Re: Eador: Master of the Broken World (new 4X fantasy TBS)
Posted: Sat Sep 30, 2017 11:00 am
The Genesis version should work fine. It's really the best version. I love the Genesis version graphics and music too.
That is not dead which can eternal lie, and with strange aeons bring us some web forums whereupon we can gather
http://www.octopusoverlords.com/forum/
Is this the latest version (Eador: Imperium), or still MotBW?LordMortis wrote:Thought I'd get back to this after all of these years and wow. It's completely unplayable. What a buggy mess. I think I'm going to go back to Genesis' GOG version and see if it's any better.
I never bought Imperium and there is no way I will with MotBW in the shape it is in, especially after reading the reviews. What is sad, is that when I played Genesis originally, I did not even think about the graphics and UI but now that I've played with MofBW, I don't want to go back.Freyland wrote:Is this the latest version (Eador: Imperium), or still MotBW?LordMortis wrote:Thought I'd get back to this after all of these years and wow. It's completely unplayable. What a buggy mess. I think I'm going to go back to Genesis' GOG version and see if it's any better.
I await your review.Freyland wrote:Allegedly, they changed developer teams for Imperium and people are much happier. I think the Steam reviews are in the 80's presently. I have it, haven't had time to play with it.
TheMix wrote:Really? What kind of bugs? I'm still working my way through the campaign. Every so often I fire it up and play through another shard. But I don't recall ever experiencing any bugs.
I'm not sure how cheap Imperium will have to be after my experience with MotBW.Dave Allen wrote:I like Imperium way better than both the previous Eadors. The UI is now very intuitive and toggling the terrain off is an excellent tactical option.
Like its predecessors, Imperium is a difficult game, but I'm gonna keep at it until I can win the tutorial.
Yeah, I resorted to occasionally saving files outside of Genesis - especially at those "full steam ahead" junctures.LordMortis wrote: ...and I've trusted my heroes zealous judgement too much already. To the point I lost a shard. I debated starting over but the game takes too long to reset over a lost shard.
This was what stopped me when I started playing Masters of the Broken World a few years ago. I tend to play games slowly, but even with that in mind I'm fine with really long games that might take 100 hours or so. But Eador seemed to be in a league of its own. I remember doing some math after playing for a few hours to get an idea on how long it might take me to finish the game and the result was frightening. Although I was enjoying it, I wasn't something that I wanted to put that much time into.LordMortis wrote: ↑Tue Dec 19, 2017 3:39 pm I'm curious, but again, just playing Genesis is such a massive undertaking for someone who works full time, where I might play a shard a week and I've yet to figure out how many shards will see me with a full build much a victory in game.
I'm currently 11 shards in on beginner and the game has taken nearly 100% of my video gaming time since early October or possibly late September.
So... are you recommending the game in its current state or only with the addition of the mod?Dave Allen wrote: ↑Wed Jul 03, 2019 11:23 pm If you like TB at all, it should hurt you to ignore this game now.
Since it fixes broken bits I would urge use of the patch.MonkeyFinger wrote: ↑Thu Jul 04, 2019 10:48 am So... are you recommending the game in its current state or only with the addition of the mod?
Yes. He says you can apply it to your current campaign.
I tried using evil units once or twice... I think. But I don't like them. I don't believe I ever went truly evil on a shard. These days my goal is to find a place to purchase mercs and then grab some neutral units. The lizard folk are extremely powerful early on.Dave Allen wrote: ↑Thu Jul 04, 2019 5:16 pm TheMix, have you been making event decisions and hiring troops in a shard to reflect a good or evil campaign direction?
I've tried to be as kind, protective and generous as possible to my provinces, and not use any evil mercenaries (in taverns,etc.), or the evil portion of the spell-building tree, or any rituals that increase negative karma.
This is also my experience and why I tend to level them up second. I think of the Warrior as my cash and settlement generating machine and he does it solo so there is no troop replacement cost, so I prioritize him first.I think that commanders fair against opponent heroes best.
I'm playing Master of the Broken World on Steam, which is apparently the same (or mostly the same?) as Eador Genesis. I have Genesis on GOG, and I have Imperium on Steam, but I have neither installed. Freyland - do you have a preference?
That's true if I'm debating which one to pick up. But in this case I bought MotBW when Imperium was still a twinkle in the developer's eye. And I never saw a reason to stop playing the current game in order to jump to the new one.
I am playing Genesis. I own MoBW but I found that it didn't add anything but bugs for my play through. I never bought Imperium. As I understand it Imperium is not Grand Strategy, ie no Astral level with a long term decision on how to advance the game. I also see there is a new game in the works. Depending on what it adds, I may move forward but Genesis is still a great game for my money/expereince. Only the Grand strategy part is so grand that I've never finished it. I think my longest play through might have been 13 shards (rounds... advancements) and that happens over months of play. I have read you can finish in about 20 rounds or you could go as many as 90 before the game ends whether you end it or not.
For me that is part of the fun. You are either blitzing with so much power that you generate cash or you are collecting income and exploring to make room for growth. You can also plunder your own land but I play for good karma.Baroquen wrote: ↑Thu Jul 15, 2021 2:38 pm So I started with a scout hero on my first shard, and starting building/exploring. I quickly ran into gold issues and was running a double-digit deficit for about a half dozen turns. It took awhile for me to start making a profit each turn, mainly from conquering the territories surrounding my castle. Any advice on how to make more gold? (I've already built the pottery/inn/etc.)
That makes sense, so much so that I'm switching back to MotBW before I get into it.TheMix wrote: ↑Thu Jul 15, 2021 2:54 pm I also just did a quick search online, and it confirmed my vague memory - Imperium brings a few new things to the table, but yanked the epic campaign/story. Since I'm in the middle of the campaign, it hasn't made sense to switch. Now, if someday down the road I finish the campaign, then I will be more likely to buy Imperium than to replay MotBW.