[Roguelike] Dwarf Fortress

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Kelric
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Post by Kelric »

LordMortis wrote:I still haven't finished my filling my two rooms from the tutorials. I was told to build five buckets but I don't know how to place them. I assumed I'd be putting them next to the beds, but their are no buckets on the placement list. :?
AFAIK, you only need one bucket for the well at the early point in the game and that's it. I don't think yuo need one for each dwarf, though I may be mistaken.
I did dig deep enough to find a silver vane, though I still haven't found water which I hear is problem from my reading. I'm hoping my dwarves are smart enough to drink from the river.
They are.
Why did a get two cats and two dogs. The one tutorial strongly recommended this and I have no idea what they are for.
Give your dwarfs something to eat? ;) Cats kill rats, dogs do something. This latest start of mine I brought along six war dogs, hoping to breed them into an army in a few years.
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Post by LordMortis »

AFAIK, you only need one bucket for the well at the early point in the game and that's it. I don't think yuo need one for each dwarf, though I may be mistaken.
Can I put the buckets somewhere or will they just claim them as needed?
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Kelric
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Post by Kelric »

LordMortis wrote:
AFAIK, you only need one bucket for the well at the early point in the game and that's it. I don't think yuo need one for each dwarf, though I may be mistaken.
Can I put the buckets somewhere or will they just claim them as needed?
I believe they just claim them as needed. I haven't actually gotten to the point where I need to build a well (not quite there in my current game as I decided to use this build which calls for lots of ale to keep my dwarfs hydrated in the early game), but I do know you need stone blocks and one bucket. And that dwarves like to congregate around the well like a water cooler in a cube farm.
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Post by Huw the Poo »

Goddamn. This game is just fantastic.

I'm still having the occasional problem running it under WINE on Linux though. Every now and again it just kinda goes crazy; the view starts jumping around all over the place and pressing keys does nothing.
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Post by LordMortis »

Kelric wrote:I believe they just claim them as needed.
What are the stone blocks for? I built one, should I build more? Will the dwarves actually complain for what they need?
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Post by noxiousdog »

LordMortis wrote:
Kelric wrote:I believe they just claim them as needed.
What are the stone blocks for? I built one, should I build more? Will the dwarves actually complain for what they need?
You need a stone block to build a well. I think they will, but you may need to go to their character screen.

Do you need to label the well room or anything or will they just go to the well to drink regardless?
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Kelric
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Post by Kelric »

Here's a question - I have a farm area that I irrigated so it was covered with mud, I put down farm plots... now what do I have to do to get my farmers to actually plant there? It was probably mid-spring when I got it irrigated and plotted, but I just got the Summer message and they haven't actually planted anything there that I know of.
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Post by LordMortis »

noxiousdog wrote:
LordMortis wrote:
Kelric wrote:I believe they just claim them as needed.
What are the stone blocks for? I built one, should I build more? Will the dwarves actually complain for what they need?
You need a stone block to build a well. I think they will, but you may need to go to their character screen.

Do you need to label the well room or anything or will they just go to the well to drink regardless?
How do you know where to build a well? I thought I was looking for a river in the mountain.
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Post by Chesspieceface »

You use blocks and a bucket to build the well. You will need blocks for other building types as well like the furnaces.

I've spent a silly number of hours playing this thing. I haven't lost a fort yet but I keep starting over to try different ideas. If you go for the outdoor irrigation techniques it fairly easy to have a 7x7 farm up in the 1st early spring. As long as you bring about 50 Plump Helmet Spawn and at least one Competent Grower Dwarf, you should be able to parlay those seeds into about 200 Plump Helmets before winter comes. In my last game, just after I set this up, my wardogs killed like 10 monkeys in a gang outside my gate, blood guts and monkey bits everywhere. I rushed to build a butcher shop and got a good 25 extra meat that first summer from it too. I haven't actually seen what happens when you starve yet. :oops:
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Post by D'Arcy »

Lord Mortis wrote:I built one, should I build more?
You don't need to right now, but several other buildings take blocks to build too, so you can't go wrong if you make a few more.
Will the dwarves actually complain for what they need?
If the dwarves can't find a material they need to complete a job, you'll see a red message and the reason why they cancelled the job.
Do you need to label the well room or anything or will they just go to the well to drink regardless?
They will drink, but I think they won't socialise and throw parties unless you designate your well room as a meeting hall.
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Post by Kelric »

LordMortis wrote:
noxiousdog wrote:
LordMortis wrote:
Kelric wrote:I believe they just claim them as needed.
What are the stone blocks for? I built one, should I build more? Will the dwarves actually complain for what they need?
You need a stone block to build a well. I think they will, but you may need to go to their character screen.

