Command: Modern Air Naval Operations

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Dimitris
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Re: Command: Modern Air Naval Operations

Post by Dimitris » Mon Sep 29, 2014 4:47 pm

Image

Miguel Molina has released a new revision of the Command community scenario pack, the compendium of Command scenarios crafted by the user community. The new release contains seven brand-new scenarios:

Operation Vulture, 1954 : The siege of Dien Bien Phu is entering its climax as the French garrison is about to be overrun. The Eisenhower administration decides to intervene decisively, both to help its allies in the region and to send a clear message to the Communist block. An entire SAC combat wing of B-36 strategic bombers is dispatched to Clark AFB and assigned to strike the assault waves of VN forces around the French fortress.

En Garde, 2013 : In exercise En Garde 2013, the French carrier group centered on the Charles De Gaulle is tasked to attack and defend against “OPFOR” air, sea and land assets represented by UK forces. Is the CdG up to the task or is another Trafalgar in the cards?

Cable-tap, 2015 : As a result of the 2014 election leading to New Zealand/Aotearoa leaving the FVEY Echelon/UKUSA shared-intelligence alliance (UK, USA, Canada, Australia, ex-NZ), the USN submarine Jimmy Carter (the last Seawolf, optimized for SpecOps) has been tasked to infiltrate and tap one of the backbone undersea internet cable links from New Zealand/Aotearoa to the rest of the world. But the mission is already off to a bad start and the NZ forces are now on full alert. Can the JC finish the job?

Falkland War, 1982 : The Falklands conflict from the British side. You have at your disposal the full RN task force plus RAF reinforcements at Ascension island. How will you prosecute the war?

Havana Daydreamin, 2017 : An emboldened Russia exploits perceived US diplomatic weakness to re-strengthen ties with Cuba, Venezuela, Nicaragua and other countries in the region and establish the so-called Havana Pact, firmly regaining a solid foothold in the Caribbean. A new US administration takes office in 2017 however, and is determined to break this new alliance by any means. Tensions rise steadily until the stage is set for a decisive confrontation.

Shoot-out at Package One, 1952 : The Korean War is raging. You are in command of Task Unit 95.22, a joint US-Canadian task force that has spent several days ranging up and down the coast, shelling North Korean military and logistics installations with special attention to the coastal rail lines. Train-busting is a welcome diversion from ASW escort and plane-guard duties and some of the targets in the coastal area between Songjin and Singpo were known as Package One through Package Five, each Package denoting one of the tunnels with the railroad targets strung out between them. It is now dawn, the skies are clear, the winds are calm and it's time to go train hunting.

Building a Cage, 2005 : September 2005. Islamic extremist parties have come to power in several Arab countries. Algeria was the first, despite of the efforts of Western Allies on both sides of Atlantic to stop these regimes. Soon, all North African countries fell under the rule of N.A.I.L., Northern Africa Islamic League, including Egypt, Libya, Algeria, Tunisia and the surprisingly the pro-western Kingdom of Morocco. The relationship between Spain and Morocco had deteriorated sharply after Perejil Islot affair and the Western Sahara referendum. Spain answered by reinforcing her military at those two cities. This is the prequel to the famous “Canary’s Cage”.

As always, the community scenario pack is available for download at the WarfareSims download section: http://www.warfaresims.com/?page_id=1876
With the new scenario pack release, the total number of released Command scenarios is now 194!

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Re: Command: Modern Air Naval Operations

Post by jztemple2 » Mon Sep 29, 2014 6:44 pm

Are these community packs automatically updated to the Steam version, or do they have to be manually downloaded and installed?
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Re: Command: Modern Air Naval Operations

Post by Holman » Mon Sep 29, 2014 7:57 pm

They're not part of patch installations, so I believe they must be downloaded separately.

The latest community scenario pack always includes everything that came before, though, so it's just one download.

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Re: Command: Modern Air Naval Operations

Post by Herman Hum » Tue Oct 07, 2014 1:42 pm

tgb wrote:$60 is still more than I'm willing to spend on this.
You are definitely not alone in that sentiment.

