Elder Scrolls the MMO
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- Redfive
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Re: Elder Scrolls the MMO
That seems odd to me as well.
Usually they drop better gear but it is scaled to your level.
The delves are a fun, nice change of pace from killing stuff above ground. Very similar to the ones you find on the single player games.
I will make sure to hit them because they often have a skyshard and they always have an achievement for killing the boss.
Usually they drop better gear but it is scaled to your level.
The delves are a fun, nice change of pace from killing stuff above ground. Very similar to the ones you find on the single player games.
I will make sure to hit them because they often have a skyshard and they always have an achievement for killing the boss.
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- Paingod
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Re: Elder Scrolls the MMO
I took him down as well a night or two ago, and he dropped a level 50 sword for me. I was shocked to see that it only did 200 more damage than my level 11 sword did, and when I broke it down, it was worth no more Inspiration than a regular enchanted sword would have been. I killed him with someone else, and thought maybe a high level character had hit him and screwed the loot table up.
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- ColdSteel
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Re: Elder Scrolls the MMO
Sounds like he's bugged for sure. And yeah, the level 50 helmet I got wasn't much better than what I had on at level 18. Equipment in this game doesn't seem to matter that much other than the traits on it.
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- Bad Demographic
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Re: Elder Scrolls the MMO
I got level gear, too (before I hit level 50). I even put a couple in the Hermaeus Mora bank - 50/160.
What I've noticed about gear when you've hit level 50 is that the effectiveness goes down as your level goes up. So a sword that does 1108 when it's your level may only do 1000 when you go up a few levels - same with armor.
Thief tip: If you're not focussed on making money, each stolen item you fence gives you 1 point toward your next level of legerdemain. So if you want to get your legerdemain up quickly, don't hesitate to steal cheap stuff (even provisions). 50 fenced items = 50 points toward your next level of legerdemain.
I think I'm at about level 13 legerdemain and I think the next level is less than 300 points, so I would only have to fence 300 items. (I won't make any money at it, but that's why I peddle nirnroot and other stuff).
What I've noticed about gear when you've hit level 50 is that the effectiveness goes down as your level goes up. So a sword that does 1108 when it's your level may only do 1000 when you go up a few levels - same with armor.
Thief tip: If you're not focussed on making money, each stolen item you fence gives you 1 point toward your next level of legerdemain. So if you want to get your legerdemain up quickly, don't hesitate to steal cheap stuff (even provisions). 50 fenced items = 50 points toward your next level of legerdemain.
I think I'm at about level 13 legerdemain and I think the next level is less than 300 points, so I would only have to fence 300 items. (I won't make any money at it, but that's why I peddle nirnroot and other stuff).
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Re: Elder Scrolls the MMO
I didn't know that. I thought I was getting "experience" based on the value of what I was selling, but not based on what I actually collected. I'm currently up around level 8 in Legerdemain, maybe almost 9th, after a couple days of hardcore theft until I hit my Fencing cap. My character is level 14 now, and has some skills higher than his level - which strikes me as odd. Like my Class skills are around 15 or 16. My Blacksmith/Clothier/Woodcrafting skills are around 8 (just enough for the Research boost & second slot). I'm trying to be diverse.Bad Demographic wrote:Thief tip: If you're not focussed on making money, each stolen item you fence gives you 1 point toward your next level of legerdemain. So if you want to get your legerdemain up quickly, don't hesitate to steal cheap stuff (even provisions). 50 fenced items = 50 points toward your next level of legerdemain.
I think I'm at about level 13 legerdemain and I think the next level is less than 300 points, so I would only have to fence 300 items. (I won't make any money at it, but that's why I peddle nirnroot and other stuff).
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- Skinypupy
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Re: Elder Scrolls the MMO
I hit 15 last night, and came to the sinking realization that I simply don't have the mental energy to multi-task MMO's. I think I'm gonna have to go back to Final Fantasy XIV...I've spent waaaaay too many hours there to just give up on it. Especially with a big expansion next month.
Which probably means I'll see you all in another 6 months when I get burned out on the FF XIV end game again.
Which probably means I'll see you all in another 6 months when I get burned out on the FF XIV end game again.
