Kerbal Space Program

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
User avatar
Apollo
Posts: 1794
Joined: Mon Aug 18, 2008 10:57 pm
Location: Gardendale, AL

Re: Kerbal Space Progam

Post by Apollo »

Picked this up the other day. Decided to set goals for my space program similar to those of NASA in the 60's:

1. Rocket into space
2. Satellite in orbit around Kerbin
3. Manned orbit of Kerbin
4. Satellite orbit of the Mun
5. Land probe on Mun
6. Manned orbit of Mun
7. Manned landing on Mun

etc, etc, etc.

What can I say other than I am having a blast!
Stefan Stirzaker
Posts: 1136
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: Kerbal Space Progam

Post by Stefan Stirzaker »

Update on ISS Stirz. We have ironed out some teething troubles with the unmanned girder rockets, and now successfully delivering more trusses to the ISS and docking ports, each trip.

Latest shot is the delivery vehicle about to disengage from it's latest delivery and deorbit.

Image
ISS by peldor_au, on Flickr

Thought I'd include my ships if anyone's interested in trying them out.

http://dl.dropbox.com/u/33434028/GirderDocki.craft" target="_blank
http://dl.dropbox.com/u/33434028/Fuel%20Cargo.craft" target="_blank
User avatar
AWS260
Posts: 12688
Joined: Wed Feb 08, 2006 12:51 pm
Location: Brooklyn

Re: Kerbal Space Progam

Post by AWS260 »

Looking good. What mods are you using, if any?
Stefan Stirzaker
Posts: 1136
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: Kerbal Space Progam

Post by Stefan Stirzaker »

Thanks!

using MechJeb to get to orbit (usually pilot one or two to ensure stability then use mechjeb to get to orbit while I look at somthing else in other windows). Manually to rendevous, getting better at that, and then using ORDA for final docking. Still can't get my head around the RCS thrusters, usually end up spinning in a spiral when I go from normal propulsion to thrusters.

Need to work on my decoupling from the main ship. Last one I attached, made the whole boom arms shake , due to explosive decoupling. Any suggestions?
User avatar
Teggy
Posts: 3933
Joined: Fri Oct 15, 2004 10:52 pm
Location: On the 495 loop

Re: Kerbal Space Progam

Post by Teggy »

I think I might give this to my Dad - he's never played a video game before but I think he would be really interested in this.

However, I want to wait for release. I looked on the web page and it says it's still in alpha - is there any idea when it will hit GA?
Stefan Stirzaker
Posts: 1136
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: Kerbal Space Progam

Post by Stefan Stirzaker »

Not sure when the release date is but ifyou buy it now, you get it at a discounted price as they'll up the price each release till it's full price.

"The demo version is free to download and play, and will remain so forever. During development, the game is available for purchase at a discounted price, which we will gradually increase up to its final retail price as the game nears completion. So by ordering early, you get the game for a lot less, and you'll get all future updates for free"

If you look at the list of features to be added (http://wiki.kerbalspaceprogram.com/wiki ... d_features" target="_blank) you can see, quite a few of them are done, so full finished, maybe a year at a very very uninformed rough guess :)

Certainly doesn't feel like an alpha though.
grumpy
Posts: 755
Joined: Mon Feb 13, 2006 8:27 pm

Re: Kerbal Space Progam

Post by grumpy »

I'm pleased with my intercept-fu. I have a fuel station orbiting the mun. I sent a fuel tender to it. As you can see in the photo below, I came to a stop 847 meters from the station, more-or-less directly from earth. As you can see, I do have orda, but really only for pointing at things, the zero motion thing, and docking attitude hold.

"More-or-less directly" meaning:
  • Transfer burn from earth.
  • Show up in munar SOI embarrassingly retrograde; perform a highly eccentric orbital insertion and plane correction for prograde.
  • Specify station as target, correct most of remaining planar error at planar intercept with station, and some other orbit tweaking for ~1km intercept.
  • Kill relative velocity on final approach, screenie is just after this.
The maneuver system they have is pretty good. Intuition helps, but you can play with it and see what you get.

(The engine is firing because my habit is to use the OS screenshot key, not the game's. The OS key involves <shift>.

