My understanding is that if they go turn-based, it will be using Wasteland 2's turn-based engine, which is real-time for exploration bits and automatically enters turn-based mode as soon as combat starts. And I'm sure that if they end up real-time there'll be plenty of pause and autopause options. Real-time without pause is a total mess if you're controlling a party, even with robust AI settings like Dragon Age.NickAragua wrote:(just as long as the turn-based goes away outside of combat, and the real-time thing has a pause option)
Torment: Tides of Numenera
Moderators: LawBeefaroni, Arcanis, $iljanus
- Zurai
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Re: Torment: Tides of Numenera - now with more Kickstarter
- Freezer-TPF-
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Re: Torment: Tides of Numenera - now with more Kickstarter
If they are making a true Torment game, then whether the combat is TB or RTwP should not really matter as long as they execute either option reasonably well. Combat in PST was adequate at best, and mostly good enough in the grand scheme of things.
When the sun goes out, we'll have eight minutes to live.
- TiLT
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Re: Torment: Tides of Numenera - now with more Kickstarter
Looks like the turn based option is pulling ever so slightly further ahead all the time. There's 190 more votes for turn based at the time of writing. With the two options being this close and with the development team seeming to prefer TB, I suspect that's what we'll end up with in the end. Maybe they decide to do both and allow the users to pick their favorite option, but I doubt it. That would require tremendous developer effort, balancing and playtesting.
Insert witty comment here.
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Re: Torment: Tides of Numenera - now with more Kickstarter
I still personally prefer RTP, but have no issues with TB since I consider both equally viable and fun, especially in light of how they plan to implement combat encounters.
I do laugh at all the reasons people throw out trying to convince others that one or the other is superior, but it's all just trade offs based on the game design and personal preference.
I do laugh at all the reasons people throw out trying to convince others that one or the other is superior, but it's all just trade offs based on the game design and personal preference.
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Re: Torment: Tides of Numenera - now with more Kickstarter
Insert witty comment here.
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Re: Torment: Tides of Numenera - now with more Kickstarter
I was just a'comin' in to post that.
Hooray.
Hooray.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- LawBeefaroni
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Re: Torment: Tides of Numenera - now with more Kickstarter
Total BS. I'm done. Issuing a chargeback to Kickstarter on my credit card now, they can't do this to their fans!
I voted RTwP but I'm cool with the end vote and their stated direction. I especially like this:
I voted RTwP but I'm cool with the end vote and their stated direction. I especially like this:
Although it's looking like most combat ("Crises (TM)"?) will be heavily scripted which I hadn't exactly been expecting.We believe it’s a stronger fit for bringing narrative elements, including dialogue with NPCs, into hand-crafted combat situations.
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
- Grifman
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Re: Torment: Tides of Numenera - now with more Kickstarter
Cool that's what I was hoping for.TiLT wrote:Turn based combat it is.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Turtle
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Re: Torment: Tides of Numenera - now with more Kickstarter
I'm cool with it. Just so long as they do it well.
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Re: Torment: Tides of Numenera - now with more Kickstarter
Hmm, looks like things are now starting to percolate with this project. There is now a preview trailer at the main website (which has been relaunched)
I forgot to call it "a box of pure malevolent evil, a purveyor of
insidious insanity, an eldritch manifestation that would make Bill
Gates let out a low whistle of admiration," but it's all those, too.
-- David Gerard, Re: [Mediawiki-l] Wikitext grammar, 2010.08.06
insidious insanity, an eldritch manifestation that would make Bill
Gates let out a low whistle of admiration," but it's all those, too.
-- David Gerard, Re: [Mediawiki-l] Wikitext grammar, 2010.08.06
- TiLT
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Re: Torment: Tides of Numenera - now with more Kickstarter
Yeah, they're moving from pre-production to full production now that Wasteland 2 is getting released.
Insert witty comment here.
- Smoove_B
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Re: Torment: Tides of Numenera - now with more Kickstarter
New trailer shared this morning -- "A World Unlike Any Other "
Maybe next year, maybe no go
- ColdSteel
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Re: Torment: Tides of Numenera - now with more Kickstarter
Maybe it's just me... but that seemed pretty underwhelming.Smoove_B wrote:New trailer shared this morning
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review
- LawBeefaroni
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Re: Torment: Tides of Numenera - now with more Kickstarter
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
- Grifman
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Re: Torment: Tides of Numenera - now with more Kickstarter
Well, a non 3d non action game more about story telling than combat is not going to knock your socks off in a two minute trailer.ColdSteel wrote:Maybe it's just me... but that seemed pretty underwhelming.Smoove_B wrote:New trailer shared this morning
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- IceBear
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Re: Torment: Tides of Numenera - now with more Kickstarter
Yeah, in theory Numenera tabletop game isn't about combat. You get xp for discovering new things not killing monsters and taking its stuff. So not sure a quick trailer is going to be exciting
- xwraith
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Re: Torment: Tides of Numenera - now with more Kickstarter
First Alpha released
I forgot to call it "a box of pure malevolent evil, a purveyor of
insidious insanity, an eldritch manifestation that would make Bill
Gates let out a low whistle of admiration," but it's all those, too.
