Shattered Union impressions?
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- Turtle
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Shattered Union impressions?
Anyone getting this on release day? I've been looking for a good turn based game for a while now and this could be it.
Anyone know if there's play by email for multi?
Anyone know if there's play by email for multi?
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Yeah, that was misleading of me. Thanks.Bullwinkle wrote:I'm assuming your lack of capital letters was intentional, rmorton, but just in case someone pops in without knowing about the game, it's not the American Civil War, it's a modern civil war in America (or really slightly in our future).plus the American civil war setting sounded pretty cool.
This ain't the Civil War:
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The Wargamer wrote a preview posted yesterday if anyone wants some background on the game
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- Lockdown
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- Sepiche
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Picked it up at the local EB over lunch. Kind of surprised me, but the price tag on this one is only $30. If you're on the fence I'd say go for it based on price alone.
Game has 2 discs and a thin manual. Nothing special there, but I wasn't expecting much. I'll give some more impressions tomorrow most likely.
Manual doesn't have anything in it about PBEM, but I'll know for sure tonight.
s
Game has 2 discs and a thin manual. Nothing special there, but I wasn't expecting much. I'll give some more impressions tomorrow most likely.
Manual doesn't have anything in it about PBEM, but I'll know for sure tonight.
s
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You think the price will go up?If you're on the fence I'd say go for it based on price alone.
You think at some unspecified time in the future they will patch the game to make it worse than it is now?
Seriously...Why buy now? I mean...I like Phil and all that. He seems like a good guy, but he isn't there anymore and the games they've made are games that I feel I should have liked, but I've never found them really engaging. I don't mean to pee in anybodies cheerios or anything, but...Why buy now?
Because it looks a lot like Panzer General? ....Funny thing about that is that ...after the first one I didn't really like those games either. They never were able to catch that lightning in a bottle feel the first one had.
I hope it's a great game, and that sometime in the next 12 months I pick it up and love every minute of it, but....I'll let somebody else do the reviewing/debugging.
- Sepiche
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Umm.... because I like the idea of companies releasing games at lower price points and purchasing said games is a way of showing support?dfs wrote:You think the price will go up?If you're on the fence I'd say go for it based on price alone.
You think at some unspecified time in the future they will patch the game to make it worse than it is now?
Seriously...Why buy now? I mean...I like Phil and all that. He seems like a good guy, but he isn't there anymore and the games they've made are games that I feel I should have liked, but I've never found them really engaging. I don't mean to pee in anybodies cheerios or anything, but...Why buy now?
Because it looks a lot like Panzer General? ....Funny thing about that is that ...after the first one I didn't really like those games either. They never were able to catch that lightning in a bottle feel the first one had.
I hope it's a great game, and that sometime in the next 12 months I pick it up and love every minute of it, but....I'll let somebody else do the reviewing/debugging.
Get up on the wrong side of the bed there chief?
s
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I'm not sure what that has to do with anything. I'll admit, I'm always confused at people who express a desire to "support" the game industry, as if it is some warm and fuzzy creature just dying to be loved.Sepiche wrote:Umm.... because I like the idea of companies releasing games at lower price points and purchasing said games is a way of showing support?
Get up on the wrong side of the bed there chief?
s
It's a corporation, out to make cash. The sole question should be whether it is worth $30, or whether it makes more sense to wait for it to drop in price. The latter statement is dependent in part about how quickly you think it will drop, etc. His statement seemed perfectly reasonable.
Whenever I buy something for $50 (or $30) that does not turn out to be popular, such that the price drops to $10 in a couple of months, I never think, "Oh, I'm so happy, I supported the gaming industry." I think I'm an idiot for not having some patience and getting a better deal.
Your milage may very, I just don't think that other people expressing the same opinion means they are grumpy.
- Velvet Elvis
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I agree with that to an extent, but only to the extent that I am genuinely interested in that turn based game (which by extension means that I think it is probably worth $30). But I assume that if the game is good enough, it will hold its price point for awhile, and I will not be able to pick it up cheaply, and will buy it early. If the game does not look that interesting, I will not buy it just because it is turned based and I hope they will hit the target next time.Velvet Elvis wrote:In this case I would look at it as supporting the part of the game industry that takes a gamble by releasing a turn-based game.
If enough people buy it, somebody might make another one.
- Sepiche
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Well if that's your take on it, that's fine. Personally, I use the only voice I have when companies do things I like or don't like, and that's by purchasing or not purchasing their products. Admitedly it's not much of a voice by itself, but it has worked well for generations past, and thus far our economy is still running.SlyFrog wrote:I'm not sure what that has to do with anything. I'll admit, I'm always confused at people who express a desire to "support" the game industry, as if it is some warm and fuzzy creature just dying to be loved.Sepiche wrote:Umm.... because I like the idea of companies releasing games at lower price points and purchasing said games is a way of showing support?