Do you need to label the well room or anything or will they just go to the well to drink regardless?
How do you know where to build a well? I thought I was looking for a river in the mountain.
You are. The river is more important than the well right now. You can build a well anywhere in your fortress, but the best spot is probably far away from the river.
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Post by Chesspieceface »

ND: You do not need to make the well a room for them to use it, but you may as well make it a little meeting room of its own, they seem to like that.

K: You use the 'q' function on the farm and set the crop for each season, using 'a' 'b' and 'c' respectively. The farmers will do the rest. There is some fertlizer controls there too but you dont need to mess with that. Plump Helmet is the staple food crop, but there are other food crops as well. Pig Tails and Sweet Pods are for brewing and some crafts not eating.
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Post by Kelric »

Chesspieceface wrote:ND: You do not need to make the well a room for them to use it, but you may as well make it a little meeting room of its own, they seem to like that.

K: You use the 'q' function on the farm and set the crop for each season, uing 'a' 'b' and 'c' respectively. The farmers will do the rest. There is some fertlizer controls there too but you dont need to mess with that.
Ah, ok. I was getting worried. One of my farm plots had lost it's mud.

Edit - They aren't planting! :cry:

2nd edit - Figured it out. Hooray. We may not starve!
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Post by Kelric »

I've got a well about to be built, how do I make it a meeting room/social hall thing?
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Post by noxiousdog »

Kelric wrote:I've got a well about to be built, how do I make it a meeting room/social hall thing?
Wiki
To create a room, you must first have built something capable of supporting a room from the uild menu, such as a table or bed. Then you must select the completed item in question with the [q] command and choose to create a room. The room's radius extends outward in a diamond-shape, but will stop when it hits walls or external doors. If you want to have a door dividing a room into sub-rooms without blocking the room's radius, you can set it to internal in the door's [q] menu. Rooms do not have to be blocked off on all sides, and can even overlap, but for various reasons you will usually want to avoid overlapping rooms and give them proper boundaries.
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Post by Koz »

Yeah, hit 'q' and then scroll over by it. There's one option, which is to make it a meeting room. Similarly, you can do that for tables, chairs, and probably a bunch of other things.

My one bit of advice is to make everything out of stone if you can. Only use wood when you have to (beds, buckets and barrells).
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Post by Chesspieceface »

Koz wrote:Yeah, hit 'q' and then scroll over by it. There's one option, which is to make it a meeting room. Similarly, you can do that for tables, chairs, and probably a bunch of other things.

My one bit of advice is to make everything out of stone if you can. Only use wood when you have to (beds, buckets and barrells).
This gets said all over, the thing that no one mentions is why. The reason is that you need all that wood to make charcoal in the Wood Furnace. Unless you do you have no other way to smelt and forge, unless you luck into a coal vein deep in the mountain. Even though the first few years seem all tame and stuff, and some axe and sworddwarves will immigrate to you, forging armor and shields is pretty key. Don't bother forging swords though, have a craftsdwarf make them from obsidian at a crafters workshop. Other weapon types will have to be metal. YOu can also use precious metals this way to make furniture for your nobles rooms or for a grand dining hall and such. Ultimately you are going to mint coins as well.

Wood, it all takes the wood. But ya gotta have those beds, and barrels and bins first. :)
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Post by Kelric »

Is there a way to get your Growers to plant in the autumn? It just turned autumn and I have a feeling we're going to get hungry, despite having had some mushrooms grown (and eaten) over the summer. I just reset the plots for plump helmets and autumn (C), but the growers haven't moved. They just like kicking around outside without actually doing anything.
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Post by Chesspieceface »

They should plant through mid-autumn, they will not plant if there is not enough time for harvest.
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Post by Kelric »

Chesspieceface wrote:They should plant through mid-autumn, they will not plant if there is not enough time for harvest.
As soon as it turned autumn I went and told them to re-plant (and I know they left some spots blank in summer). They didn't.

So since we're going to starve, how do I butcher my horses and mules? (full explanation please :) )
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Post by killbot737 »

Kelric wrote:
Chesspieceface wrote:They should plant through mid-autumn, they will not plant if there is not enough time for harvest.
As soon as it turned autumn I went and told them to re-plant (and I know they left some spots blank in summer). They didn't.

