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Divinity: Original Sin

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ColdSteel
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Re: Divinity: Original Sin

Post by ColdSteel » Thu Dec 03, 2015 12:27 pm

Scuzz wrote:What do "debuff" potions do? I don't see why you would debuff yourself?
Actually, I think they're only useful for crafting arrows, bombs, etc.
Scuzz wrote:Is there a "heal Poison" or "stop poison" potion?
There's a low level Marksman spell that stops it. Also, the avatar of poison spell does the same. Those are the ones I use.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review

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Scuzz
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Re: Divinity: Original Sin

Post by Scuzz » Thu Dec 03, 2015 1:13 pm

I have discovered how to make my own swords worth $199 gold each in the market, which is nice. I also have figured out how to make poison arrows. Now I need to figure out how to make fire arrows.

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Jaymann
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Re: Divinity: Original Sin

Post by Jaymann » Thu Dec 03, 2015 1:50 pm

Scuzz wrote:I have discovered how to make my own swords worth $199 gold each in the market, which is nice. I also have figured out how to make poison arrows. Now I need to figure out how to make fire arrows.
I have ridiculous amounts of geld in Act 2, so unless you can make some uber weapons I don't see much need for this.
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Scuzz
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Re: Divinity: Original Sin

Post by Scuzz » Thu Dec 03, 2015 3:47 pm

Well, right now it is an easy way to afford a spellbook that may benefit me in the near future. Plus the materials needed are plentiful.

I do have one character who is pretty much limited to range weapons, and poison and fire arrows do pretty good damage against some enemies.

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Scuzz
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Re: Divinity: Original Sin

Post by Scuzz » Fri Dec 04, 2015 7:03 pm

One thing I have seen in this game that I don't recall seeing in any other game is something I have noticed the enemy AI doing. In situations with multiple enemies they will actually move to block attacks on magic users or bosses. I noticed it early on but didn't realize how common it was tell just a couple nights ago.

In a fight with 2 warriors, 2 archers and a magic user, the warriors will often align themselves in a direct line between your archers or magic users and their magic users. It prevents your archer from hitting them, and some magic spells as well. Pretty damn smart.

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Jaymann
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Re: Divinity: Original Sin

Post by Jaymann » Fri Dec 04, 2015 10:37 pm

Scuzz wrote:One thing I have seen in this game that I don't recall seeing in any other game is something I have noticed the enemy AI doing. In situations with multiple enemies they will actually move to block attacks on magic users or bosses. I noticed it early on but didn't realize how common it was tell just a couple nights ago.

In a fight with 2 warriors, 2 archers and a magic user, the warriors will often align themselves in a direct line between your archers or magic users and their magic users. It prevents your archer from hitting them, and some magic spells as well. Pretty damn smart.
Three of my characters have charm, so I just turn the meat shields around against their own casters.
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Re: Divinity: Original Sin

Post by Jag » Sat Dec 05, 2015 1:04 am

Jaymann wrote:
Scuzz wrote:One thing I have seen in this game that I don't recall seeing in any other game is something I have noticed the enemy AI doing. In situations with multiple enemies they will actually move to block attacks on magic users or bosses. I noticed it early on but didn't realize how common it was tell just a couple nights ago.

In a fight with 2 warriors, 2 archers and a magic user, the warriors will often align themselves in a direct line between your archers or magic users and their magic users. It prevents your archer from hitting them, and some magic spells as well. Pretty damn smart.
Three of my characters have charm, so I just turn the meat shields around against their own casters.
Also drop a few summons behind them and really mess them up.

