Personally I find Reboot a tougher game. The focus is more on nodes now. Now you need nodes to repair or modify any dominator equipment you are using in addition to cash. The easiest remedy is just not to use those items but they do have some good stuff. You cannot buy nodes at pirate bases anymore, you have to collect them. The good news is that a lot of the times after successfully completing a mission or setting a system free they'll give you a level 3 or sometimes a level 2 module. Module can be taken to Ranger Centers and they'll give you "node credits" for them. Once a year a Ranger Station gives you one for Xmas or something.
The game has pretty much the same weapons as far as I can tell but they have a new upper tier set of ship items like the engine, droid, protection generator, etc.
You can buy "camouflages" at the pirate stations. They don't fool anybody but the dominators of that breed. IE a Kellor camouflage will only fool Kellor ships and even then only if you don't fire on them. One strategy I find fun is to have a Quark bomb and while camouflaged drop it in the middle of some dominators and then set it off. All bets are off then but it is fun.
To activate after buy them you right click on your ship portrait and choose what you want to do. Decloaking works the same way. Each cloak is only good for one shot but you can buy as many as you want.
There are new text missions and new rts missions. I don't do rts missions and only limited text missions. You can access all these missions for practice at the startup screen.
There are three unique ships you can earn. They all have the same stats but have small visual changes and different colors. The ship has all slots open and 1000hp plus a 15 point block. They are not available until later n the game. In addition to meeting the qualifications they cost 800,000 credits. In all honesty I could never amass that much and so had to use cheat codes to get more money to afford them. To modify them at the science station costs between 960,000cr and 1,360,000 for the "best" guys.
The pirate station requires you are a "pirate", have killed 100 civilian ships and have a military ranking of Ace or better.
The Science Station requires you have completed 20 missions, be a "fighter" and have killed 500 dominators.
The military station requires you be a "fighter", kill 50 pirates, and have a rank of Ace or better.
With the right modules and equipment and the new ship modified by the best guys you can get as high as 70% damage blocking plus 40 damage points of blocking. Making your hull indestructible with a decent droid. Your innards still take damage tho.
After getting the rank of "Commadore" (the highest rank) the military base will give you one of the best units for you ship. Either a protection generator, a repair droid or a grabber.
Your ranking also keeps track of the number of ships you kill in hyperspace but you get no points of any kind for them. You can right click on your name and find out the percent you have for the areas of trade, pirating and military.
At the military station they tell you they'll take away points for shoots civilian ships and you could even lose a rank. They lie. I have killed over 200 civilian ships and never lost a point. You can get a "Black Heart" medal for shooting civilians but none of the medals mean anything. You can get a "Rusty spike" for shooting down rangers. And another, that I've never got but have seen for shooting down too many battleships.
Pirates are fun but hard to sustain as a pirate. Sooner or later your killing of dominators raises your status to mercenary, fighter, or hero. When going for the pirate unique ship i had to shoot down 20-30 civilian ships in a row and no other kind to get my "pirate" status to get the special ship.
I have finished about two dozen games, some cheating (what can I say but I'm old and a lousy player)and some without cheating. The impossible level is just about that, even with cheating.