Here's a review of the 1.05 version.

http://www.youtube.com/watch?v=LFQ2nitU5ow

Dopamine
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Re: Command: Modern Air Naval Operations

Post by Dopamine » Wed Oct 08, 2014 9:14 am

Herman Hum wrote:Here's a review of the 1.05 version.

Link

The linked review is a willful attempt to make the game look as bad as possible. I only watched chunks because the guy is annoying as sheet but anyone who's played the game will immediately point out glaring errors and intentional omissions. To be frank the review is chock-full of disinformation and even seems tailor-made to mislead unsuspecting viewers.


As an example, it took the reviewer many clicks to deploy dipping sonar from a helicopter and he constantly nags about a clumsy interface. And purposely overlooks the SHIFT + D hotkey that fully automates the process.


EDIT: Removed hateful comments. FishPants


Readers, if want to do your mental health a favor skip this review. Personally I enjoy the review videos made by Baloogan.
Last edited by FishPants on Tue Oct 14, 2014 9:48 pm, edited 1 time in total.

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Re: Command: Modern Air Naval Operations

Post by Holman » Wed Oct 08, 2014 11:34 am

Diagnosing people over the internet is impossible, and the attempt is definitely rude.

That said, it's pretty well known on other forums that Herman Hum has a long-standing beef with the developers of CMANO. (Both of the negative reviews he has posted here were written by him.) Presumably this is fallout from the long dysfunctional history of the Harpoon community.

This forum is definitely not an appropriate place that extend that feud.

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Re: Command: Modern Air Naval Operations

Post by Dopamine » Wed Oct 08, 2014 12:11 pm

Definitely. I apologize if I overstepped.


I would like to stress that people with Asperger Syndrome can be OK folks. Regrettably in some cases they are not. My post was meant to help unsuspecting viewers understand why the review is in the state that it is.

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Re: Command: Modern Air Naval Operations

Post by emsoy » Thu Oct 09, 2014 3:04 am

Hello, I'm one of the programmers for this simulator.

Thank you for the insight Dopamine, that actually explains quite a lot.

For those not interested in anything that Herman Hum says or does, please just ignore this whole mess. Those of you who tried to listen to the review and are not familiar with our past dealings with him should check out the 'Cliff Notes Edition' on our website.

Since this is my first post on this forum I cannot post links. But you can find the Cliff Notes Edition by going to the Warfaresims web site and search for Copycats in the search box in the upper right corner. It should be the first post that pops up.

The 'review' is part of his many years long stalking and harassment campaign. For this reason, maybe the moderators would be so kind to remove his post please? Or perhaps ban him like many websites have already done. Thanks! :)

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Re: Command: Modern Air Naval Operations

Post by jztemple2 » Thu Oct 09, 2014 5:53 am

I just looked back through the thread and realized I haven't posted any impressions in a long, long time. The game has improved significantly since the initial release. There have been interim updates released as builds in between the major updates, fixing bugs and also adding a lot of new functions and features. I actually made some scenarios and posted them to the Matrix site, but I never had the inclination to produce any of the really complex and well polished ones as have been released by some of the community, so I wouldn't bother with them.

The game isn't for everyone, as it is abstract in that there are no first person views from a bridge or pretty graphics. It is also complex, but not in any unreasonable way. Some of the smaller scenarios are actually pretty simple once you understand the interface and the menus, but the player needs to be able to grasp how the game world is being presented, which means understanding the terminology and the symbols. You just don't decide to pick up this game on a whim and be good at it in an hour. However, the tutorials (as I remember them, it's been quite a while) were very good. This is a game for a wargamer, which is something I've been all my life, although now I've gotten a bit slower mentally and it's somewhat harder to get into these games. The forty year old me would have had hundreds of hours invested in it :?

Where the game really shines is in the vast number of scenarios, both official and fan created. The player can pick and choose what interests him/her which makes the game easier to get into. And creating scenarios for one's own satisfaction is fairly straightforward. This is useful because it allows you to try out different features of the game and/or different bits and pieces of the hardware database.

