Space, er, I mean, Star Citizen

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Daehawk
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Re: Space, er, I mean, Star Citizen

Post by Daehawk »

I want in on this but 33 million for a hanger module is keeping me away.
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Re: Space, er, I mean, Star Citizen

Post by Turtle »

That hangar module is actually pretty good proof of work for a game engine that can handle space. Apparently you can walk around and inside your ship as well.

I wouldn't blame anyone who wanted to wait for them to add the ability to fly and dogfight first, but you'd be surprised how complicated it can be just to get an interactive space hangar working, that's practically most of the engine work right there.
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Re: Space, er, I mean, Star Citizen

Post by gbasden »

I'm in! I picked up an Avenger. I don't know if it will totally suit me, but the Freelancer was just a bit more than I could afford with Xmas upon us.
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Re: Space, er, I mean, Star Citizen

Post by Daehawk »

If I wait too long and dont get in on the early stuff and have to pay full price for this thing what kinda price am I looking at for it? Is the game going to be like $125 or something?
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Brian
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Re: Space, er, I mean, Star Citizen

Post by Brian »

You can get the full game for as little $30. That buys you the Aurora MR package which comes with the following:

Aurora MR
Discount Hangar
Starting Money: 1,000 UEC
2 Month Insurance
Digital Star Citizen Manual
Squadron 42 Digital Download
Star Citizen Digital Download

Of course, packages go up from there but there are two more, slightly better, Aurora packages that can be picked up for $40 and $45 respectively.

So it's not like you have to buy one of the big, impressive freighters or fast fighter ships right away.

For the differences in the ship variants, see the ship specs page.

Also, if you choose to play the entire Squadron 42 game first, you will complete the campaign and then muster out of the military with a bit of a bankroll that you can use to immediately upgrade your ship should you choose.

That will get you started running missions until you can afford to buy some of the bigger, better ships.

Or heck, the game is structured so that you could make an entire career out of flying just the Aurora. There are packages that make it suitable for deep space exploration, cargo hauling or smuggling, or even a pirate ship.

People who bought early enough were awarded things like Life Time Insurance if they bought before a certain date (which I failed to do) but they (Cloud Imperium Games) occasionally run sales that allow you to pick up new or rare ships along with variant packages and even Life Time Insurance on certain ships so there is still some minor incentive to buy early.
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Brian
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Re: Space, er, I mean, Star Citizen

Post by Brian »

Here's the sales brochure for the Aurora.

For some video, here's Introducing the 2944 Aurora.

Image
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Re: Space, er, I mean, Star Citizen

Post by Turtle »

I think I've decided that I will, once they release a dogfighting build as proof of work, and that build works well, I'll shell out a somewhat ridiculous amount of money to get as big a ship as I can get to be home base for a group of us to use a home base.
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Re: Space, er, I mean, Star Citizen

Post by Daehawk »

I like the Constellation the best. Figures its really expensive. I also as a second choice like the Freelancer. But nothing beats the look of the Constellation to me.

Looking at some info Im worried about the lack of a rear facing turret. Seems to be very vulnerable in the engines area. The Corvette has a turret/s.
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Re: Space, er, I mean, Star Citizen

Post by Brian »

The rear turret on the Freelancer is not accessible in the hangar module at this point so I can't say much about it at this point.

The Constellation upper/lower turrets are accessible in the hangar though and from what I've seen from the many YouTube videos, I'm not sure how useful they will really be. The training speed (speed of rotation) of the Connie's turrets is really slow and in any dogfight where you would be wanting to fend off attacking ships while at the same time performing evasive maneuvers would make the slow training speed a real problem.

The elevation speed (moving the guns up & down) is much better but unless the ship you are trying to shoot down does nothing but fly in a straight line (as well as your Connie) then your odds of hitting anything will swiftly dwindle.

Also, since the Connie will require crew to man these guns, as well as other stations, you'll have to pay NPC's or find some online friends to man them for you (when they would probably much rather be out in their own ships making money).

With my Freelancer, I'll only have to worry about one NPC/Player at best which is more my speed anyway. :)

If there was some interest in forming an OO group, I would certainly be willing to man a crew spot (for a cut of the take :)) every once in a while. Or, I could also fly escort duty in my 325A.