Enlarge Image
User avatar
jztemple2
Posts: 11628
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Kerbal Space Progam

Post by jztemple2 »

Back from a week's vacation, time to get back into space! I'm following the lead shown by some folks in that I'm going to plan a phase by phase space program. I know the hardest part will be rendezvous and docking. I do seem to have trouble with it :grund:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
Stefan Stirzaker
Posts: 1136
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: Kerbal Space Progam

Post by Stefan Stirzaker »

Kerbal Space Program


KSP 0.19 Released! Linux, Atmospheric FX, New Animations, Rover Wheels, Graphic Improvements & more Parts!

Woohooo!!!! New reentry fire and atmosphere fx lovely. Now to download it!
User avatar
jztemple2
Posts: 11628
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Kerbal Space Progam

Post by jztemple2 »

Stefan Stirzaker wrote:Kerbal Space Program

KSP 0.19 Released! Linux, Atmospheric FX, New Animations, Rover Wheels, Graphic Improvements & more Parts!

Woohooo!!!! New reentry fire and atmosphere fx lovely. Now to download it!
Hmm, I'm wondering if I should keep my 0.18 version in a separate folder just in case the new version breaks something.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
Stefan Stirzaker
Posts: 1136
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: Kerbal Space Progam

Post by Stefan Stirzaker »

Always possible, haven't heard about backwards compatibility with mods and stuff. Easy enough to do, just copy current folder to another location. Taking ages to patch to 0.19.
User avatar
jztemple2
Posts: 11628
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Kerbal Space Progam

Post by jztemple2 »

Stefan Stirzaker wrote:Always possible, haven't heard about backwards compatibility with mods and stuff. Easy enough to do, just copy current folder to another location. Taking ages to patch to 0.19.
I still haven't been able to sign into the store. I'm assuming that's where you are getting the update?

Never mind, I was finally able to log into the store and found the download link. Now downloading slowly as well.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
Stefan Stirzaker
Posts: 1136
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: Kerbal Space Progam

Post by Stefan Stirzaker »

So of course the first thing i did was rentry a vehicle. Love the new atmospherics :)

Image
rentry by peldor_au, on Flickr
User avatar
Tokek
Posts: 906
Joined: Wed Dec 29, 2004 5:31 am
Location: Jakarta, Indonesia

Re: Kerbal Space Progam

Post by Tokek »

I still can't download the new version yet. I think their site is still getting hammered.
User avatar
msduncan
Posts: 14509
Joined: Tue Oct 19, 2004 11:41 pm
Location: Birmingham, Alabama

Re: Kerbal Space Progam

Post by msduncan »

Stefan Stirzaker wrote:So of course the first thing i did was rentry a vehicle. Love the new atmospherics :)

Image
rentry by peldor_au, on Flickr
Coming in at that angle.... wouldn't that burn you to bits? I'm guessing only the graphics are in place and not the effects of reentry? :?
It's 109 first team All-Americans.
It's a college football record 61 bowl appearances.
It's 34 bowl victories.
It's 24 Southeastern Conference Championships.
It's 15 National Championships.

At some places they play football. At Alabama we live it.
User avatar
msduncan
Posts: 14509
Joined: Tue Oct 19, 2004 11:41 pm
Location: Birmingham, Alabama

Re: Kerbal Space Progam

Post by msduncan »

I've tried last night and this morning to get this update. It's like the entire site is under a denial of service attack right now.
It's 109 first team All-Americans.
It's a college football record 61 bowl appearances.
It's 34 bowl victories.
It's 24 Southeastern Conference Championships.
It's 15 National Championships.

At some places they play football. At Alabama we live it.
User avatar
jztemple2
Posts: 11628
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Kerbal Space Progam

Post by jztemple2 »

msduncan wrote:I've tried last night and this morning to get this update. It's like the entire site is under a denial of service attack right now.
I got it late last night. I installed it over my existing 0.18.4 version, although it took two tries. Be sure to back up your existing version before you do.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
Apollo
Posts: 1794
Joined: Mon Aug 18, 2008 10:57 pm
Location: Gardendale, AL

Re: Kerbal Space Progam

Post by Apollo »

If anyone can tell me how to update I will be eternally grateful. When I start the program it informs me that there is an update available and then takes me to the Kerbal Space store where my only option is to buy the program!

