[Roguelike] Dwarf Fortress
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- noxiousdog
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The remove structure down't work? q->xCortilian wrote:Hmm. Is there any way to fill in a channel?
Black Lives Matter
"To wield Grond, the mighty hammer of the Federal Government, is to be intoxicated with power beyond what you and I can reckon (though I figure we can ball park it pretty good with computers and maths). Need to tunnel through a mountain? Grond. Kill a mighty ogre? Grond. Hangnail? Grond. Spider? Grond (actually, that's a legit use, moreso than the rest)." - Peacedog
"To wield Grond, the mighty hammer of the Federal Government, is to be intoxicated with power beyond what you and I can reckon (though I figure we can ball park it pretty good with computers and maths). Need to tunnel through a mountain? Grond. Kill a mighty ogre? Grond. Hangnail? Grond. Spider? Grond (actually, that's a legit use, moreso than the rest)." - Peacedog
- Chesspieceface
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- Location: San Diego, CA
noxiousdog wrote:So, how does the dwarf that is making the channel survive?
I'd do this:
+ = floodgate
- = channel
r = river
] = rock
X=Door
Code: Select all
]]]]]]]]]]]rrrr
]]rrrrrrr
+--rrrrrrr
] rrrrrrr
]X]]]]X]]]]rrrr
kind of like a cloud I was up way up in the sky and I was feeling some feelings that I couldn't believe; sometimes I don't believe them myself but I decided I was never coming down
- noxiousdog
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How do you target things for butcher?
Black Lives Matter
"To wield Grond, the mighty hammer of the Federal Government, is to be intoxicated with power beyond what you and I can reckon (though I figure we can ball park it pretty good with computers and maths). Need to tunnel through a mountain? Grond. Kill a mighty ogre? Grond. Hangnail? Grond. Spider? Grond (actually, that's a legit use, moreso than the rest)." - Peacedog
"To wield Grond, the mighty hammer of the Federal Government, is to be intoxicated with power beyond what you and I can reckon (though I figure we can ball park it pretty good with computers and maths). Need to tunnel through a mountain? Grond. Kill a mighty ogre? Grond. Hangnail? Grond. Spider? Grond (actually, that's a legit use, moreso than the rest)." - Peacedog
- Chesspieceface
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- Gryndyl
- Posts: 4746
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- Location: Washington
Floodgates can be opened at any time. Note: there's a slight bug with floodgates. Often you need two of them together to actually cause flooding when they're opened. Like so:noxiousdog wrote:Can you only open the floodgates during the flood?Cortilian wrote:Do it that way.Code: Select all
]]]]]]]]]]]rrrr ---+rrrrrr ---+rrrrrr ---+rrrrrr ]]]]]]]]]]]rrrr
]]]]]]]]]]]rrrr
--++rrrrrr
--++rrrrrr
--++rrrrrr
]]]]]]]]]]]rrrr
Be sure and hook the first floodgate up to the lever BEFORE installing the second floodgate as it will block access. If your single floodgate isn't flooding when opened, add the 2nd gate.
- noxiousdog
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Do you need the channels?
Black Lives Matter
"To wield Grond, the mighty hammer of the Federal Government, is to be intoxicated with power beyond what you and I can reckon (though I figure we can ball park it pretty good with computers and maths). Need to tunnel through a mountain? Grond. Kill a mighty ogre? Grond. Hangnail? Grond. Spider? Grond (actually, that's a legit use, moreso than the rest)." - Peacedog
"To wield Grond, the mighty hammer of the Federal Government, is to be intoxicated with power beyond what you and I can reckon (though I figure we can ball park it pretty good with computers and maths). Need to tunnel through a mountain? Grond. Kill a mighty ogre? Grond. Hangnail? Grond. Spider? Grond (actually, that's a legit use, moreso than the rest)." - Peacedog
- Chesspieceface
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-
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Stuff I don't understand at present.
How do you train war dogs? I have a ton of untrained dogs running around, "waiting to be trained", and a dwarf with no job but animal training, but all he does is loaf all day.
Also, how do you rename professions? I've looked high and low and that's not at all obvious. One of the startup guides mentions naming a character a "lumberjack."
- Gus
How do you train war dogs? I have a ton of untrained dogs running around, "waiting to be trained", and a dwarf with no job but animal training, but all he does is loaf all day.
Also, how do you rename professions? I've looked high and low and that's not at all obvious. One of the startup guides mentions naming a character a "lumberjack."
