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Kerbal Space Program

If it's a video game it goes here.

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jztemple2
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Re: Kerbal Space Program

Post by jztemple2 » Fri May 10, 2019 4:38 pm

And an upcoming new DLC, Kerbal Space Program: Breaking Ground Expansion, is coming out May 30th.
Brand new downloadable content for Kerbal Space Program is on its way! Filled with new content and features, Kerbal Space Program: Breaking Ground Expansion will give new meaning to the Kerbal scientific endeavours.

Breaking Ground is all about exploration, experimentation, and technological breakthroughs. Study the soaring plume of a cryovolcano on Vall, mysterious craters on Moho, and even more new features on all of the other moons and planets of the Solar System. Deploy experiments for the long-term study of Minmus and let them collect data while you explore further sights. Test your creativity with a new suite of robotics parts. Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science!

These are the most significant features coming to Kerbal Space Program: Breaking Ground Expansion.

Robotic Parts

Brand new robotic will add a whole new level of creativity to your craft. These parts will include some new control mechanics and let you create all sorts of inventive vehicles and crazy contraptions to aid the Kerbals in exploring their Universe!
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Surface Features

Scattered across the Kerbin System, you’ll find interesting Surface Features, like mineral formations, meteors, craters, and some even more curious planetary features. Study them and collect valuable scientific data with a brand-new Rover Arm!
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Deployed Science

Bring equipment for experiments with you from Kerbin and deploy them on the surface of a celestial body to take measurements over time. Set up a science station and put your crew to work. From seismometers to weather stations, there are plenty experiments for you to try out!
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New Space Suit

Kerbals are also getting a fresh new space suit to wear for their scientific endeavors! This sleek futuristic suit will make your Kerbals look flashy while they explore the canyons of Duna, the shores of Laythe, or any other exotic destination.

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Kerbal Space Program: Breaking Ground Expansion will be released on May 30th for PC for $14.99 USD. And yes, we’re keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free. We’ll provide more details on how that will work before launch.

Do you want to learn more about Breaking Ground? Then make sure to stay tuned for our next KSP Loading… where we’ll take a deep dive into the content and features of Kerbal Space Program: Breaking Ground Expansion!

Happy launchings!
"A plan is a list of things that go wrong. I like to keep my lists short. Just be ready." - Rico Rodriguez

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coopasonic
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Re: Kerbal Space Program

Post by coopasonic » Fri May 10, 2019 4:46 pm

I haven't touched KSP in a long time... basically I played a little bit when Making History came out and left disappointed with the changes. I wonder if they did anything about that mess (as I recall the player made scenarios were one-offs not connected to regular game progression). Anyway, I suppose I may give this a shot when it hits as well.The last update didn't get to me to install even though they looked nice.
-Coop

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jztemple2
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Re: Kerbal Space Program

Post by jztemple2 » Fri May 10, 2019 4:53 pm

I was also disappointed with Making History and while they did some tweaks, I think I just couldn't get excited by the content. This new DLC adds some new parts and things to go out and see. The new parts include hinges which will allow some more interesting designs. The new science stuff is meh to me, I never had the patience to go through all that science point gathering. And the new suit is just eye candy. And since I was an early adopter I'm getting it all for free anyway so I'll give it a look.
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Rumpy
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Re: Kerbal Space Program

Post by Rumpy » Sat May 11, 2019 3:17 pm

I think in general, the game could use a bit more ease of use. I mean, you kind of have to really know what you're doing to really get anywhere in the career mode, but a lot of the time you're just left alone to your own devices and the tutorials aren't very good. I've even dabbled with MechJeb, but found that frustrating because again, uses a lot of technical language and doesn't actually help unless you know what you want it to do and program it. It's one heck of a hard game/simulation. The best I've managed with MechJeb was crash into the moon because I didn't know how to set it properly. Would be nice to have something like MechJeb built-in that would be a bit easier to use that ties into an interactive tutorial system based on different mission stages that would clue you in on what needs doing.
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Holman
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Re: Kerbal Space Program

Post by Holman » Sat May 11, 2019 4:44 pm

Yeah. Right now, to get serious in Kerbal you have to go the Dwarf Fortress route of watching tons of videos by seasoned players.
Much prefer my Nazis Nuremberged.

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Re: Kerbal Space Program

Post by jztemple2 » Sat May 11, 2019 5:59 pm

Holman wrote:
Sat May 11, 2019 4:44 pm
Yeah. Right now, to get serious in Kerbal you have to go the Dwarf Fortress route of watching tons of videos by seasoned players.
Or have studied orbital mechanics, like I did :D
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Re: Kerbal Space Program

Post by coopasonic » Sat May 11, 2019 7:46 pm

Holman wrote:
Sat May 11, 2019 4:44 pm
Yeah. Right now, to get serious in Kerbal you have to go the Dwarf Fortress route of watching tons of videos by seasoned players.
I wouldn't say tons. An hour or so of Scott Manley's beginner's guide and you should be good to go except possibly for special topics like orbital rendezvous.
-Coop

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Rumpy
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Re: Kerbal Space Program

Post by Rumpy » Sat May 11, 2019 10:21 pm

Yeah, I have watched some videos, particularly some of Scott Manley's, but in the end, I can never manage to do very much, so much so that I've kind of given up on doing anything worthwhile with it.

My ideal version of Kerbal would have an active mission control system guiding you along the way, similar to a control tower in FSX. Even Orbiter, another space sim had one. Because frankly, not even astronauts are left to their own devices unless they''re in a known blind spot and have been prepared for it.
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