STEAM Backlog Project 2012-2017

If it's a video game it goes here.

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Kasey Chang
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Re: STEAM Backlog Project 2012-2015

Post by Kasey Chang »

Played like two parts of the Omerta campaign. The tactical portion is kinda weird. Guess these goons never sneak up on nobody, but had to replay that first tactical battle like 3 times, as I kept dying, even on easy.
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Re: STEAM Backlog Project 2012-2015

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Trying "Verde Station". You woke up on this station and you're asked to take care of some plants... Except... something is very wrong, but everything "seems" normal. Why are the furniture rearranged? Where did the Sticky notes go? Who left them? Are you hallucinating or is the world playing a trick on you? WTF is going on? Interesting use of subtle psychological horror/mystery without any gore or surprise. There is no combat, and no puzzles. Game reacts to you. Think of it as Gone Home, but without even the puzzles that unlocks the rooms, with a bit of sci-fi.

Prepare to have your mind blown. It managed to surprise me twice within 3 minutes, even though I kinda guessed at the first one. That 2nd one caught me offguard, and that's all I'm going to say. :) Will have to go back and try something else.


Playing Meridian New World, old-style RTS. Very few unit types (soldiers, mechs, air units...) but lots of sub-objectives within a single mission, in sequence. Nice graphics so far, pretty impressive from a single guy. Plot's kinda lame though. Still, interesting.
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Re: STEAM Backlog Project 2012-2015

Post by Kasey Chang »

Tried to play a couple games, got frustrated in every one of them. Weird.

Tried to play Air Conflicts Pacific Carriers. Previously played AC: Secret Missions and it was okay. Thought I'd give this one a try, and realized I can't divebomb worth ****. Worse, I can't do the "Watchtower" mission, where I was a lookout on a carrier and I was supposed to spot enemies. Except I never saw any, and message boards seem to indicate there's supposed to be some planes coming in. I already set draw distance to max and AA to off (prevent blending) and... nothing. I swear I was looking all over the sky. Nothing. And this problem was reported by a LOT of people.

EDIT: Actually passed it this morning. Looked left and there were two scouts up high passing by.

The next mission was Marshall Islands... did not do well. I can't bomb worth **** because my gamepad somehow doesn't control the craft. It porpoise all over the place. it doesn't matter as a fighter, but I can't dive bomb. I can't keep it stable AND bomb at the same time. And even 500 lb bombs had to be placed almost directly on target. Took me like 10 minutes to bomb 7 targets (and I was switching among all my 5 planes, each was carry like 10 bombs, and repeated runs).

Then came the torpedo bomber runs as I was supposed to sink two cargo ships. And it was just NOT WORKING at all. No manual to explain what the heck's going on (the manual just tells you the controls, not the on screen gauges). I can guess the torpedo bomber gauge means you should be at a certain altitude, but apparently I wasn't shooting far enough or something, as I put like 5 or 6 torpedoes into the thing and nothing happened. And then my plane all wanted to nose dive (lost calibration). I quit in frustration.

Tried to play Solar Struggle, a cheap "3D look 2D action space shooter". Plot makes little sense, if at all, then it just pulled an impossible mission: I was supposed to be raiding a bunch of enemy carriers. I just nailed all of them, then they started launching shuttles. I have to destroy ALL OF THEM before they get away... except they weren't highlighted and I don't have missiles. WTF?! gave up after like 5 tries. Lock-on is just too difficult. Need to look up all the keys again.

Tried to play Beyond Space, another cheap space shooter, except this one is full 3D, but simplified. It went for more of a Starlancer/Freespace look, lots of big ships shooting at each other and you're supposed to fly among them. Plot however, makes no sense, as you seem to take your fighter all over the place as a mercenary and do random missions (in sequence), either racing an obstacle course or take down some bogeys in no questions asked merc mission to escort a convoy against any and all attackers. What's worse, each fighter's weapons and such are fixed, yet it pretends that you're earning new ones (when you've unlocked a whole new craft with new components). AND it crashed when I finished a particularly grueling mission.

Tried to play Meridian: New World RTS. 2nd mission is a real PITA because it's supposed to be a "stealth" mission... don't get detected. Except only a couple scouts are fast, the rest are woefully slow. And detection means insta-fail. Very annoying.