Get up on the wrong side of the bed there chief?
s
It's a corporation, out to make cash. The sole question should be whether it is worth $30, or whether it makes more sense to wait for it to drop in price. The latter statement is dependent in part about how quickly you think it will drop, etc. His statement seemed perfectly reasonable.
Whenever I buy something for $50 (or $30) that does not turn out to be popular, such that the price drops to $10 in a couple of months, I never think, "Oh, I'm so happy, I supported the gaming industry." I think I'm an idiot for not having some patience and getting a better deal.
Your milage may very, I just don't think that other people expressing the same opinion means they are grumpy.
If I sounded dismissive in my post it's only because I made what I felt was an off handed comment indicating my delight that a new game was being released at $30 instead of the usual $50 and was greeted with what I viewed was an unwarrented attack. I responded to it, as I have your post, but I would prefer to not derail this thread any further.
s
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- Lockdown
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Very brief:
1) Multiplayer options listed are LAN, Internet, Hot Seat.
2) No support for my native resolution of 1280x1024, which really bites. But there is one widescreen support (I think) res. supported. It was some wierd number.
3) Three tutorials that are more like instruction videos. Campaign, Unit Stats, and Beginning Combat (or something like that). Pretty basic, but they convey enough information to play.
4) Units are divided into classes, then within the classes you get a few choices. One example is Infantry Class with choices of Engineer, Light Infantry, Heavy Infantry, Commandos, etc...
5) Unit Costs seem to be well balanced. Heavy Armor > Medium Armor > Light Armor > Infantry. Etc, etc...
6) Units have quite a few stats. Attack rating vs. Infantry, Armor, Air. Range. Spot distance. Defense, etc...
7) Skirmish setup is pretty basic. Choose sides (2 only), choose map, choose starting money to pick your units, choose attacker/defender, choose AI difficulty (5 levels I think). I was expecting more here, but it's functional.
8) If you free the camera, you can zoom in and out alot, as well as change the pitch from top-down to almost horizontal. Maps are real-US locations. Objectives on the Colorado map are places like Boulder, Denver, Fort Collins, Colorado Springs, etc...
9) Political Reputation is a very cool concept. Depending on where you fall in the "scale" will depend on your special powers you can call in during the encounter. If you are a more "defensive" player, your scale will slide that way, and you will be given powers that tend to be more defensive in nature. Same goes the other way, regarding offensive powers.
10) Graphics are fine. Animations are fine. Sounds are fine. Could be worse, could be better.
11) Repair units between encounters is a cool option. Much cheaper than buying new ones. Units can gain experience during battles, although I haven't seen it yet. Ups the stats apparently.
12) Feels like a tactical type board game to me. I like it so far. Remember the game M.A.X. ? - Sort of reminds me of that, although I haven't played that game in a loooonnnnggggg time. It's certainly future, but very near future, so you will reckognize nearly all units.
I haven't played very much at all, so the chances of me answering questions are slim, but feel free to ask.
LD
1) Multiplayer options listed are LAN, Internet, Hot Seat.
2) No support for my native resolution of 1280x1024, which really bites. But there is one widescreen support (I think) res. supported. It was some wierd number.
3) Three tutorials that are more like instruction videos. Campaign, Unit Stats, and Beginning Combat (or something like that). Pretty basic, but they convey enough information to play.
4) Units are divided into classes, then within the classes you get a few choices. One example is Infantry Class with choices of Engineer, Light Infantry, Heavy Infantry, Commandos, etc...
5) Unit Costs seem to be well balanced. Heavy Armor > Medium Armor > Light Armor > Infantry. Etc, etc...
6) Units have quite a few stats. Attack rating vs. Infantry, Armor, Air. Range. Spot distance. Defense, etc...
7) Skirmish setup is pretty basic. Choose sides (2 only), choose map, choose starting money to pick your units, choose attacker/defender, choose AI difficulty (5 levels I think). I was expecting more here, but it's functional.
8) If you free the camera, you can zoom in and out alot, as well as change the pitch from top-down to almost horizontal. Maps are real-US locations. Objectives on the Colorado map are places like Boulder, Denver, Fort Collins, Colorado Springs, etc...
9) Political Reputation is a very cool concept. Depending on where you fall in the "scale" will depend on your special powers you can call in during the encounter. If you are a more "defensive" player, your scale will slide that way, and you will be given powers that tend to be more defensive in nature. Same goes the other way, regarding offensive powers.
10) Graphics are fine. Animations are fine. Sounds are fine. Could be worse, could be better.
11) Repair units between encounters is a cool option. Much cheaper than buying new ones. Units can gain experience during battles, although I haven't seen it yet. Ups the stats apparently.
12) Feels like a tactical type board game to me. I like it so far. Remember the game M.A.X. ? - Sort of reminds me of that, although I haven't played that game in a loooonnnnggggg time. It's certainly future, but very near future, so you will reckognize nearly all units.
I haven't played very much at all, so the chances of me answering questions are slim, but feel free to ask.