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- ColdSteel
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Re: Elder Scrolls the MMO
Given the big nerfs to every class except mag sorcerer that are coming soon, and especially to the stam sustain builds, I decided to just bite the bullet and switch my main back to my original mag sorc character from my stam sorcerer. I've got him up to level 8 so far. I'll use my stam sorc mainly for crafting for now.
I'm still having a really good time with the game. It's fun.
I'm still having a really good time with the game. It's fun.
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- Paingod
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Re: Elder Scrolls the MMO
Is there any good reason driving the Stamina nerf? Any logic at all?
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- Redfive
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Re: Elder Scrolls the MMO
Coldsteel do you mind linking to some of the discussions of these items? I think I may have found some of it but in game the other night you also mentioned a nerf to Redguards specifically and I'd like to read about that.
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As far as the logic or thought process is concerned, to be honest I'm not wrapped up enough in the mechanics (i.e. math / formulas) of the game near enough to be overly concerned. I'll trust that the devs that see and deal with this everyday know what they are doing.
In my experience changes like these typically have the most effect on people wrapped up in the min / max of the end game and while I understand and support those kinds of players, I'm not one of them.
I just know that I can melt a large group of mobs in seconds with my stam sorc and I don't even have anything approaching maximized gear.
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As far as the logic or thought process is concerned, to be honest I'm not wrapped up enough in the mechanics (i.e. math / formulas) of the game near enough to be overly concerned. I'll trust that the devs that see and deal with this everyday know what they are doing.
In my experience changes like these typically have the most effect on people wrapped up in the min / max of the end game and while I understand and support those kinds of players, I'm not one of them.
I just know that I can melt a large group of mobs in seconds with my stam sorc and I don't even have anything approaching maximized gear.
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Re: Elder Scrolls the MMO
Sounds like you might be the target demographic they want to "fix" ...
If you log in and find that your Stamina Sorcerer takes moments instead of seconds to melt a group, will you be outraged?
I'm really enjoying the world as a whole. Everything feels very nicely detailed, and there's something to find in every nook or cranny. Maybe it's an NPC with a quest, maybe it's a chest tucked behind a rock - it makes my usual method of "go everywhere" more rewarding than most games. Often I just find walls and no goodies. I'm gaining more experience from stealing and opening doors & chests than I am from fighting.
Last night I happened upon three different groups killing three different bosses and will freely admit that it was pretty cool to know that no one was going to mind me sliding in there and laying down some damage to help. I even walked off with some neat stuff (to research). I also spent an inordinate amount of time hoofing it from Daggerfall to Storm(something?) to complete the Enchanter Daily quest. I'm not sure why there was no drop point for those goods in Daggerfall, but I didn't mind the journey and had a good time just sneaking around and looting everything in sight as I went. I collected a lot of crafting goods and equipment just by nosing around.
If you log in and find that your Stamina Sorcerer takes moments instead of seconds to melt a group, will you be outraged?
I'm really enjoying the world as a whole. Everything feels very nicely detailed, and there's something to find in every nook or cranny. Maybe it's an NPC with a quest, maybe it's a chest tucked behind a rock - it makes my usual method of "go everywhere" more rewarding than most games. Often I just find walls and no goodies. I'm gaining more experience from stealing and opening doors & chests than I am from fighting.
Last night I happened upon three different groups killing three different bosses and will freely admit that it was pretty cool to know that no one was going to mind me sliding in there and laying down some damage to help. I even walked off with some neat stuff (to research). I also spent an inordinate amount of time hoofing it from Daggerfall to Storm(something?) to complete the Enchanter Daily quest. I'm not sure why there was no drop point for those goods in Daggerfall, but I didn't mind the journey and had a good time just sneaking around and looting everything in sight as I went. I collected a lot of crafting goods and equipment just by nosing around.
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- wire
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Re: Elder Scrolls the MMO
Crafting writs are cool but as you level your crafting skill it changes where you turn in the writs. The different zones used to be more level based but with scaling it doesn't really matter anymore but the story quests still push you through a zone progression and the crafting writs are still based on that zone progression.
- ColdSteel
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Re: Elder Scrolls the MMO
Here is a link to what is probably the most thoughtful (and long) post about the changes I've found.Redfive wrote:Coldsteel do you mind linking to some of the discussions of these items?
https://forums.elderscrollsonline.com/e ... me-to-read
Below is just one large part (under the spoiler tag). Here is a excerpted quote about the Redguard from that:
As an example Redguard:
“This will be a buff if your maximum resource is below 15,840 and a nerf if it is above.”.