Tried to play the classic Covert Action. Actually decoded all messages, was about to go in and arrest the enemy agent in Washington DC, when my agent won't go through doors. WTF?! I mean, really, won't go through doors. I open the door and he won't go through. Honest. I don't ever recall that being a problem. ARGH! Tried to escape out, DOSBOX crashed. ARGH!
Last edited by Kasey Chang on Wed Feb 18, 2015 3:57 pm, edited 1 time in total.
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Re: STEAM Backlog Project 2012-2015

Post by Blackhawk »

Uh-oh.

I've actually been making progress on my backlog over the past couple of months. It hasn't all been Steam backlog titles, but it has been backlog.

Unfortunately, I just found myself getting the urge to play WoW. That urge could ruin everything!
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Re: STEAM Backlog Project 2012-2015

Post by Kasey Chang »

Got Covert Action to work properly. It's my stupid keyboard and the control scheme. F1 to open/close stuff, space to shoot gun, etc. etc? sheesh. And if you crouch you can only move in frogjumps, not precise movements. ARGH!
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Re: STEAM Backlog Project 2012-2015

Post by Kasey Chang »

Bought Ground Control 1 and 2 (and I-War 1 and 2) because I missed those games (I have both I War 1 and 2, but found 1 way too difficult and never got started in 2, and never did play GC 1 and 2) All four off GOG at 70% off.

Any way, got GC1 working in hi-res but the UI aren't scaled up. Hmmm... Not sure if it's worth it.
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Re: STEAM Backlog Project 2012-2015

Post by D.A.Lewis »

So, thanks to this thread resurrection, I've been feeling guilty about my Mass Effect series just sitting on my queue shelf. I gave the first game a few hours back in the day but now that I am hearing rumblings of a part four, I think I will give the games a serious shot. So ME1 was reinstalled over the night.
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Re: STEAM Backlog Project 2012-2015

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Kasey Chang wrote:Bought Ground Control 1 and 2 (and I-War 1 and 2) because I missed those games (I have both I War 1 and 2, but found 1 way too difficult and never got started in 2, and never did play GC 1 and 2) All four off GOG at 70% off.

Any way, got GC1 working in hi-res but the UI aren't scaled up. Hmmm... Not sure if it's worth it.
GC1 was a lot of fun, as I recall, but the missions were huge, some were very difficult, and none of them had mid-mission saves of any sort. Make a mistake, play the entire mission over from scratch. I beat it once. That was enough.

Ground Control 2, on the other hand, was a blast. I loved that game.
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Re: STEAM Backlog Project 2012-2015

Post by Smoove_B »

It had been almost a month since I even played a game, so I figured I'd give WazHack a few hours today. I'm a big fan of rogue-like games, but this one isn't for me. I don't particularly care for the art style and I never really could get past the 2D side scrolling element - historically, that's not something I'm generally able to enjoy. While I can appreciate that it received some positive buzz here, sadly I'll take a pass.
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Re: STEAM Backlog Project 2012-2015

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Playing "OMG Zombies" the chain reaction zombie exploder. :) Kinda cute, and it's now 4AM. (Yikes)

Tried CrunchTime for a few games (thanks, JetFred!) and this card game is not balanced right as you end up holding too many useless cards.

Tried Shatter (breakout variant) and the constant shift in perspective (sometimes at bottom, sometimes at left side), plus the "blow/suck" (or push/pull) mechanics makes it really weird.

Will try Nail'd, Wargame: European Escalation, and Torchlight tomorrow. Putting off Ground Control for now.
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Re: STEAM Backlog Project 2012-2015

Post by JetFred »

As you know, I had the same assessment of Crunch Time. So did another friend I gave it to. For what it's worth, I exchanged emails with the developer about it.

I also had the same reaction as you to OMG Zombies. Never went back for a second session for fear I wouldn't stop playing it.
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Re: STEAM Backlog Project 2012-2015

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Tried "Nail'd", and this game is just too f***ing fast. The "wide-angle" distortion in the distance doesn't help, as it exaggerates the terrain quite badly. Sure you make those huge jumps and cool and all that, but otherwise, a bit of "meh".

Tried "Reignmaker"... turned match-3 (i.e. Bejeweled) into a bit of castle defense where completed triads shoots energy bolts out. Add a bit of "resource management" to unlock special spells and units, and dozens of regions to reconquer, and it's an interesting indie game.
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Re: STEAM Backlog Project 2012-2015

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Playing Valiant Hearts, it's one fun little puzzler so far. Sort of like... Machinarium, in a way. Writing is a lot of fun to read / hear. You know it's fictionalized as heck, but it's a load of fun thus far. Puzzles so far haven't stopped me for a few minutes. I was surprised when I merely got to "chapter 1" end. Hmmm... Get it.
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Re: STEAM Backlog Project 2012-2015

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Finished "Beyond Space". It tried, but it tried to mix too many genres of space flight into a single game, with an incohrent story and relied way too much on bosses. Gave it a thumbs down on Steam.

