cicobuff wrote:I am wondering which big league developer made a game that had old saves influencing how the story develops beyond that starting location and initial plot entry?
You're adding quite a few modifiers there.
As ScaryMike said, Mass Effect is really the best example of carry-over from game 1 to 2, and it'll almost certainly have weighty outcomes in the 3rd game, though it did not have a huge impact on the story in 2. You do have a choice of killing off 2 characters, though, and they don't come back. Just about every single choice you make is carried over, however. Even if it does not impact the story much, at least it is acknowledged and choices I did not make are not made for me and other major decisions are not completely ignored.
Witcher, however, is a bit different. Their whole thing is that you make decisions that have a big impact on the rest of the game. Shani vs. Triss? Doesn't matter, Witcher 2 doesn't even acknowledge if you chose Shani in the first. What about that kid you spent half the game protecting/looking for/deciding who cares for him? Again, not a single mention.
CDP lacked either the budget or the design ability to execute what should have been a significant amount of carry-over.