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Re: Space, er, I mean, Star Citizen

Posted: Wed Sep 30, 2015 9:27 pm
by Daehawk
Sometimes Chris sits in his chair at his desk late at night and asks "Just how much will they pay?" Then dreams of big ships sliding silently through the endless dark.

Re: Space, er, I mean, Star Citizen

Posted: Wed Sep 30, 2015 9:38 pm
by Max Peck
Grifman wrote:
Suitably Ironic Moniker wrote:Chris Roberts has done gone lost his goddamned mind.
No, the person that buys that has lost his mind.
Don't you mean the person that buys this?

Re: Space, er, I mean, Star Citizen

Posted: Wed Sep 30, 2015 9:47 pm
by hepcat
I hope they offer players the chance to purchase the ability to purchase stuff next!

Re: Space, er, I mean, Star Citizen

Posted: Wed Sep 30, 2015 10:27 pm
by Max Peck
hepcat wrote:I hope they offer players the chance to purchase the ability to purchase stuff next!
Already done in the (not so complete) Completionist Pack:
Please note that this package does not include the Javelin Destroyer, however it unlocks the ability to purchase one through the store. Please note that if you request the Completionist reclaimed for store credit the Javelin (if purchased) would be reclaimed as well

Re: Space, er, I mean, Star Citizen

Posted: Thu Oct 01, 2015 1:04 pm
by Grifman
The Escapisit spills the beans:

http://www.escapistmagazine.com/article ... he-Company
According to several sources, being an employee of Cloud Imperium Games meant subjecting yourself to public insults, screaming, profanity, racism, and stress so powerful that some people would become physically ill.

"I realized it was affecting my health, my home life. I needed to get out. So I left. I had no job lined up. I just had to get out. I looked at my situation, I had enough in savings, so I left," CS3 told me. "I couldn't take it. It was by far the most toxic environment I have ever worked in. No one had clear direction about how to do their jobs well. No one was empowered to do their jobs well. Everything was second guessed, and the default reaction to everything was blame and yelling and emails with all capital letters and curse words."
It was also alleged that Roberts' wife and Cloud Imperium Games Vice President of Marketing Sandi Gardiner enforced discriminatory hiring practices. CS1 reported that they were instructed to, first, check the education field on a prospective employee's resume. If too much time had passed, Gardiner reportedly informed people not to hire them, because "they may be over 40, which makes them a protected class and harder to fire." It was also claimed that Gardiner used race as a determining factor in selecting employees, allegedly once saying "We aren't hiring her. We aren't hiring a black girl."

Sources indicate that multiple complaints have been taken to the Human Resource department against Gardiner, with little assistance on the matter - HR, after all, ultimately answers to Roberts and Gardiner.
"His immediate response to everything was to insult people, and accuse everyone of being idiots," he said. "It was like the Eye of Sauron. You never wanted to say anything in an email or a meeting that would bring the Eye of Sauron on you. He couldn't control his temper, and had no problem making a public scene of it."

"Games are not a professional environment by default, by their nature," CS4 said. "That's one of the great things about working on a game. But there are certain levels of unprofessionalism that you don't go beyond. Chris and Sandi made it part of their job to go beyond those levels."
It has been indicated that nearly the entire character development team in the UK office quit within a four month period - including global character lead Andy Matthew, Senior Character Artist Seth Nash, and several character designers - and that Star Citizen currently does not have any full character builds complete. Sources have also indicated that the Austin office is, in fact, closing - despite CIG's claims that this is untrue. This is allegedly being done in the form of gradual layoffs, despite the fact that the office was guaranteed by CIG as the $11 million stretch goal.
Three former employees, who voluntarily quit for a myriad of reasons, echoed this sentiment, stating that they felt they were spending more time creating material for cons and fundraising than creating any material for gameplay.

"The thing I noticed when I started was that we were making commercials. We weren't making a game," CS2 said. "It was all about what was on the screen behind [Roberts] during the presentation."

"A lot of people would be like "Where's the game? When is this going to turn into a game?" CS3 added. "It was all about making pretty spaceships and brochures and commercials and hiring big name Hollywood actors to do voice-overs for the commercials. We were never working on a game."