The statement in itself is an Oxymoron. Why would any Redguard have less than 15,840 max Stamina? So, basically what you have said here is Redguard’s are ALL heavily nerfed. This is a huge nerf to Redguards as a single race. I think we are all puzzled why you would do this. It is pretty inconsiderate to anyone who has invested time in developing a Redguard character.
Spoiler:
Redguard Skills
•Adrenaline Rush: This passive ability now restores Stamina based on your character level instead of your Max Stamina.
Last edited by ColdSteel on Thu Apr 27, 2017 1:17 pm, edited 1 time in total.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- Paingod
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Re: Elder Scrolls the MMO
Great. So just as I get interested in the game, developers pull the rug out from under it and drive off a large chunk of customers?
I subscribed to get a lot of content for a month and see if I wanted to stay. I'm not invested in piles of characters or builds and have no idea what the end-game is like. A big thing that concerns me based on what I'm reading is that they seem hellbent on creating a very flat game where leveling is pointless except to open up different costume materials and the occasional skill. I really like a feeling of strong progression in MMO's - where a max level character may as well be a god compared to someone who just installed the game for the first time.
I subscribed to get a lot of content for a month and see if I wanted to stay. I'm not invested in piles of characters or builds and have no idea what the end-game is like. A big thing that concerns me based on what I'm reading is that they seem hellbent on creating a very flat game where leveling is pointless except to open up different costume materials and the occasional skill. I really like a feeling of strong progression in MMO's - where a max level character may as well be a god compared to someone who just installed the game for the first time.
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- ColdSteel
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Re: Elder Scrolls the MMO
Yep, that's me as well.Paingod wrote:I really like a feeling of strong progression in MMO's - where a max level character may as well be a god compared to someone who just installed the game for the first time.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- Bad Demographic
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Re: Elder Scrolls the MMO
If you're on when I am and want a "quick ride" to a new delivery point, let me know. I should be able to fast travel to the delivery point, then you can travel to me. It could save you a lot of travel time - if you want.Paingod wrote:I also spent an inordinate amount of time hoofing it from Daggerfall to Storm(something?) to complete the Enchanter Daily quest. I'm not sure why there was no drop point for those goods in Daggerfall, but I didn't mind the journey and had a good time just sneaking around and looting everything in sight as I went. I collected a lot of crafting goods and equipment just by nosing around.
I started playing around Christmas and there was some kind of holiday festival event going on that required that you travel all over Tamriel. I spent a lot of time riding from point to point, often having to go through multiple intervening countries to get to the next place. Traveling like that is okay but I really prefer to pick up quests and/or generally explore.
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Re: Elder Scrolls the MMO
I appreciate the offer, but I actually really enjoyed the walk. I hardly used my mount as I scampered from resource node to resource node to enemy to chest. I even accidentally happened upon a "Treasure Map" (Red X) resource area with logs that yeilded 14-16 resources each. It afforded me the opportunity to pick up a few side quests and explore a lot of areas I would have otherwise missed; plus, taking part in killing three bosses
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- Redfive
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Re: Elder Scrolls the MMO
You saw what I was doing to the mobs last night I would think that is a good demonstration of high level vs. just starting.ColdSteel wrote:Yep, that's me as well.Paingod wrote:I really like a feeling of strong progression in MMO's - where a max level character may as well be a god compared to someone who just installed the game for the first time.
That said, to address your comment above that I might be the target demographic that would be most affected by the class changes, the point of my post earlier was that I am absolutely not that kind of player. I was in fact saying the exact opposite--I'm not overly concerned when these kinds of changes hit because I'm not a min / max player--at least not at the level that I would perceive would be greatly affected by the changes.
Trust me, a well geared CP 300+ player (I'm currently CP 79 I think) would probably make mine look almost inept. I'm speculating but I have no where near what I would call optimized gear. Heck, I'm still leveling honestly since I'm fairly low CP.