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Jaymann
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Re: Divinity: Original Sin

Post by Jaymann » Sun Dec 06, 2015 10:02 pm

*WARNING - MAJOR BUG!!!*

So I went to sell to a merchant and all my gold was gone! (I had over $65k) Even when I sold something I still have 0 gold. Fortunately I have a lot of items to barter with but that really sucks! Unfortunately, I was using only quick saves so I can't go back to an earlier save.
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ColdSteel
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Re: Divinity: Original Sin

Post by ColdSteel » Sun Dec 06, 2015 10:27 pm

Jaymann wrote:So I went to sell to a merchant and all my gold was gone!
Have you seen that reported elsewhere as a bug? Any chance you may have inadvertently sent it to your homestead chest or left it on one of your other characters? I know I did that once.
"This game is best played with a warm cup of Folger's coffee in your hands, so you can actually smell the oppression while you relive the greatest period of all time. The period when white people discovered the world, and decided they didn't like it." - EUIV Steam user review

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Jaymann
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Re: Divinity: Original Sin

Post by Jaymann » Mon Dec 07, 2015 12:35 am

ColdSteel wrote:
Jaymann wrote:So I went to sell to a merchant and all my gold was gone!
Have you seen that reported elsewhere as a bug? Any chance you may have inadvertently sent it to your homestead chest or left it on one of your other characters? I know I did that once.
No, but I did not do a search for it. I checked all my characters and the homestead. However, when I switched to my other main for bartering, she has been able to retain gold. I did a test with the first main and he is still glitched, go figure. I will be doing more named saves going forward.
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Re: Divinity: Original Sin

Post by Jag » Mon Dec 07, 2015 3:37 pm

Jaymann wrote:*WARNING - MAJOR BUG!!!*

So I went to sell to a merchant and all my gold was gone! (I had over $65k) Even when I sold something I still have 0 gold. Fortunately I have a lot of items to barter with but that really sucks! Unfortunately, I was using only quick saves so I can't go back to an earlier save.
Did you check your save files? I think they make multiple quick save files so you can't accidentally screw one up.

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Jaymann
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Re: Divinity: Original Sin

Post by Jaymann » Mon Dec 07, 2015 3:52 pm

Jag wrote:
Jaymann wrote:*WARNING - MAJOR BUG!!!*

So I went to sell to a merchant and all my gold was gone! (I had over $65k) Even when I sold something I still have 0 gold. Fortunately I have a lot of items to barter with but that really sucks! Unfortunately, I was using only quick saves so I can't go back to an earlier save.
Did you check your save files? I think they make multiple quick save files so you can't accidentally screw one up.
I've already moved on and have over $35k gold again. More irritating than anything else. However, I am now saving before and after selling.
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Re: Divinity: Original Sin

Post by Scuzz » Wed Dec 16, 2015 1:22 pm

So it took three tries but I got by Braccus Rex last night. With almost any tough fight the first go round is just trying to figure out a strategy that will work against the opponent. Having three of my four characters able to use a wide variety of spells really helps in these fights.

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Re: Divinity: Original Sin

Post by Jaymann » Wed Dec 16, 2015 2:48 pm

Scuzz wrote:So it took three tries but I got by Braccus Rex last night. With almost any tough fight the first go round is just trying to figure out a strategy that will work against the opponent. Having three of my four characters able to use a wide variety of spells really helps in these fights.
I recently took him down fairly easily with a party of three (one of my mains took lone wolf) with the following strategy:

1) Got my party to level 10 (finished everything else in Cyseal and a brief incursion into Luculla).
2) Popped two summoned at the gate chokepoint.
3) Teleported Braccus back out the first time he got through.
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stimpy
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Re: Divinity: Original Sin

Post by stimpy » Wed Dec 16, 2015 5:31 pm

Just ran into the Guardian.
Ummmmm.....yea........been trying to figure this one out for awhile.
I am definitely high level enough, and I know there is a (not so recommended) way to 1 shot him, but there has to be a strategy that I'm missing.....
It makes my dookie twinkle.

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Re: Divinity: Original Sin

Post by Scuzz » Wed Dec 16, 2015 5:35 pm

Jaymann wrote:
Scuzz wrote:So it took three tries but I got by Braccus Rex last night. With almost any tough fight the first go round is just trying to figure out a strategy that will work against the opponent. Having three of my four characters able to use a wide variety of spells really helps in these fights.
I recently took him down fairly easily with a party of three (one of my mains took lone wolf) with the following strategy:

1) Got my party to level 10 (finished everything else in Cyseal and a brief incursion into Luculla).
2) Popped two summoned at the gate chokepoint.
3) Teleported Braccus back out the first time he got through.
Yea, that chokepoint is the key, along with 2 resurrections and a summons for me. I have also been using the teleport often both for enemies and in a couple instances as a way of pulling a member of my party out of trouble. Sure they take damage but better hurt than dead.