That was actually what I had in mind with my two ships. Sometimes I would want to do cargo runs in my Freelancer and would like to have some OO wingmen along to provide escort and watch my six while at other times I would like to be the one in a 325A escorting a fellow OOer on a cargo run.

I briefly considered the idea of deep space exploration but am pretty sure on day one all of the remote jump points are going to be crowded with people all trying to be the first to discover a new system. Since I plan to run through the Squadron 42 game first (To first, get a much better feel for combat and second, increase my credits so that I'll be able to get some sweet upgrades before setting out on my civilian career) it will be a while before I jump into the civilian side of the game.
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Re: Space, er, I mean, Star Citizen

Post by Brian »

Ah, I forgot to mention that the Constellation does have one nifty trick up its sleeve. The P52 Merlin.

The Merlin is a manned fighter carried under the Connie and can be deployed to help fend off attackers. The problem there is that you will need somebody to crew it and mainly, that it's something of a paper tiger. Weak shields and guns means that it will, at best, be a short lived diversion and at worst be a quick death for whomever pilots the thing.

All that said, the turrets and the Merlin combined with a pretty healthy missile load-out would make me think twice before taking on a Connie by myself.

But then, any organized Pirate group would likely pack a hefty punch of their own. A Cutlass or two with even a semi-competent escort would make quick work of a single Connie.
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Re: Space, er, I mean, Star Citizen

Post by Daehawk »

Any clue when this will actually launch? 2014? 2015? 2016?

What will be the cost of the full game?

If I did get into it I would also play Squadron 42. Is there no full military career? No need to buy a ship if you simply want to serve in the military right?

My wife said next year I could 'possibly' go into it for $100 if we pay off 2 bills and cut other stuff down like food. Im not eating much these days and have lost a good amount of pounds so i can do that.

Looking at the $100 mark Im not happy though. I dont want a fighter. BUT Im figuring by the time next year that I can actually donate then something new might be out to choose.

Looking at the Freelancer its a little Firefly'ish.

Speaking of the Freelancer HERE is a video on color variations for it.
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Re: Space, er, I mean, Star Citizen

Post by Brian »

Daehawk wrote:Any clue when this will actually launch? 2014? 2015? 2016?
Due out in late 2014
What will be the cost of the full game?
You get the full game by pledging a ship. So, whichever ship package you buy, that gets you the entire game.

Note, that it's possible to buy just a ship without a pledge so you wouldn't get the game. The pledges I linked to above for the Aurora packages all get you the full game and the cheapest one is $30 so that's the minimum of what it takes to get the full game.
If I did get into it I would also play Squadron 42. Is there no full military career? No need to buy a ship if you simply want to serve in the military right?
The full game is actually two games. Squadron 42 and Star Citizen. You get access to both from your pledge. (Even the $30 one).

Squadron 42 is the single-player, military campaign. Upon completion of the campaign you are then released from military service and can start a civilian career in Star Citizen. You also have the option of buying your way out of military service, thus bypassing Squadron 42 and going directly to the civilian, persistent world of Star Citizen.
My wife said next year I could 'possibly' go into it for $100 if we pay off 2 bills and cut other stuff down like food. Im not eating much these days and have lost a good amount of pounds so i can do that.
Or, you could pledge $30 now and be given full access to the game when it comes out and have a starting ship which you could either sell or use as your starter ship in the civilian game.
Looking at the $100 mark Im not happy though. I dont want a fighter. BUT Im figuring by the time next year that I can actually donate then something new might be out to choose.
They allow you the option to sell back your pledge ships for credit which you could use towards the purchase of any new or better ships that might come along.
Looking at the Freelancer its a little Firefly'ish.
Somewhere between the Millenium Falcon and the Serenity. More heavily armed and maneuverable than a Firefly, less agile and speedy than the Falcon.

:)
Speaking of the Freelancer HERE is a video on color variations for it.
Yeah, there will be a few customization options for every ship. While they have to limit outside options to things like color schemes and maybe limited nose/wing art due to texture size limits, they plan on allowing a lot more customization inside the ship/cockpit.