-- David Gerard, Re: [Mediawiki-l] Wikitext grammar, 2010.08.06
insidious insanity, an eldritch manifestation that would make Bill
Gates let out a low whistle of admiration," but it's all those, too.
-- David Gerard, Re: [Mediawiki-l] Wikitext grammar, 2010.08.06
- TiLT
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Re: Torment: Tides of Numenera - now with more Kickstarter
I played it. It's very short (roughly 10 minutes and only one small, linear area), but gives a small taste of the way they're going to tell their story. I'm even more excited about the game now.xwraith wrote:First Alpha released
Insert witty comment here.
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- Fishbelly
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Re: Torment: Tides of Numenera - now with more Kickstarter
Does anyone have an inkling of when this is projected to ship? I have to admit I skim their update emails because they are so long . . .
- Zaxxon
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Re: Torment: Tides of Numenera - now with more Kickstarter
No idea. At least White March is only 10 days away...
- TiLT
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Re: Torment: Tides of Numenera - now with more Kickstarter
I believe the projected release date is December this year, and I seem to recall them saying pretty recently that they're on track to hit that. Of course, this is the games industry so it's probably going to slip into early 2016, but that's par for the course.Fishbelly wrote:Does anyone have an inkling of when this is projected to ship? I have to admit I skim their update emails because they are so long . . .
Insert witty comment here.
- Smoove_B
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Re: Torment: Tides of Numenera - now with more Kickstarter
It was originally supposed to be released in December of 2015, but I think that's the projected beta release now. I'm guessing late spring or early summer 2016 but that's a total guess on my part.
Maybe next year, maybe no go
- TiLT
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Re: Torment: Tides of Numenera - now with more Kickstarter
I'll say this: They've gone out of their way to give you the Planescape: Torment feel with this game. Just the way the dialogue/storytelling system looks, and the way text scrolls onto the screen, reeks of nostalgia. The plot they're hinting at with these initial 10 minutes also has similarities. Putting the relatively vague details behind spoiler tags for those who don't want to know anything, but this is stuff you learn in the tutorial.
Spoiler:
Insert witty comment here.
- RMC
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Re: Torment: Tides of Numenera
I watched a Youtube video of someone playing the alpha, and umm... Wow, it looks less than good.
I know it is Alpha, so I will give it time, but that UI looks pretty bad. Now mind you I have not played it, and that is where it really matters, but the look of it reminds me of the old games from the 90's which is fine, but I want it to feel like the games I played in the 90's but have all the improvements since then.
I'll keep myself optimistic, as TiLT seems to be fairly positive about it and that is a good sign from someone who has played it.
And as I remember Wasteland 2 was a trainwreck in the alpha stage, and the final product was very enjoyable. So like I said, Optimistic, that's my name.
I know it is Alpha, so I will give it time, but that UI looks pretty bad. Now mind you I have not played it, and that is where it really matters, but the look of it reminds me of the old games from the 90's which is fine, but I want it to feel like the games I played in the 90's but have all the improvements since then.
I'll keep myself optimistic, as TiLT seems to be fairly positive about it and that is a good sign from someone who has played it.
And as I remember Wasteland 2 was a trainwreck in the alpha stage, and the final product was very enjoyable. So like I said, Optimistic, that's my name.
Difficulties mastered are opportunities won. - Winston Churchill
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
- Grifman
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Re: Torment: Tides of Numenera
It's very unfair to judge a game by an alpha. A lot of look/art is going to be placeholder and barely functional. There's another video of some gameplay that looks much better, IMO:
https://www.youtube.com/watch?v=coWnxfSFtKk
https://www.youtube.com/watch?v=coWnxfSFtKk
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- TiLT
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Re: Torment: Tides of Numenera
Bad idea, unless you've taken the time to read the developers' explanations of what is and isn't part of that particular alpha test. If you had read these documents, you'd have seen what parts of the UI are placeholder (the icons) and which are soon to be replaced with entirely new systems (the dialog window).RMC wrote:I watched a Youtube video of someone playing the alpha
You can't just catch a quick glimpse of an alpha (which in this case is more of a prototype than an actual alpha) on YouTube and expect to get a realistic impression of the product. It's best to either just resist the temptation to watch, or to go all the way and participate in the alpha so that you'll get all the information you need first.
Insert witty comment here.
- RMC
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Re: Torment: Tides of Numenera
<shrug> I like to look at things. And as I said, I will take your opinion since you have played it.TiLT wrote:Bad idea, unless you've taken the time to read the developers' explanations of what is and isn't part of that particular alpha test. If you had read these documents, you'd have seen what parts of the UI are placeholder (the icons) and which are soon to be replaced with entirely new systems (the dialog window).RMC wrote:I watched a Youtube video of someone playing the alpha
You can't just catch a quick glimpse of an alpha (which in this case is more of a prototype than an actual alpha) on YouTube and expect to get a realistic impression of the product. It's best to either just resist the temptation to watch, or to go all the way and participate in the alpha so that you'll get all the information you need first.
