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Divinity: Original Sin

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Jaymann
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Re: Divinity: Original Sin

Post by Jaymann » Mon Feb 29, 2016 1:28 pm

Dave Allen wrote:
Jaymann wrote:Was able to complete the EE game on hard mode
Was that hard mode Tactician or Honour?
I'm a seasoned RPGr and was wondering about the do-ability of Honour mode.
It was Tactician. I am not up to trying Honor yet, though I think it's doable.
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Re: Divinity: Original Sin

Post by Jolor » Mon Feb 29, 2016 10:48 pm

"Honour" killed me quickly with my Shadowblade/Wayfarer combo. Perhaps a more traditional tank/healer combo would be better?
So sayeth the wise Alaundo.

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Re: Divinity: Original Sin

Post by Blackhawk » Thu Mar 03, 2016 5:51 pm

Why can't I get into this game?

I tried when it came out. It never really clicked, and I wandered off. I restarted when the Enhanced Edition came out, and it still didn't click. I stopped playing again. I restarted that second playthrough a week or two ago, and it still isn't doing anything for me. Steam says I have 28 hours in. I've finished the first town, and just to go into a hideout to deal with The Suspect.

It should be a perfect game for me. RPGs are my thing. Fantasy is my thing. Turn based isometrics are my thing. So why can't I get into it?

Perhaps it is the way the mechanics are presented. There are a ton of mechanics at play here, and the game does an absolutely awful job of explaining them. Perhaps it is the inventory management. With the crafting system, I have no idea what to keep, what store, and what to sell, and it I'm starting to get buried in junk. Maybe it is just the characters that aren't resonating. It has a particular flavor, halfway between comic parody and serious, that sometimes irritates me, as I can't figure out how to connect with it. Maybe it is the camera and interface.

I dunno. I know that I feel like I should be loving it, but I just can't make it click.
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Re: Divinity: Original Sin

Post by Jaymann » Thu Mar 03, 2016 6:41 pm

Blackhawk wrote:Why can't I get into this game?

I tried when it came out. It never really clicked, and I wandered off. I restarted when the Enhanced Edition came out, and it still didn't click. I stopped playing again. I restarted that second playthrough a week or two ago, and it still isn't doing anything for me. Steam says I have 28 hours in. I've finished the first town, and just to go into a hideout to deal with The Suspect.

It should be a perfect game for me. RPGs are my thing. Fantasy is my thing. Turn based isometrics are my thing. So why can't I get into it?

Perhaps it is the way the mechanics are presented. There are a ton of mechanics at play here, and the game does an absolutely awful job of explaining them. Perhaps it is the inventory management. With the crafting system, I have no idea what to keep, what store, and what to sell, and it I'm starting to get buried in junk. Maybe it is just the characters that aren't resonating. It has a particular flavor, halfway between comic parody and serious, that sometimes irritates me, as I can't figure out how to connect with it. Maybe it is the camera and interface.

I dunno. I know that I feel like I should be loving it, but I just can't make it click.
That happens to me too sometimes and it is difficult to explain. For example, Witcher 2 had me on a rail until I got to The Town of 1,000 Quests, but by that time I lost the motivation to keep track/follow them all.

DOS (enhanced) grabbed me because of the variety of approaches and combat options. I used a guide for the quests so as not to have to track them, and I didn't want to miss out on the exp. Also, after multiple playthroughs I knew exactly what to take on at each level. I pretty much sold everything (I think I crafted one bowstring) but the items you find or buy seemed good enough. I also enjoy going back and pwning areas that initially seemed too difficult.

I think Blackguards grabbed me in much the same way, but was not everyone's cuppa.
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Re: Divinity: Original Sin

Post by Lee » Fri Mar 04, 2016 7:41 am

Blackhawk wrote:Why can't I get into this game?
I was with you, I played the non-enhanced version through the first town and really didn't like it. I really thought they kept you running around just talking to people for far too long and I wanted to get out and explore. So I quit. Lately I have been forcing myself to play games I bought but hadn't played much, and DOS was one of those games. I forced myself through the opening town's quests, and once I got out and started fighting and exploring I really enjoyed it and ended up playing it constantly. I finally finished it after 100 hours of play and can't wait for the next one.