Decided to go retro and played F-117A Nighthawk... Sure brought back a lot of memories. :D When are those guys bringing back GS2000?
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Re: STEAM Backlog Project 2012-2015

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Still playing F/A-117. Played a few missions, working my way up in difficulty, now regular. Will try veteran next. Desert Storm, Libya... all there. :) My keyboard is wacky though, it's got a non-standard numpad and the game had a lot of problems with it.

Played through another chapter in Valiant Heart. I'm in 3, almost to 4 now. Karl just got busted trying to breakout of the prison camp, and Freddy and company made it back to friendly lines. Finished Valiant Hearts. In a way, I sort of expected this ending, as WW1 has no happy endings, and yet it left room for a sequel starring Freddy and the American troops. This is a big-publisher game that plays like an indie game. Fascinating.

Tried "War in a box: Paper Tanks"... just another tower defense except you're dealing with "papercraft" vehicles and enemies. Cute, but nothing special there.

Tried I, Zombie, cute, but not THAT big of a deal.

Tried Crimsonland, had this from way back when. It's... frantic.
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Re: STEAM Backlog Project 2012-2015

Post by Isgrimnur »

100% complete on LEGO Marvel Super Heroes.
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Re: STEAM Backlog Project 2012-2015

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Finished "Binary Domain". As a shooter, it's actually a good one, with a lot of "twists". Don't know about unlocking all those darn endings though, as they depend on LOT on what I do much earlier in the game when my voice recognition sucks and I finally turned it off and relied on button pushes.

It's a fun shooter that had a LOT of different bosses, but not of them are so difficult as to be completely impossible, but just *seems* to be. Obviously I'm playing on 'cakewalk' difficulty (i.e. wimp mode). And being a very Japanese game it has got all the Japanese elements right, and the existence of... Hollow children (i.e Androids so lifelike, they don't even know they are Androids) and their females are capable of being impregnated by regular human males?!?! and the hybrids are completely biological? Dang, how is that even POSSIBLE? The moral implications are... tremendous.
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Re: STEAM Backlog Project 2012-2015

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With the EA sale, I picked up an OLD game: Mercenaries 2, as I've never played the series. It's sorta open-world in that you are given a lot of choices on how to accomplish your missions, but that also means a lot of ways to get wasted. Technically not a Steam game, I know. It's actually an Origin game. So far, joystick control sucks... too sensitive. I really should play with the keyboard.

Tried ThreadSpace: Hyperbol. It sure looks pretty as heck, but it turns out to be another spin on a fancy "artillery" type game a little bit like Moonbase Commander, but with a lot more types of projectiles as well as turrets and whatnot. EDIT: Any one want a guest pass to try it?

Tried Incognito... There's a game in there, but it's very unpolished and uneven. It has FPS, RTS, Space exploration, and more.

Tried StuntMania Reloaded... RC car gone wild, collect stuff, jump all over the place. I **hate** jumping puzzles.

EDIT: Went back to play Dirt 3, since Codemasters is nice enough to upgrade everybody to "Steam Edition" which means we get ALL the DLC cars and Steamcloud support, and no more GFWL. But I have to redownload all 6.5 GB again. Hmmm... Done!

I think they also rebalanced the game and no longer had super emphasis on the Gymkhana events, but I'm still on the first tour season.

EDIT: Went to Gymkhana Academy, STILL hated it. I skipped ALL of the Gymkhana events in the various tours and whatever. Won MOST of the events, on Intermediate, which makes me somewhat pround of myself. :D They have a special car that gives you extra reps if you finish the bonus objectives. Most gives you a few hundred rep points, from 100 to 1000 (depending on how many teams you have unlocked), but there's a special car that always gives 2250 rep per bonus objective!

Found that I was quite proficient with historical rallies. I can whip that Renault Alpine through the courses very proficiently in the 1960's. I generally do okay in intermediate: if I strive for it, I can win barely. If I screw up I may get 4th. But with the 60's cars I can generally win by several seconds. I also found that I hate the Ford FS200. :D
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Re: STEAM Backlog Project 2012-2015

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Been a tough 3+ months, but I did want to add some games I've had time to try.