And the database is pretty vast :D. If your interest lies in the just post WW2 era, pretty much every piece of hardware, from carriers to patrol boats is there. If it's attuned more to near-future conflicts, same thing, pretty much all the hardware is there. And hardware doesn't just mean ships and planes, missiles and guns. It's sensors, radar, sonar, ECM, ECCM, ESM, the whole gamut of electronics. And don't forget the different types of ammo and fuels.

If there is a weakness to the game, it's that the behavior of the AI in the scenarios has to be scripted to some extent, and in some ways quite extensively. You are not playing a representation of another person who will play the scenario different each time. Although there are some tools in the scenario development to support randomness in deployment or actions, for the most part scenarios will play out in roughly the same way. This isn't a bad thing in most cases, as the official and the community scenarios are well constructed to give the player an interesting challenge, and there are a whole lot of them. Just don't expect to replay the same scenario over and over and find new, unexpected behaviors from the AI each time. Also, if you think about it, this isn't a weakness at all. If you are playing to learn as well as being entertained, you will want to replay a scenario more than once to understand what happened and why. Most wargamers (or at least me :D) play as much to learn about the hardware and the tactics as much as to just have fun.

So, overall, is the game worth the money? If this type of gaming is your thing, then yes it is worth it. The price is higher than the norm, but it's really a niche game that required (and still requires) a lot of support to provide those new features and the seeming constant updates to the database. And cost is relative in a case like this. Me, I've spent much more than the cost of the game just on one edition of Jane's Fighting Ships, or Jane's Weapon Systems, or the Naval Press Institute's Combat Fleets of the World, or what have you :wub:. It is *not* for the casual player or the impulse buyer.
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Re: Command: Modern Air Naval Operations

Post by Holman » Thu Oct 09, 2014 6:54 am

I endorse these impressions!

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Re: Command: Modern Air Naval Operations

Post by Dopamine » Thu Oct 09, 2014 7:06 am

In reply to Emsoy,


You are welcome. Thanks for the web page, I found it.


I do not think Herman Hum is dangerous to you personally, but he seems determined to hurt you professionally. A few more thoughts: He's likely to think in very black and white terms. He also would have zero concern about hurting other people or their feelings. And little to no regard for rules of conduct, laws, etc. Those things are based on underlying concern for the well-being of others, which is something he would not "get".


Emsoy I would like to help. I shall contact you when my workweek is done.
Last edited by Dopamine on Thu Oct 09, 2014 8:57 am, edited 1 time in total.

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Re: Command: Modern Air Naval Operations

Post by Dimitris » Thu Oct 09, 2014 7:25 am

jztemple2 , Holman < Thank you. We will keep doing the best we can. We always value constructive feedback and it helps us make Command even better day by day.

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Re: Command: Modern Air Naval Operations

Post by Holman » Thu Oct 09, 2014 7:46 am

Dopamine,

Please stop using autism as a veiled insult or suggesting that it could be a threat.

It's plain that you really don't know much about it. ("Rainman" has nothing to teach anyone about the issue.) This community has experience and knowledge of these matters, and you're offending some folks who might stop by this thread. You're certainly not helping your case.

--

Here's my read of this thread:

It seems to me that Dimitris stopped by and started using this thread to announce new releases in the CMANO series. That's fine. Shortly thereafter, Herman Hum followed him in and, while also posting his Harpoon announcements, began taking shots at CMANO as an attempt to continue a rivalry started elsewhere.

At OO we're a close-knit community that likes games and media and culture. We don't like fighting, especially when it rolls through the door from outside. Please take it elsewhere.

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Re: Command: Modern Air Naval Operations

Post by Dopamine » Thu Oct 09, 2014 8:58 am

Agree, my post was out of line. I have altered it. Thank you for setting me straight.

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Re: Command: Modern Air Naval Operations

Post by LawBeefaroni » Thu Oct 09, 2014 9:53 am

Dopamine wrote:Agree, my post was out of line. I have altered it. Thank you for setting me straight.
Thanks for the edit.




