X-Com: Enemy Unknown

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Re: X-Com: Enemy Unknown

Post by Lassr »

Well, this game is definitely more difficult. I've lost a few Colonels over the last few missions. I'm having to bring in rookies and get them trained on difficult missions. This may not end well.
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Re: X-Com: Enemy Unknown

Post by Bakhtosh »

I'm really hoping the Steam Christmas sale is on by the time I finish getting my achievement to unlock all the ships in FTL (stupid crystal quest). I am trying to not pay full price for this since I bought XCom for iOS.
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Re: X-Com: Enemy Unknown

Post by hepcat »

Anyone playing on normal know if the previous problem of the game getting TOO easy about halfway through still applies? Or did they manage to smooth things out a bit?

I'm playing on classic again because I want a challenge, but I'm seeing a wall coming up as I didn't manage my interceptors well enough and I'm losing satellites now...which of course results in a lot of of panic in my patron nations.
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Re: X-Com: Enemy Unknown

Post by Chrisoc13 »

I'm at the half way point now. So far it's been a little bit harder. Mostly because there council missions are not add straight forward add they once were and also because I feel like I am spending my money on tons of different things and so my tech is spread thin. Every buck I spend on a mec is one less satellite or upgraded armor etc. I just passed half way so we will see if it gets easier.

Although for it being harder I still haven't lost a single troop. So maybe just the research arm has been harder.
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Re: X-Com: Enemy Unknown

Post by Sepiche »

hepcat wrote:Anyone playing on normal know if the previous problem of the game getting TOO easy about halfway through still applies? Or did they manage to smooth things out a bit?

I'm playing on classic again because I want a challenge, but I'm seeing a wall coming up as I didn't manage my interceptors well enough and I'm losing satellites now...which of course results in a lot of of panic in my patron nations.
The late game is mostly unchanged with the exception of the base attack and a couple of the new council missions. I'm not sure how scripted the timing on some of that stuff is, but it hit me pretty late in the game and the base attack especially was a big challenge.
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Re: X-Com: Enemy Unknown

Post by Lassr »

hepcat wrote:Anyone playing on normal know if the previous problem of the game getting TOO easy about halfway through still applies? Or did they manage to smooth things out a bit?

I'm playing on classic again because I want a challenge, but I'm seeing a wall coming up as I didn't manage my interceptors well enough and I'm losing satellites now...which of course results in a lot of of panic in my patron nations.
I am playing on Normal. I started a little too late on capturing an alien so my weaponry is behind a little and it is hurting me. Exalt adds a new challenge and they keep interrupting my research. I used to go through a normal game and maybe lose 1 to 2 players toward the end game if I have some bad luck. Now I have lost 5 of my better soldiers and I am only at the half way point. Most of it is my fault and can be fixed in the next game by altering my strategy a little but it is more of a challenge than before.
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Re: X-Com: Enemy Unknown

Post by RMC »

Chrisoc13 wrote:I'm at the half way point now. So far it's been a little bit harder. Mostly because there council missions are not add straight forward add they once were and also because I feel like I am spending my money on tons of different things and so my tech is spread thin. Every buck I spend on a mec is one less satellite or upgraded armor etc. I just passed half way so we will see if it gets easier.

Although for it being harder I still haven't lost a single troop. So maybe just the research arm has been harder.
I am on normal, and have lost a few troops to some of the missions, where I had them in bad positions based on the mission changing. The whale one is where I lost one, I forget the other.

My tech is spread thin, and my research is lagging. I actually used laser weapons for a lot longer than usual.

But I went in knowing that I wanted to capture aliens quickly, so I was running Rks up to aliens with an ark thrower in the beginning of the game... So I had a good supply of plasma weapons waiting for me to research.

I think I am at a turning point now, where I am starting to get Plasma/Titan Armor, and don't have the money yet to really outfit a great team. Also, getting the combat webbing changes how much I use grenades, and the MEC's have been like Tanks that upgrade. So I have not even bothered getting the SHIVs or whatever they were called.

