[GC] Fire Emblem: Path of Radience
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- msurby
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- Joined: Tue Oct 26, 2004 5:32 pm
- Location: Newbury Park, CA
[GC] Fire Emblem: Path of Radience
Wow. I am so *not* an early adopter that it is rare for me to start these kinds of threads. Anyway, I got it today at Fry's for $36.99 (sweet deal at my very own Fry's - just opened last week 10 minutes from work). I am really excited but won't really get to it until tomorrow. I'm super excited and just couldn't wait. I'll keep everyone posted on my thoughts.
A candy-coated clown they call the Sandman...
- msurby
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I finally got around to playing this today and it is as fun as I thought it would be. If you have played the other Fire Emblem games, then you will feel right at home with this game. I'm now at the beginning of chapter 3. You start off with 3 normal characters and 1 super character. As usual, I am avoiding using the super until I can get some decent experience for my other characters.
I'm not sure where all of the complaints about the graphics and battle animations are coming from. I think they are pretty good. The cutscenes are *very* cool. Not sure what kind of technique that they used for these but they come across as 3 dimensional 2 dimensional drawings - hard to explain, but you will know what I am talking about when you see it.
If you are a Fire Emblem junkie - like me - then you owe it to yourself to get this game.
I'm not sure where all of the complaints about the graphics and battle animations are coming from. I think they are pretty good. The cutscenes are *very* cool. Not sure what kind of technique that they used for these but they come across as 3 dimensional 2 dimensional drawings - hard to explain, but you will know what I am talking about when you see it.
If you are a Fire Emblem junkie - like me - then you owe it to yourself to get this game.
A candy-coated clown they call the Sandman...
- blkdog7
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I'm not familiar with the handheld games. What is this game like? Is it an RPG?
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Much like the GBA games, you can suspend your game on any turn, and then resume it later (but when you resume, that "save" is lost and you're back to the last save before the mission started. Of course you can always suspend again). Essentially, it's identical to the GBA, except that it doesn't autosave after each turn.
- JSL
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That's cool. Previsouly I had heard it took hours in between saving, but being able to quick save is a great feature. Maybe I will have to pick it up now.JCC wrote:Much like the GBA games, you can suspend your game on any turn, and then resume it later (but when you resume, that "save" is lost and you're back to the last save before the mission started. Of course you can always suspend again). Essentially, it's identical to the GBA, except that it doesn't autosave after each turn.
- farley2k
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- Joined: Tue Nov 16, 2004 7:29 pm
It doesn't seem like the save system is really different. You just can't hit the power button without saving but almost every console game is like that.
What it still lacks is saving when you want - so if you got a really good bunch of stats when you leved or managed to kill everyone except the really tough boss and wanted to save so you wouldn't have to do that all again if you screwed up.
Oh well they are still great games.
What it still lacks is saving when you want - so if you got a really good bunch of stats when you leved or managed to kill everyone except the really tough boss and wanted to save so you wouldn't have to do that all again if you screwed up.
Oh well they are still great games.
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- Dave Barry
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- msurby
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