Torchlight 2, pre- and post-release discussion & impressions
Moderators: LawBeefaroni, Arcanis, $iljanus
- silverjon
- Posts: 10781
- Joined: Wed Mar 12, 2008 7:16 pm
- Location: Western Canuckistan
Re: Torchlight 2, pre- and post-release discussion & impress
But feeding fish will have the same effect on every pet, no matter what you pick at character creation.
If you want a permanent fish-pet transformation, then yes, it makes a difference what fish you choose. But there aren't a lot of significant differences between the default pets.
If you want a permanent fish-pet transformation, then yes, it makes a difference what fish you choose. But there aren't a lot of significant differences between the default pets.
wot?
To be fair, adolescent power fantasy tripe is way easier to write than absurd existential horror, and every community has got to start somewhere... right?
Unless one loses a precious thing, he will never know its true value. A little light finally scratches the darkness; it lets the exhausted one face his shattered dream and realize his path cannot be walked. Can man live happily without embracing his wounded heart?
To be fair, adolescent power fantasy tripe is way easier to write than absurd existential horror, and every community has got to start somewhere... right?
Unless one loses a precious thing, he will never know its true value. A little light finally scratches the darkness; it lets the exhausted one face his shattered dream and realize his path cannot be walked. Can man live happily without embracing his wounded heart?
- theohall
- Posts: 11697
- Joined: Thu Oct 14, 2004 10:01 am
- Location: Jacksonville, FL
Re: Torchlight 2, pre- and post-release discussion & impress
Steam Workshop for TL II released today. If anyone is achievement hunting, the "mod" achievements should work now.
- ColdSteel
- Posts: 3029
- Joined: Sun Nov 06, 2005 2:03 pm
Re: Torchlight 2, pre- and post-release discussion & impress
Runic finally released their GUTS mod editor suite of tools today. This is the Torchlight 2 version of the TorchED editor from the first game. Can't wait to play with it at last.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
-
- Posts: 1132
- Joined: Tue Aug 19, 2008 1:41 am
- Contact:
Re: Torchlight 2, pre- and post-release discussion & impress
Really loving the Synergies Mod! Also the LurkerHUD ^^
Check it out!
Check it out!
For whoever likes chillout downtempo music (or HipHop) ->
- Godzilla Blitz
- Posts: 1028
- Joined: Thu Oct 14, 2004 2:27 pm
- Location: Twin Cities MN
Re: Torchlight 2, pre- and post-release discussion & impress
Late to the party, but I just picked this up on a whim a few days ago when it was on sale at Steam.
What a fun game. I've been playing a Beserker on Normal difficulty. It's been pretty easy so far (Lvl 18, just saved the Guardian). For the past few levels, I've been using two one-handed swords, each of which restore about 30 hit points of health when they hit. I can stand toe-to-toe with anything, bash them to death, and my guy is still at full health.
I think if it doesn't get more challenging in the next area, I'll restart on Veteran difficulty. Invincibility is only fun for so long.
What a fun game. I've been playing a Beserker on Normal difficulty. It's been pretty easy so far (Lvl 18, just saved the Guardian). For the past few levels, I've been using two one-handed swords, each of which restore about 30 hit points of health when they hit. I can stand toe-to-toe with anything, bash them to death, and my guy is still at full health.
I think if it doesn't get more challenging in the next area, I'll restart on Veteran difficulty. Invincibility is only fun for so long.
- Orgull
- Posts: 2410
- Joined: Tue May 10, 2005 2:41 pm
- Location: Somewhere South of Midnight
Re: Torchlight 2, pre- and post-release discussion & impress
LOVING this game again thanks to the Synergies II mod and a few other minor mods, especially the Diablo font mod This game has an incredible shelf life and will just keep getting better thanks to the modding community.
- Daehawk
- Posts: 63524
- Joined: Sat Jan 01, 2005 1:11 am
Re: Torchlight 2, pre- and post-release discussion & impress
Reinstalled this last night. Not sure if I want to start over or continue with my characters.
Any mod recommendations? Character recommendations?
Any mod recommendations? Character recommendations?
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Orgull
- Posts: 2410
- Joined: Tue May 10, 2005 2:41 pm
- Location: Somewhere South of Midnight
Re: Torchlight 2, pre- and post-release discussion & impress
My personal choices are SynergiesMOD, Golden Chest With Uniques, Extra Chunky, D2-like Font, Blanks Landmarks, Enchanters Stay Put, Minimalistic Loot Borders and Respec / Restat PotionsDaehawk wrote:Reinstalled this last night. Not sure if I want to start over or continue with my characters.
Any mod recommendations? Character recommendations?
-
- Posts: 4447
- Joined: Wed Dec 22, 2004 10:15 pm
- Location: Michigan
Re: Torchlight 2, pre- and post-release discussion & impress
Torchlight 1 is free from GOG for the next 48 hours (they've started their summer sale).