I am level 9.

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Re: Divinity: Original Sin

Post by Jaymann » Thu Dec 17, 2015 2:48 pm

stimpy wrote:Just ran into the Guardian.
Ummmmm.....yea........been trying to figure this one out for awhile.
I am definitely high level enough, and I know there is a (not so recommended) way to 1 shot him, but there has to be a strategy that I'm missing.....
I was able to defeat him with three summoned plus fire wands. I also saw it suggested to set up a trap with oil barrels and ignite them. That worked for me against Pontius Pirate.
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Re: Divinity: Original Sin

Post by Scuzz » Mon Dec 21, 2015 12:18 pm

I am level 10 in the Luculla Forest, and that area with the Goblins beyond the bridge is a bitch.

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Re: Divinity: Original Sin

Post by Jaymann » Mon Dec 21, 2015 12:56 pm

Scuzz wrote:I am level 10 in the Luculla Forest, and that area with the Goblins beyond the bridge is a bitch.
Indeed. I think you can work towards the white witch for a while first.

One of my playthroughs got bugged to the point where it crashes every time I try to zone. I even upgraded my graphics driver and uninstalled/reinstalled the game - no dice. I started a new game (on hard) and everything works fine. It is possible I glitched it by getting too cute:
Spoiler:
You are supposed to do the immaculate trial before going to the immaculate village. I realized after beating a troll guarding the bridge to the orc town zone that I could go from the orc zone across the other bridge into the immaculate village. They shouldn't allow you to do that if it will break the game.
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Re: Divinity: Original Sin

Post by Scuzz » Mon Dec 21, 2015 2:52 pm

There are I think 3 different ways to get into that village, Silverglen? Unless you are talking about a different place.

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Re: Divinity: Original Sin

Post by Jaymann » Mon Dec 21, 2015 3:28 pm

Scuzz wrote:There are I think 3 different ways to get into that village, Silverglen? Unless you are talking about a different place.
Actually I was referring to accessing Sacred Stone Village through The Phantom Forest (not recommended!).
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Re: Divinity: Original Sin

Post by Scuzz » Mon Dec 21, 2015 7:00 pm

Jaymann wrote:
Scuzz wrote:There are I think 3 different ways to get into that village, Silverglen? Unless you are talking about a different place.
Actually I was referring to accessing Sacred Stone Village through The Phantom Forest (not recommended!).
Okay, I haven't found that yet. I went into Silverglen, talked to everyone and then just started walking, that's how I found the King Troll Cave (which must require something because I can't find the inner passage) and the damn Goblins by the bridge.

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Re: Divinity: Original Sin

Post by Jaymann » Thu Dec 31, 2015 1:44 pm

Was able to complete the EE game on hard mode (just in time for games finished in 2015) with:

2 wand dual wielders with level 5 witchcraft plus level 1 Hydro for regen
Jahan (Caster)
Bairdotr (Bows)

Due to the extra mobs per battle I was able to reach level 21 and pretty much walked over the final boss.
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Re: Divinity: Original Sin

Post by Skinypupy » Sun Jan 03, 2016 12:59 pm

I started Divinity OS for the third time yesterday, this time on PS4. Same game, bigger screen. :)

I'm trying SO damn hard to like this game, but every time I get to the first town where you meet 574 NPCs and get 132 quests (all with very little guidance or direction) within 30 minutes, I just simply feel...overwhelmed.

Is there a way to, I dunno, streamline the questing a bit so it isn't just all one massive quest dump?  Or is that just kinda the way it is?
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Re: Divinity: Original Sin

Post by Scuzz » Mon Jan 04, 2016 12:29 pm

One way is to really only ask questions of PC's with real names. Another is to visit the whole town, find the important people and start from there. Once you get a full party, assuming that's what you want, head out to explore. Try the west city gate first.