"We were always building towards the next event," CS4 stated. "It wasn't about making a game. it was about a flashy demo for Gamescom, or PAX, or the next commercial. It never felt like they were trying to make a game, as much as digital spaceships to sell."
Image

Re: Space, er, I mean, Star Citizen

Posted: Thu Oct 01, 2015 1:08 pm
by Grifman
The article also alleges that only $8MM of the $92MM is left. I guess we'll find out soon enough if that is true.

Re: Space, er, I mean, Star Citizen

Posted: Thu Oct 01, 2015 1:53 pm
by Frost
that information is downright scary

Re: Space, er, I mean, Star Citizen

Posted: Thu Oct 01, 2015 1:55 pm
by Grifman
In the name of fairness, Roberts responds:

https://robertsspaceindustries.com/comm ... e-Escapist

Re: Space, er, I mean, Star Citizen

Posted: Thu Oct 01, 2015 2:43 pm
by Skinypupy
Grifman wrote:In the name of fairness, Roberts responds:

https://robertsspaceindustries.com/comm ... e-Escapist
Spending a rambling 10 pages attacking the article's author and/or Derek Smart instead of simply addressing the accusations does very little to allay suspicion. I suspect the truth on this lies somewhere in the middle, but Roberts comes across as a bit of a crazed loon in his response.

Re: Space, er, I mean, Star Citizen

Posted: Thu Oct 01, 2015 3:29 pm
by Paingod
He mentions Derek Smart 24 times in that article. You'd think he had the hots for him.

Re: Space, er, I mean, Star Citizen

Posted: Thu Oct 01, 2015 4:11 pm
by NickAragua
Yeah, you know what, I was thinking about reading that article and the response, but after skimming about two paragraphs of both, I'm doing the digital equivalent of spitting on the ground and walking away.

Re: Space, er, I mean, Star Citizen

Posted: Thu Oct 01, 2015 4:41 pm
by Zarathud
The tone and personal attacks in that letter suggest the article has some truth.

Re: Space, er, I mean, Star Citizen

Posted: Thu Oct 01, 2015 6:12 pm
by Sepiche
I don't know... I'm as skeptical as anyone that SC will be able to deliver everything that was promised, but the tone of Robert's email sounded more like "I have better things to be doing than to be dealing with Derek Smart" and his responses seemed completely reasonable to me.
Spending a rambling 10 pages attacking the article's author and/or Derek Smart instead of simply addressing the accusations does very little to allay suspicion
Um... the last third of Robert's email was point by point responses to a lot of the accusations that have been swirling around.

Re: Space, er, I mean, Star Citizen

Posted: Thu Oct 01, 2015 6:52 pm
by Skinypupy
Sepiche wrote:I don't know... I'm as skeptical as anyone that SC will be able to deliver everything that was promised, but the tone of Robert's email sounded more like "I have better things to be doing than to be dealing with Derek Smart" and his responses seemed completely reasonable to me.
Spending a rambling 10 pages attacking the article's author and/or Derek Smart instead of simply addressing the accusations does very little to allay suspicion
Um... the last third of Robert's email was point by point responses to a lot of the accusations that have been swirling around.
I realize that, but it was after he spent a looooooooooong time going off about how Derek Smart/Escapist/the author/Gamergate/lizard people were out to destroy him. I mostly just skimmed it, as it seemed like an Internet :tjg: to me.

FWIW, I'm not a backer, have a very minor interest in SC, and really have no dog in this fight. I don't think I've ever actually played one of Roberts' games, and mostly just know him as the guy that developed Wing Commander (?) some years ago. So from a mostly impartial observer perspective, it kinda looks like the rantings of a crazy person.

Re: Space, er, I mean, Star Citizen

Posted: Sat Oct 03, 2015 8:44 am
by Nightwish
Frost wrote:
dbt1949 wrote:Assuming this game ever sees the light of day.

There is that, too.

I can't imagine this not coming to fruition, on some level, at least.

Imagine this is the greatest video game Ponzi scheme ever?
Well, I have 5 bags of popcorn waiting to be used, and even on a sucessful launch they shall came in handy.

Re: Space, er, I mean, Star Citizen

Posted: Sun Oct 04, 2015 6:05 am
by rshetts2
This stuff is why Ive avoided jumping into SC. It always felt like, to me anyway, they were selling space ship skins with a promise of a game and not selling a game. Now they may actually release a game sometime but I dont believe they will ever release what Roberts has been promising. I dont think that its due to any malicious intent on their part. I do think that they need some new management structure willing to fix their focus problem and narrow the scope of what they want to achieve because it seems right now that they are unable to do so and they give the impression that the inmates are running the asylum.