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Re: Elder Scrolls the MMO
I saw some impressive power, to be sure, but I'm used to MMO's where a max level character walking around in a newbie area doesn't even attract attention from creatures and can do enough damage to one of them that it could kill a hundred of them if you stacked them together.Redfive wrote:You saw what I was doing to the mobs last night I would think that is a good demonstration of high level vs. just starting.ColdSteel wrote:Yep, that's me as well.Paingod wrote:I really like a feeling of strong progression in MMO's - where a max level character may as well be a god compared to someone who just installed the game for the first time.
As looney as it sounds, I'm actually not a fan of "anyone can go anywhere, kill anything, and everything scales". It does open up the game in a big way for newer players, but it also marginalizes your gains on the other end of the spectrum. What I've read sounds like they're going to flatten the CP scaling as well in the next patch, to marginalize the difference between a 50CP player and a 600CP player.
While I have enjoyed exploring, I've not once felt threatened by entering a new area. One of my grandest MMO feats ever was in the original Everquest - taking a level 10 Troll across the entire world, where everything could kill me with just their body odor. The tension at every turn was great, knowing I could die any moment and be sent back to the swamp to start over. The whole purpose was to grind up Wood Elf faction until I was able to saunter by the guards and scare the crap out of a bunch of newbie Elves up in the tree town of Kelethin. I still remember the strange joy of watching one guy run from me in a panic and fall over the edge of a platform to his death.
None of this means I'm bored with ESO or quitting. It just means that I really hope the quests and environments continue to be engaging enough to keep me distracted from the fact that I don't feel like I'm getting more powerful in any significant way. I've logged a couple hundred hours in Skyrim and tend to do the same with each Elder Scrolls game all the way back to Arena. I'm likely to do the same here.
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- ColdSteel
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Re: Elder Scrolls the MMO
To be fair, the MMOs that you reference do not have mobs that scale to your level. If you're level 50 in ESO and go to the newbie level, the mobs there will all be level 50. So it's apples and oranges. You'll still be able to beat them down easily because of all the high level skills you have acquired but it won't be like in WoW where a level 5 mob won't even aggro against a level 50. Apples and oranges.Paingod wrote:I saw some impressive power, to be sure, but I'm used to MMO's where a max level character walking around in a newbie area doesn't even attract attention from creatures and can do enough damage to one of them that it could kill a hundred of them if you stacked them together.
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Re: Elder Scrolls the MMO
Thought about reinstalling this but have gotten back into The Witcher 3. PLUS....I still need to reinstall , mod up, and finish or at least play some more of Skyrim SE.
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Re: Elder Scrolls the MMO
I know. I suppose I was trying to say that I prefer Apples over Oranges. I prefer a game with clearly defined progression that sends you further and deeper ahead to find new challenges over one that scales and lets you explore anything at your leisure.ColdSteel wrote:Apples and oranges.
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Re: Elder Scrolls the MMO
I get this and actually agree!Paingod wrote:I know. I suppose I was trying to say that I prefer Apples over Oranges. I prefer a game with clearly defined progression that sends you further and deeper ahead to find new challenges over one that scales and lets you explore anything at your leisure.ColdSteel wrote:Apples and oranges.
I went the way of Asheron's Call instead of EQ (though I have still played a couple hundred hours of EQ) and I remember seeing people talk about The Direlands and Fort Tethana. It was this place I had never seen but I had already formed a picture in my mind about how cool it was.
I remember hanging out with my patron and watching him buff for what seemed like 5 minutes so he could fight a Tusker--the only one we had ever seen--only to get killed in like 3 hits!
I remember hearing about people going to The Obsidian Plain and living to tell about it LOL.
So I get the idea of really dangerous areas you shouldn't go when you are a lowbie--but I won't let it stop me from enjoying ESO--and you already said you wouldn't.
Those earlier games rarely had the 'go anywhere and by the way make sure you check everywhere because there might be something really cool around that ridge' thing that ESO has.
I just wanted to say I know exactly what you mean.
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Re: Elder Scrolls the MMO
Exactly! I've yet to hear about an area in ESO where people speak of those who have survived in hushed whispers as legends and myths. It'd be nice if there was some of that, as well as some danger in sticking my nose into places it doesn't belong - but lacking that isn't a deal breaker. So far the only true dangers I've encountered are: 1) Myself - backing into enemy groups and making things worse and 2) clearly marked bosses, oh and 3) swimming out too far (everyone does this once - once). I haven't even been able to find a place where falling damage alone will kill me.