LD
Patiently waiting for Homeworld 3
- tgb
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Looks like People's General to me. Am I wrong? For $30, I'll pick it up eventually, but Diplomacy will hold me until Civ IV next week, and between that and The Movies I can't see myself devoting any time to it right now. Maybe after the first, during the "down" season.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
- Lockdown
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Played a bit more. I'm not too sure just how "deep" the game is. I need to dig some more, but I wouldn't be surprised to hear people say it is not really different enough from anything out there already (minus the pretty animations and the special powers thing). One of the things I really liked about M.A.X. and Fantasy General was the ability to "upgrade" units before an encounter. I'm not seeing any of that in this game... not that I should have expected to see it mind you... but once you taste that customization thing, it kind of sucks not having it. How sad am I that every time I play a game like this, I think about Missionforce Cyberstorm and remember what was a truly great Turn-Based-Strategy (Tactical) game... Oh well. I'll dig in deeper later in the week.
Patiently waiting for Homeworld 3
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Indeed, MF:C is one of those games that always has a place on my hard drive. I even enjoyed the sequel.hepcat wrote:god, i loved that game. lost many, many hours to it....Lockdown wrote:I think about Missionforce Cyberstorm and remember what was a truly great Turn-Based-Strategy (Tactical) game...
- abr
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A "few" questions:
1. How is the strategic part of the game, i.e. what kind of decisions can you make?
2. Are you only moving troops around or can you also improve your territories?
3. How do you aquire new units? Do you simply buy them or do you need certain resources?
4. Does the strategic part do a good job of joining the battles together?
5. I understand that in the tactical battles, your goal is to capture a number of cities. What happens if you fail to capture all of them within the set turn limit? Does the attack fail as a whole or can you continue the attack from the current situation in the next (strategic) turn?
6. Are there any other goals besides capturing cities and destroying enemy units in the tactical battles?
7. Is there diplomacy?
8. How good is the AI at handling strategic decisions/tactical battles/diplomacy?
9. Finally, is the game fun? Is there something you don't like?
Thanks to anyone who is willing to take a shot at answering these questions!
1. How is the strategic part of the game, i.e. what kind of decisions can you make?
2. Are you only moving troops around or can you also improve your territories?
3. How do you aquire new units? Do you simply buy them or do you need certain resources?
4. Does the strategic part do a good job of joining the battles together?
5. I understand that in the tactical battles, your goal is to capture a number of cities. What happens if you fail to capture all of them within the set turn limit? Does the attack fail as a whole or can you continue the attack from the current situation in the next (strategic) turn?
6. Are there any other goals besides capturing cities and destroying enemy units in the tactical battles?
7. Is there diplomacy?
8. How good is the AI at handling strategic decisions/tactical battles/diplomacy?
9. Finally, is the game fun? Is there something you don't like?
Thanks to anyone who is willing to take a shot at answering these questions!
- Lockdown
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abroctopus wrote:A "few" questions:
1. How is the strategic part of the game, i.e. what kind of decisions can you make? Not many from what I remember. Start turn. Watch AI try to attack different "states". Either it changes color or it doesn't, letting you know if the attacker or defender won. Then you pick a "state" and attack it. Goes into tactical mode. Pretty damn basic from the little I played.
2. Are you only moving troops around or can you also improve your territories? You aren't really moving units around at all from what I can tell on the strategic map. It's not like Risk. You have a standing army and you choose which pieces to bring into an encounter/skirmish.
3. How do you aquire new units? Do you simply buy them or do you need certain resources? You simply buy them. Or you aquire them from the tactical map in certain situations.
4. Does the strategic part do a good job of joining the battles together? I am not deep enough in to answer this yet. Sorry.
5. I understand that in the tactical battles, your goal is to capture a number of cities. What happens if you fail to capture all of them within the set turn limit? Does the attack fail as a whole or can you continue the attack from the current situation in the next (strategic) turn? I don't know. My guess is the attack is considered a failure and you have to try again from scratch. But that is a guess only.
6. Are there any other goals besides capturing cities and destroying enemy units in the tactical battles? Not significantly. There are special tiles in specific areas that do grant overall bonuses. Think of RoN. If an area has an airfield and you take that "state" - the cost of your air units will go down. Stuff like that.
7. Is there diplomacy? No idea. I don't remember seeing it though.
8. How good is the AI at handling strategic decisions/tactical battles/diplomacy? Haven't played near long enough to make any type of determination on this, sorry.
9. Finally, is the game fun? Is there something you don't like? There is alot I don't like. But the game is fun for what it seems to be. Too early to make any type of concrete decisions yet. It really reminds me of a tactical boardgame type thing with a superficial campaign thrown in to string some objectives together. But it could be much more than that, and I just haven't gotten near far along enough into it to tell.
Thanks to anyone who is willing to take a shot at answering these questions!
You are welcome. Sorry I couldn't be more helpful.
Patiently waiting for Homeworld 3