Divinity: Original Sin

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ColdSteel
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Divinity: Original Sin

Post by ColdSteel » Wed Mar 27, 2013 5:17 pm

I couldn't find a thread for this game (hard to believe) so I decided to create one. This is a direct sequel to the first Divine Divinity game by Larian. Includes co-op multiplayer and turn based combat. The game was announced about a year ago and they've done a lot of work on it to date and now:

A new kickstarter is underway today.

The kickstarter is modest and not intended to develop the game. The game is being developed even if the kickstarter fails. Instead the purpose of it is to expand the scope of the game beyond what they had originally budgeted for.

Oh, and it also comes with the developers toolset to allow you to create your own rpg adventures. It looks pretty sweet.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review

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Lordnine
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Re: Divinity: Original Sin

Post by Lordnine » Wed Mar 27, 2013 6:29 pm

Backed. I heard about this one back a while ago and have been looking forward to it. The co-op system sounds like a lot of fun.

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Re: Divinity: Original Sin

Post by Scuzz » Wed Mar 27, 2013 7:49 pm

I look forward to this coming out. I enjoyed the previous games in this series.

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Re: Divinity: Original Sin

Post by skystride » Thu Mar 28, 2013 11:27 am

This looks great!

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Re: Divinity: Original Sin

Post by Cylus Maxii » Thu Mar 28, 2013 5:42 pm

Backed. This is a no-brainer.
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ColdSteel
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Re: Divinity: Original Sin

Post by ColdSteel » Thu Mar 28, 2013 6:23 pm

New RPS hands on piece out today by Adam Smith. That should help get the word out on the kickstarter.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review

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Re: Divinity: Original Sin

Post by Jaymann » Thu Mar 28, 2013 9:18 pm

This looks ultra sweet - I am in like Flynn! Multiplayer and you can disagree with your partner - brilliant! Plus a game editor! Day one purchase for me.
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Re: Divinity: Original Sin

Post by EzeKieL » Sat Mar 30, 2013 8:47 pm

Backed it!

It also has a new video in one of the updates!
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Re: Divinity: Original Sin

Post by Matrix » Tue Apr 02, 2013 12:35 pm

i am in, i liked their dragon saga and actually finished it. When i finish RPG and it kept my interest to the end, i am almost always in for a second helping.

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Re: Divinity: Original Sin

Post by EzeKieL » Fri Apr 05, 2013 7:00 pm

Stretch goals have been released! Really hoping that they'll get to 1mil at least!

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Lordnine
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Re: Divinity: Original Sin

Post by Lordnine » Tue Apr 09, 2013 11:24 am

Just got the email that they are now funded and working on stretch goals with 17 days to go.

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ColdSteel
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Re: Divinity: Original Sin

Post by ColdSteel » Tue Apr 09, 2013 6:20 pm

Big jump in funding today. There must be a new article out there somewhere. I hope they make at least the first few stretch goals.

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"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review

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ColdSteel
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Re: Divinity: Original Sin

Post by ColdSteel » Sat Apr 13, 2013 9:01 am

Getting close to the first stretch goal. They should hit it this weekend.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review

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Re: Divinity: Original Sin

Post by Matrix » Tue Apr 16, 2013 1:59 pm

They added phantom forest, which should be really interesting. I am glad its a trend to add stretching locations, i can wait for PE statue. Torments levels also intriguing. Unfortunately, i dont think this forest will get that big, they kind of short cut it by saying that after 10k backers they will increase it by 1 per 1k. IF kick traker is right and they end up with 750 ( lets even say 800) and average backer is 46$ , then we are looking at about 50k per level. At most it will 8 levels deep. But if people will lose motivation after 650, then we looking at 5 levels. Hmm still not bad i guess.

Unfortunately i don't think they will hit 1 mil, but 650 goal they should, and i dont care much about 800 goal.