Tales of Maj'Eyal is a game that I've seen mentioned here repeatedly and it's definitely something that's held my interest. It might be something that's ultimately a bit too much for my casual tastes, but as a rogue-like, I think it's a nice diversion.

Gauntlet is a lot of fun, but I think it's probably one of those games that is probably best with other people as it gets out of hand rather quickly.

Typing of the Dead is probably my biggest surprise. I learned to type in High School (on a typewriter) and it's one of those skills I use every day. I probably type 80-100 words a minute and so for me this game is an absolutely blast. It's completely absurd and totally over the top, but very, very entertaining. Never would have thought so but if you have typing skills I'd recommend it without reservation.
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Re: STEAM Backlog Project 2012-2015

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DiRT complete: I'm kinda stuck in season 2, where I finished all 3 cups, but now I'm stuck in the X-games as I won the RallyX and such, but can't seem to string together enough moves to get enough points on Gymkhana to qualify for the finals. WTF?! On all the other seasons I can score enough points to advance without Gymkhana, but not the X-games.

Jumped to play Eterium for a while. It's clearly a Wing Commander clone, same style of of missions, briefings, rec room/bar, etc. They even have the Vega sector and "Taggart". Still, it wasn't that bad... Fighters move a bit too much to hit anything with the gun though, it's missile, missile, missile. Not quite balanced right, IMHO. Or the controls on my xb360 controller ain't quite right. Too many buttons. Hahaha.

EDIT: Trying Advent Rising, a story crafted by Orson Scott Card, eh? Basically the "seekers" are out to eradicate humans, but they're also scanning for somebody. The Wyeth brothers are in the middle of a fight to Humanity's future... what can be done? It's basically a third-person shooter with dual wielding... The old kind, with NO map and no "where to next" marker. :) But the path's pretty obvious if you look for it, albeit there are some jumps that were not obvious.
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Re: STEAM Backlog Project 2012-2015

Post by Smoove_B »

I was a Kickstarter supporter, but I was waiting for the release and a patch or two to start Dead State and I'm glad I did. I have about four hours into the game so far and I really like it. As much as I want to like State of Decay, it's a bit too...twitchy (?) for me. Definitely more action focused. This has more of an RPG feel to it and half of the time I'm doing everything I can to avoid zombies and creep around unnoticed for resources. I like the base-building mechanics and how I need to assign people various tasks. Finding things like toothbrushes, magazines and other morale-boosting gear is a nice touch -- it's not just about food and water.

It's a bit touchy some times with the combat and I've accidentally attacked my own people a few times. But once you start to understand the system and how to play within the rules it's much more enjoyable. Definitely a big thumbs up from me and if you haven't tried it yet, definitely keep and eye out for a sale.
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Re: STEAM Backlog Project 2012-2015

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Kasey Chang wrote: EDIT: Went back to play Dirt 3, since Codemasters is nice enough to upgrade everybody to "Steam Edition" which means we get ALL the DLC cars and Steamcloud support, and no more GFWL. But I have to redownload all 6.5 GB again. Hmmm... Done!

I think they also rebalanced the game and no longer had super emphasis on the Gymkhana events, but I'm still on the first tour season.
good to hear. now if they'd just re-release DiRT 2...
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Re: STEAM Backlog Project 2012-2015

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Finished Advent Rising, pretty cool story. There were two boss fights that I had to consult the walkthru for, but not excessively hard.

Doubt they'll do anything to Dirt 2, as they can't really repackage it it and sell it as "Steam Edition" much. With Dirt 3 they can package all the DLCs together and it's now selling for $30 for a 4 year old game (3 if you count only the "complete edition") Dirt 2 came out in 2009!

EDIT: Got a bit further in Ironcast, got to global lvl 20, and actually got to day 13. Seems the trick is to limit the amount of damage the enemy can do to you by punching his weapons directly rather than trying to go after shields then destruction.

Going back to Incognito, kinda cute game with a lot of mixed genre, even put up a video on Steam/Youtube.

Tried the tutorial missions of War on Folvos, it's like Advanced Wars / Battle Isle turn-based stuff.