So is Normal harder, yes I think so, but because I know I needed to rush satellites up, and that meant, planning to build uplinks, and more power and get the engineers needed to build everything, then I don't think it is that much harder overall.
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Re: X-Com: Enemy Unknown

Post by Grifman »

Damn, those Covert Ops missions are tough. Exalt used grenades and rocket launchers on me to deadly effect. I'm going to have to go back to retool how I approach those missions. Any tips, ideas, any one?
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Re: X-Com: Enemy Unknown

Post by Chrisoc13 »

Grifman wrote:Damn, those Covert Ops missions are tough. Exalt used grenades and rocket launchers on me to deadly effect. I'm going to have to go back to retool how I approach those missions. Any tips, ideas, any one?
I just use tons of explosives. Mecs with grenade launchers, each soldier with 2 grenades at least, heavies with launchers etc. I make it a point to take loads of heavy weaponry on those missions. Usually a squad sniper up top too.
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Re: X-Com: Enemy Unknown

Post by Grifman »

Chrisoc13 wrote:
Grifman wrote:Damn, those Covert Ops missions are tough. Exalt used grenades and rocket launchers on me to deadly effect. I'm going to have to go back to retool how I approach those missions. Any tips, ideas, any one?
I just use tons of explosives. Mecs with grenade launchers, each soldier with 2 grenades at least, heavies with launchers etc. I make it a point to take loads of heavy weaponry on those missions. Usually a squad sniper up top too.
Good idea but I don't have a mech yet, nor do I have the ability to take 2 grenades. But I do have 3 heavies, I guess I'll have to take all 3 of them.
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Re: X-Com: Enemy Unknown

Post by Greybriar »

Grifman wrote:Damn, those Covert Ops missions are tough. Exalt used grenades and rocket launchers on me to deadly effect. I'm going to have to go back to retool how I approach those missions. Any tips, ideas, any one?
I use my Assault trooper to scout the area a little since that class can get "Lightning Reflexes" and dodge the first shot fired at them. My sniper takes up a position in the highest spot possible with a good view of the area. Then I position the rest of my forces some distance from one another in sheltered spots and put them on overwatch. I try not to "wake up" too many of the enemy at a time, and if too many of them are concentrated to take out by killing one at a time, I use a rocket to take them all out at once.

Above all, I keep my operative safe from harm.
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Re: X-Com: Enemy Unknown

Post by Angnomander »

More snipers with squad sight. I quit taking 4 since it made the game so easy.

All of those exalt maps (other than the final one) have nice sniper perches.
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Re: X-Com: Enemy Unknown

Post by Grifman »

I am really loving this game. The expansion is great, new missions, new enemies, MECs are cool, the new research items from the Foundry are really great, all around great time.

I just crushed Exalt and it felt so good. the battle took place on top of a skyscraper under construction which was pretty neat. Had another one of those where you have to protect the transponder or they'll find the beacon (or vice versa). Now way I could reach the first item, so I set up a kill zone in front of the second item. It was just pure murder. My two snipers had a clear line of sight across the rooftops, my MEC supported them, and my heavy, support and assault had the flanks. Exalt just walked into a death trap. I think they only got off 2 shots the entire fight :)
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Re: X-Com: Enemy Unknown

Post by Grifman »

Just wondering, when do you get the Slingshot and Progeny missions? I just assaulted the alien base and none of those missions have popped up yet. Anyone know?
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Re: X-Com: Enemy Unknown

Post by Chrisoc13 »

Grifman wrote:Just wondering, when do you get the Slingshot and Progeny missions? I just assaulted the alien base and none of those missions have popped up yet. Anyone know?
Sling shot should have started a long time ago. You sure you had that option turned on?
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Re: X-Com: Enemy Unknown

Post by Grifman »

Chrisoc13 wrote:
Grifman wrote:Just wondering, when do you get the Slingshot and Progeny missions? I just assaulted the alien base and none of those missions have popped up yet. Anyone know?
Sling shot should have started a long time ago. You sure you had that option turned on?
Wasn't an option. I saw Progeny in the Advanced Options menu but not Slingshot. That said, I read elsewhere that Slingshot was NOT included in PC expansion but was only included in the console version. Anyone confirm that?
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Re: X-Com: Enemy Unknown

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I thought there were two listed in my game. I can't remember what they were, but I am sure there were two

Edit: Yeah, just started a new Enemy Within game on Steam. Slingshot and Progeny were both checked off in Advanced Options. Not sure why it's not showing up for you.
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Re: X-Com: Enemy Unknown

Post by RMC »

I got slingshot, but it broke somehow. I got the mission to escort the guy, and then did the train quest.