I can't wait to hang a pair of fuzzy dice in my cockpit. :)
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Re: Space, er, I mean, Star Citizen

Post by Holman »

Daehawk wrote: My wife said next year I could 'possibly' go into it for $100 if we pay off 2 bills and cut other stuff down like food. Im not eating much these days and have lost a good amount of pounds so i can do that.
:shock:

If it's a choice between playing the game and feeding yourself, you should at least wait to see how buggy it is.
Much prefer my Nazis Nuremberged.
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Re: Space, er, I mean, Star Citizen

Post by Brian »

Just to give an idea of ships that have been unlocked by funding but haven't been released for purchase yet:


Consolidated Mustang personal spacecraft

- Introducing Consolidated Outland, another ship company and starter ship for Star Citizen. The new ship will be offered for sale alongside the Aurora, so players have a choice between two options to begin the game!


Origin 890 JUMP

– The Origin 890 JUMP is an interstellar super-yacht with exquisite styling and an array of high quality upgrade options. Travel the stars in style with multiple decks, high visibility windows and a small boat bay.


Aegis Surveyor

– The Surveyor, from noted military contractor Aegis, is an industrial-quality salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Surveyor is an ideal ship for taking advantage of deep space wrecks.


Anvil Carrack

– Featuring reinforced fuel tanks for long-duration flight, a highly advanced jump drive array and a dedicated computer core room that allows it to put the maximum processing power into jump charting operations. The Carrack is now available for civilian use as a pathfinder spacecraft. Features on-board accommodations to allow for truly self-sufficient flight, including crew medical and repair facilities, and a mapping-oriented sensor suite capable of always charting a route home!


Not unlocked yet but are currently set as the next two funding goals ($44 & $45M respectively):


MISC Hull C (Discreet)

– Extremely configurable, MISC Hulls can be adapted for most any type of transport job: from standard bulk shipping on the patrolled spacelanes to armored cargo hauling on the frontier. While these pre-configured hulls are primarily used for legitimate purposes, the MISC Hull Cs have recently become the favorite for criminals who modify the ship with advanced sensor shadow technology, quick-decompress holds and a variety of hidden compartments without modifying the ship’s body so it will appear to onlookers as standard everyday transports.


Drake Herald

– Knowledge is power, and one of the most valuable commodities is pure information: the 1s and 0s behind everything from UEC ledgers to Citizenship ratings. Whether it’s colonists struggling to stay in contact with the UEE’s central worlds or criminals trading in illicit data, there will always be a need to securely move data. The Drake Herald, small, armored ship, is designed to fit that need and safely get that information from Point A to Point B. Featuring a powerful central engine (for high speed transit and generating the power needed for effective data encryption/containment), advanced encryption software and an armored computer core, the Herald is unique among personal spacecraft in that it is designed to be easily ‘cleaned’ when in danger of capture. The Herald includes an array of heavy duty internal options for data protection, including redundant power subsystems and EMP shielding, and a high-powered broadcast array for data transmission.
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Re: Space, er, I mean, Star Citizen

Post by Alefroth »

Holman wrote:
Daehawk wrote: My wife said next year I could 'possibly' go into it for $100 if we pay off 2 bills and cut other stuff down like food. Im not eating much these days and have lost a good amount of pounds so i can do that.
:shock:

If it's a choice between playing the game and feeding yourself, you should at least wait to see how buggy it is.
The game or his food?
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Re: Space, er, I mean, Star Citizen

Post by Brian »

Image
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Re: Space, er, I mean, Star Citizen

Post by Matrix »

Brian wrote:Image
This is probably really expensive meal in some restaurant. Horrifying, but expensive.

Holman wrote:
Daehawk wrote: My wife said next year I could 'possibly' go into it for $100 if we pay off 2 bills and cut other stuff down like food. Im not eating much these days and have lost a good amount of pounds so i can do that.
:shock:

If it's a choice between playing the game and feeding yourself, you should at least wait to see how buggy it is.
This game might feed an entire family for a week one day either that or it will take food of a family.
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Re: Space, er, I mean, Star Citizen

Post by Daehawk »

Some things I would eat....all that above is disgusting though.
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Re: Space, er, I mean, Star Citizen

Post by Isgrimnur »

So do we want to be a:
  • Corporation
  • Private Military Company
  • Faith Organization
  • Syndicate
  • Organization
It's almost as if people are the problem.
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Re: Space, er, I mean, Star Citizen

Post by Brian »

I'm already loosely pledged to the BrownCoats but would gladly switch to an OO/GT based organization.