I still stress that I'm really enjoying the theme, setting, and feel of ESO. Last night all I did was run around and perform a lot of sneaking, stealing, and crafting - and I had a good time. I'm getting to the point where it's uncommon for me to pick up a bounty when I raid a house, but that's a matter of personal skill over character skill. I had to deliberately force myself to not try and sneak around the guards
I do have a crafting question. Is there a place to find/collect/buy Upgrade items? I recently made myself a set of weapons and upgraded them, as well as enchanted them, and pretty much used up my entire stock of Honing Stones and had absolutely not enough of the 'blue' ingredient to improve them further.
I still stress that I'm really enjoying the theme, setting, and feel of ESO. Last night all I did was run around and perform a lot of sneaking, stealing, and crafting - and I had a good time. I'm getting to the point where it's uncommon for me to pick up a bounty when I raid a house, but that's a matter of personal skill over character skill. I had to deliberately force myself to not try and sneak around the guards
I do have a crafting question. Is there a place to find/collect/buy Upgrade items? I recently made myself a set of weapons and upgraded them, as well as enchanted them, and pretty much used up my entire stock of Honing Stones and had absolutely not enough of the 'blue' ingredient to improve them further.
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Re: Elder Scrolls the MMO
I mostly get the "upgrade" materials from deconstructing other stuff. Occasionally I get them as loot -- maybe from chests?
If you put skill points into "hirelings" (there's a hireling for each craft, I think), they will send you stuff every day and sometimes there's upgrading mats in there.
Also, if you don't want to wait, check in the guild bank - it's possible I've put some in there. I know I've put some lower level mats in there in case any of us need them, and I've put furniture-making stuff in there, too.
If you put skill points into "hirelings" (there's a hireling for each craft, I think), they will send you stuff every day and sometimes there's upgrading mats in there.
Also, if you don't want to wait, check in the guild bank - it's possible I've put some in there. I know I've put some lower level mats in there in case any of us need them, and I've put furniture-making stuff in there, too.
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Re: Elder Scrolls the MMO
I do deconstruct everything that I get that's not researchable. I just don't get much back (yet) from those. I could invest in skills to help bolster that.Bad Demographic wrote:I mostly get the "upgrade" materials from deconstructing other stuff. Occasionally I get them as loot -- maybe from chests?
I have a single point in each Hireling I can get, but that was just yesterday or the day before and I haven't seen yet what they deliver (or haven't figured out how to get it).Bad Demographic wrote:If you put skill points into "hirelings" (there's a hireling for each craft, I think), they will send you stuff every day and sometimes there's upgrading mats in there.
I don't want to burn up resources that other people in OO might use for their own (higher-level) ends and crafting. I'm okay so far with largely equipping myself with found gear. I'm one piece away from having a useful set of Werewolf gear, giving me 5 Ultimate every 5 seconds I'm taking damage.Bad Demographic wrote:Also, if you don't want to wait, check in the guild bank - it's possible I've put some in there. I know I've put some lower level mats in there in case any of us need them, and I've put furniture-making stuff in there, too.
I really want to be a Werewolf if I can get that set completed. The only drawback is that this quest to complete the change pretty much requires at least a level 30 person to get through a lot of tough fights.
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Re: Elder Scrolls the MMO
I remember those days...I had only started playing EQ when AC was released and switched over. I never hit max level on AC...I had way more fun exploring the entire world and sitting in towns at a store identifying weapons and armor and buying good stuff to give out to guild mates. I was sad when they made it so you didn't need the skill to identify weapons and armor. I don't miss the corpse runs or the search parties when you died due to disconnect and you can't find your body and your best armor and weapon were still on your corpse. Having to carry expensive items so they dropped instead of your gear was a bit tedious. Mote drop farming...fun timesRedfive wrote:I get this and actually agree!Paingod wrote:I know. I suppose I was trying to say that I prefer Apples over Oranges. I prefer a game with clearly defined progression that sends you further and deeper ahead to find new challenges over one that scales and lets you explore anything at your leisure.ColdSteel wrote:Apples and oranges.
I went the way of Asheron's Call instead of EQ (though I have still played a couple hundred hours of EQ) and I remember seeing people talk about The Direlands and Fort Tethana. It was this place I had never seen but I had already formed a picture in my mind about how cool it was.
