I tried it but didn't find anything useful for it to do.Rip wrote:Has anyone done anything useful with the Mechanic Jebediah Pod 2.0?
The eye thing is cute but unless I can attach a docking port to the bottom without blocking its built in thrusters it seems pretty useless.
Kerbal Space Program
Moderators: LawBeefaroni, Arcanis, $iljanus
- jztemple2
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Re: Kerbal Space Program
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Rip
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Re: Kerbal Space Program
Alarm Clock has helped out a lot. A little more work on figuring out station designs then on to figuring out space planes.
- Rip
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Re: Kerbal Space Program
Wow, placing RCS thrusters in the right place made docking go from a headache into a breeze. Yea Center of Mass!
- Rip
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Re: Kerbal Space Program
Trying to learn planes now.
Anyone got some good craft files? I really don't like designing the planes much at this point but my program could use some good reusable passenger xfer vehicles. I would also like to use them for refueling space stations.
Anyone got some good craft files? I really don't like designing the planes much at this point but my program could use some good reusable passenger xfer vehicles. I would also like to use them for refueling space stations.
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Re: Kerbal Space Program
Didn't get to play last night, how is the new update?
- jztemple2
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Re: Kerbal Space Program
The economic changes allow you to do some trading between reputation, science and funds via Strategies. I didn't spend any time on it besides reading the descriptions, since it's aimed at the campaign player and I'm not ready to start another campaign.Stefan Stirzaker wrote:Didn't get to play last night, how is the new update?
The difficulty settings are basically multipliers to the three categories to get more or less Science, Funds and Reputation for the same Contracts. Again, aimed at the campaign player.
There are a number of new space plane parts that were actually developed by a fan and adopted by the developers (with proper attribution). They look pretty neat.
Probably the most odd change is to make the buildings of the space port destructible . For the campaign player, this change will make you carefully where those expended stages land. For the non-campaigners, it's more things to blow up .
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: Kerbal Space Program
New post from the KSP people, who are offering a free Kerbal Space Program Economic Boom wallpaper.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
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Re: Kerbal Space Program
Beta has been released!
- jztemple2
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Re: Kerbal Space Program
More details in this article, The KSP: Beta Than Ever FAQ. Pretty massive changes in the update.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- AWS260
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Re: Kerbal Space Program
With the update, my install is now crashing. Time to delete some mods, I think. I'll miss you, Planet Factory, even though I never visited any of your planets.
- Sepiche
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Re: Kerbal Space Program
Played around with the beta a little last night and really like some of the changes I saw, but I'll probably let them make a few balancing passes before I really dive in.
In theory I really like having limits on how heavy and how many components your craft can use tied to upgrading your buildings, but it's really tough making a decent craft with only 30 parts and 18 tonnes and with a price tag of something like 200k for the first upgrade I was starting to get stuck.
In theory I really like having limits on how heavy and how many components your craft can use tied to upgrading your buildings, but it's really tough making a decent craft with only 30 parts and 18 tonnes and with a price tag of something like 200k for the first upgrade I was starting to get stuck.
- jztemple2
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Re: Kerbal Space Program
I started off another career with a difficulty of Easy, to give myself more cash early on. I'm still a bit vexed over the tight limits in some of the contracts, where to accomplish a test there are narrow bands of speed and altitude. Also I'm not one to try to combine contracts on flights, which would be more financially efficient. Still, it's pretty much fun. I'm still downloading the updates direct from Squad as I haven't transferred my purchase to Steam yet. I don't want some update breaking my tweaks or mods.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- tiny ogre
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Re: Kerbal Space Program
KSP is 40% off on the steam sale today. At $17.99, it's the cheapest I've ever seen it.
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- AWS260
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- Apollo
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Re: Kerbal Space Program
Version 1.0 is on the way! http://kerbaldevteam.tumblr.com/post/11 ... perimental
- coopasonic
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Re: Kerbal Space Program
It's amazing to think that this which I have spent more than a hundred hours playing is finally going to be released...
-Coop
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- jztemple2
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Re: Kerbal Space Program
I'm still getting the newest version via the KPS website, I never converted to a Steam key. I'm trying to figure out if there's any value to transferring to the Steam version of the game, other than the automatic updates. I'm not even convinced that automatic updates are a good thing, as many times as I've seen mods broken by an update.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Rip
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Re: Kerbal Space Program
Trading Cards.