However, when I had to shot down the UFO, it blew up my fighter, and never came back. So I did not do the spaceship quest at all.

I thought it would come back, but it never did, and I am well on my way to almost the end of the game. And I have done a few other spaceship missions, just not that big 'ole ship.
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Re: X-Com: Enemy Unknown

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IceBear wrote:I thought there were two listed in my game. I can't remember what they were, but I am sure there were two

Edit: Yeah, just started a new Enemy Within game on Steam. Slingshot and Progeny were both checked off in Advanced Options. Not sure why it's not showing up for you.
Did you buy Slingshot as a DLC before Enemy Within was released?
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Re: X-Com: Enemy Unknown

Post by Greybriar »

Grifman wrote:Just wondering, when do you get the Slingshot and Progeny missions? I just assaulted the alien base and none of those missions have popped up yet. Anyone know?
I started a new XCOM: Enemy Unknown game yesterday. A few missions in I got a popup window asking me if I wanted to do the Slingshot mission or one of the normal missions. It's the first time I remember seeing it.
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Re: X-Com: Enemy Unknown

Post by IceBear »

Grifman wrote:
IceBear wrote:I thought there were two listed in my game. I can't remember what they were, but I am sure there were two

Edit: Yeah, just started a new Enemy Within game on Steam. Slingshot and Progeny were both checked off in Advanced Options. Not sure why it's not showing up for you.
Did you buy Slingshot as a DLC before Enemy Within was released?
I believe I bought all the DLC as it was released.
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Re: X-Com: Enemy Unknown

Post by Grifman »

IceBear wrote:
Grifman wrote:
IceBear wrote:I thought there were two listed in my game. I can't remember what they were, but I am sure there were two

Edit: Yeah, just started a new Enemy Within game on Steam. Slingshot and Progeny were both checked off in Advanced Options. Not sure why it's not showing up for you.
Did you buy Slingshot as a DLC before Enemy Within was released?
I believe I bought all the DLC as it was released.
Right and I didn't. Which is my point, I had thought that Slingshot was included in the expansion like Progeny but apparently only for consoles, not PC's. I guess I'll just wait for a sale sometime for a replay in the future.
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Re: X-Com: Enemy Unknown

Post by coopasonic »

For those of you just starting out... a word of warning. Ther eis a button to unequip soldiers that aren't assigned to the mission. It is great for freeing up equipment so you have everything available to load out the soldiers on the mission. It is also terrible. It is best to keep all of your soldiers equipped as best you can. You never know when you might need them and won't have a chance to equip them beforehand.

Keep this in mind especially after the base assault. Especially if you are playing Ironman.

:grund:
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Re: X-Com: Enemy Unknown

Post by Chrisoc13 »

Grifman wrote:
IceBear wrote:
Grifman wrote:
IceBear wrote:I thought there were two listed in my game. I can't remember what they were, but I am sure there were two

Edit: Yeah, just started a new Enemy Within game on Steam. Slingshot and Progeny were both checked off in Advanced Options. Not sure why it's not showing up for you.
Did you buy Slingshot as a DLC before Enemy Within was released?
I believe I bought all the DLC as it was released.
Right and I didn't. Which is my point, I had thought that Slingshot was included in the expansion like Progeny but apparently only for consoles, not PC's. I guess I'll just wait for a sale sometime for a replay in the future.
It's included for consoles because they have to buy the entire game again. It's 40 bucks for the entire game including the dlc.
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Re: X-Com: Enemy Unknown

Post by Lassr »

coopasonic wrote:For those of you just starting out... a word of warning. Ther eis a button to unequip soldiers that aren't assigned to the mission. It is great for freeing up equipment so you have everything available to load out the soldiers on the mission. It is also terrible. It is best to keep all of your soldiers equipped as best you can. You never know when you might need them and won't have a chance to equip them beforehand.

Keep this in mind especially after the base assault. Especially if you are playing Ironman.