Difficulties mastered are opportunities won. - Winston Churchill
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
- TiLT
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Re: Torment: Tides of Numenera
Nothing wrong with that. It's looking at things without knowing their context, and then drawing a conclusion based on them, that's a bad idea. The above exchange was a perfect example of why.RMC wrote:<shrug> I like to look at things.
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Re: Torment: Tides of Numenera
Whatever, not sure what your problem is. I think I pointed out that I was not impressed by what I saw. I also said that I was not passing judgement. You seem to delight in pointing out stuff that is just not there.TiLT wrote:Nothing wrong with that. It's looking at things without knowing their context, and then drawing a conclusion based on them, that's a bad idea. The above exchange was a perfect example of why.RMC wrote:<shrug> I like to look at things.
I do find that I almost always have the opposite likes as you, so maybe that is it. But okay, your better and I am dumb. Got it. I'll keep that under advisement for the future.
Difficulties mastered are opportunities won. - Winston Churchill
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
Sheesh, this is one small box. Thankfully, everything's packed in nicely this time. Not too tight nor too loose (someone's sig in 3, 2, ...). - Hepcat
- TiLT
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Re: Torment: Tides of Numenera
I apologize if you got the impression that I was trying to be hostile towards you or belittle you in any way. I've recently become aware that we tend to be quite a bit more direct in Norway than what you're used to in the US, so our intentions can easily be misunderstood, especially when you've not got any facial expressions or tones of voice to relate to.RMC wrote:But okay, your better and I am dumb. Got it. I'll keep that under advisement for the future.
Insert witty comment here.
- Grifman
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Re: Torment: Tides of Numenera
Uh, that's a contradiction right thereRMC wrote: I think I pointed out that I was not impressed by what I saw. I also said that I was not passing judgement.
Tolerance is the virtue of the man without convictions. – G.K. Chesterton
- Suitably Ironic Moniker
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Re: Torment: Tides of Numenera
It's supposed to be "you're" .RMC wrote:TiLT wrote:RMC wrote: But okay, your better and I am dumb. Got it. I'll keep that under advisement for the future.
When I was a boy, I laid in my twin-sized bed and wondered where my brother was. - Mitch Hedberg
- LawBeefaroni
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Re: Torment: Tides of Numenera
It's called the Norwayway.TiLT wrote: I've recently become aware that we tend to be quite a bit more direct in Norway than what you're used to in the US...
FWIW, I didn't think any of your comments were hostile. Mildly curt maybe but not hostile.
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
- xwraith
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Re: Torment: Tides of Numenera
Or, channeling your latent viking.LawBeefaroni wrote:It's called the Norwayway.TiLT wrote: I've recently become aware that we tend to be quite a bit more direct in Norway than what you're used to in the US...
*makes note to keep one eye on Norway*
I forgot to call it "a box of pure malevolent evil, a purveyor of
insidious insanity, an eldritch manifestation that would make Bill
Gates let out a low whistle of admiration," but it's all those, too.
-- David Gerard, Re: [Mediawiki-l] Wikitext grammar, 2010.08.06
insidious insanity, an eldritch manifestation that would make Bill
Gates let out a low whistle of admiration," but it's all those, too.
-- David Gerard, Re: [Mediawiki-l] Wikitext grammar, 2010.08.06
- Zurai
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Re: Torment: Tides of Numenera
Glad I didn't have to be the one to point that out!Grifman wrote:Uh, that's a contradiction right thereRMC wrote: I think I pointed out that I was not impressed by what I saw. I also said that I was not passing judgement.
- LawBeefaroni
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Re: Torment: Tides of Numenera
Update:
I don't have Beta access at my pledge level (I did the "All About the Games" one). If I did, I'd actually test rather than play for fun but I'm glad I don't because I want to go into this one cold. Just started Pillars of Eternity and hopefully that will last until Tides is released.I’m proud to tell you that Torment: Tides of Numenera Beta will be coming to all eligible backers during the week of January 17th and to Steam Early Access on the 26th of January.
The beta will start you right in the beginning of the game and is quite lengthy for an early beta. It covers the game's introductory sequence (some of which you may have already seen a portion of in the alpha) as well as most of the first major location of the game, Sagus Cliffs. Sagus is a very old city that was built on top of ancient structures that predate the return of humanity to the Ninth World.
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
- NickAragua
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Re: Torment: Tides of Numenera
I hope they found a way to work around or improve the level loading technology, because the load times in PoE were pretty awful, and inXile licensed PoE tech for this one.
Black Lives Matter
- LawBeefaroni
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Re: Torment: Tides of Numenera
Yeah, as I was sitting through numerous loads in PoE, I wondered why the heck someone doesn't finally put an interactive lore book or manual or stats/character pages on the load screen. Heck, throw up a random static page from the player's bestiary. There is so much flavor text in the game that probably gets ignored, use it.NickAragua wrote:I hope they found a way to work around or improve the level loading technology, because the load times in PoE were pretty awful, and inXile licensed PoE tech for this one.
" Hey OP, listen to my advice alright." -Tha General
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT
"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton
MYT