Re: Space, er, I mean, Star Citizen

Posted: Sun Oct 04, 2015 11:38 am
by cheeba
Roberts' founding partner of the studio is named... Ostwin Freyermuth... and he's, of course, a lawyer. And so they're demanding an apology from The Escapist or else they're going to sue. Because, of course, he's a lawyer. He decries The Escapist's lack of professionalism and says the journalist is a "kid" who needs "adult supervision".

I didn't like The Escapist's article. They should have given CIG more of a chance to respond, for sure. But holy shit this is stupid and I wish CIG would shut up and make the game.

Re: Space, er, I mean, Star Citizen

Posted: Sun Oct 04, 2015 2:44 pm
by dbt1949
If they make enough money from the lawsuit maybe they can. ;)

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 05, 2015 9:55 am
by Paingod
cheeba wrote:I didn't like The Escapist's article. They should have given CIG more of a chance to respond, for sure. But holy shit this is stupid and I wish CIG would shut up and make the game.
They've still got a fair amount of backing coming in over time. Having "unprofessional" journalism thrown around can have a serious impact on incoming funds. What'll be funnier, though, is if it goes to court and CIG has to prove how everything is wrong - HR, finance, staff morale, etc.

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 05, 2015 11:35 am
by hepcat
Well...this at least sounds nice.
We let employees play games of D&D in our conference room in the evenings or weekends."

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 05, 2015 12:23 pm
by $iljanus
hepcat wrote:Well...this at least sounds nice.
We let employees play games of D&D in our conference room in the evenings or weekends."
Or "Our employees are kept in D&D like conditions with Chris Robert's acting as a sadistic dungeon master on evenings or weekends because we don't let them leave on evenings or weekends".

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 05, 2015 12:27 pm
by Max Peck
$iljanus wrote:
hepcat wrote:Well...this at least sounds nice.
We let employees play games of D&D in our conference room in the evenings or weekends."
Or "Our employees are kept in D&D like conditions with Chris Robert's acting as a sadistic dungeon master".
Or "Our employees are working evenings/weekends anyway, so we let them take gaming breaks in our conference room. It isn't like we're using it then."

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 05, 2015 12:37 pm
by wonderpug
Max Peck wrote:
$iljanus wrote:
hepcat wrote:Well...this at least sounds nice.
We let employees play games of D&D in our conference room in the evenings or weekends."
Or "Our employees are kept in D&D like conditions with Chris Robert's acting as a sadistic dungeon master".
Or "Our employees are working evenings/weekends anyway, so we let them take gaming breaks in our conference room. It isn't like we're using it then."
Most of our employees opted for the Human Fighter Starter Package, which includes everything they need to enjoy a night or weekend of D&D in our conference room. For only $73, they are granted a character sheet with a level 1 human fighter equipped with a dull knife. Some of our employees have opted to upgrade to our Dwarven Cleric package, which for only $1,500 grants access to a character sheet with a level 1 dwarven cleric equipped with a dull club.

Our employees who got into our D&D Early Access window also have a lifetime replacement plan on their character sheets. If any character sheets are lost, stolen, or stained with soda or cheetos, the lifetime replacement allows the sheets to be reprinted, free of cost, once per week.

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 05, 2015 1:16 pm
by coopasonic
wonderpug wrote:equipped with a dull club.
:?

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 05, 2015 1:26 pm
by wonderpug
coopasonic wrote:
wonderpug wrote:equipped with a dull club.
:?
Working as intended.

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 05, 2015 2:01 pm
by Jag
Ken chimes in and the result, as always, is fantastic:

In Space, No One Can Hear You Threaten Lawsuits
It's not easy to tell the CEO to shut up and stop writing things if you're his underling. Some people get to be CEO by having a Trumpian level of self-regard that makes Derek Smart look like Dobby the House Elf.
:D

Re: Space, er, I mean, Star Citizen

Posted: Tue Oct 06, 2015 6:34 am
by Cortilian
Ken is awesome. That's the best thing I've read in weeks.