:grund:
Yeah, I beat them back when they assaulted my base but I lost 3 rookies that had no armor and used assault rifles and thus I took too much damaged to my vets because I became short handed. Eqpt those rookies as soon as they arrive at the base!
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Re: X-Com: Enemy Unknown

Post by IceBear »

Grifman wrote:
IceBear wrote:
Grifman wrote:
IceBear wrote:I thought there were two listed in my game. I can't remember what they were, but I am sure there were two

Edit: Yeah, just started a new Enemy Within game on Steam. Slingshot and Progeny were both checked off in Advanced Options. Not sure why it's not showing up for you.
Did you buy Slingshot as a DLC before Enemy Within was released?
I believe I bought all the DLC as it was released.
Right and I didn't. Which is my point, I had thought that Slingshot was included in the expansion like Progeny but apparently only for consoles, not PC's. I guess I'll just wait for a sale sometime for a replay in the future.
Oh, I figured that's what you meant but wasn't sure so thought I'd clarify
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Re: X-Com: Enemy Unknown

Post by Grifman »

Chrisoc13 wrote:It's included for consoles because they have to buy the entire game again. It's 40 bucks for the entire game including the dlc.
Yes, I now understand but I was never complaining about it. I was just trying to understand if it was included in the PC version or not because I read elsewhere that it was.
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Re: X-Com: Enemy Unknown

Post by Pyperkub »

Grifman wrote:
Chrisoc13 wrote:
Grifman wrote:Damn, those Covert Ops missions are tough. Exalt used grenades and rocket launchers on me to deadly effect. I'm going to have to go back to retool how I approach those missions. Any tips, ideas, any one?
I just use tons of explosives. Mecs with grenade launchers, each soldier with 2 grenades at least, heavies with launchers etc. I make it a point to take loads of heavy weaponry on those missions. Usually a squad sniper up top too.
Good idea but I don't have a mech yet, nor do I have the ability to take 2 grenades. But I do have 3 heavies, I guess I'll have to take all 3 of them.
MEC's have been indispensable in the Covert Ops, in one of the transmitter/encoders, I just had MEC running around in the Encoder? (first) zone, in a smoke grenade cloud, playing king of the hill and punching any Exalt guys who tried to get in out of the ring ;).
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Re: X-Com: Enemy Unknown

Post by Pyperkub »

coopasonic wrote:For those of you just starting out... a word of warning. Ther eis a button to unequip soldiers that aren't assigned to the mission. It is great for freeing up equipment so you have everything available to load out the soldiers on the mission. It is also terrible. It is best to keep all of your soldiers equipped as best you can. You never know when you might need them and won't have a chance to equip them beforehand.

Keep this in mind especially after the base assault. Especially if you are playing Ironman.

:grund:
Ruh-roh. Was using this on most missions going into last night. I did one more scan to get to the end of the month council report/cash inflow before going to bed and all hell broke loose. Saved at the begining of the assault (only on Normal, first real playthrough), and went to bed. I guess the fit is really going to hit the shan....
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Re: X-Com: Enemy Unknown

Post by NickAragua »

Just started a new game with the "Enemy Within" expansion. I figured "eh, I'll just play for a half an hour". Started at about 11pm. When I snapped out of it it was 1am. I guess that's XCom for ya.

So far, I've encountered is the random "Meld" canisters hanging around and given medals to a bunch of soldiers that result in minor bonuses for the recipient. I've been extremely happy to see the new battlefields. Had an urban UFO crash site and some kind of construction yard with a big pit in the middle. And, of course, I get yelled at by the scientist lady 'cause I used a grenade to blow up a pair of sectoids (plus the biofeedback from the "mindlink" killed one of their other buddies). Also lost a "Bomb" council mission after getting ambushed by a bunch of Thin Men and massacred.
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Re: X-Com: Enemy Unknown

Post by RMC »

NickAragua wrote:Just started a new game with the "Enemy Within" expansion. I figured "eh, I'll just play for a half an hour". Started at about 11pm. When I snapped out of it it was 1am. I guess that's XCom for ya.

So far, I've encountered is the random "Meld" canisters hanging around and given medals to a bunch of soldiers that result in minor bonuses for the recipient. I've been extremely happy to see the new battlefields. Had an urban UFO crash site and some kind of construction yard with a big pit in the middle. And, of course, I get yelled at by the scientist lady 'cause I used a grenade to blow up a pair of sectoids (plus the biofeedback from the "mindlink" killed one of their other buddies). Also lost a "Bomb" council mission after getting ambushed by a bunch of Thin Men and massacred.
I love this game, and still go back and do a mission or two every so often. I wish that there was 'more' I would even pay for some micro missions or linked scenarios.