- AWS260
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Re: Kerbal Space Program
A whole bunch of preview videos have come out over the past couple of days. It looks like there will be a ton of new changes -- improved aerodynamics, re-entry heating, procedural fairings, resource scanning and mining, new parts, engineering reports, etc.Apollo wrote:Version 1.0 is on the way! http://kerbaldevteam.tumblr.com/post/11 ... perimental
- Holman
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Re: Kerbal Space Program
They started a 5-day countdown on April 22. That means release is tomorrow!
Much prefer my Nazis Nuremberged.
- Isgrimnur
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- Unagi
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Re: Kerbal Space Program
Wow. It's been a long journey with this game, I look forward to giving their final release a spin.
- jztemple2
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Re: Kerbal Space Program
I still have my account over on Squad so I'm downloading from there. Their servers are working great, I'm maxing out my ISP's download rate, so it's a two minute download for the entire game. I'm assuming that Steam is just going to patch the 0.90 beta.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- AWS260
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Re: Kerbal Space Program
Changelog (lengthy):
Spoiler:
- coopasonic
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Re: Kerbal Space Program
Yay! Reading the changelog makes me smile. I can't to start this thing all over again.
-Coop
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- Pyperkub
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Re: Kerbal Space Program
Hopefully this part is true:
Good grief was it tough to try to learn w/o going onto the internet.Tutorials:
- All tutorials revised and rewritten to explain most game features.
- Expanded Flight Basics Tutorial to cover the essentials of launching into orbit.
- Added new Return from Mun tutorial.
- Added new Science and R&D Tutorial.
- Added new Docking tutorial.
Black Lives definitely Matter Lorini!
Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
Also: There are three ways to not tell the truth: lies, damned lies, and statistics.
- AWS260
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Re: Kerbal Space Program
The new procedural fairings are fantastic.
The new aerodynamics are very different!
The new resource scanning might be cool, but I wouldn't know, because I forgot to put an antenna on my scanning satellite. Version 1.0 might be new, but some things -- namely, my inability to get a spacecraft right on the first try -- never change.
The new aerodynamics are very different!
The new resource scanning might be cool, but I wouldn't know, because I forgot to put an antenna on my scanning satellite. Version 1.0 might be new, but some things -- namely, my inability to get a spacecraft right on the first try -- never change.
- Holman
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Re: Kerbal Space Program
Do the new aerodynamics mean that you can no longer launch blunt-headed toadstool monstrosities into orbit?
Much prefer my Nazis Nuremberged.
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Re: Kerbal Space Program
Haven't played for a while in prep of v1.0. I love the changes, still a few quirks/bugs that need polishing but I'm very very glad I got it as early as I did. I love the sonic booms and the heat effects, haven't had anything get to hot and ablate or explode but I expect it will be soon lol. Time to get the space program up and running in career
- jztemple2
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Re: Kerbal Space Program
I never played the 0.90 release so I don't know if it was there, but I like that in career mode you get science and funds for altitude and distance achievements without having to have a contract for them. It makes more sense to me that way. I still think the science tech tree is a bit odd in what you unlock when, but I guess they had to do it somehow.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- coopasonic
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Re: Kerbal Space Program
Progression is quite a bit more difficult to me than it was the last time I played around with it. I suppose that is a good thing. It wouldn't be fun if it was too easy. A lot of it is new to me since the last time I played. Space Tourism contracts, Strategies and space center building upgrades among others.coopasonic wrote:Yay! Reading the changelog makes me smile. I can't to start this thing all over again.
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- Apollo
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Re: Kerbal Space Program
I've already put 500+ hours into Kerbal Space Program but I have to admit that I am still incredibly excited to see the release of version 1.0. It's been a year since I've touched KSP and there are enough changes and improvements that it almost seems like a new game. And with the new fairings I think I can finally build a true Apollo-type spacecraft.
- Rip
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Re: Kerbal Space Program
I haven't played in some time. Sounds like the perfect time to go see what has changed.
- jztemple2
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Re: Kerbal Space Program
I hardly played 0.90, so there's a lot new to me. I like the fairings and the heat shields, and having realistic re-entry heating make designing the entry vehicle that much more of a challenge.
Unfortunately I'm a bit burned out on some aspects from earlier versions. I keep trying to like the career mode, but the contracts I feel are so confining; like don't just put a satellite in orbit, put in this *exact* orbit. And for so many of the new parts testing contracts, the parameters are so tight that I feel like I'm designing vehicles for some bogus numbers. Also, and this is just me, I never found the aircraft portion of the game that interesting. I'd rather build rockets than airplanes. However, I do like gathering science just for fun, if you will, so what I did was start a career but hacked the save file to give me as much funds and science as I need to unlock stuff as I go along.