I am not sure how far you are into it (that opening stuff is a blur now), but have you gotten to places like the graveyard/church area? There are some fun fights and you really get the sense of becoming more powerful as you play. The game has many flaws, but I loved it in the end.
Jaymann wrote:I think Blackguards grabbed me in much the same way, but was not everyone's cuppa.
I want to like that game, the combat system seems interesting and fun, but it's a lot like Blackhawk and DOS, something about it just isn't grabbing me. I am trying Expeditions: Conquistador now and having similar feelings. Combat is neat, but the management/camping thing is getting old quickly.
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Re: Divinity: Original Sin

Post by Scuzz » Tue Mar 08, 2016 4:20 pm

I did finish the game and enjoyed it. I had previously played Divine Divinity so I had a pretty good idea of what the game would be like going in. They do some things very good, but they also do some things poorly. the crafting system is poorly defined and for the most part a complete waste of time. Early on using crafting you can cheaply make health potions and then learn to make weapons which you can sell. But by the time you figure out most of it your character is past where it is of any benefit.

Also, the game starts out pretty tough. You have to explore to find areas where you can fight and win. Get a few levels and then return to the previous areas that were kicking your butt. I am not sure you can make it through the game without several casters. A pure melee party would get killed. However the game gives you the ability to convert all your characters into a pretty successful mix of both, which means by the end of the game you are pretty over powered.

Another thing is the questing. Games of this type can overwhelm you with quests, and make it virtually impossible to remember what to do with most of them. The games journal helps somewhat with this but with these games trying to be a completionist will only frustrate you.

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Re: Divinity: Original Sin

Post by Buatha » Wed Mar 09, 2016 10:27 am

Blackhawk wrote:With the crafting system, I have no idea what to keep, what store, and what to sell, and it I'm starting to get buried in junk.
This was my initial issue, but I think someone pointed out that you can easily buy/find crafting items, so you don't have to pick up every herb/shell/bottle you find.

I played the initial starting dungeon and enjoyed it, but I didn't feel my initial two characters were doing great. Does anyone have a recommended pair of main characters or link to a build guide? I don't get to play much, so I generally only get one shot at a game since a restart is an almost instant-shelving of a game if I've gotten too far into it.
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Re: Divinity: Original Sin

Post by Scuzz » Wed Mar 09, 2016 12:53 pm

I started with the woman battlemage and a ranger I think. I added a wizard and a woman warrior in the town. By the end of the game they could all cast spells of various types, two were decent in melee and one was murder with a bow. I finished with that party.

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Re: Divinity: Original Sin

Post by Jaymann » Wed Mar 09, 2016 1:16 pm

I found the most effective party to be 2 dual-wielding wand users each with 1 level of healing plus advanced levels of witchcraft. Added the wizard plus the bowazon for all those trick arrows.

Edit: I just finished Tactical mode with a crossbow specialist and a backstabber (and gave the wizard dual wielding wands), so you can go other ways.
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Re: Divinity: Original Sin

Post by Dave Allen » Mon Mar 14, 2016 11:41 pm

I just started my first game with a pair of witches.
Trying a few areas outside Cyseal, I get pounded one after another so I try to even the odds by allowing a fight outside the north gate to spill into Cyseal. Now respawning headless have wiped out most of the citizens of Cyseal. I finally ended the fight by leaving the area - visiting Arhu upstairs.
Is the main quest still do-able at this point?
I mean, there's a crapload of loot strewn all over Cyseal just no place to sell it. :o
Jesus said, "Do not be afraid of those who kill the body but cannot kill the soul. Rather, be afraid of the One who can destroy both soul and body."[Matt 10:28] God can totally destroy us.

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His disciple John wrote, "Whoever has the Son has eternal life; whoever does not have the Son of God does not have eternal life. [1 John 5:12] Eternal life is optional.