I now have my party at level 13, and am fighting the spiders. At this point I probably don't need to but what the heck. I have been so close to killing the Spider Queen several times but at this point I am just working around her.

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Re: Divinity: Original Sin

Post by Jaymann » Mon Jan 04, 2016 2:39 pm

Scuzz wrote:One way is to really only ask questions of PC's with real names. Another is to visit the whole town, find the important people and start from there. Once you get a full party, assuming that's what you want, head out to explore. Try the west city gate first.

I now have my party at level 13, and am fighting the spiders. At this point I probably don't need to but what the heck. I have been so close to killing the Spider Queen several times but at this point I am just working around her.
Yeah, I came back much later for the Spider Queen. It also helps if you can find Immune to Slow items, I had 3 of 4 so equipped.
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Re: Divinity: Original Sin

Post by Jag » Mon Jan 04, 2016 2:55 pm

Scuzz wrote:I now have my party at level 13, and am fighting the spiders. At this point I probably don't need to but what the heck. I have been so close to killing the Spider Queen several times but at this point I am just working around her.
You should be able to take her down at 13. Ignore the adds and kill her. Summoning creatures always is a huge plus (in pretty much every encounter).

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Re: Divinity: Original Sin

Post by Scuzz » Mon Jan 25, 2016 2:14 pm

So my guys are all at level 16 now. I just killed everybody who isn't human in Hunters Edge. I guess I didn't need to do that but it just kinda turned out that way.

There was one room that I could see from the Tavern Basement but I just couldn't figure out how to get into it. I may go back and try one more time. While there I may kill all the mountain warriors just for the XP.

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Re: Divinity: Original Sin

Post by Jag » Mon Jan 25, 2016 2:40 pm

Scuzz wrote:There was one room that I could see from the Tavern Basement but I just couldn't figure out how to get into it. I may go back and try one more time. While there I may kill all the mountain warriors just for the XP.
If it is the room I am thinking of,
Spoiler:
then the entrance is in the Commander room. In the top left corner. Move the mouse around and I think it will change to show that you can interact with it. You will need to distract the Commander and her lackey to sneak in. Pretty sure it's a treasure room.

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Re: Divinity: Original Sin

Post by Scuzz » Mon Jan 25, 2016 2:49 pm

Jag wrote:
Scuzz wrote:There was one room that I could see from the Tavern Basement but I just couldn't figure out how to get into it. I may go back and try one more time. While there I may kill all the mountain warriors just for the XP.
If it is the room I am thinking of,
Spoiler:
then the entrance is in the Commander room. In the top left corner. Move the mouse around and I think it will change to show that you can interact with it. You will need to distract the Commander and her lackey to sneak in. Pretty sure it's a treasure room.
I have killed them so I will go back and take a look. It should be under that room.

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Re: Divinity: Original Sin

Post by Jaymann » Mon Jan 25, 2016 8:32 pm

Also, most rooms you can see into, the mage can teleport someone in...
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Re: Divinity: Original Sin

Post by Scuzz » Mon Jan 25, 2016 8:58 pm

Jaymann wrote:Also, most rooms you can see into, the mage can teleport someone in...
I have a scroll for that but haven't been able to incorporate it into a spell book yet, so I am saving it. I could use the spell that causes damage though, I have used that. But you have to be able to "see" into the area you want to transport the "victim" into. So a clear view, by the sorcerer is required.

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Re: Divinity: Original Sin

Post by Jag » Tue Jan 26, 2016 11:35 am

Jaymann wrote:Also, most rooms you can see into, the mage can teleport someone in...
Teleport doesn't work great through doors, although it can work through some bars.

The other trick is to toss one of the teleport pyramids through the bars and use the other to click through.

Abusing the pyramids is one of the most fun things in the game. Especially in combat :D

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Re: Divinity: Original Sin

Post by Scuzz » Tue Jan 26, 2016 12:17 pm

Jag wrote:
Jaymann wrote:Also, most rooms you can see into, the mage can teleport someone in...
Teleport doesn't work great through doors, although it can work through some bars.