So since we're going to starve, how do I butcher my horses and mules? (full explanation please :) )
In the overview screen (z?) there's an animals menu selection. There you'll see all sorts of animals. Highight one and change it to butcher.

PS You're a heartless monster. ;P
There is no hug button. Sad!
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Post by LordMortis »

killbot737 wrote:
Kelric wrote:
Chesspieceface wrote:They should plant through mid-autumn, they will not plant if there is not enough time for harvest.
As soon as it turned autumn I went and told them to re-plant (and I know they left some spots blank in summer). They didn't.

So since we're going to starve, how do I butcher my horses and mules? (full explanation please :) )
In the overview screen (z?) there's an animals menu selection. There you'll see all sorts of animals. Highight one and change it to butcher.

PS You're a heartless monster. ;P
Ugh. Too much to learn.

How many trees should there be around me to fuel said furnace. My trees are sparse to say the least even though it gave me some sort of standard answer when it came to how wooded the area was, like "woodland" or some such thing.
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Post by Gryndyl »

Kelric wrote:
Chesspieceface wrote:They should plant through mid-autumn, they will not plant if there is not enough time for harvest.
As soon as it turned autumn I went and told them to re-plant (and I know they left some spots blank in summer). They didn't.

So since we're going to starve, how do I butcher my horses and mules? (full explanation please :) )
Do you have any seeds? Hit z and it will show you your full food supply and how many seeds you have. And even if you have seeds, you might be out of seeds for what you're trying to plant.
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Post by Gryndyl »

killbot737 wrote:
Kelric wrote:
Chesspieceface wrote:They should plant through mid-autumn, they will not plant if there is not enough time for harvest.
As soon as it turned autumn I went and told them to re-plant (and I know they left some spots blank in summer). They didn't.

So since we're going to starve, how do I butcher my horses and mules? (full explanation please :) )
In the overview screen (z?) there's an animals menu selection. There you'll see all sorts of animals. Highight one and change it to butcher.

PS You're a heartless monster. ;P
You'll also want to build a butcher workshop and set one of the dwarfs to have the butchery job
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Post by yossar »

Kelric wrote:
LordMortis wrote:I still haven't finished my filling my two rooms from the tutorials. I was told to build five buckets but I don't know how to place them. I assumed I'd be putting them next to the beds, but their are no buckets on the placement list. :?
AFAIK, you only need one bucket for the well at the early point in the game and that's it. I don't think yuo need one for each dwarf, though I may be mistaken.
Buckets are also useful for giving water to injured dwarves and possibly for cleaning up blood spots. It's good to have a few extra eventually.
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Post by Chesspieceface »

The trees are part of the difficulty settings basically. I just try to keep a smallish (6x6) stockpile full of wood, while the furnace and carpenter are set on (R)epeating tasks. Doesn't always work out and sometimes production comes to a halt but thats no biggie. The 1 bucket and then beds are the first priority for wood. Next is Barrels to store food and alcohol, then bins to store finished goods, bars and gems. The rest is furnace fuel. Just remember you are going to need more beds eventually.

Don't try to handle all this at once. The motto of the game is 'losing is fun' and it is. I haven't lost, but I keep starting new forts using what I learn from the last one. My current one is by far my best yet, I just got my first BIG immigrant wave where 20 dwarves came at once, bring me from 8 to 28 at once. I had swords and shields waiting ready to turn all the peasants into a miltia, in a season have enough bedrooms for everyone else and am running carpenter, furnace, crafter, metalworking, butcher, fish cleaning, kitchen and brewery all fulltime while everything else is still getting done. And its only the second summer. This would not have been possible without all my other forts and mistakes, but its all been really fun. :)
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Post by Gryndyl »

LordMortis wrote:
AFAIK, you only need one bucket for the well at the early point in the game and that's it. I don't think yuo need one for each dwarf, though I may be mistaken.
Can I put the buckets somewhere or will they just claim them as needed?
They'll claim them as needed. Buckets can also be stored in a furniture stockpile. Only 4 dwarves can drink from a well at a time so eventually you'll need more wells. Buckets are also used for bringing water to injured dwarves. Injured dwarves are an absolute pain in the ass. An execution flood chamber for the wounded is now a standard part of all of my fortress builds.
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Post by Chesspieceface »

If the wounds arent red theyll recover and get back to work. The ones with red wounds are doomed, and are only going to cause you trouble and pain.
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Post by noxiousdog »