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Re: Divinity: Original Sin

Post by Jaymann » Tue Mar 15, 2016 12:22 am

Dave Allen wrote:I just started my first game with a pair of witches.
Trying a few areas outside Cyseal, I get pounded one after another so I try to even the odds by allowing a fight outside the north gate to spill into Cyseal. Now respawning headless have wiped out most of the citizens of Cyseal. I finally ended the fight by leaving the area - visiting Arhu upstairs.
Is the main quest still do-able at this point?
I mean, there's a crapload of loot strewn all over Cyseal just no place to sell it. :o
Should not break the main quest. There are sellers upstairs at the inn, and beyond the gate in the harbor.
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Re: Divinity: Original Sin

Post by Scuzz » Tue Mar 15, 2016 7:30 pm

Dave Allen wrote:I just started my first game with a pair of witches.
Trying a few areas outside Cyseal, I get pounded one after another so I try to even the odds by allowing a fight outside the north gate to spill into Cyseal. Now respawning headless have wiped out most of the citizens of Cyseal. I finally ended the fight by leaving the area - visiting Arhu upstairs.
Is the main quest still do-able at this point?
I mean, there's a crapload of loot strewn all over Cyseal just no place to sell it. :o
Yea, there are other merchants there and in other areas yet unknown to you. Hopefully the two possible characters who could join you in Cyseal weren't part of the dead. :)

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Re: Divinity: Original Sin

Post by Dave Allen » Sat Mar 26, 2016 11:29 pm

Jaymann wrote:
Dave Allen wrote:I just started my first game with a pair of witches.
Trying a few areas outside Cyseal, I get pounded one after another so I try to even the odds by allowing a fight outside the north gate to spill into Cyseal. Now respawning headless have wiped out most of the citizens of Cyseal. I finally ended the fight by leaving the area - visiting Arhu upstairs.
Is the main quest still do-able at this point?
I mean, there's a crapload of loot strewn all over Cyseal just no place to sell it. :o
Should not break the main quest. There are sellers upstairs at the inn, and beyond the gate in the harbor.
I'm discovering that a lot of quests are tied to a certain Lt. Selenia who was killed in that fight.
I'm always sifting through the undoable quests that I can't remove from my log.
It's gotten me quite depressed and I don't feel like starting over...
Jesus said, "Do not be afraid of those who kill the body but cannot kill the soul. Rather, be afraid of the One who can destroy both soul and body."[Matt 10:28] God can totally destroy us.

Jesus also said, "For my Father's will is that everyone who looks to the Son and believes in him shall have eternal life, and I will raise them up at the last day.”[John 6:40] Eternal life is conditional.

His disciple John wrote, "Whoever has the Son has eternal life; whoever does not have the Son of God does not have eternal life. [1 John 5:12] Eternal life is optional.

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Re: Divinity: Original Sin

Post by Jolor » Sat Mar 26, 2016 11:46 pm

Go for it, then. The game is young and you will still get a satisfactory outcome. I learned from Pillars of Eternity that happenstance is not always the impact you see in a game's ending. Finish the the game and see what impact the death of this character has!
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Re: Divinity: Original Sin

Post by The Meal » Mon Sep 12, 2016 7:45 pm

Thinking about Divinity: Original Sin Enhanced Edition at -50% ($19.99) (via Steam until 9/15/2016). Looks like reviews were pretty positive.

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Re: Divinity: Original Sin

Post by baelthazar » Mon Sep 12, 2016 8:45 pm

The Meal wrote:Thinking about Divinity: Original Sin Enhanced Edition at -50% ($19.99) (via Steam until 9/15/2016). Looks like reviews were pretty positive.
Yes. Get it. 'Nuff said.

I was just thinking I needed to beat this before playing the EA of D:OS2.

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Re: Divinity: Original Sin

Post by TheMix » Mon Sep 12, 2016 8:51 pm

Been playing with my best friend. It's a lot of fun. The interface can be a bit annoying. And trying to make sense of the combat effects is pretty pointless. We rarely know what will happen with any given attack. :D

One thing that I've noticed about playing with a friend, our time played is WAY more than it would be playing solo.
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Re: Divinity: Original Sin