I remember hanging out with my patron and watching him buff for what seemed like 5 minutes so he could fight a Tusker--the only one we had ever seen--only to get killed in like 3 hits!
I remember hearing about people going to The Obsidian Plain and living to tell about it LOL.
So I get the idea of really dangerous areas you shouldn't go when you are a lowbie--but I won't let it stop me from enjoying ESO--and you already said you wouldn't.
Those earlier games rarely had the 'go anywhere and by the way make sure you check everywhere because there might be something really cool around that ridge' thing that ESO has.
I just wanted to say I know exactly what you mean.
- Bad Demographic
- Posts: 7774
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Re: Elder Scrolls the MMO
Anything I put in the guild bank is there for any of us to use. If I've put it there it means I have a bunch of it in my own bank and/or on my characters (or no longer use, like iron ingots) - only exceptions are stuff for furniture, a few provisioning items, and fishing bait. And even those are there for any of us to use.Paingod wrote:I don't want to burn up resources that other people in OO might use for their own (higher-level) ends and crafting.
"Those who can make you believe absurdities can make you commit atrocities." Voltaire
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- Daehawk
- Posts: 63761
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Re: Elder Scrolls the MMO
Im not playing right now and when I do I dont craft so no worries from me.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Bad Demographic
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Re: Elder Scrolls the MMO
Not that I'm likely to start an Argonian (now that I know about the Silver and Gold thing where you get to start in another faction area), but is there actually a real advantage to being able to swim faster?
"Those who can make you believe absurdities can make you commit atrocities." Voltaire
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- Smoove_B
- Posts: 54726
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- Location: Kaer Morhen
Re: Elder Scrolls the MMO
I heard there are plenty of job opportunities as well - maids in particular.
Maybe next year, maybe no go
- Paingod
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- Joined: Wed Aug 25, 2010 8:58 am
Re: Elder Scrolls the MMO
Smoove_B wrote:I heard there are plenty of job opportunities as well - maids in particular.
I started the Dark Brotherhood last night, and have assassinated two hapless individuals. I'm currently pushing character level 20, with primary skills around 20-28. My focus seems pretty well locked on two-handed, and I've started tinkering with Bows as a secondary for ranged pulling. Landing the AoE skill on top of myself also does a nice bit of damage while I brawl with something.
I spent an inordinate amount of time wandering around looking for known Werewolf spawns in Bangkorai, but with no luck. I did discover a single spawn of Vampires - they came in place of a group of Daedra that spawn in by spectacular fashion, complete with teleportation beams and a light show. I think I cleaned that spawn out 6 times, and only saw Vampires once. I'm not sure if they're the ones who can infect you, but I didn't give them a chance to hit me in melee. I don't want to contract Vampirism and block my ability to get bitten by a Werewolf.
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2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- Bad Demographic
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Re: Elder Scrolls the MMO
Are you looking for werewolves so you can be infected? Or are you looking for werewolves so you can kill them?
If the latter, there are a lot on Glenumbra - I forget the name of the town, sort of 1/3 to 1/2 way up the coast from Daggerfall, on the east side.
If the latter, there are a lot on Glenumbra - I forget the name of the town, sort of 1/3 to 1/2 way up the coast from Daggerfall, on the east side.
"Those who can make you believe absurdities can make you commit atrocities." Voltaire
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- Bad Demographic
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Re: Elder Scrolls the MMO
Guild note: Our guild bank is nearly full. Part of this is my fault because I put in some fishing bait, a fair amount of crafting mat and any recipes/crafting motifs/furniture designs that I can't do.
I notice that there are many glyphs in there. Do they belong to anybody in particular - or can we take them to deconstruct so we can raise our enchanting? If that's okay to do, maybe we could (all) use the guild bank to exchange glyphs we've made with each other since you get a lot of inspiration points from deconstructing glyphs somebody else made.
I notice that there are many glyphs in there. Do they belong to anybody in particular - or can we take them to deconstruct so we can raise our enchanting? If that's okay to do, maybe we could (all) use the guild bank to exchange glyphs we've made with each other since you get a lot of inspiration points from deconstructing glyphs somebody else made.