Can you replant trees?
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Post by noxiousdog »

Chesspieceface wrote:If the wounds arent red theyll recover and get back to work. The ones with red wounds are doomed, and are only going to cause you trouble and pain.
Send them to the chamber of death!
Black Lives Matter

"To wield Grond, the mighty hammer of the Federal Government, is to be intoxicated with power beyond what you and I can reckon (though I figure we can ball park it pretty good with computers and maths). Need to tunnel through a mountain? Grond. Kill a mighty ogre? Grond. Hangnail? Grond. Spider? Grond (actually, that's a legit use, moreso than the rest)." - Peacedog
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Post by Gryndyl »

LordMortis wrote:I started again last night. Very little happened. I get messages for dwarves being mauled that are not mine which confuses. I managed to follow the tutorial long enough to dig out two room from the tutorial posted here but I have yet to fill them and to get my lazy dwarves to work properly. They like to just go idle until I get them a job that they're willing to do.
Dwarves stop working if there isn't an active job that falls in their assigned job list. Hit u to brung up your unit list, select a dwarf that's not working and hit c to zoom to him. Hit p for preferences then l for labor and you can then assign and unassign professions. This is also useful to turn a dwarf with a useless profession into a useful one. Say you need more farmers and you get a jeweler as an immigrant. Set him to farm and eventually he'll gain enough skill in it that he becomes a farmer instead of a jeweler.
I still haven't finished my filling my two rooms from the tutorials. I was told to build five buckets but I don't know how to place them. I assumed I'd be putting them next to the beds, but their are no buckets on the placement list. :?
Don't worry about the buckets. They are just stacked around somewhere until someone needs them. If you want them in a room, use p to designate the room as a furniture stockpile
I did dig deep enough to find a silver vane, though I still haven't found water which I hear is problem from my reading. I'm hoping my dwarves are smart enough to drink from the river.
They are. And they actually won't drink from the underground river. For internal drinking you need a well. The cave river is for farming and fishing.
I don't know how to make my hunting dwarf hunt for food.[\quote]

He'll do it automatically. Hunting is kinda buggy right now. I recommend turning off his hunting profession and using him as a trapper, a butcher or to train war dogs.

I haven't laid down a garden yet as I still havent finished the mess hall or the barracks.
Why did a get two cats and two dogs. The one tutorial strongly recommended this and I have no idea what they are for.
Cats will breed and kill vermin which keeps your food supply safe and your fortress cleaner. Plus dwarves like having pets though they seem to like dogs better than cats. The dogs will also breed and act as pets. Dogs can also be eaten in an emergency. The best thing to do with dogs is to built a kennel and train them all as war dogs. They still count as pets but will also act as roving guards. Don't take war dogs as part of an initial set-up. Save the points by taking normal ones and then training them. Trappers have the train animal skill by default and will do all of the training if you turn off their hunting job.
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Post by Gryndyl »

Chesspieceface wrote:If the wounds arent red theyll recover and get back to work. The ones with red wounds are doomed, and are only going to cause you trouble and pain.
They will but it takes a looooooong time, during which they throw incessant tantrums and occassionally go berserk and injure or kill other dwarves or they go insane. In my fortress we just put 'em down. One less mouth to feed.
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Post by Baroquen »

Sorry to jump back to an old topic but.... a well.

I finally got this loaded up, and used to the controls. I've got the workshops set up, and tables and thrones placed, and beds built (it did surprise me when the whole crew slept for two days straight.... except for one dutiful miner. ) :D

Having a problem placing/building a well. I have three of four blocks built. I have four or five buckets finished. I tried to use (b) to place the well option but it gives me the "Need blocks and bucket" message.

The official forums had a thread on this and just said they needed to wait a little longer. But that doesn't seem to be working for me. (Though I'll try it when I get home unless I hear of another catch). Is there a specific number of blocks/buckets needed? A room of a minimum size? I can't figure out why I can't "site" it.

Thanks for the help. I'm looking to tackle farming and militia soon.
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Post by Gryndyl »

Baroquen wrote:Sorry to jump back to an old topic but.... a well.

I finally got this loaded up, and used to the controls. I've got the workshops set up, and tables and thrones placed, and beds built (it did surprise me when the whole crew slept for two days straight.... except for one dutiful miner. ) :D

Having a problem placing/building a well. I have three of four blocks built. I have four or five buckets finished. I tried to use (b) to place the well option but it gives me the "Need blocks and bucket" message.