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Re: Divinity: Original Sin

Post by EzeKieL » Tue Apr 23, 2013 1:59 pm

70 hours to go and over 650k! (with paypal)

They added a new 700k stretch goal, which will add live orchestra music to the game.
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Re: Divinity: Original Sin

Post by Matrix » Tue Apr 23, 2013 5:04 pm

this guys must be working on kickstarter full time. they are by far hardest kickstart milkers i have seen. Daily updates, now its twice daily updates, last 24 hours it will be hourly updates.
Holy bejessus, the amount of email i get from them is mind boggling. That said i like that game and was backer from day one, but i go to say this is hardest working kickstarter i have seen. I think they will make 800, just because they probably spend more time on the kickstarter then on the game at the moment. Since they have working alpha, they pretty much can showcase it all day long. If it was possible, they would add foot rub as a motivational option.
I still dont think they will make 1mil, but 800k looking good.

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ColdSteel
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Re: Divinity: Original Sin

Post by ColdSteel » Tue Apr 23, 2013 7:03 pm

Totalbiscuit is doing a let's play on the alpha. If he manages to get it posted to Youtube before the kickstarter ends that should boost it a good bit.

Edit: They are also doing an AMA on reddit.
http://www.reddit.com/r/IAmA/comments/1 ... _divinity/
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review

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Re: Divinity: Original Sin

Post by baelthazar » Wed Apr 24, 2013 11:00 am

I was lucky to get in at the now sold-out $65 level. I am very much looking forward to the bizarre mash of politics, strategy, and dragons with jet packs that is Dragon Commander. Original Sin was a must buy from "turn based RPG combat."

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Re: Divinity: Original Sin

Post by Matrix » Wed Apr 24, 2013 11:12 am

I was curious about dragon commander but not at $40 premium. I already did 80 on torment and Wasteland 2, not doing any large kick starter for a while. They never mentioned when the game will be released, considering it is pretty far in development already. And against all odds it might make it to 800k.

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Re: Divinity: Original Sin

Post by EzeKieL » Wed Apr 24, 2013 11:32 am

Totalbiscuit is up!

http://www.youtube.com/watch?v=PuF8ruhjlTY" target="_blank
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Re: Divinity: Original Sin

Post by Matrix » Wed Apr 24, 2013 4:18 pm

The hardest working kickstarter is keep on kicking. They are at about 740-50 if we count pay pal. 800k is given. But they need another goal after 800k thats closer to realism as they wont make 1mil. Maybe 900k. Or i think they might lose steam after 800. Though considering how much they are putting effort, i have a feeling they already have something planned.

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Re: Divinity: Original Sin

Post by EzeKieL » Wed Apr 24, 2013 4:29 pm

I already like the fact that the Bellegar meetings and the forest levels are ramping up ^^

+

The fact that it won't take as long as project:Eternity and others to release since they're already in Pre-alpha.
It might still take a long time but seeing what they have already is making me very excited!

I'm thinking about an ego draconis 2nd playthrough, or I might even try the original divine divinity, not sure yet.
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Re: Divinity: Original Sin

Post by ColdSteel » Wed Apr 24, 2013 4:36 pm

It's flying now.

They're talking about a release around October so that's not far away at all.

Edit: They currently need $56K (counting the $21K paypal proceeds) to make the $800K Henchman stretch goal. With almost 2 days to go it looks like that will happen now.
Last edited by ColdSteel on Wed Apr 24, 2013 5:02 pm, edited 1 time in total.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review

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Re: Divinity: Original Sin

Post by Jag » Wed Apr 24, 2013 4:44 pm

What is Dragon Commander?

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Re: Divinity: Original Sin

Post by EzeKieL » Wed Apr 24, 2013 4:51 pm

Dragon Commander:

http://youtu.be/xEq-QlPLNLU" target="_blank
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Re: Divinity: Original Sin

Post by jnecros » Wed Apr 24, 2013 5:28 pm

Angry Joe hand's on his youtube channel, can't post a link sorry.

The game looks very good. I loved the first Divinity, the 3rd was not bad too I guess.