Re: Space, er, I mean, Star Citizen

Posted: Fri Oct 09, 2015 2:20 pm
by Sepiche
Say what you want about the game... but those are some mighty awesome looking explosions:
https://www.youtube.com/watch?v=10TAH5LVCow

Re: Space, er, I mean, Star Citizen

Posted: Sun Oct 11, 2015 5:55 pm
by Brian
So what did they spend the money on?

Besides actually making the game, they spent a bit on voice talent. (Credits at the end)

Oh, and here's some gameplay video.

For a full run-down on what's going on with the game, here's the two hour Citizen Con presentation.

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 12, 2015 12:12 am
by Daehawk
I think some of this on this page Ill link is new from Brians post...not sure...not watched all of them through.

http://www.ign.com/articles/2015/10/12/ ... 2c6d00001a

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 12, 2015 9:28 pm
by Max Peck
Things just got weird over on Q23: Derek Smart appears to have popped into their Star Citizen thread. :pop:

Re: Space, er, I mean, Star Citizen

Posted: Sat Oct 24, 2015 12:55 pm
by Max Peck
Ascent’s lead dev offers insight on the Star Citizen controversy
On the status of the Star Citizen project: A professional opinion from Ascent: The Space Game’s James Hicks

The technical concerns

In June this year, Cloud Imperium Games made an offhand announcement to the effect that it had almost finished getting its game engine to operate in 64bit 3D space. To CIG’s fanbase, this sounded like a cool new development (which it sure is!), but in Florida it set alarm bells ringing in Derek Smart’s head, here in Australia it made me very concerned, and I can guess that somewhere in England, if he heard it, David Braben responded with something like, “Come again?”

With the absence of such an announcement until that time, I had been assuming CIG either wasn’t going to need 64bit 3-D space or had done it already and wasn’t going to announce it.

If 64bit 3-D space is something you need, and you don’t have it, it’s a complete project killer. Without a solution for 32bit vs. 64bit 3-D positioning, your engine will not have enough accuracy to display spaceships in a steady position within a large environment. This is one of the core reasons games usually avoid truly huge environments, and if you are going to “go big,” you run into problems immediately. Between frames, objects will appear to shift positions. Close to the game engine’s “0,0,0,” the effect is so small you can’t see it (less than a pixel). Get a little further away and your spaceship will seem to vibrate a little. Further still and it wiggles. Further again and it’s jittering all over the place — ugly and unplayable.

On the other hand, with 64bits to work with, you can be accurate a huge distance from “0,0,0” — big enough, depending on your implementation, to work with a full-sized star system like ours, as a matter of fact.

The problem is that GPUs are crap at 64bit calculations. You either need to accept hideous performance (accept the unacceptable) or need to be painting a 32bit picture for the GPU, a snapshot based on the larger 64bit picture your game engine has… every frame. If this sounds complex, that’s because it is. Deciding to go 64bit has ramifications all down the line of your project. It complicates absolutely everything that comes afterwards.

And that’s why announcing that you’re almost ready to do it, six months after your initial projected completion date, sets off alarms in the heads of people who’ve been through this issue before.

Frankly, right after the announcement, discussion about Star Citizen went right off the rails. It’s now devolved into name calling and “lawyers at ten paces at dawn!!!!1” and I’ve got no interest in that. Chris Roberts and Derek Smart are two of my heroes. Listening to them fight, I feel like a child hiding while his parents scream at each other. It’s ugly, it’s off message for both of them, and I wish they’d cut it out.

So below, I’m going to continue the discussion from where it left the rails and talk about the technology challenges Cloud Imperium are tackling and what I can say about the project, as a somewhat informed outsider.

Re: Space, er, I mean, Star Citizen

Posted: Sat Oct 24, 2015 1:38 pm
by Isgrimnur
At this point, I've become tired of waiting, project-killing issues or no. When Elite: Dangerous hits a sale, I'm buying it. My Rhino doesn't get enough playtime, and the Warplanes MMOs aren't enough to hold my interest.