The official forums had a thread on this and just said they needed to wait a little longer. But that doesn't seem to be working for me. (Though I'll try it when I get home unless I hear of another catch). Is there a specific number of blocks/buckets needed? A room of a minimum size? I can't figure out why I can't "site" it.

Thanks for the help. I'm looking to tackle farming and militia soon.
Some of the workshops use blocks also so it might be that they were already used. If they're still listed at your carpentry workshop and your masonry workshop then they're not built yet, in case you didn't know that one.

If, however, you know damn well that you have available and completed blocks and buckets then I'm mystified. Try building another block and another bucket? Dunno. :(
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Post by Chesspieceface »

Baroquen, thats usually because those items are in teh workshop clutter and havent been moved to stockpiles yet, or they are involved in an active task.

On a side note, as of the latest version cats may be butchered too. :) I also find merit in buying wardogs initially, chalk it up as an advanced strategy perhaps, ut in the most recent game my 4 starting wardogs killed about 8 monkeys in the first summer which made for a lot of extra meat. Depending on where you start your fort, they can make a good early defense when you have nothing but an axe and a pick.
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Baroquen
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Post by Baroquen »

Gryndyl wrote: If, however, you know damn well that you have available and completed blocks and buckets then I'm mystified. Try building another block and another bucket? Dunno. :(
Ok - I did check the workshops and both were available. Maybe it is just a time thing, as the necessary unit cycles to the job. Though, I wasn't able to assign the job. /shrug (And it wasn't that the bucket was being used at the time (the TSK prompt I believe).

I just didn't know if I was missing some other requirement. I'll probably be starting over soon anyway. heh

Edit: That might be it Chesspieceface. I'll look into that when I get home. Thanks.
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Post by Gryndyl »

Chesspieceface wrote: I also find merit in buying wardogs initially, chalk it up as an advanced strategy perhaps, ut in the most recent game my 4 starting wardogs killed about 8 monkeys in the first summer which made for a lot of extra meat. Depending on where you start your fort, they can make a good early defense when you have nothing but an axe and a pick.
I bring normal dogs and make the kennel one of the first things that I build. I use the points I save to bring extra food. Might actually balance out to be about the same result :P
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Post by Kelric »

Gryndyl wrote:
I did dig deep enough to find a silver vane, though I still haven't found water which I hear is problem from my reading. I'm hoping my dwarves are smart enough to drink from the river.
They are. And they actually won't drink from the underground river. For internal drinking you need a well. The cave river is for farming and fishing.
Mine drink from the river, though it's now blocked off by floodgates.

Okay, I've got a butcher shop up and am about to butcher my two mules. Is there any usefulness in the horses? One of them actually foaled this year so I've got two adults and a foal. Will they eventually become a full herd? (More food later!)

I now only take 1 axe and 1 pick and just put points into a good miner who will work as fast, if not faster, then two decent miners. The 200 points I save there go into ale, war dogs and food.
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Post by Gryndyl »

Kelric wrote:
Gryndyl wrote:
I did dig deep enough to find a silver vane, though I still haven't found water which I hear is problem from my reading. I'm hoping my dwarves are smart enough to drink from the river.
They are. And they actually won't drink from the underground river. For internal drinking you need a well. The cave river is for farming and fishing.
Mine drink from the river, though it's now blocked off by floodgates.

Okay, I've got a butcher shop up and am about to butcher my two mules. Is there any usefulness in the horses? One of them actually foaled this year so I've got two adults and a foal. Will they eventually become a full herd? (More food later!)
It seems there's some variable aspects to the cave river; being able to drink from it must be one of them. In my latest game when I broke through to the river it promptly flooded my entire fortress. One of my miners couldn't move his stubby little legs fast enough to get out alive. The water eventually receded but my front hallway was muddy for my first year and there are still mushrooms growing in it. I was rather surprised as in previous games nothing like this had happened. It seems the river can have a variable depth.

And yes, the horses will kepp reproducing. I wait until they've put out a few foals before butchering them to keep the horsemeat crop going. Horses can be used as pets but otherwise have no use in the game at this point.
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yossar
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Post by yossar »

Chesspieceface wrote:...then bins to store finished goods, bars and gems.
Wow.

Wow.

That's going to clear up a lot of clutter.

Also, you can never have enough barreles. My 500 plump helmets and 100 dwarven wines take up a ton of space.
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