Or, depending on how they manage character slots, pledge one each. (Assuming I pledge another backer package which I have been contemplating.)
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Re: Space, er, I mean, Star Citizen

Post by Brian »

They just passed $34 Million earlier today.
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Re: Space, er, I mean, Star Citizen

Post by gbasden »

I'm not sure about organization type, but I'm happy to join!
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Re: Space, er, I mean, Star Citizen

Post by Turtle »

A Syndicate sounds right by name, not sure what the differences are.
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Re: Space, er, I mean, Star Citizen

Post by Brian »

It doesn't really have to be a specific group type.

We could call ourselves "The Coalition of Cephalopods" or "The Brute Squad" or just about anything really.
Feel free to leave your group’s archetype blank!
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Re: Space, er, I mean, Star Citizen

Post by Brian »

Image
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Re: Space, er, I mean, Star Citizen

Post by Brian »

Organizations module will be dropping soon.

Is there any interest in forming an OO/GT based organization?
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Re: Space, er, I mean, Star Citizen

Post by Island Dog »

I haven't jumped on Star Citizen yet, but I'm not sure how much longer my wallet can hold out.
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Re: Space, er, I mean, Star Citizen

Post by TiLT »

Any OO organization would have to be faith-based. I mean, just look at the name of this forum! :P
Insert witty comment here.
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Re: Space, er, I mean, Star Citizen

Post by wonderpug »

Island Dog wrote:I haven't jumped on Star Citizen yet, but I'm not sure how much longer my wallet can hold out.
I keep getting tempted but I'm pretty sure I'm going to be quite happy and satisfied to wait and hop on the bandwagon when the game is released right and proper. I also am pretty sure I will regret this decision about 2 months prior to release when the hordes of backers are having a blast with the near-final build.
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Re: Space, er, I mean, Star Citizen

Post by Island Dog »

wonderpug wrote:
Island Dog wrote:I haven't jumped on Star Citizen yet, but I'm not sure how much longer my wallet can hold out.
I keep getting tempted but I'm pretty sure I'm going to be quite happy and satisfied to wait and hop on the bandwagon when the game is released right and proper. I also am pretty sure I will regret this decision about 2 months prior to release when the hordes of backers are having a blast with the near-final build.
Heh, you are absolutely right. :)
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Re: Space, er, I mean, Star Citizen

Post by Brian »

Organizations are live.

If there is any interest in an OO/GT org, please chime in.
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Re: Space, er, I mean, Star Citizen

Post by Arkon »

Brian wrote:Organizations are live.

If there is any interest in an OO/GT org, please chime in.
I believe in the current incarnation we are limited to being a member of a single organization. Very early on in the funding I signed up at Space Game Junkies, but would love to also be a part of an OO org as well. I am DEEPLY invested in the game.
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Re: Space, er, I mean, Star Citizen

Post by Brian »

True, there has been a lot of information (some of it conflicting) about Organizations. Currently, you can only join a single organization but RSI/CIG plans to allow multiple org enrollments in the future.
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Re: Space, er, I mean, Star Citizen

Post by gbasden »

I would definitely be interested in an OO org!
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Re: Space, er, I mean, Star Citizen

Post by IceBear »

I would too, not that I would be very helpful to others with my play time and skill
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Re: Space, er, I mean, Star Citizen

Post by Brian »

Thoughts/Suggestions as to type and name?

Types:

Corporation
Private Military Company
Faith Organization
Syndicate
Organization

Suggested names:

The Coalition of Cephalopods
The Brute Squad
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Re: Space, er, I mean, Star Citizen

Post by wonderpug »

Did this addition jump ahead of the dogfighting module or was this always something coming soon? Does the dogfighting module have a new release date or is it just basically a "when it's ready" thing now?
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Re: Space, er, I mean, Star Citizen

Post by Arkon »

wonderpug wrote:Did this addition jump ahead of the dogfighting module or was this always something coming soon? Does the dogfighting module have a new release date or is it just basically a "when it's ready" thing now?
CIG/RSI has numerous teams/studios that are working on the game. The group that has been handling the website/organizations has nothing to do with the dogfighting module. There is no date yet for when the dogfighting module will be released.
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Re: Space, er, I mean, Star Citizen

Post by Brian »

Estimates still put the DFM sometime in March/April.
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Re: Space, er, I mean, Star Citizen

Post by Isgrimnur »

Hopefully right around the time I can get my hands on the new Saitek.
It's almost as if people are the problem.
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