Got a bit further in Dirt 3, now reputation level 25, 2/3rd done in season 3 (not counting Winter X-games). Reputation 27, won Winter X-games, starting season 4. I'm trying all the extra events, like the head2head series, Rally series, RallyCross series, and Landrush series too. Didn't do too well in rally. But found that I have a definite knack for 60's cars. :) Those seem to be a bit more... forgiving. Put up a video. EDIT: Now reputation lvl 30, which is the top, I think. Unlocked just about everything there is to unlock. Just finished championship 1 of 3 in Season 4. I sometimes *hate* RallyX, esp. in the snow. Somehow one of the tracks is just NOT good to me. Had to tune the AI down to level 2 (intermediate should have been on 3) to win the event. 8 laps... I ran out of flashbacks by 5th lap. :D
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Re: STEAM Backlog Project 2012-2015

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Dirt 3: Maxed out the rep levels at 30, just grinding my way through the races. I already unlocked the Pro Series, after "finishing" 2 of the three support series. So that third one is just for grins.

I can't seem to get a consistent run in rallycross, though I realized I mostly drive in grip style except in certain tight corners where I sometimes shift to drift. I tend to drive with max downforce and low ride height. Usually I can tame the differential with one notch 75% (i.e. a little loose) but sometimes I have to go medium or a little tight when I can't seem to drive in the corners properly, i.e. sliding all over the place.

Occasionally the game also throws me an opponent that's impossible. I am generally unbeatable in the 60's Renault Alpine, but in some levels AI sent out a guy that's like several SECONDS faster than me. It's like, huh? So I consistently get 2nd in those events.
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Re: STEAM Backlog Project 2012-2015

Post by Smoove_B »

Didn't mean to, but actually managed to finish Injustice Gods Among Us in under five hours. I guess when you put it on wiener mode, you can more or less just blast through the missions. It was a fun diversion, but I personally wouldn't get more out of it than the $5 I paid for it. No idea if the STAR lab thing is fun or not; after a dozen or so missions I grew bored trying to all the moves or mash the buttons the right way. I think Solomon Grundy was the best character in the game and the idea that just putting him into orbit was good enough to deal with him made me laugh.

EDIT: That's now 150 games cleared out of my backlog since December of 2012. Progress!
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Re: STEAM Backlog Project 2012-2015

Post by Smoove_B »

I really shouldn't be playing games right now, but Murdered: Soul Suspect is entertaining enough that it is providing excellent procrastination fuel. Just crossed the 5 hour mark today and I'm going to keep playing. I think it's better than the 40% the PC Gamer review suggests, but it's definitely pretty linear and more like participating in a made-for-cable movie than playing a game. I don't really think I've played a game quite like it and for that it's interesting alone.
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Re: STEAM Backlog Project 2012-2015

Post by Smoove_B »

Can't stop procrastinating...

Dark Scavenger is easily one of the weirdest games I've played in the last year. And that's including the time I spent dating pigeons, getting my fortune from a cup of coffee and when I used a goat to push a giant rock into a picnic. It's like a point and click adventure...sort of. With fighting. And weirdness. Did I mention it's weird? I don't really even know who I could recommend it to, but it's definitely one of a kind.
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Re: STEAM Backlog Project 2012-2015

Post by Kasey Chang »

Decided to buy Fair Strike and Infested Planet.

Fair Strike is too old and not that compatible with modern peripherals to be enjoyable. I'll need to break out XPadder to remap some buttons.

Infested Planet is an RTS with a bit of a twist: it's more of tactical puzzle than a wargame. And it has that "alien shooter" kill-everything type of a feel. OTOH the upgrades seem to come a bit too slowly, IMHO. :)
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Re: STEAM Backlog Project 2012-2015

Post by Kasey Chang »

Tried Starlaxis, didn't like it that much.

Went back and did a couple mission in Defenders of Ardania.
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Re: STEAM Backlog Project 2012/2013

Post by coopasonic »

coopasonic wrote:Played a bit of Saints Row 3, but after those other two, it was a big letdown.
That post was made in January 2013... I started playing SR3 again this weekend, deciding it was time to get it off my backlog (it has been installed since 2012). I have to imagine I am close to done. I don't know why, but it is clicking much better with me now. One of my non-OO friends bought me SR4 wishlist-mas style, so I figure I have to get to it eventually.

It's still a little too crass for me, but I am enjoying the game play.
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Kasey Chang
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Re: STEAM Backlog Project 2012-2015

Post by Kasey Chang »

Quit Defenders of Ardania, as I found that the last two missions require the use of "pendulum" tactic... I.e. build and unbuild towers to force a particular boss unit to walk past some ambush towers multiple times. And you need to repeat this at least three times.

Mostly playing Halfway. I think I'm a bit past Halfway in this game. I got all 8 members of the crew and will be picking who to take along in what I imagine to be tough missions. I've used up ALL the grenades in the previous fights, and I'm consuming a TON of ammo per mission.