Or even add a few new ranks would be cool as well. :)
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Re: X-Com: Enemy Unknown

Post by Kraken »

I'd like to give the expansion a whirl but $30 is too much for something I'm only going to play once.
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Re: X-Com: Enemy Unknown

Post by Paingod »

Kraken wrote:I'd like to give the expansion a whirl but $30 is too much for something I'm only going to play once.
It seems like a lot, but it adds a lot to an already great game. I justified it as improving everything about the game, not just adding in a sprinkle of new missions and a new recruit.

- Lots of new maps
- A couple new recruits
- Two new ways to augment soldiers
- A host of new foes
- A new story arc
- New weapons/toys
- New facilities

I suppose it comes down to how much you love the base game. For me it was an instant-buy and I don't regret not waiting for a sale. For others, they'll wait for the sale and get it for 1/3 the price or less.
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Re: X-Com: Enemy Unknown

Post by Pyperkub »

There are also some modsout there. One which has sounded intriguing is the Long War mod (doesn't require EW).
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Re: X-Com: Enemy Unknown

Post by Paingod »

Pyperkub wrote:There are also some modsout there. One which has sounded intriguing is the Long War mod (doesn't require EW).
Certainly sounds worth playing!

Major Features:
* Eight soldier classes, including the scout, infantry, rocketeer and engineer
* Up to eight X-Com soldiers on missions
* Up to a dozen missions per month. Abductions will take place one at a time.
* Multiple base missions that allow you to retake countries from the aliens
* Revamped and new perks structured to force difficult choices at each level while creating powerful complementary abilities
* Aliens conduct research and their soldiers and UFOs will grow tougher over time, although X-Com can slow their advance
* Interceptors gain experience and grow more accurate
* SHIVs now have the potential to be a major component of your tactical game
* Strategy game rebalanced; everything takes time to build and research and satellite spam is no longer the dominant path to victory
* Expanded Gray Market and council requests for alien captives
* Many new items, alien pods of up to eight x-rays, alien leaders and navigators, and much more!
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Re: X-Com: Enemy Unknown

Post by Scoop20906 »

Wish these mods were part of the steam workshop.
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Re: X-Com: Enemy Unknown

Post by Newcastle »

The long war mod is pretty easy to install from the nexus site, just download and run. Really ups the difficulty, so far tenatively enjoying it. Wasn't expecting it to up the difficulty as it has. I only really played classic vanilla. But here you have to be careful, seek cover, and hell I'm using hunker down quite a bit. Only in the first month so we'll see.
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Re: X-Com: Enemy Unknown

Post by RMC »

Paingod wrote:
Pyperkub wrote:There are also some modsout there. One which has sounded intriguing is the Long War mod (doesn't require EW).
Certainly sounds worth playing!

Major Features:
* Eight soldier classes, including the scout, infantry, rocketeer and engineer
* Up to eight X-Com soldiers on missions
* Up to a dozen missions per month. Abductions will take place one at a time.
* Multiple base missions that allow you to retake countries from the aliens
* Revamped and new perks structured to force difficult choices at each level while creating powerful complementary abilities
* Aliens conduct research and their soldiers and UFOs will grow tougher over time, although X-Com can slow their advance
* Interceptors gain experience and grow more accurate
* SHIVs now have the potential to be a major component of your tactical game
* Strategy game rebalanced; everything takes time to build and research and satellite spam is no longer the dominant path to victory
* Expanded Gray Market and council requests for alien captives
* Many new items, alien pods of up to eight x-rays, alien leaders and navigators, and much more!
Now those look cool. Due they support the expansion as well? Or is it just a mod for Vanilla?
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NickAragua
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Re: X-Com: Enemy Unknown

Post by NickAragua »

Based on what I read on the mod page, it looks like it's for vanilla, and not the latest version, either.
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Newcastle
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Re: X-Com: Enemy Unknown

Post by Newcastle »

It supports the expansion. You need to look for it in the download page...http://www.nexusmods.com/xcom/mods/88/? ... 3D88&pUp=1

Name is : Long War 3 EW Beta 5 March 16, 2014 version.

It does up the difficulty if you usually play on normal/classic. Really makes you work a long harder strategically, not a bad thing. Just dont expect a romp. And I'd start w/ the lowest difficulty when you download it.

Also he redoes the tech tree as well and slows the base building down as well. I'd highly suggest you read through the read me prior to starting. Perhaps even browse the comments on the nexus page as well.
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