Post by Moliere » Mon Jul 17, 2017 1:29 pm

Bought the Enhanced Edition as part of the Summer Sale. I've been surprised how hard the fights can be. I set almost every game on the level just above Normal difficulty and then go into the fights without much thought. The very first fight crushed me 4 or 5 times. I lowered the level to Normal and it still crushed me until I put some thought into the battle. I'm impressed by how much tactics come into play positioning your party in the right place and using methods other than charge in and blast/hack away. Friendly fire while logical is absent in almost every other game. Not here. I still regularly stun and damage my own people. It's been a slow start, but I am warming up to the game mechanics.
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Re: Divinity: Original Sin

Post by Scuzz » Mon Jul 17, 2017 2:10 pm

As I probably said above the game does start slow, the opening battles are very tough but eventually you start to understand your parties strengths and strategies that work best with them. Also, especially early on, you won't win many battles by charging in.

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Re: Divinity: Original Sin

Post by Moliere » Wed Sep 13, 2017 1:25 pm

After 100 hours in-game I am down to the final 2 boss fights. It's usually at this point I quit the game. They are long drawn out slug fests that will take me hours to complete. I have certainly gotten my money's worth only spending about $7.50 on the game and I thoroughly explored the 3 stages of the game doing 75% or more of the side quests. Probably time to move on.
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Re: Divinity: Original Sin

Post by TheMix » Wed Sep 13, 2017 1:58 pm

Out of curiosity, what is your party makeup? I played through it with a friend, and we generally (after the early difficulty) demolished everything we went up against. We actually stopped worrying much about strategy when it became apparent that it wasn't required.

Granted, we did all of the side quests and were likely a bit higher level than you are.
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Re: Divinity: Original Sin

Post by Moliere » Wed Sep 13, 2017 3:22 pm

TheMix wrote:Out of curiosity, what is your party makeup? I played through it with a friend, and we generally (after the early difficulty) demolished everything we went up against. We actually stopped worrying much about strategy when it became apparent that it wasn't required.

Granted, we did all of the side quests and were likely a bit higher level than you are.
My party is level 19. I don't demolish everything, but there isn't much that scares me. Allmother is the current exception. :shifty:

Originally I was going to have Wolgraff be the Scoundrel, but quickly saw how this game punishes melee players. So he was converted to a crossbow wielding archer shooting lots of Charm and Knockdown arrows. He's also good for the group luck spell and teleporting over fences for the puzzles.
I use Jahan as the air and water mage, doing lots of stunning/freezing.
Main character 1 is the fire and witchcraft mage, summing targets to do damage, but more importantly to distracts the bad guys away from me.
Main character 2 is my tank/melee character swinging either the monster 2 hander or towards the end using the 1 hander and shield combo. She was good for the Encourage group spell and carrying all my vendor trash. I ended up with over 100,000 in gold since I usually didn't buy much.

I didn't do much crafting, blacksmithing, or pickpocketing. That didn't stop me from carrying around and collecting dozens of ingredients. :wink:
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Re: Divinity: Original Sin

Post by TheMix » Wed Sep 13, 2017 3:39 pm

Right there with ya.... I carried around way too much and then didn't use any of it.

Lots of arrows and bombs that never got used too. I rarely ran out of spells/abilities to use.

We ran with two archers and two casters. Apparently the top level Fire aoe is lackluster. So we didn't use that one. But we usually went first and opened up with two of the Water, Air, Earth aoe spells. If the mobs survived those, we could follow up with the archer aoes - Rain of Arrows? My friend had Bairdottr pimped out as much as possible. Her rain of arrows would often finish fights before they began.

The archers were definitely way over-powered. Very rarely did mobs have resistances to piercing. So even mobs that were immune to our spells would drop quickly to arrows.

I've thought about trying it with melee, but it really is gimping yourself.
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Re: Divinity: Original Sin

Post by Moliere » Wed Sep 13, 2017 3:46 pm

TheMix wrote:Right there with ya.... I carried around way too much and then didn't use any of it.

Lots of arrows and bombs that never got used too. I rarely ran out of spells/abilities to use.

We ran with two archers and two casters. Apparently the top level Fire aoe is lackluster. So we didn't use that one. But we usually went first and opened up with two of the Water, Air, Earth aoe spells. If the mobs survived those, we could follow up with the archer aoes - Rain of Arrows? My friend had Bairdottr pimped out as much as possible. Her rain of arrows would often finish fights before they began.