Re: Space, er, I mean, Star Citizen

Posted: Sat Oct 24, 2015 4:43 pm
by Max Peck
Isgrimnur wrote:At this point, I've become tired of waiting, project-killing issues or no. When Elite: Dangerous hits a sale, I'm buying it. My Rhino doesn't get enough playtime, and the Warplanes MMOs aren't enough to hold my interest.
I'm resigned to just waiting it out and seeing what happens. With all the drama over the last few months, entertaining as it sometimes was, it's refreshing to find an article providing an objective and informed overview of some of the potential issues. Also, I had no idea that the whole messy business with Derek Smart was ignited by an off-hand mention that they were almost good to go with 64bit 3D space. And I got a good chuckle from the mental image of David Braben pulling a quizzical double-take and saying "Come again?" :)

I don't think you can go wrong with Elite. I haven't played in a quite a while, but it was practically a full-time job for me (in terms of hours in the cockpit) from a month before launch until about March of this year. I'll likely jump in again with a vengeance when the Horizons content starts coming online if I can pull myself away from Fallout 4 by then. One obsession at a time...

Re: Space, er, I mean, Star Citizen

Posted: Sat Oct 24, 2015 5:38 pm
by Pyperkub
Speaking of the actual game - did anyone try the Public Test Servers? I guess it closes today (maybe). I'm downloading the latest client to take a peek to see what the game is rather than pay attention to Derek Smart drama...

Re: Space, er, I mean, Star Citizen

Posted: Sat Oct 24, 2015 6:04 pm
by Max Peck
I don't know anything about public test servers, but I am patching up the 1.3 client at this very moment. It's been months since the last time I even logged and looked at the hangar, let alone tried to fly anything. I should probably do that sometime, but I can't say I feel any enthusiasm for it.

Re: Space, er, I mean, Star Citizen

Posted: Sat Oct 24, 2015 7:02 pm
by Baroquen
I consider myself lucky to have only spent a minimum amount of money as a pledge for this game. I hope/suspect that whenever it eventually comes out, and however disappointing it might end up being, I'll be able to get my money's worth. The arguing and squabbling is kind of like passing an accident and not being able to look away. If the game ends up going down in flames, it's the biggest development disaster since (and bigger than?) Schilling's folly. If they deliver on what they promised, it should be a great game. I expect it'll land somewhere in the middle.


In the meantime, I'm sizing up Elite Dangerous:Horizons too.

Re: Space, er, I mean, Star Citizen

Posted: Sat Oct 24, 2015 7:31 pm
by Max Peck
Baroquen wrote:I consider myself lucky to have only spent a minimum amount of money as a pledge for this game. I hope/suspect that whenever it eventually comes out, and however disappointing it might end up being, I'll be able to get my money's worth. The arguing and squabbling is kind of like passing an accident and not being able to look away. If the game ends up going down in flames, it's the biggest development disaster since (and bigger than?) Schilling's folly. If they deliver on what they promised, it should be a great game. I expect it'll land somewhere in the middle.


In the meantime, I'm sizing up Elite Dangerous:Horizons too.
Heh, I'm in for more than I care to admit (just call me Admiral Spendthrift). My enthusiasm for Kickstart was just hitting it's peak, and there were a couple of other Star Citizen enthusiasts at work, so we all sort of fed off each other's optimism for a shiny new space sim. On the other hand, those were 2012 dollars, and if I hadn't thrown them into this blackhole I'd have wasted them on something else, so it doesn't really matter how they were spent now. With luck, someday I'll even have a game to play instead of a 33Gbyte tech demo (seriously, how can this thing take up so much space).

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 26, 2015 10:16 am
by Paingod
Max Peck wrote:33Gbyte tech demo (seriously, how can this thing take up so much space).
I could be wrong, but thought I read somewhere that the finished product is estimated to ask for 120GB of space. That's a staggering bloat.

Re: Space, er, I mean, Star Citizen

Posted: Mon Oct 26, 2015 10:39 am
by Max Peck
Paingod wrote:
Max Peck wrote:33Gbyte tech demo (seriously, how can this thing take up so much space).
I could be wrong, but thought I read somewhere that the finished product is estimated to ask for 120GB of space. That's a staggering bloat.
The number I've seen from CIG itself is an offhand guesstimate that it might end up in the neighborhood of 100Gb, and puts the blame on the number and size of the assets. It just bemuses me that the install footprint is already larger than a lot of beefy games when there is still relatively little actual content in the SC alpha. To be fair, I haven't done more in the last few months than periodically patch up the client so it is possible there is a lot more there now than I actually saw back when I cared enough to try and play around with it (a hangar with some ship models, and the ability to fly a few ships in somewhat claustrophobic levels).