Redfive wrote:What is your account name? The one that starts with '@'dbt1949 wrote:I finally found one......Hogeye.
You'll never guess.......dbt1949.
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Redfive wrote:What is your account name? The one that starts with '@'dbt1949 wrote:I finally found one......Hogeye.
You can also just do /g1 to talk to the guild folks.dbt1949 wrote:Thanks!Bad Demographic wrote:Hit Enter to enable the chat window.
To talk to everybody in the region, /zone
To talk to just your guildmates (us), /guild1
To talk to people you're grouped up with, /group
To look at your character info, c
to look at your skills and assign skill points, k
Use runestones to make glyphs - for the Enchanting craft.dbt1949 wrote:Why am I collecting runestones?
Actually, you don't need anyone to train you to start crafting. You can just craft away at a station right from the start. What the craft trainers will do is certify you after you do their quests and that allows you to do the crafting writs posted on the bulletin boards. I haven't bothered with writs so far. I recommend you stay away from crafting to start unless you have a subscription and thus have the crafting bag. Either that or stick to just one or two crafts to reduce the materials involved. Otherwise, your inventory and bank will be overrun with crafting materials very quickly. Alchemy is particularly bad for that as is Provisioning.Bad Demographic wrote:You will need to find somebody to train you in those
I may take you up on that at some point once I figure out everything my new build calls for. In addition to 5 Necropotence pieces (which can include jewelry and weapons), it looks like it uses pieces of the Infallible Aether, Elegance and Spinner sets in just about any combination you can get you hands on for the rest. I'm not sure if there are level restrictions on any of that. I'm also not sure if it drops or is crafted. I need to do more research.Bad Demographic wrote:I can still make stuff for you.
I can make Julianos cloth and leather armor and probably a piece or two of heavy. Post the build gear and I'll see what I can make for you.ColdSteel wrote:It looks like the guy who created the build I'm using recommends leveling it with the Julianos set, which is a crafted set, combined with the aforementioned Necropotence stuff. Can anyone make Julianos ? It looks like it requires having one of the DLC to craft it so I'm guessing maybe not.
With how frequently people drop in and out of playing, someone needs to set Members to be able to invite and edit notes.Bad Demographic wrote:I saw Arkon in ESO - he may have only been on for 5 or 10 minutes. I said hi but, since I failed to identify myself, he may have just decided to avoid.
I sent him another email in game and I've PM'd him here in the past--don't want to spam his inbox.Bad Demographic wrote:I saw Arkon in ESO - he may have only been on for 5 or 10 minutes. I said hi but, since I failed to identify myself, he may have just decided to avoid.
The most correct answer I can think of is "To encourage you to buy a subscription"dbt1949 wrote:Why am I collecting runestones?
That's a very personal choice.dbt1949 wrote:I'm getting tired of wearing heavy armor and flip flops!
The only thing I would point out, since you kind of stressed it a couple of times, is that you absolutely can make a lot of money at low levels selling those crafting materials (especially for Alchemy) by joining a trade guild and selling those items on a guild store.Paingod wrote:The most correct answer I can think of is "To encourage you to buy a subscription"dbt1949 wrote:Why am I collecting runestones?
Philosophically, I think there's two ways to play the game at lower levels. I can't speak for higher levels yet. I'm only up to Level 25.
**Lots of helpful information***
That doesn't seem like enough to me.Redfive wrote:I listed most of the non-smithing materials that I'd been collecting and in 1 day made well over 150,000 gold.
I never know what I'll want to go craft, and I don't want to have to spend time and money re-collecting things I sold off for a quick buck earlier ... and I also hoard in games and feel almost obsessively inclined to collect everything I can while playing. So I'm a terrible gauge.Redfive wrote:Hanging on to everything you pick up is perfectly fine--if you feel you want to craft everything available.
QTF!Paingod wrote:Redfive wrote:... and I also hoard in games and feel almost obsessively inclined to collect everything I can while playing.
