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Kerbal Space Program

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jztemple2
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Re: Kerbal Space Program

Post by jztemple2 » Fri May 10, 2019 4:38 pm

And an upcoming new DLC, Kerbal Space Program: Breaking Ground Expansion, is coming out May 30th.
Brand new downloadable content for Kerbal Space Program is on its way! Filled with new content and features, Kerbal Space Program: Breaking Ground Expansion will give new meaning to the Kerbal scientific endeavours.

Breaking Ground is all about exploration, experimentation, and technological breakthroughs. Study the soaring plume of a cryovolcano on Vall, mysterious craters on Moho, and even more new features on all of the other moons and planets of the Solar System. Deploy experiments for the long-term study of Minmus and let them collect data while you explore further sights. Test your creativity with a new suite of robotics parts. Breaking Ground will help you and the Kerbals reach new horizons, all in the name of Science!

These are the most significant features coming to Kerbal Space Program: Breaking Ground Expansion.

Robotic Parts

Brand new robotic will add a whole new level of creativity to your craft. These parts will include some new control mechanics and let you create all sorts of inventive vehicles and crazy contraptions to aid the Kerbals in exploring their Universe!
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Surface Features

Scattered across the Kerbin System, you’ll find interesting Surface Features, like mineral formations, meteors, craters, and some even more curious planetary features. Study them and collect valuable scientific data with a brand-new Rover Arm!
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Deployed Science

Bring equipment for experiments with you from Kerbin and deploy them on the surface of a celestial body to take measurements over time. Set up a science station and put your crew to work. From seismometers to weather stations, there are plenty experiments for you to try out!
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New Space Suit

Kerbals are also getting a fresh new space suit to wear for their scientific endeavors! This sleek futuristic suit will make your Kerbals look flashy while they explore the canyons of Duna, the shores of Laythe, or any other exotic destination.

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Kerbal Space Program: Breaking Ground Expansion will be released on May 30th for PC for $14.99 USD. And yes, we’re keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free. We’ll provide more details on how that will work before launch.

Do you want to learn more about Breaking Ground? Then make sure to stay tuned for our next KSP Loading… where we’ll take a deep dive into the content and features of Kerbal Space Program: Breaking Ground Expansion!

Happy launchings!
"A plan is a list of things that go wrong. I like to keep my lists short. Just be ready." - Rico Rodriguez

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coopasonic
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Re: Kerbal Space Program

Post by coopasonic » Fri May 10, 2019 4:46 pm

I haven't touched KSP in a long time... basically I played a little bit when Making History came out and left disappointed with the changes. I wonder if they did anything about that mess (as I recall the player made scenarios were one-offs not connected to regular game progression). Anyway, I suppose I may give this a shot when it hits as well.The last update didn't get to me to install even though they looked nice.
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Re: Kerbal Space Program

Post by jztemple2 » Fri May 10, 2019 4:53 pm

I was also disappointed with Making History and while they did some tweaks, I think I just couldn't get excited by the content. This new DLC adds some new parts and things to go out and see. The new parts include hinges which will allow some more interesting designs. The new science stuff is meh to me, I never had the patience to go through all that science point gathering. And the new suit is just eye candy. And since I was an early adopter I'm getting it all for free anyway so I'll give it a look.
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Re: Kerbal Space Program

Post by Rumpy » Sat May 11, 2019 3:17 pm

I think in general, the game could use a bit more ease of use. I mean, you kind of have to really know what you're doing to really get anywhere in the career mode, but a lot of the time you're just left alone to your own devices and the tutorials aren't very good. I've even dabbled with MechJeb, but found that frustrating because again, uses a lot of technical language and doesn't actually help unless you know what you want it to do and program it. It's one heck of a hard game/simulation. The best I've managed with MechJeb was crash into the moon because I didn't know how to set it properly. Would be nice to have something like MechJeb built-in that would be a bit easier to use that ties into an interactive tutorial system based on different mission stages that would clue you in on what needs doing.
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Re: Kerbal Space Program

Post by Holman » Sat May 11, 2019 4:44 pm

Yeah. Right now, to get serious in Kerbal you have to go the Dwarf Fortress route of watching tons of videos by seasoned players.
Much prefer my Nazis Nuremberged.