The archers were definitely way over-powered. Very rarely did mobs have resistances to piercing. So even mobs that were immune to our spells would drop quickly to arrows.

I've thought about trying it with melee, but it really is gimping yourself.
I was late to the game in utilizing the archer skills in favor of the specialty arrows that could charm/freeze/stun/knockdown the opponents.

The bombs were annoying because it was rare that I could throw one without hitting my own characters.

I liked the fire meteor spell because it would set the ground on fire and burn them as they tried to approach me or get away.

The inventory system really needed a separate tab for inventory trash. I spent too much time trying to remember what I was keeping and what is a duplicate or unneeded and could be sold.
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Re: Divinity: Original Sin

Post by TheMix » Wed Sep 13, 2017 3:52 pm

Oh... regarding bombs (I know this because I ran into the same problem), you have to take one level in Warrior and one in Thief. Then you have to grab the perks (? I don't remember the exact terms) for grenades. There is one that lets you throw them far enough to matter, and one that causes the grenade to actually hit where you are aiming. Without that second one, you only have a % chance of hitting your target.

And the inventory was terrible. I especially hated dealing with bags. And that's where I would store my trash to sell. Too bad that you couldn't sell from a bag at a vendor....
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Re: Divinity: Original Sin

Post by Moliere » Thu Sep 14, 2017 11:41 am

Game uninstalled without fighting the final two bosses. 120 hours is enough. Time to load Hitman.
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Re: Divinity: Original Sin

Post by Scuzz » Thu Sep 14, 2017 6:19 pm

By the time I finished the game everyone in my party was capable of starting a battle with some kind of massive AOE attack. I didn't fear anything at the end.

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Re: Divinity: Original Sin

Post by Daehawk » Sun Jan 07, 2018 3:22 pm

Is there some info in here about character creation? If so Ill dig for it. Without knowing I dont feel well enough to sit looking.

I only played the original Divine Divinity a decade or so ago if not more...more Im guessing. So I have no idea if this game is weird or something or if I need to know stuff beforehand like with the second one and its custom created guys or pick a character ones. Is this game a little strange or different than a normal RPG like Icewind Dale or Ultima?
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Re: Divinity: Original Sin

Post by TheMix » Mon Jan 08, 2018 12:14 am

The main difference is that there are (generally) logical interactions with the environment. Which you can definitely plan for. Throw a water balloon at an enemy and then hit it with lightning (or a weapon that does lightning damage), and then watch the enemy get stunned and shocked. Blood will also transmit shock, so causing bleeding can work as well. Freeze the ground and watch the enemy fall down. Create patches of fire to control approaches or burn them (the A.I. will usually immediately focus on getting out of the fire).

From my single playthrough, it felt like magic and ranged way outclassed melee. My party ended up with 2 mages and 2 archers.

If you want to save yourself a lot of annoyance, skip crafting (and don't try to carry everything you find). In the end, we got very little out of the crafting. Maybe if you go melee...

Your best bet, though, is to just play the game.
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Re: Divinity: Original Sin

Post by Scuzz » Mon Jan 08, 2018 7:36 pm

Whatever type of character you create will find others to help him in the city. There are warriors, mages and a thief if I remember right. Also, you will have ample ability to change your developed character during the game if you want. I started out with a warrior and pretty much ended up with a sword swinging mage by the end of the game.

I don't remember if in the older game you had that many NPC's to help you, with this game you have 5-7?

Also, don't get discouraged if you stat out in some area that seems to much for you. Back out and try another direction. There are many places to visit and people to talk to.

I didn't do very much crafting either. Maybe a little potion making or weapon upgrading but for the most part that is not needed. The merchants or drops have what you need.

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Re: Divinity: Original Sin

Post by TheMix » Mon Jan 08, 2018 7:59 pm

The original D:OS, which I believe Daehawk is thinking of playing, had, at a minimum:

Thief
Mage
Archer
Warrior (I think her focus was 2H)

I may be forgetting 1-2 other ones. Though that would most likely be a different melee warrior option.
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Re: Divinity: Original Sin

Post by Daehawk » Mon Jan 08, 2018 11:07 pm

Thanks folks.