Help!
User avatar
msduncan
Posts: 14509
Joined: Tue Oct 19, 2004 11:41 pm
Location: Birmingham, Alabama

Re: Kerbal Space Progam

Post by msduncan »

Apollo wrote:If anyone can tell me how to update I will be eternally grateful. When I start the program it informs me that there is an update available and then takes me to the Kerbal Space store where my only option is to buy the program!

Help!

I think you go to the store and look under your profile. Scroll all the way to the bottom where it has a list of your purchased software. Click download link next to it and it will take you to the download page.
It's 109 first team All-Americans.
It's a college football record 61 bowl appearances.
It's 34 bowl victories.
It's 24 Southeastern Conference Championships.
It's 15 National Championships.

At some places they play football. At Alabama we live it.
User avatar
Apollo
Posts: 1794
Joined: Mon Aug 18, 2008 10:57 pm
Location: Gardendale, AL

Re: Kerbal Space Progam

Post by Apollo »

Thanks MSD!
User avatar
jztemple2
Posts: 11628
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Kerbal Space Progam

Post by jztemple2 »

Obligatory new re-entry effects screenshot

Image
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
jztemple2
Posts: 11628
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Kerbal Space Progam

Post by jztemple2 »

I've decided to switch back to 0.18.4 because there are some problems with Mechjeb on the new version and I have to have it working for me :roll:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
AWS260
Posts: 12688
Joined: Wed Feb 08, 2006 12:51 pm
Location: Brooklyn

Re: Kerbal Space Progam

Post by AWS260 »

And here's my obligatory re-entry screenshot.

Image
User avatar
msduncan
Posts: 14509
Joined: Tue Oct 19, 2004 11:41 pm
Location: Birmingham, Alabama

Re: Kerbal Space Progam

Post by msduncan »

Now they need for that effect to burn up your spacecraft unless you have a heat shield.
It's 109 first team All-Americans.
It's a college football record 61 bowl appearances.
It's 34 bowl victories.
It's 24 Southeastern Conference Championships.
It's 15 National Championships.

At some places they play football. At Alabama we live it.
Stefan Stirzaker
Posts: 1136
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: Kerbal Space Progam

Post by Stefan Stirzaker »

Think that's on the cards for future releases. I think they'd need to add a "hp" per material, max temperature etc. Seems to be on the build path. it certainly helps me now with aerobraking, just a visual representation. Haven't seen how it goes on other planets yet. I love the new rovers with the bungee cords ala curiousity.
User avatar
Hrdina
Posts: 2929
Joined: Sat Oct 16, 2004 6:18 pm
Location: Warren Cromartie Secondary School

Re: Kerbal Space Progam

Post by Hrdina »

I haven't yet started to use mods, and I've just been playing around using the demos that PebbleGarden posted on YouTube.

I have been able to get ships into a circular orbit, although not necessarily in the orbit I intended.

After a lot of pain, I finally managed to dock two orbiters together:
Image

At this point, I plan to install 0.19 and start working on my own ships to build a program from the ground up. I really like the Phoenix from the tutorials, but I want to try some new things too.
Conform or be cast out!
User avatar
Sepiche
Posts: 8112
Joined: Mon Feb 21, 2005 12:00 pm
Location: Olathe, KS

Re: Kerbal Space Progam

Post by Sepiche »

Just saw this is on Steam now in their new Early Access section!
User avatar
IceBear
Posts: 12519
Joined: Sat Nov 13, 2004 5:58 pm

Re: Kerbal Space Progam

Post by IceBear »

Can I use my existing info to get it on Steam?
User avatar
Sepiche
Posts: 8112
Joined: Mon Feb 21, 2005 12:00 pm
Location: Olathe, KS

Re: Kerbal Space Progam

Post by Sepiche »

IceBear wrote:Can I use my existing info to get it on Steam?
Not at the moment AFAIK, but I'm sure it's possible for the devs to give out keys to current owners.
User avatar
jztemple2
Posts: 11628
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Kerbal Space Progam

Post by jztemple2 »

More info on Steam availability. Love the little movie :D
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
ColdSteel
Posts: 3029
Joined: Sun Nov 06, 2005 2:03 pm

Re: Kerbal Space Progam

Post by ColdSteel »