I'm not sure what's going on here exactly but let's try to keep the discussion to the game and any legitimate merits and/or shortcomings. If you have a crusade against the game or devs, this isn't the place for it. If you have a crusade against particular reviewers, this isn't the place either.
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Re: Command: Modern Air Naval Operations

Post by Citizen » Thu Oct 09, 2014 11:25 am

Herman's review seemed fine to me. He has also never gone crazytown while "defending" is point of view. Stop calling for people to be banned over a youtube game review.

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Re: Command: Modern Air Naval Operations

Post by Vincenzo_Beretta » Tue Oct 14, 2014 5:26 am

Well, I updated the review I posted on Amazon when the game was still patched to 1.03. You can still find the original text here: http(colon)//www(dot)amazon(dot)com/review/R3PZIW2WRQC8SK . Here is my opinion upgraded to 1.05:

The game is, sadly, basically the same: no multiplayer, an atrocious UI, no editable database, and the kind of programming that makes the possession of a supercomputer irrelevant because only the processor speed matters. The presence of an SSD hard disk only helps "Command" load faster. (Even graphic-intensive games like "Alien: Isolation" load faster than "Command".) Oh, and the game is still a horrendous chore to play (to my friends who ask how "Command" is, I jokingly answer that it is a multi-chore game...)

So, what changed?

Although present in the game since v1.00, it was not previously revealed that virtually all plane speeds are capped at 950kts - even planes capable of MACH 2 speed like the Backfire.

Regarding the rest, sadly very little. What I wrote in my earlier review is, unfortunately, still true. Some minor bugs were fixed and superficial changes made while the database was tweaked (not always for the better.) Little else. Barring some radical changes in the future (because there are already five patches), this shows either unwillingness or the inability of the developers to tackle the really serious issues which mar "Command" (and which we already described in our review). Maybe bringing in the team some more experienced programmer to fix the most egregious problems could help, but I do not think this will happen given the demonstrated intransigence from the developers to address or even to acknowledge the most grievous problems. A wasted opportunity and a pity.

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Re: Command: Modern Air Naval Operations

Post by WYBaugh » Tue Oct 14, 2014 8:55 am

And another one comes crawling in.

Grogheads had the CMANO thread locked down due to a pissing match between Herman and members there with someone named Rekal chiming in.

From lurking in the Harpoon threads at Matrix over the years I think Herman and Vincenzo_Beretta are one in the same. Seems this user shows when Herman has been banned or getting heat but says the exact same things. In this case the gripes concerning UI and the ongoing beating of a dead horse issue concerning the cap at 950kts and being unable to change it in the database.

Here's the thread if you're interested:

http://grogheads.com/forums/index.php?topic=4065.1500

And has also spilled over at QT3:

http://www.quartertothree.com/game-talk ... ost3648490

You guys really need to get a life. And as others were saying, please take it away from OO.

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Re: Command: Modern Air Naval Operations

Post by tgb » Tue Oct 14, 2014 9:22 am

If anything this pissing contest makes me even less likely to buy the game.
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Re: Command: Modern Air Naval Operations

Post by jztemple2 » Tue Oct 14, 2014 9:43 am

tgb wrote:If anything this pissing contest makes me even less likely to buy the game.
Well, don't let that influence you. It's a good game, but really very much of a niche game. If you don't like the genre there is nothing in the game that is going to make you change your mind. However, if you do like computer wargaming, and especially if you were a fan of Harpoon but wished someone would update it for modern computers, give it a look. The manual is available for downloading; if you aren't intimidated by it's 172 pages (to be fair, they really did lower the amount of text per page on the manual redo) then this might be the game for you.
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Re: Command: Modern Air Naval Operations

Post by tgb » Tue Oct 14, 2014 9:56 am

jztemple2 wrote:
tgb wrote:If anything this pissing contest makes me even less likely to buy the game.
Well, don't let that influence you. It's a good game, but really very much of a niche game. If you don't like the genre there is nothing in the game that is going to make you change your mind. However, if you do like computer wargaming, and especially if you were a fan of Harpoon but wished someone would update it for modern computers, give it a look. The manual is available for downloading; if you aren't intimidated by it's 172 pages (to be fair, they really did lower the amount of text per page on the manual redo) then this might be the game for you.
The real thing dissuading me is the price. I've put $80 into several Matrix games that I never played for more than a day or two, and vowed to never spend that kind of money on one of their titles again. Now if it ever goes on sale for $40 or $50............
"We did not elect a swamp-draining reformer; we gave our pin number to a Nigerian prince." - Bill Maher