- Skeptic
- Posts: 599
- Joined: Fri Jul 01, 2005 12:59 pm
- Location: Tacoma, WA.
Re: Torchlight 2, pre- and post-release discussion & impress
I grabbed this (I ma now up to like 125 games on GOG!) only because it was free and did not expect to like it much. But it is actually pretty fun as a sort of coffee break game you can play for 20-30 minutes while waiting for the laundry to finish. I went with a dual wielding Destroyer with Dog pet to learn the game and am now on level 6 of the mines, looking for some "Overseer" or his library. Hate the anime influence but it is tolerable.Zenn7 wrote:Torchlight 1 is free from GOG for the next 48 hours (they've started their summer sale).
"I am in a very peculiar business...I travel all over the world telling people what they should already know." - James "The Amazing" Randi
- JetFred
- Posts: 4805
- Joined: Fri Oct 15, 2004 11:26 am
- Location: In an open field west of a white house
Re: Torchlight 2, pre- and post-release discussion & impress
Nothing about the game struck me as anime influence, but I suppose any fantasy art that isn't dark and gritty or Greek goddess could be interpreted that way.
I have but one advocate.
- Skeptic
- Posts: 599
- Joined: Fri Jul 01, 2005 12:59 pm
- Location: Tacoma, WA.
Re: Torchlight 2, pre- and post-release discussion & impress
Then you must have somehow skipped past the title screen every time you played. Because there are three anime characters right on that screen. Also, while I may have been lazy saying "anime" when I should have said "Japanese/console styled games", the whole game is VERY Japanese Console styled in it's concepts from the bizarre character classes ("Destroyer"?) to the fighting game styled skills and such.JetFred wrote:Nothing about the game struck me as anime influence, but I suppose any fantasy art that isn't dark and gritty or Greek goddess could be interpreted that way.
You are barking up the wrong tree with your rant against "dark and gritty" and such. I could not care less whether a game is "dark", bright, colorful etc. so long as whatever style fits the game well. For example I prefer the Heroes of Might and Magic 2 graphics over the more subdued palette of Heroes 3 for those types of games.
"I am in a very peculiar business...I travel all over the world telling people what they should already know." - James "The Amazing" Randi
- Smoove_B
- Posts: 54567
- Joined: Wed Oct 13, 2004 12:58 am
- Location: Kaer Morhen
Re: Torchlight 2, pre- and post-release discussion & impress
I always took the style as something they consciously did to make sure they could differentiate themselves from Diablo, but it was also apparently related to working within the game engine's capabilities. From an old Gamasutra article about the original Torchlight:
Regarding the goal to get it on as many computers as possible:When describing the visual style we're pursuing we often talk about "chunky" details: using simplified shapes, streamlined, bold features, and giving things a sense of weight. We also talk about "clean" versus "loose", and how you can create separation between elements that are both aesthetically pleasing and also improve gameplay.
and:One of our goals for the game was to have an incredibly low minimum spec so that we could reach a very broad audience.
One of the results of that decision was to do everything without shaders; we didn't want a small subset of our users to be seeing the game as intended and the majority of users getting something else.
When we opted to go totally fixed-function, we began exploring a more "artistic" take on texture styles, to not just differentiate our look, but also to try and keep things visually interesting in a hand-painted sort of way. We worked primarily with diffuse maps with spec and self-illumination options.
This choice also contributed to our straightforward art pipeline and allowed us to create a tremendous amount of assets and in a relatively short amount of time.
I would definitely agree it is cartoony, but I'm not quite sure I would describe either game as "Anime", though in full disclosure I have little to no experience with JRPGs or kancho.The number one question we get asked regarding our art style is "why did you decide to go this route instead of something more realistic, dark, and gritty?" The answer is pretty simple but there are a few considerations.
The simple answer is that we're making a fun adventure game, not a bleak, gore-filled, depressing one. We want to present an inviting world that is fun and thrilling and create sections that are more grim and sinister in contrast to that. If the entire world is bleak and grim, it starts feeling samey and the impact lessens over time. We want to present interesting areas, creatures, characters, and storylines that support a fun adventure world first, and sprinkle in tonal changes in a more calculated manner for dramatic effect.
Maybe next year, maybe no go
- Daehawk
- Posts: 63524
- Joined: Sat Jan 01, 2005 1:11 am
Re: Torchlight 2, pre- and post-release discussion & impressions
Im back to TL2 again. I always go guns but this time trying a necro. Seems fun so far. Just done the first dungeon. Plan to play online with friends.
Im only using 2 mods. I know right...must have a headache
More Pet Skins FINAL
SynergiesMOD (v.1337)
Im only using 2 mods. I know right...must have a headache
More Pet Skins FINAL
SynergiesMOD (v.1337)
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"