Any opinions of difficulty setting? Im only considering the first two. Explorer for more adventure and easier combat or normal where its normal for both. im leaning to normal unless its one of those games where combat is just silly tough for some reason.

Explorer Mode

The player gets +80% HP & +30% boost to Chances to Hit.
NPCs get -50% HP & -25% penalty to Chances to Hit.
Regular creatures don't have any crowd control spells (Charm, Mute, Freeze, Petrify etc.): only bosses have them.
Can switch up to Classic Mode

Classic Mode

The player gets +15% HP.
Creatures have all of their regular spells.
Can switch down to Explorer Mode.
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TheMix
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Re: Divinity: Original Sin

Post by TheMix » Tue Jan 09, 2018 2:13 am

Early game is hard. If you pick a harder setting, be ready to reload a lot.

By the end, you'll probably be destroying stuff without breaking a sweat.

Not sure if you can change mid-game. I'd recommend sticking with Normal. Depending on how much you agonize over decisions, it could be long game. Most likely as you approach the end, you'll want the battles to be quick. :)
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Re: Divinity: Original Sin

Post by Daehawk » Tue Jan 09, 2018 2:33 am

Lol ok thank you. Ill start this tomorrow I do believe. Plan is to make an archer/ranger.
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Re: Divinity: Original Sin

Post by Daehawk » Tue Jan 09, 2018 11:48 am

I didn't know you played two characters at once. I should have by reading stuff lol. Im going ranger for me and my wife will be something....thought cleric for healing but they seem melee and I want both to be ranged. So either that crossbow user which seems too much like my ranger or most likely a mage of some type. Ya mage. i need a spell slinger.
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Re: Divinity: Original Sin

Post by Daehawk » Tue Jan 09, 2018 11:55 am

I didn't know you played two characters at once. I should have by reading stuff lol. Im going ranger for me and my wife will be something....thought cleric for healing but they seem melee and I want both to be ranged. So either that crossbow user which seems too much like my ranger or most likely a mage of some type. Ya mage. i need a spell slinger.

Well I spent 15 on it then realized oh crap theres a full customize area with tons of options and quit out. Im going to have to read up on this it seems a bit. ive read nothing but the last few entries in this thread lol.

BTW can I change their look other than clothing due to class?
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Re: Divinity: Original Sin

Post by Daehawk » Tue Jan 09, 2018 12:02 pm

Like looking at my archer as Im making him it defaulted to giving me 3 trade skills...crafting, blacksmiithy and something else. From what Im reading on here crafting stuff is hardly useful or done. So I could use those points on other stuff?

EDIT: Found a good video for others in my position of starting out. Seems to be more videos in the series after this one.

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Re: Divinity: Original Sin

Post by Scuzz » Tue Jan 09, 2018 1:10 pm

TheMix wrote:
Tue Jan 09, 2018 2:13 am
Early game is hard. If you pick a harder setting, be ready to reload a lot.

By the end, you'll probably be destroying stuff without breaking a sweat.

Not sure if you can change mid-game. I'd recommend sticking with Normal. Depending on how much you agonize over decisions, it could be long game. Most likely as you approach the end, you'll want the battles to be quick. :)
This is my experience as well. You will struggle early in the game. You will re-load after getting your ass kicked often. But as you figure out the system, add party members, gain spells etc you will become very powerful. Powerful is fun though as the spell system can be very fun to use.

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Re: Divinity: Original Sin

Post by Scuzz » Tue Jan 09, 2018 1:13 pm

I think you can have a party of 4? or is it 6? Anyway, just like in the old Baldur's Gate or Icewind Dale games you can basically control all of them if you like. IIRC I think one difference is that in a fight even if "your" character dies you can still continue fighting. Also "dead" characters are revived if your party wins the fight.

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Re: Divinity: Original Sin

Post by Jaymann » Tue Jan 09, 2018 1:17 pm

I would not put any points in crafting - you can get one of the NPC's you do not plan on adding to your party to specialize in crafting then swap them in when you need something. The only essential crafting item is non-slip boots, so save up any 9 inch nails you see, to combine with your best boots.
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