Also, I'm really interested in being an engineer, not a pilot, so I've got the newest Mechjeb installed and it's great as usual.
Unfortunately I'm a bit burned out on some aspects from earlier versions. I keep trying to like the career mode, but the contracts I feel are so confining; like don't just put a satellite in orbit, put in this *exact* orbit. And for so many of the new parts testing contracts, the parameters are so tight that I feel like I'm designing vehicles for some bogus numbers. Also, and this is just me, I never found the aircraft portion of the game that interesting. I'd rather build rockets than airplanes. However, I do like gathering science just for fun, if you will, so what I did was start a career but hacked the save file to give me as much funds and science as I need to unlock stuff as I go along.
Also, I'm really interested in being an engineer, not a pilot, so I've got the newest Mechjeb installed and it's great as usual.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Rip
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Re: Kerbal Space Program
jztemple2 wrote:I hardly played 0.90, so there's a lot new to me. I like the fairings and the heat shields, and having realistic re-entry heating make designing the entry vehicle that much more of a challenge.
Unfortunately I'm a bit burned out on some aspects from earlier versions. I keep trying to like the career mode, but the contracts I feel are so confining; like don't just put a satellite in orbit, put in this *exact* orbit. And for so many of the new parts testing contracts, the parameters are so tight that I feel like I'm designing vehicles for some bogus numbers. Also, and this is just me, I never found the aircraft portion of the game that interesting. I'd rather build rockets than airplanes. However, I do like gathering science just for fun, if you will, so what I did was start a career but hacked the save file to give me as much funds and science as I need to unlock stuff as I go along.
Also, I'm really interested in being an engineer, not a pilot, so I've got the newest Mechjeb installed and it's great as usual.
Same here. Shocked there isn't a 64bit exe anymore. Started a new career and went to grab the east launchpad science.
I liked the old buildings better. Can you not so soil samples anymore? Decided to save and go back this weekend when I have more time to catch up on what has changed.
- coopasonic
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Re: Kerbal Space Program
These two things go together. Part of the career progression now is upgrading the facilities which unlock some features.Rip wrote:I liked the old buildings better. Can you not so soil samples anymore?
My biggest hurdle at this point is my next step is the moon and I don't have maneuver points (I don't remember what they are really called, but I can't click my flight path and set a maneuver to intercept the Mun). Yeah, I can do it without, hitting the gas as the Mun comes over the horizon and watching for the intercept real time. That's fun for Mun, but I really hope I have it back before I have to go beyond.
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- AWS260
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Re: Kerbal Space Program
I agree that Career mode feels fiddly and grindy. I prefer Science mode -- you don't have to worry about money or reputation, you just explore your way up the science tree.jztemple2 wrote:Unfortunately I'm a bit burned out on some aspects from earlier versions. I keep trying to like the career mode, but the contracts I feel are so confining; like don't just put a satellite in orbit, put in this *exact* orbit. And for so many of the new parts testing contracts, the parameters are so tight that I feel like I'm designing vehicles for some bogus numbers. Also, and this is just me, I never found the aircraft portion of the game that interesting. I'd rather build rockets than airplanes. However, I do like gathering science just for fun, if you will, so what I did was start a career but hacked the save file to give me as much funds and science as I need to unlock stuff as I go along.
p.s. The cheat menu is Alt-F12, then hold down the Alt key for additional options (I haven't checked to see if this still works in 1.0). You can use it to give yourself extra funds/science without having to exit the game to hack a save file.
I like to use the Protractor mod for this. It doesn't do any flying for you, it just tells you when to launch and when to do your orbital burn in order to reach another moon/planet.coopasonic wrote:My biggest hurdle at this point is my next step is the moon and I don't have maneuver points (I don't remember what they are really called, but I can't click my flight path and set a maneuver to intercept the Mun). Yeah, I can do it without, hitting the gas as the Mun comes over the horizon and watching for the intercept real time. That's fun for Mun, but I really hope I have it back before I have to go beyond.
There's also Oleg's illustrated calculator, if you just want to eyeball it.
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Re: Kerbal Space Program
Rentery is hard. Even with a heat shield my poor science jr. can't handle it.
- Sepiche
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Re: Kerbal Space Program
It definitely takes some getting used to. I was having problems getting a capsule attached to 2 science modules through the atmosphere before I realized I could pop my parachutes much earlier than I thought which slowed me down and kept the capsule from flipping over and burning up.Cortilian wrote:Rentery is hard. Even with a heat shield my poor science jr. can't handle it.