It's probably better to just take all, that way things respawn. For instance, if you're collecting alchemical reagents (plants) or fibers (also plants) and would take worms as well as the stuff you want, just take the worms. Otherwise the plant will stay and only yield worms for the next person. (Same for pretty much everything, including chests and thieves troves).dbt1949 wrote:Like I got rabbit guts. Highly useful I'm sure.
How do you drop items, or not collect them when you check dead bodies?
The game could certainly use a filter for "junk" items - things with absolutely no intrinsic value shouldn't require player interaction to mark them for sale.Bad Demographic wrote:To get rid of the stuff:
a) you can "sell" them to merchants for 0 gp.
b) you can right click on them and mark as "junk", then sell all your junk at once - you can even do this with stuff with value
3) you can save up big piles (max 200) and sell them through Redfive's trading guild - that guild even has a weekly fishing contest so people actually do buy bait.
I'll see if I can find something more specific. The build creator didn't list anything for leveling so someone in a forum post asked him how to level it and he said basically "use Julianos". I'll see if I can find any other posts about it there with more detail. In any case, I've gotten 5 pieces of Necropotence so I'm set there and I've gotten a few pieces of the Queen's Elegance set to go with that. A few more and I'll be set and won't need Julianos at all. What I do need for sure though is 2 lightning staves with the sharpened trait if anyone can make those for level 28. It is amazing to me how rare lightning staves are in this game. I find ten of every other kind for every one lightning staff.wire wrote:I can make Julianos cloth and leather armor and probably a piece or two of heavy. Post the build gear and I'll see what I can make for you.
Interesting set, though - Spell Crit, Max Magicka, Spell Crit, Spell Damage. Necropotence is all Max Magicka, it seems.ColdSteel wrote:The build creator didn't list anything for leveling so someone in a forum post asked him how to level it and he said basically "use Julianos".
With the recent trend of MMO's throwing levels at you like candy, this one seems unacceptably skewed - but remember too that everything scales. Creatures, equipment, loot. The -only- thing that you really get for leveling is a Stat point and a Skill point. Skill points are abundant - there's something like 400-450+ in the total game. You can even find them laying around on the floor in the form of Skyshards. In most MMO's, equipment is level-based, zones are level-based, bosses are level-based... but not this game. It's a very flat scale with a slight incline. I'd play it like Skyrim and worry less about levels and more about questing, looting, and exploring.dbt1949 wrote:Just reached level 9. Damn but that took a long time.
No, the game isn't anything like Skyrim - but I suppose it depends on how you play. I tended to just play and use what I wanted to use, and my skills followed suit.dbt1949 wrote:I think probably altho I killed a lot and I started a lot of missions I didn't complete them as fast as I could.
But then again things get very confused when you get arrows showing the way to complete a mission and arrows showing you new missions. And then finding myself far far away from where I need to be all the time.
This game does not follow Skyrim (and it's rules) very closely. Not much more than just names I think.
Passive skills can have a big impact on your power level in this game, as can the bonuses you get from equipment sets. I've found that those two things make a big impact. The other thing is not to forget to allocate your attribute points when you level up. Adding to my magicka attribute really increases the damage my skills do a lot and for a while there I had forgotten that you get more attribute points when you level. I think that's why it's important to be following some sort of build plan when leveling, no matter how vague, so you're increasing the right things.Paingod wrote:With the recent trend of MMO's throwing levels at you like candy, this one seems unacceptably skewed - but remember too that everything scales. Creatures, equipment, loot. The -only- thing that you really get for leveling is a Stat point and a Skill point. Skill points are abundant - there's something like 400-450+ in the total game. You can even find them laying around on the floor in the form of Skyshards. In most MMO's, equipment is level-based, zones are level-based, bosses are level-based... but not this game. It's a very flat scale with a slight incline. I'd play it like Skyrim and worry less about levels and more about questing, looting, and exploring.
Plundering is, sadly, not a great group activity.dbt1949 wrote:I made the mistake of trying to sneak into a manor with a thief. Got caught up in a never ending loop and could not escape. Ending up paying the 60 crowns. Thief was absolutely useless. And I mean that in the worst way.