- Gus
- Kelric
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You need to build a kennel. I don't remember off the top of my head how to rename a guy, I need to see the game screen in front of me to do it.Gus Smedstad wrote:Stuff I don't understand at present.
How do you train war dogs? I have a ton of untrained dogs running around, "waiting to be trained", and a dwarf with no job but animal training, but all he does is loaf all day.
- Chesspieceface
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Renaming is done when you examine a dwarf with the 'v' command. Hit 'p'references, then 'z' for profile. in the profile you hit 'y' for customize and you can rename their proffesion and give them nicknames.
kind of like a cloud I was up way up in the sky and I was feeling some feelings that I couldn't believe; sometimes I don't believe them myself but I decided I was never coming down
- Kelric
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Sweet, I just got 15 immigrants, including 3 farmers and 3 trappers.
31 total dwarfs now, 17 trained war dogs, 30 puppies.
I'm turning two of the trappers into soldiers. Need some protection, the dogs aren't very smart. Had one lizardman run rampant for a while last season.
By the way, is it possible to get cats after you've already started (trade caravan, maybe?)? Stupid rats in the fortress.
31 total dwarfs now, 17 trained war dogs, 30 puppies.
I'm turning two of the trappers into soldiers. Need some protection, the dogs aren't very smart. Had one lizardman run rampant for a while last season.
By the way, is it possible to get cats after you've already started (trade caravan, maybe?)? Stupid rats in the fortress.
- Huw the Poo
- Posts: 1447
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- Location: UK
Yeah, I think that's what it was. With the setup I had, no fish meant there was no way I was going to survive the winter, so I just created a fresh world.Koz wrote:On the fishing issue, the first fortress I built started with no fish in the river. The fisherdwarf got a bunch of turtles out of a pond but then they never came back. It's possible you just have no fish.
- Chesspieceface
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Immigrants tend to bring pets. For better or worse its usually cows though.Kelric wrote:By the way, is it possible to get cats after you've already started (trade caravan, maybe?)? Stupid rats in the fortress.
kind of like a cloud I was up way up in the sky and I was feeling some feelings that I couldn't believe; sometimes I don't believe them myself but I decided I was never coming down
- Kelric
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Yeah, this latest group brought a calf. It'll be the first to go in winter if we get hungry.Chesspieceface wrote:Immigrants tend to bring pets. For better or worse its usually cows though.Kelric wrote:By the way, is it possible to get cats after you've already started (trade caravan, maybe?)? Stupid rats in the fortress.
Could some of you with large, prosperous forts take a screenshot or two of the general layout when you get the chance?
I don't like the way my fortress is coming along, despite the fact that it seems prosperous at this point. Time to delete it and create a new world!
- Mr. Sparkle
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- Location: Cambridge, MA
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- D'Arcy
- Posts: 519
- Joined: Wed Oct 13, 2004 4:57 am
Well, my outpost seems prosperous despite its horrible layout, so you can probably just stick with yours and see how it goes. My main traffic route is a nasty bottleneck; there's even an old well blocking it. I'm still drowning in food, gems and worst of all, silver! It's way too much to process without coke, really, but my broker just made a strange trade contract with the human guild that apparently obligates me to sell them maces next year, so I guess I have to forge a bunch from my silver and see how they like them.Kelric wrote:Could some of you with large, prosperous forts take a screenshot or two of the general layout when you get the chance?
I don't like the way my fortress is coming along, despite the fact that it seems prosperous at this point. Time to delete it and create a new world!
Still no standing army, though -- if those kobolds ever get serious with their invasions, I'm in big trouble.
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- Chesspieceface
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- noxiousdog
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What do the flashing down red and blue arrows mean?
Black Lives Matter
"To wield Grond, the mighty hammer of the Federal Government, is to be intoxicated with power beyond what you and I can reckon (though I figure we can ball park it pretty good with computers and maths). Need to tunnel through a mountain? Grond. Kill a mighty ogre? Grond. Hangnail? Grond. Spider? Grond (actually, that's a legit use, moreso than the rest)." - Peacedog
"To wield Grond, the mighty hammer of the Federal Government, is to be intoxicated with power beyond what you and I can reckon (though I figure we can ball park it pretty good with computers and maths). Need to tunnel through a mountain? Grond. Kill a mighty ogre? Grond. Hangnail? Grond. Spider? Grond (actually, that's a legit use, moreso than the rest)." - Peacedog
- Kelric
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Blue, I believe, means they are thirsty. Red might be hunger, but I don't know on that one.noxiousdog wrote:What do the flashing down red and blue arrows mean?
