Paingod wrote:
As for the Ace Medals - I don't think they started keeping track until the medal came out, so even if you had a 2,500xp round, you wouldn't have gotten the medal until you got a round with another high score. I'm Ace with the KV-1S and T-50 now, and 1st Class with KV and T-50-2, but 2nd class with S-51 and KV-3.
That's true. But in this case, I knew that my 1,756xp round from a week and a half ago was my new highest XP game on the tank, and that it wasn't good enough to hit Ace Tanker, therefore in 572 matches I still hadn't hit the top 1% on any single match (a bit embarrassing that!). However, my 1,848xp game this weekend was enough to hit the top 1%.
I suppose the other good news is that twice in the past ten days I've exceeded my previous best XP game. No idea if that means I'm actually getting better or if it's my new super-powered Crew Skills/Perks.
The snazziest new perk I've got is Sixth Sense, which lets me know when I've been spotted. I'm sure that has saved me from getting hammered on many occasions. As soon as I knew I'm lit up, I skedaddle. But I've been running this crew for a long time, so they've got quite a lot of XP and correspondingly have a lot of skills. Each crew member now has Brother-in-Arms (5% improvement in major Role on top of ventilation system), and a second skill on top of that at 100%, and a third skill at 75%.
I had more of the fancier skills/perks for a while, but I've concluded that repair is still critical so I reworked things to put that back in. IIRC my current mix is:
Commander: Brothers in Arms, Sixth Sense, Mentor (improves learning for all other crew members) (75%)
Gunner: Brother in Arms, Repair (100%), Snap Shot (reduces turret rotation penalty) (75%)
Driver: Brother in Arms, Repair (100%), Smooth Ride (reduces on move shooting penalty) (75%)
Radio Operator: Brother in Arms, Repair (100%), Signal Boosting (increases signal range) (75%)
Loader: Brother in Arms, Repair (100%), Camouflage (75%)
I think once I hit 100% on the third skill, I'll put most of them on to Camouflage. I might try to get Recon on the Commander (increase view range) and/or possibly put the Radio Operator on Situational Awareness (also increases view range).
Other skills that seem like they might be pretty decent, Clutch Braking (increase vehicle rotation speed), Jack of All Trades (commander can take over other positions when crew members are injured/killed), Relaying (increases signal range for allied vehicles -- but not your own). I had Deadeye (increases critical hit chance) for a while, until I discovered it was only a 3% increase, so I decided more repair was a better deal. I suspect more camo is also more important than a 3% increase, but maybe night.