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Re: Command: Modern Air Naval Operations

Post by Herman Hum » Tue Oct 14, 2014 10:17 am

tgb wrote:The real thing dissuading me is the price. I've put $80 into several Matrix games that I never played for more than a day or two, and vowed to never spend that kind of money on one of their titles again. Now if it ever goes on sale for $40 or $50............
I've helped some copies find good homes after their owners abandoned this game. I have also matched some who wish to dispose of this game at a reduced price to buyers. Would you like me to let you know if I come across someone willing to get rid of this game for that price? Of course, the Steam copies cannot be sold or given away, but the Matrix ones can.

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Re: Command: Modern Air Naval Operations

Post by tgb » Tue Oct 14, 2014 11:07 am

No, thanks
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Re: Command: Modern Air Naval Operations

Post by Vincenzo_Beretta » Tue Oct 14, 2014 12:16 pm

WYBaugh wrote:Harpoon threads at Matrix over the years I think Herman and Vincenzo_Beretta are one in the same.
[...]
You guys really need to get a life. And as others were saying, please take it away from OO.
I have had many problems in my life, but not being Herman, thank you. Beside, when your last request to what you perceive to be one person starts with "you guys" professional help may be in order. It came from it self that this influences everything else you say about us (me?) on OO. Good luck.

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Re: Command: Modern Air Naval Operations

Post by Rip » Tue Oct 14, 2014 12:22 pm

Ain't no drama like forum drama because forum drama...........................

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Re: Command: Modern Air Naval Operations

Post by Isgrimnur » Tue Oct 14, 2014 12:40 pm

Door's to your left.
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Re: Command: Modern Air Naval Operations

Post by WYBaugh » Tue Oct 14, 2014 12:43 pm

Vincenzo_Beretta wrote:
WYBaugh wrote:Harpoon threads at Matrix over the years I think Herman and Vincenzo_Beretta are one in the same.
[...]
You guys really need to get a life. And as others were saying, please take it away from OO.
I have had many problems in my life, but not being Herman, thank you. Beside, when your last request to what you perceive to be one person starts with "you guys" professional help may be in order. It came from it self that this influences everything else you say about us (me?) on OO. Good luck.
"You guys" references yourself, Herman, Rekal, etc.

I'm not speaking for all OO members, but if you want to discuss CMANO and not rehash the same drivel then welcome. If you here to just bash and rehash the same drivel then good luck to you and goodbye.

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Re: Command: Modern Air Naval Operations

Post by Vincenzo_Beretta » Tue Oct 14, 2014 1:30 pm

WYBaugh wrote: "You guys" references yourself, Herman, Rekal, etc.
So we passed from one guy to three. OK.
I'm not speaking for all OO members
Another good thing.
but if you want to discuss CMANO and not rehash the same drivel then welcome. If you here to just bash and rehash the same drivel then good luck to you and goodbye.
I can only discuss what I'm given to discuss. If it is "the same drivel" then look at who is providing the nonsense (like looking at me through prismatic lens... :roll: ), and nothing else. I would be overjoyed to see these people being sent away with a "good luck and goodbye", and having people interested in discussing *the game* and its shortcomings - and nothing else. But It. Wont. Happen: every effort has been made and will be made, both here and elsewhere, to silence those who wish to honestly discuss the real value/state of the game, while no effort has been made by the developers to actually tackle these factual topics. Sorry, but this is the way it is. In Sicily they call it "omertà". If you want to be part of this suppression, be my guest.

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Re: Command: Modern Air Naval Operations

Post by tgb » Tue Oct 14, 2014 1:39 pm

Lose the attitude, new guy. This is a mature (by internet standards) community where most of us have been getting along for 10 years or more. Starting off with a chip on your shoulder isn't going to make you any friends around here.
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Re: Command: Modern Air Naval Operations

Post by Citizen » Tue Oct 14, 2014 1:44 pm

I don't even know who is on what side in this forum war, but - when is the graphics patch ala Fleet Command?