This one seems to have a lot of complexity in the tactics of combat, which is great IMO. Not sure how character development will be, but the dialog flow seems interesting.
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Re: Divinity: Original Sin

Post by Jag » Wed Apr 24, 2013 5:49 pm

Spent the last hour looking at this game. Just did my first kickstarter :)

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Re: Divinity: Original Sin

Post by Matrix » Wed Apr 24, 2013 11:27 pm

What is Belgar levels, i totally missed the reference to him? why is he special encounter? I like the size of the forest, its been growing. This is the hardest working kickstarter bar none, they are grinding for every penny. I finished i think second and then third one, any time i finish a game (which is rare, i am always in line for more from same publisher)

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Re: Divinity: Original Sin

Post by Matrix » Thu Apr 25, 2013 10:44 am

They reached 800k with about 25 hours to go. Now hardest working kickstarter will pull out all the stops. I have no idea what else they can do... :pop:

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Re: Divinity: Original Sin

Post by EzeKieL » Thu Apr 25, 2013 11:55 am

This is Bellegar:

http://www.youtube.com/watch?v=mKpOYAOxUyI" target="_blank

Mind you that's a spoiler for Divinity 2: Ego Draconis, so don't watch it if you don't want to ^^

He's popular because of his rhyming and craziness ;_;
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Re: Divinity: Original Sin

Post by Matrix » Thu Apr 25, 2013 12:06 pm

Ahh now i remember, i finished the second one, remember that riddle / rhyming quest. Didn't think there was that much demand for him thought....

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Re: Divinity: Original Sin

Post by EzeKieL » Thu Apr 25, 2013 12:45 pm

Bugs and bloopers :D

http://youtu.be/BXtD_Jhj-WY" target="_blank

And they said they're going all out in the next 24 hours, so expect some special stuff!
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Re: Divinity: Original Sin

Post by ColdSteel » Thu Apr 25, 2013 12:48 pm

They need a $900K stretch goal. That would help.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review

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Re: Divinity: Original Sin

Post by Matrix » Thu Apr 25, 2013 1:09 pm

EzeKieL wrote:Bugs and bloopers :D

http://youtu.be/BXtD_Jhj-WY" target="_blank

And they said they're going all out in the next 24 hours, so expect some special stuff!
Oh,i thought they just taking it wayyyy easy. Good to know they finally going to take it serious....


Their kickstarter campaign could literally have a movie made about it. And it will be a cliff hanger too. Their head guy loves it though, so the whole team has to "enjoy" the ride. The dude did a bit about were-heep! In spooky voice and the whole story clearly well written.

i am actually surprised they dont have 900k up yet. But considering we probably will get about 10 updates today, one of them is ougth to be a 900k stretch goal.

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Re: Divinity: Original Sin

Post by Matrix » Thu Apr 25, 2013 11:56 pm

and.... they didnt add 900k goal. Fail! 12 hours left and there are zero change it will make 1mil. If they added 900k it might have been a shot, but they clearly decided to stick to their formula.

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Re: Divinity: Original Sin

Post by EzeKieL » Fri Apr 26, 2013 10:17 am

The live countdown to the end!

http://www.twitch.tv/larianstudios" target="_blank
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Re: Divinity: Original Sin

Post by Matrix » Fri Apr 26, 2013 10:17 am

and ..... fail. What annoys me is their message, if anyone who backed the project upped by $5 we would raise enough money!!! oh , awesome plan, and if everyone in the world gave you 1penny you would have 60 million. That still doesn't mean it will happen. They really needed that 900k goal, because i think they could have made it. Their hardest working kick starter held true to its name. I think they had 5 updates in last 24 hours. I think they might thrown in weather cycles. Since they are have raised more money then i personally expected, that hard working attitude got to count for something. :horse:

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Re: Divinity: Original Sin

Post by EzeKieL » Fri Apr 26, 2013 10:27 am

Well.. They're at 955 430 atm, adding Paypal. I don't know if they'll make it, but I'm guessing it will be close :o
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Re: Divinity: Original Sin

Post by Matrix » Fri Apr 26, 2013 11:39 am

They are still 33k short and 30 min left... are we going to see a miracle?

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Re: Divinity: Original Sin

Post by Matrix » Fri Apr 26, 2013 12:14 pm

they got close only about 16k short. they keeping it open till may 10th (pay pal donations) its a give that they will make 1mill in few days.

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