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stessier wrote:Up to Level 30 this morning and unlocked Archon. Is this a bug with this ability? It says I get to be Archon for 15s, but it sure seemed a lot longer than that the one time I used before I logged off.
Edit: Never mind - apparently you get 1s for each baddie killed. The tool tip in game doesn't say that though. Actually, a lot of stuff on in the Game Guide isn't in the ability descriptions. Am I missing something, or are they just lacking? It would really be good to know some of this stuff.
Lorini wrote:Apparently the fourth week in August is next week, not the fourth full week in August, so the patch should drop on Tuesday.
| Character | ...Level... | ...Date... | ...Time... | ...Str... | ...Dex... | ...Int... | ...Vit... | ...Arm... | ...DPS... | ...Life... |
| Demon Hunter | Normal | 6/24 | 34:16 | 55 | 470 | 105 | 273 | 617 | 481.56 | 2894 |
| Monk | Normal | 7/4 | 25:16 | 153 | 488 | 105 | 319 | 1211 | 485.66 | 3622 |
| Witch Doctor | Normal | 7/17 | 22:46 | 86 | 165 | 518 | 251 | 607 | 564.02 | 2888 |
| Barbarian | Normal | 8/8 | 19:53 | 271 | 154 | 147 | 295 | 1140 | 292.29 | 3114 |
| Wizard | Normal | 8/17 | 19:04 | 110 | 148 | 445 | 318 | 663 | 379.31 | 3344 |
Lorini wrote:Apparently the fourth week in August is next week, not the fourth full week in August, so the patch should drop on Tuesday.
Chesspieceface wrote:Of course, that way they compete directly with the Dark Souls PC release... the only thing left I wanted to buy till next month. gah.
- After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
- There are 100 Paragon levels
- Every Paragon level will reward you with:
- Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
- 3% Magic Find and 3% Gold Find
- In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown
With the Paragon system in place, we’re capping Magic Find and Gold Find to 300% (before Nephalem Valor). This means that without any Magic Find gear at all, you’ll hit the cap when you reach Paragon level 100.

We will be performing scheduled maintenance for Diablo III starting tomorrow (8/21) at 3:00 a.m. PDT in order to deploy patch 1.0.4. We anticipate that maintenance will conclude and that all services will be available by approximately 1:00 p.m. PDT.
Important: Please note that you will not be prompted to download patch 1.0.4 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.4 is live until those regions have also patched.
For reference, here are the scheduled maintenance times for each region:
The Americas: 3:00 a.m. PDT to 1:00 p.m. PDT (8/21)
Europe: 8:00 p.m. PDT (8/21) to 6:00 a.m. PDT (8/22)
Asia: 11:00 a.m. PDT to 11:00 p.m. PDT (8/22)
Please note that these times are estimated and subject to change. For time zone assistance, please visit: http://everytimezone.com
- Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)
Destructible objects now have a chance to drop items again- The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
- The maximum stack size of gems has been increased from 30 to 100
- The gem drop sound effect is now more noticeable
- Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them
For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items- Experience awarded by level 61-63 monsters has been increased by approximately 60%
- Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before
Legendary Sets:
- All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late Hell/early Inferno to late Inferno
- Class-specific sets are now guaranteed to have the class’s core stat on every item in the set
stessier wrote:Yay!
- The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
msduncan wrote:DING 61!
Exodor wrote:msduncan wrote:DING 61!
Shouldn't that be 60.1?
msduncan wrote:Exodor wrote:msduncan wrote:DING 61!
Shouldn't that be 60.1?
Ding 60.2
Exodor wrote:I guess even more technically that's 60.01.
I played my DH last night. Sentry doesn't seem much more powerful than before but I still insist on using it because it's cool and at level 45 it doesn't really matter much. Maybe i'll actually push on to 60.
Torfish wrote: Had a yellow drop from a normal mob too. My magic find if only 9%. I like the new patch!
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