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Re: Kerbal Space Program

Post by jztemple2 » Sat May 11, 2019 5:59 pm

Holman wrote:
Sat May 11, 2019 4:44 pm
Yeah. Right now, to get serious in Kerbal you have to go the Dwarf Fortress route of watching tons of videos by seasoned players.
Or have studied orbital mechanics, like I did :D
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Re: Kerbal Space Program

Post by coopasonic » Sat May 11, 2019 7:46 pm

Holman wrote:
Sat May 11, 2019 4:44 pm
Yeah. Right now, to get serious in Kerbal you have to go the Dwarf Fortress route of watching tons of videos by seasoned players.
I wouldn't say tons. An hour or so of Scott Manley's beginner's guide and you should be good to go except possibly for special topics like orbital rendezvous.
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Re: Kerbal Space Program

Post by Rumpy » Sat May 11, 2019 10:21 pm

Yeah, I have watched some videos, particularly some of Scott Manley's, but in the end, I can never manage to do very much, so much so that I've kind of given up on doing anything worthwhile with it.

My ideal version of Kerbal would have an active mission control system guiding you along the way, similar to a control tower in FSX. Even Orbiter, another space sim had one. Because frankly, not even astronauts are left to their own devices unless they''re in a known blind spot and have been prepared for it.
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Re: Kerbal Space Program

Post by coopasonic » Sat Jun 01, 2019 5:33 pm

jztemple2 wrote:
Fri May 10, 2019 4:38 pm
And an upcoming new DLC, Kerbal Space Program: Breaking Ground Expansion, is coming out May 30th.
It came out a couple days ago now. I just saw a video with a basic overview and I'll be giving it a look this weekend since they gave it to me for free. Wee!
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Re: Kerbal Space Program

Post by coopasonic » Mon Jun 03, 2019 9:15 am

For the new ground spawned materials you are supposed to create a new save. Being the good little soldier I am, I did so. Most of the weekend was spent climbing the tech ladder and I didn't really get to do anything with the new stuff other than to figure out that 1 solar panel (different from the ones you can mount on ships, these are deployed on the ground) isn't enough to do anything. So minimum you need 3 solar panels an experiment and a control station... and they give you a cargo container that holds 3 deployable. Thanks. Later on there is one that holds 9. I'm not sure what the point of the 3 item container is. I did bring a rock back from the moon for some decent science. I ran out of propellent for my jet pack so had to run almost 2km back to my ship... at 1.2m/s. There is no auto-run in KSP. I ended up setting up a contraption to hold W down while I did some reading.

TL;DR version: I didn't get to see any of the new stuff.
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Re: Kerbal Space Program

Post by coopasonic » Wed Jun 12, 2019 12:11 pm

I know you have all been dying for an update... The science part of Breaking Ground seems pretty useless. I have science outposts on Mun and Minmus and have probably gotten 70-80 science from them so far. To give an idea of how that compares, I got a little over 600 science from my second Minmus mission which was much lower than I expected because my lander did not perform as I had planned. On a related note, that lander is NOT built for re-entry. I managed to save my 2 star scientist by jumping at the last second, but I lost my #3 pilot in the crash.

As far as the robotics part goes... I haven't figured out a use case for them. I am still ramping up my technology. Maybe it will be useful at some point in the future. I just had an idea for a docking assistance device on a space station so maybe there is hope after all.
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Re: Kerbal Space Program

Post by jztemple2 » Wed Jun 12, 2019 3:00 pm

Hmm. Well, I'll put it on the back burner and see what updates are released.
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Re: Kerbal Space Program

Post by jztemple2 » Fri Jun 14, 2019 3:17 pm

An article that might be of interest to some folks, Essential Kerbal Space Program Mods from the Strategy Gamer website. It also explains the difference between the Steam Workshop mods and those that are found elsewhere, like Curseforge. There are several great mods listed, Docking Port Alignment Indicator and MechJeb being my two favorites. Strategy Gamer posts these "Essential Mods" articles occasionally and I've found them to be of great value.
"A plan is a list of things that go wrong. I like to keep my lists short. Just be ready." - Rico Rodriguez

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Re: Kerbal Space Program

Post by AWS260 » Wed Jun 19, 2019 12:20 pm

Look back at the early posts in this thread is a real treat. I think that KSP might be my personal Best Game Ever, even though I don't play it much anymore.

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Re: Kerbal Space Program

Post by Stefan Stirzaker » Wed Jun 19, 2019 6:20 pm

Still love this game. Cant play past early game without mechjeb but making a satellite system exploring planets etc. So versatile

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Re: Kerbal Space Program

Post by jztemple2 » Wed Jun 19, 2019 8:05 pm

Stefan Stirzaker wrote:
Wed Jun 19, 2019 6:20 pm
Still love this game. Cant play past early game without mechjeb but making a satellite system exploring planets etc. So versatile
I’ve been dependent on MechJeb as well, but I like how it works. The comm update that allowed satellites to be mandatory really got me back into KSP. Sometime this summer I plan to try out the latest update.
"A plan is a list of things that go wrong. I like to keep my lists short. Just be ready." - Rico Rodriguez

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