I think I would sure hate to use the Steam version with all those mods. Unless you can turn off Steam's auto updates somehow it seems like a lot of mods would break every time there's an big update. I dunno but maybe we'd have much better control over all that if we bought it directly from the dev.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
User avatar
Sepiche
Posts: 8112
Joined: Mon Feb 21, 2005 12:00 pm
Location: Olathe, KS

Re: Kerbal Space Progam

Post by Sepiche »

ColdSteel wrote:I think I would sure hate to use the Steam version with all those mods. Unless you can turn off Steam's auto updates somehow it seems like a lot of mods would break every time there's an big update. I dunno but maybe we'd have much better control over all that if we bought it directly from the dev.
Steam looks at the base game files and updates those if needed, but leaves any extra mod files alone.
User avatar
tgb
Posts: 30690
Joined: Sun Oct 17, 2004 10:33 pm
Location: Tucson, AZ

Re: Kerbal Space Progam

Post by tgb »

The fact that it's on Steam means that it will eventually be on sale for $10 or less, which is my no-questions-asked threshold.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.
User avatar
AWS260
Posts: 12688
Joined: Wed Feb 08, 2006 12:51 pm
Location: Brooklyn

Re: Kerbal Space Progam

Post by AWS260 »

First successful rover mission -- I landed an itty-bitty rover on the surface of Minmus, Kerbin's second moon.

Touched down, and about to disconnect the rover from the landing craft:

Image

Phoning home:

Image

Looking up at the Sun, with Kerbin and Mun above:

Image
User avatar
jztemple2
Posts: 11628
Joined: Fri Feb 13, 2009 7:52 am
Location: Brevard County, Florida, USA

Re: Kerbal Space Progam

Post by jztemple2 »

AWS260 wrote:First successful rover mission -- I landed an itty-bitty rover on the surface of Minmus, Kerbin's second moon.
Congrats! I love that last photo, very well done.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
User avatar
ColdSteel
Posts: 3029
Joined: Sun Nov 06, 2005 2:03 pm

Re: Kerbal Space Progam

Post by ColdSteel »

I downloaded the demo today and have been playing around with designs trying to get my kerbonaut into a stable orbit and then return him safely. After several spectacular deaths, I created this 3 stage rocket which did the trick nicely.

Enlarge Image

The first stage is a solid rocket booster which gets me some initial height and velocity and then the second stage is liquid fuel and takes me most of the way to apoapsis. The last stage is for the orbital insertion burn and the deorbit burn coming home. Works nice and is really stable. I tried a tri-booster configuration for the bottom stage but it was really unstable until about half the fuel in it was gone. Kept causing damage to the rocket from all the shaking and wobbling on lift so I scrapped it for this design. Probably just as well as it subjected my poor kerbonaut to a max of 17g. :shock: The new one has a max of a nice comfy 3.7g on lift.

Next I have to try to figure out something that will get me to the Mun and back. Nice game. It really does make you feel like you're part of an early space program.

I see they are planning on adding asteroids into the game at some point. It would be so cool to place one on a collision course and then mount an 'Armageddon' style mission to blow it up.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
User avatar
AWS260
Posts: 12688
Joined: Wed Feb 08, 2006 12:51 pm
Location: Brooklyn

Re: Kerbal Space Progam

Post by AWS260 »

Rovers are great, but they sure could use parking brakes.
Stefan Stirzaker
Posts: 1136
Joined: Wed Nov 03, 2004 6:12 pm
Location: Australia

Re: Kerbal Space Progam

Post by Stefan Stirzaker »

Two from the forums. I must get the landrover onto a moon!

Image

Image
User avatar
Hrdina
Posts: 2929
Joined: Sat Oct 16, 2004 6:18 pm
Location: Warren Cromartie Secondary School

Re: Kerbal Space Progam

Post by Hrdina »

Stefan Stirzaker wrote:Image
Now they just need to get flower decals on it, or a psychedelic paint job, and have it leave a trail of smoke behind as it moves.
Conform or be cast out!
User avatar
Citizen
Posts: 271
Joined: Wed Jun 22, 2011 3:04 pm
Location: Napa, CA

Re: Kerbal Space Progam

Post by Citizen »

I downloaded the Steam demo, but it just gets like 5 erros and won't launch. Is this thing really worth $22?
Post Reply