Keep wiping myself out in Dungeon of the Endless, right around level 7 or 8, even when I was doing GREAT on "Very Easy".

Tried Sky mercenarios. I felt like trying a shmup and this one with the color code system is kinda cute.

Tried "It came from space, and ate our brains". It's basically a geometry-war look version of Crimsonland.

Pretty much finished Infested Planet except the achievements and bonus modes, but I'm not really into that.
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Re: STEAM Backlog Project 2012/2013

Post by Smoove_B »

coopasonic wrote:It's still a little too crass for me, but I am enjoying the game play.
If you don't laugh every time Zimos is part of the story, there's something wrong with you.
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Re: STEAM Backlog Project 2012/2013

Post by coopasonic »

Smoove_B wrote:
coopasonic wrote:It's still a little too crass for me, but I am enjoying the game play.
If you don't laugh every time Zimos is part of the story, there's something wrong with you.
I might if I wasn't busy worrying my wife or kids will walk within hearing range.
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Re: STEAM Backlog Project 2012-2015

Post by EzeKieL »

Finished Yesterday!


Nice point and click adventure game of Pendulo Studios.

Recommended!
For whoever likes chillout downtempo music (or HipHop) ->
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Re: STEAM Backlog Project 2012-2015

Post by Smoove_B »

Yury is probably the most insanely difficult game I've ever played. You're a cosmonaut trying to survive on a planet that's apparently made of spikes. If you touch anything even remotely pointy, pop goes your suit and your O2 levels drop, eventually causing death. I spent (no joke) a good 30 minutes trying to get to a platform area one screen below where you start the game. It's clearly not a game designed for me, my old man hands or my controller. Kids these days...
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Re: STEAM Backlog Project 2012-2015

Post by Kasey Chang »

FInished Sherlock Holmes: Crime and Punishment.

Finished Starlite: Astronaut Rescue. It's a 20 minute game, and I was going slow. Do NOT buy.

Finished Ghost Recon Future Soldier. Nice shooter, nice stealth touches.

Played through tutorial of Starpoint Gemini, kinda "meh" so far.

Tried to play Aeon Command, won all except final mission.

Played and quit Ridge Racer Unbounded. Can't figure out the drift model at all.
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Re: STEAM Backlog Project 2012-2015

Post by JetFred »

Kasey Chang wrote:Finished Starlite: Astronaut Rescue. It's a 20 minute game, and I was going slow. Do NOT buy.
Dang that game's description even says it's 20 minutes.
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Re: STEAM Backlog Project 2012-2015

Post by Smoove_B »

It's hard to complain too much about a game you paid $3.75 for, so I will not. However, I think I should have gone with my gut and skipped Infested Planet. Don't get me wrong - it's fun, but I thought it was going to be more of an RTS game (which it is). I think it tilts more toward a tower defense title mainly because it seems like where I'm currently playing (about 1/2 through campaign) you need to follow a pretty specific path with your strategy in order to defeat endless waves of bugs. If you upgrade too many guys to shotgun instead of (for example) building a helipad or deploying a sentry gun? You're doomed. Fortunately failure is rather fast, but I don't really enjoy figuring out what specific thing I should have done in order to win - my biggest beef with a few of the tower defense games I've played. That being said, $3.75 for a solid game (if you're into the theme). Backlog cleared during the STEAM Summer 2015 sale?? What madness is this??
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Re: STEAM Backlog Project 2012-2015

Post by Kasey Chang »

IMHO, there are ways to just "play" the game, albeit it'll take LONGER and with more casualties. I probably don't upgrade as much as I should, but I did finish the campaign and it's a blast. It was fun when you "learned" how the AI works... until they throw in the curveballs, like mutation, escaping hives, and so on. I remember one game took me like 30 minutes to win because I keep winning a chunk, only to lose it back when they swarmed.

----

Any way, tried playing Outcast, found the game to be... uh... so far, horribly boring.

Spent most of time messing with TIS-100, optimizing the solutions to squeeze out a bit more speed.

Went back to play a bit more Spartan Strike. Finished B. Was finishing up C. I think I got to C6 when I got killed right near the mission end. ARGH!
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Re: STEAM Backlog Project 2012-2015

Post by Blackhawk »

Kasey Chang wrote: Any way, tried playing Outcast, found the game to be... uh... so far, horribly boring.
Outcast gets off to a slow start. As I recall, a lot of the appeal of the game was the atmosphere and culture you learn about as you play. I remember having to force myself to continue early on, but loving it later. Of course, those memories are a decade or more old.
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