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Re: Command: Modern Air Naval Operations

Post by Vincenzo_Beretta » Tue Oct 14, 2014 1:56 pm

tgb wrote:Starting off with a chip on your shoulder isn't going to make you any friends around here.
Neither starting off lying, I hope. But if to make friends in a community you need to do that, then don't expect from me to have many friends here. Truth is never the harbinger of friendship, only of true friendship: for the former you need groupthink.

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Re: Command: Modern Air Naval Operations

Post by LawBeefaroni » Tue Oct 14, 2014 2:02 pm

Vincenzo_Beretta wrote:
I can only discuss what I'm given to discuss. If it is "the same drivel" then look at who is providing the nonsense (like looking at me through prismatic lens... :roll: ), and nothing else. I would be overjoyed to see these people being sent away with a "good luck and goodbye", and having people interested in discussing *the game* and its shortcomings - and nothing else. But It. Wont. Happen: every effort has been made and will be made, both here and elsewhere, to silence those who wish to honestly discuss the real value/state of the game, while no effort has been made by the developers to actually tackle these factual topics. Sorry, but this is the way it is. In Sicily they call it "omertà". If you want to be part of this suppression, be my guest.
Here's the thing. You're just crossposting from your Amazon review. This is what you wrote here on 10/14/2014:
Vincenzo_Beretta wrote:Well, I updated the review I posted on Amazon when the game was still patched to 1.03. You can still find the original text here: http(colon)//www(dot)amazon(dot)com/review/R3PZIW2WRQC8SK . Here is my opinion upgraded to 1.05:

The game is, sadly, basically the same: no multiplayer, an atrocious UI, no editable database, and the kind of programming that makes the possession of a supercomputer irrelevant because only the processor speed matters. The presence of an SSD hard disk only helps "Command" load faster. (Even graphic-intensive games like "Alien: Isolation" load faster than "Command".) Oh, and the game is still a horrendous chore to play (to my friends who ask how "Command" is, I jokingly answer that it is a multi-chore game...)

So, what changed?

Although present in the game since v1.00, it was not previously revealed that virtually all plane speeds are capped at 950kts - even planes capable of MACH 2 speed like the Backfire.

Regarding the rest, sadly very little. What I wrote in my earlier review is, unfortunately, still true. Some minor bugs were fixed and superficial changes made while the database was tweaked (not always for the better.) Little else. Barring some radical changes in the future (because there are already five patches), this shows either unwillingness or the inability of the developers to tackle the really serious issues which mar "Command" (and which we already described in our review). Maybe bringing in the team some more experienced programmer to fix the most egregious problems could help, but I do not think this will happen given the demonstrated intransigence from the developers to address or even to acknowledge the most grievous problems. A wasted opportunity and a pity.
This is what you posted 10/13/2014 in the comments under your aforementioned Amazon review:
"Command" has been recently released on Steam. The current version is 1.05.

The game is, sadly, basically the same: no multiplayer, an atrocious UI, no editable database, and the kind of programming that makes the possession of a supercomputer irrelevant because only the processor speed matters. The presence of an SSD hard disk only helps "Command" load faster. (Even graphic-intensive games like "Alien: Isolation" load faster than "Command".) Oh, and the game is still a horrendous chore to play (to my friends who ask how "Command" is, I jokingly answer that it is a multi-chore game...)

So, what changed?

Although present in the game since v1.00, it was not previously revealed that virtually all plane speeds are capped at 950kts - even planes capable of MACH 2 speed like the Backfire.