The other trick is to toss one of the teleport pyramids through the bars and use the other to click through.

Abusing the pyramids is one of the most fun things in the game. Especially in combat :D
I did use the "tossing pyramid" method in another area, and I was surprised it work.

I was able to find a secret "switch" I had missed somehow before.

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Re: Divinity: Original Sin

Post by Scuzz » Mon Feb 08, 2016 12:57 am

I am in the Source Temple and I have run into a problem. At least according to the walkthrus I have checked.

1) The broken mirror portal does not acknowledge me. Nothing.

2) The door with the head will not let me pass.


I have 13 inert and blood stones. One walkthru says I need 12 and one says I need 14. So I apparently missed one and am stuck?

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Re: Divinity: Original Sin

Post by Jaymann » Mon Feb 08, 2016 2:43 am

Scuzz wrote:I am in the Source Temple and I have run into a problem. At least according to the walkthrus I have checked.

1) The broken mirror portal does not acknowledge me. Nothing.

2) The door with the head will not let me pass.


I have 13 inert and blood stones. One walkthru says I need 12 and one says I need 14. So I apparently missed one and am stuck?
Go back to the homestead and talk to everyone. That worked for me.
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Re: Divinity: Original Sin

Post by Scuzz » Mon Feb 08, 2016 12:41 pm

Jaymann wrote:
Scuzz wrote:I am in the Source Temple and I have run into a problem. At least according to the walkthrus I have checked.

1) The broken mirror portal does not acknowledge me. Nothing.

2) The door with the head will not let me pass.


I have 13 inert and blood stones. One walkthru says I need 12 and one says I need 14. So I apparently missed one and am stuck?
Go back to the homestead and talk to everyone. That worked for me.
Do all the Blood Stones need to be turned into Inert Stones? The walkthrus seem to vary on that as well.

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Re: Divinity: Original Sin

Post by Jaymann » Mon Feb 08, 2016 2:06 pm

Scuzz wrote:
Jaymann wrote:
Scuzz wrote:I am in the Source Temple and I have run into a problem. At least according to the walkthrus I have checked.

1) The broken mirror portal does not acknowledge me. Nothing.

2) The door with the head will not let me pass.


I have 13 inert and blood stones. One walkthru says I need 12 and one says I need 14. So I apparently missed one and am stuck?
Go back to the homestead and talk to everyone. That worked for me.
Do all the Blood Stones need to be turned into Inert Stones? The walkthrus seem to vary on that as well.
I think so, yes. They also give exp, so you might level.
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Re: Divinity: Original Sin

Post by Scuzz » Tue Feb 09, 2016 12:18 pm

Well I went to the Goblin Village and got a 14th Stone and it made no difference. I went to Homestead and talked to ZixxZaxx, Icara and the Teller of Secrets. No good.

There does seem to be a lot of portals in Homestead I haven't opened but I have no idea how.

I guess I will try to figure out which Star Stone I missed, there are 15 total I guess and see if that makes a difference.



Okay...it looks like my problem is I have never stopped the attack on Homestead and I need to do that first. I know where to go to do that. Hopefully that is the answer.

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Re: Divinity: Original Sin

Post by Dave Allen » Sun Feb 28, 2016 10:59 pm

Jaymann wrote:Was able to complete the EE game on hard mode
Was that hard mode Tactician or Honour?
I'm a seasoned RPGr and was wondering about the do-ability of Honour mode.
Jesus said, "Do not be afraid of those who kill the body but cannot kill the soul. Rather, be afraid of the One who can destroy both soul and body."[Matt 10:28] God can totally destroy us.

Jesus also said, "For my Father's will is that everyone who looks to the Son and believes in him shall have eternal life, and I will raise them up at the last day.”[John 6:40] Eternal life is conditional.

His disciple John wrote, "Whoever has the Son has eternal life; whoever does not have the Son of God does not have eternal life. [1 John 5:12] Eternal life is optional.

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