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Hearthstone

All discussions regarding PC gaming.

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El Guapo
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Re: Hearthstone

Post by El Guapo » Wed Aug 08, 2018 1:25 am

Sudy wrote:
Tue Aug 07, 2018 9:58 pm
Got Zerek, Master Cloner (Priest) as my free legendary. Then opened about 50 more packs and got Subject 9 (Neutral) and Electra Stormsurge (Shaman). Meh, could be good, should be a mainstay--in that order. Could have pulled worse.

I took a look at my Heartharena stats for the first time in a while and the results are interesting. 168 arena runs, 4.2 average wins. 1255 total games, 737-518 W-L. Without the coin I've won 63.52% of games. With, 52.75%. My best class is Priest, with 4.71 wins per run. My worst is Warlock (as always) at 3.46. I dominate against Warriors for some reason, winning 73.81% of games. Extremely small sample size though, with 42 games against while most classes I've played over 100 times--Mages, 269 games! (Probably goes back to last expansion when Warriors sucked in Arena and presumably no one played them.) Against Rogues I barely break even with 53.73%.
Where do you find the stats?

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Lorini
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Re: Hearthstone

Post by Lorini » Wed Aug 08, 2018 7:22 am

I got Meca'thun as my free legendary. But I also got Whizbang, and spent all of yesterday just using it for decks. It was pretty interesting, I did craft a couple of the deck recipes as they were fun, Shaman Witchwood Awoken and Druid Trees are friends.

Oh and Disguised Toast (a very popular streamer) broke Meca'thun yesterday.
Steer into the drift.

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El Guapo
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Re: Hearthstone

Post by El Guapo » Wed Aug 08, 2018 9:45 am

Got the Dr Boom warrior rush guy as my free legendary, and also opened Zilliax. Haven't really tried to make anything out of them yet, though.

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Ralph-Wiggum
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Re: Hearthstone

Post by Ralph-Wiggum » Wed Aug 08, 2018 1:20 pm

My free legendary was the Mage class minion who I likely won't use as I don't play aggro Mage. I then pulled the Shaman legendary spell (turns all minions into legendary minions), the priest legendary minion (resurrects if spell cast on him), and the Warrior legendary spell (recruits three minions from deck and gives them rush). Not bad for only opening like 30 packs, although I'm not sure how much I'll actually use these particular cards. I went ahead and crafted the legendary Mage spell as it fits quite nicely into my Big Spell Mage. That's about the only deck I've been winning with since the expansion dropped.

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Sudy
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Re: Hearthstone

Post by Sudy » Wed Aug 08, 2018 9:44 pm

El Guapo wrote:
Wed Aug 08, 2018 1:25 am
Sudy wrote:
Tue Aug 07, 2018 9:58 pm
I took a look at my Heartharena stats for the first time in a while and the results are interesting. 168 arena runs, 4.2 average wins. 1255 total games, 737-518 W-L. Without the coin I've won 63.52% of games. With, 52.75%. My best class is Priest, with 4.71 wins per run. My worst is Warlock (as always) at 3.46. I dominate against Warriors for some reason, winning 73.81% of games. Extremely small sample size though, with 42 games against while most classes I've played over 100 times--Mages, 269 games! (Probably goes back to last expansion when Warriors sucked in Arena and presumably no one played them.) Against Rogues I barely break even with 53.73%.
Where do you find the stats?
If you're using the Heartharena app via the Overwolf overlay it gathers them automatically. Link
Battle.net: SudyNym#1476
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Sudy Nym - noun, Science/Scientific: 1. possessor of a vestigial foon.

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El Guapo
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Re: Hearthstone

Post by El Guapo » Fri Dec 14, 2018 11:14 am

So the new solo mode from the recent expansion (Rastakhan's Rumble) is up. It's pretty fun - basically every class has a new hero with a built-in deck, and each player starts with a "totem", which has 0 attack and varying health amounts, but which provides some boost. So like the Shaman one is -2 cost on your spells, Rogue is each spell gets doubled. Every win you get "loot" as with other runs that add to your deck, etc.

What I do find amusing is that as set up, it is essentially impossible for the Paladin hero to beat the Warlock. The Paladin's totem is - every time your hero takes damage, deal 5 damage to your opponent. Which is great, works well with Paladin weapons, etc. The problem is that the Warlock totem is "anytime you take damage on your turn, your opponent takes it instead". So, on the second turn, the Warlock can just activate his hero power and take 2 damage to draw a spell. Which (per the Warlock totem) causes the Paladin to take 2 damage instead of the Warlock. Which (per the Paladin totem), causes 5 damage to the Warlock. Only the Warlock totem bounces that back to the Paladin, which triggers the Paladin totem again...etc. etc., game over.

So, either you can't win a run as the Paladin (if you have to play every other hero type, not sure), or you just have to pray that you don't get matched up with the Warlock. Or somehow manage to kill or silence your own totem on the first turn, then re-kill it every time it comes back (they regenerate every three turns if killed).

edit: looks like there are multiple "shrines / totems" available for the classes. But still, Paladin just has to hope that they don't get matched up with the wrong kind of Warlock shrine.

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Lorini
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Re: Hearthstone

Post by Lorini » Fri Dec 14, 2018 11:58 am

Yeah I wasn't up for the frustration yesterday but I'll be playing it this weekend. Have been kind of off of Hearthstone, I still play because it's what I do during my stationary bike workout but I just don't have the enthusiasm I once did. I bought 70 packs of the new expansion and then got more through promotions and haven't opened any of them yet. Part of that is that I'm waiting for the meta to settle so I can find out what to make :).
Steer into the drift.

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gilraen
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Re: Hearthstone

Post by gilraen » Fri Dec 21, 2018 6:46 pm

Had a game for the first time today that went so long, it hit the 90-turn limit and we both instantly lost :D (It was a quest priest mirror matchup)

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Lorini
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Re: Hearthstone

Post by Lorini » Sat Dec 22, 2018 3:12 am

Wow I didn’t even know that could happen!!
Steer into the drift.

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