"Those who can make you believe absurdities can make you commit atrocities." Voltaire
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- Redfive
- Posts: 1908
- Joined: Wed Oct 13, 2004 11:12 am
- Location: Back in Texas
Re: Elder Scrolls the MMO
My opinion is that anything in the guild bank is there for anyone to use for any reason.
Have fun
Have fun
Battle.net: red51ve#1673
Elder Scrolls Online - @redfive
Elder Scrolls Online - @redfive
- Bad Demographic
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Re: Elder Scrolls the MMO
Thanks!Redfive wrote:My opinion is that anything in the guild bank is there for anyone to use for any reason.
Have fun
And in case any of you weren't sure, anything I've put in the bank is there for others to use. If there are crafting mats you need, post it here and if I can get them I'll add them to the guild bank.
"Those who can make you believe absurdities can make you commit atrocities." Voltaire
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- Paingod
- Posts: 13135
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Re: Elder Scrolls the MMO
Yup. Research indicates natural spawns of infecting Werewolves somewhere in the region. I just haven't seen one. Apparently there's a trio of people that spawn randomly, and you need to do a AoE to trigger them to attack you - and they can infect you. At least, I think that's it. My research may be old, outdated, or incomplete.Bad Demographic wrote:Are you looking for werewolves so you can be infected?
I've killed gobs of the "Common" Werewolves elsewhere and never gotten any kind of infection from them, not so much as an infected scratch. It's like they keep themselves sterilized and maul you while wearing dental dams.
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2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.
- DOS=HIGH
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Re: Elder Scrolls the MMO
If you see @leprosy in the guild on just holler and I can give you the bite/scratch/whatever. You'll only see the werewolves/vamps at night and I believe certain moon phases. I somehow got both, on different characters obviously, without even realizing it. Unfortunately my werewolf is on a magic build and vamp on a stam build, so I don't really use their abilities much.Paingod wrote:Yup. Research indicates natural spawns of infecting Werewolves somewhere in the region. I just haven't seen one. Apparently there's a trio of people that spawn randomly, and you need to do a AoE to trigger them to attack you - and they can infect you. At least, I think that's it. My research may be old, outdated, or incomplete.Bad Demographic wrote:Are you looking for werewolves so you can be infected?
I've killed gobs of the "Common" Werewolves elsewhere and never gotten any kind of infection from them, not so much as an infected scratch. It's like they keep themselves sterilized and maul you while wearing dental dams.
- Blackhawk
- Posts: 43893
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- Location: Southwest Indiana
Re: Elder Scrolls the MMO
Experienced MMO players tend to be bank-shy, as guild banks usually have elaborate rules as to who can take what and how. One guild I was in required payment of 1/2 market value, another required that any item of a certain item level or above only be taken by people actively raiding, etc.Bad Demographic wrote:Thanks!Redfive wrote:My opinion is that anything in the guild bank is there for anyone to use for any reason.
Have fun
And in case any of you weren't sure, anything I've put in the bank is there for others to use. If there are crafting mats you need, post it here and if I can get them I'll add them to the guild bank.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Bad Demographic
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Re: Elder Scrolls the MMO
I will keep that in mind for a) the other guild I'm in (where I don't even use the bank) and b) if I ever play another MMO.Blackhawk wrote:Experienced MMO players tend to be bank-shy, as guild banks usually have elaborate rules as to who can take what and how. One guild I was in required payment of 1/2 market value, another required that any item of a certain item level or above only be taken by people actively raiding, etc.Bad Demographic wrote:Thanks!Redfive wrote:My opinion is that anything in the guild bank is there for anyone to use for any reason.
Have fun
And in case any of you weren't sure, anything I've put in the bank is there for others to use. If there are crafting mats you need, post it here and if I can get them I'll add them to the guild bank.
"Those who can make you believe absurdities can make you commit atrocities." Voltaire
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- Paingod
- Posts: 13135
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Re: Elder Scrolls the MMO
If you don't mind.DOS=HIGH wrote:If you see @leprosy in the guild on just holler and I can give you the bite/scratch/whatever.
I think I've read that you can only do that once per week, so I don't want to steal anyone else's thunder. I'm usually on sometime after 8:00pm EST.
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2021-01-20: The first good night's sleep I had in 4 years.
2021-01-20: The first good night's sleep I had in 4 years.