BTW, D'Arcy, you can build larger than 7x7 rooms if you do this:
The spots I colored in red are the unmined support beams. Basically every 7th corner is going to be unmined so I can have a gigantic farm system once I mine the rest of that out in the winter. I restarted my fortress specifically so I could work on that idea.
In theory, you could make one giant cave with 7x7 unmined supports and just have bedrooms and other places that need privacy running off of the giant cavern.
- Chesspieceface
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You could use 8x8 for that Kelric, there can be 6 spaces between each support.
I think flashing red down arrows, means mood declining.
I think flashing red down arrows, means mood declining.
kind of like a cloud I was up way up in the sky and I was feeling some feelings that I couldn't believe; sometimes I don't believe them myself but I decided I was never coming down
- Kelric
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- Kelric
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- Kelric
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- Gryndyl
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I'd advise sticking some doors and traps on all of those tunnels that connect to the river. River access points are where the snakemen invade from.D'Arcy wrote:Well, my outpost seems prosperous despite its horrible layout, so you can probably just stick with yours and see how it goes. My main traffic route is a nasty bottleneck; there's even an old well blocking it. I'm still drowning in food, gems and worst of all, silver! It's way too much to process without coke, really, but my broker just made a strange trade contract with the human guild that apparently obligates me to sell them maces next year, so I guess I have to forge a bunch from my silver and see how they like them.Kelric wrote:Could some of you with large, prosperous forts take a screenshot or two of the general layout when you get the chance?
I don't like the way my fortress is coming along, despite the fact that it seems prosperous at this point. Time to delete it and create a new world!
Still no standing army, though -- if those kobolds ever get serious with their invasions, I'm in big trouble.
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So today I had my one metalsmith withdraw from the rest of the dwarves. Last time this happened it was my craftsdwarf and he went totally whacko, starting rampaging, and was eaten by my dogs.
However, this time the dwarf went into the smith shop and he produced a named bronze short sword! It's called Istem Muraf or something like that... pretty cool!
However, this time the dwarf went into the smith shop and he produced a named bronze short sword! It's called Istem Muraf or something like that... pretty cool!
- Gryndyl
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- Location: Washington
I haven't had much combat in my fort yet so I don't know much about how it works.
I have four military type dwarves. When I hit 'squads', each is listed seperately as leader of his own squad. I see I can set patrol points for them. Is that how you send them to where an attacker is? Is there a better way?
What happens when you activate other dwarves? Do they run and find a weapon and armor first or do they just immediately try and attack anything dangerous?
So far my only significant combat in my current fort was an iron man wandering in from the chasm. My sword traps wounded him but he killed two cats and a dwarf before being taken down by a war dog that happened by. On the bright side, his remains counted as an iron statue and my Manager dwarf is very happy with it in his bedroom
I have four military type dwarves. When I hit 'squads', each is listed seperately as leader of his own squad. I see I can set patrol points for them. Is that how you send them to where an attacker is? Is there a better way?
What happens when you activate other dwarves? Do they run and find a weapon and armor first or do they just immediately try and attack anything dangerous?
So far my only significant combat in my current fort was an iron man wandering in from the chasm. My sword traps wounded him but he killed two cats and a dwarf before being taken down by a war dog that happened by. On the bright side, his remains counted as an iron statue and my Manager dwarf is very happy with it in his bedroom
- Gryndyl
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This will happen periodically-the dwarf withdraws to make an artifact. The artifact is random-I've had artifact doors and buckets before so you got lucky with getting a sword. If they don't have the materials for what they're trying to make they go insane. You can check their profile while they're entranced to see if they're demanding any particular item.Koz wrote:So today I had my one metalsmith withdraw from the rest of the dwarves. Last time this happened it was my craftsdwarf and he went totally whacko, starting rampaging, and was eaten by my dogs.
However, this time the dwarf went into the smith shop and he produced a named bronze short sword! It's called Istem Muraf or something like that... pretty cool!
- Kelric
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- Chesspieceface
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If a dwarf's name and icon are flashing it means they have a legendary skill.Kelric wrote:Anyone have an answer for that one? Last fortress that I just quit had my one miner blinking for about half a year and was still going by the time I stopped. Couldn't figure out why.Kelric wrote:What's it mean when someone is constantly flashing?
kind of like a cloud I was up way up in the sky and I was feeling some feelings that I couldn't believe; sometimes I don't believe them myself but I decided I was never coming down