Regarding the rest, sadly very little. What I wrote in my earlier review is, unfortunately, still true. Some minor bugs were fixed and superficial changes made while the database was tweaked (not always for the better.) Little else. Barring some radical changes in the future (because there are already five patches), this shows either unwillingness or the inability of the developers to tackle the really serious issues which mar "Command" (and which we already described in our review). Maybe bringing in the team some more experienced programmer to fix the most egregious problems could help, but I do not think this will happen given the demonstrated intransigence from the developers to address or even to acknowledge the most grievous problems. A wasted opportunity and a pity.
You're not discussing the game here, you're re-posting your revew/tract from elsewhere, pretty much verbatim. That's not a horrible offense in and of itself, but considering that the game is over a year old it really looks like you have a axe to grind with it or a dev or a community. There are plenty of places to fight that flamewar on the internet. This isn't one of them.
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Herman Hum
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Re: Command: Modern Air Naval Operations

Post by Herman Hum » Tue Oct 14, 2014 2:14 pm

LawBeefaroni wrote:You're not discussing the game here, you're re-posting your revew/tract from elsewhere, pretty much verbatim. That's not a horrible offense in and of itself, but considering that the game is over a year old it really looks like you have a axe to grind with it or a dev or a community. There are plenty of places to fight that flamewar on the internet. This isn't one of them.
The situation is slightly confusing. The v1.0 game originally came out in Sept 2013. Vincenzo's original review on Amazon.com is for v1.03

A newer version of the game v1.05 came out in Sept 2014 on the Steam platform. Vincenzo re-reviewed the v1.05 game and posted to Amazon.com and it has been re-posted here, too. The original v1.03 review was probably only meant as a reference and for comparison. I hope this clarifies things.

I cross-post new scenario announcements for Harpoon all the time. Am I in violation of OO guidelines?

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Re: Command: Modern Air Naval Operations

Post by Vincenzo_Beretta » Tue Oct 14, 2014 2:36 pm

emsoy wrote: For those not interested in anything that Herman Hum says or does, please just ignore this whole mess. Those of you who tried to listen to the review and are not familiar with our past dealings with him should check out the 'Cliff Notes Edition' on our website.
You know, Ragnar? Sometimes - just sometimes - you should try to tell the truth. This will avoid episodes like that with Jeff Bezos (yes., THAT Jeff Bezos, the founder and CEO of Amazon) PERSONALLY closing the door on your fingers. Because you didn't lie to me. You didn't lie about Herman to a forum full of gullible or honest people. You didn't lie to the air the way a farmer throws seeds to the wind. No, you lied to AMAZON, and were caught doing it. You came ***this close*** not only to being banned, but to have Command itself banned from sale from Amazon. I'm giving you a mulligan on this. Next time a pin drops on Amazon, even if by mistake, even if you are not be involved, the consequences will be much more serious. You have been warned.

Vincenzo.

P.S. To all the curious: go to the "Command" page on Amazon; look for my review (under my name: Vincenzo Beretta, two stars, titled "So close yet so far"). See all the deleted messages? They are ALL from Ragnar Emsoy. Amazon's staff checked (something, I'm sad to say, rarely happens even on "mature" fora), found out that *all* of them were a compilation of lies (i.e. what Ragnar usually says when talking about me) and erased them with Agent Orange. Proof, including a digital scan of my personal - handwritten - letter to Jeff Bezos, is available to those who ask.

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Re: Command: Modern Air Naval Operations

Post by tgb » Tue Oct 14, 2014 2:43 pm

Vincenzo_Beretta wrote:
tgb wrote:Starting off with a chip on your shoulder isn't going to make you any friends around here.
Neither starting off lying,
No one is telling you to lie, but no one asked for your opinion or a link to your review, either. You joined this forum (as you have others, apparently) for the sole purpose of bashing the game and developers. Whether or not you are correct, that sort of thing is frowned on around here.

If it were within my power to do so, I would ban both yourself and Herman (assuming you aren't one and the same) and lock the thread. Unfortunately, I'm not a mod.
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Re: Command: Modern Air Naval Operations

Post by Holman » Tue Oct 14, 2014 3:06 pm

Some of us have been around on other forums and have a sense of the personalities involved in this feud. I've always stayed 100% out of those arguments because I thought they were ugly and detracted from our hobby.

Since I consider OO to be pretty much my home online, I'll join with others in suggesting that you take the ugliness and go. It's not welcome here.

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Re: Command: Modern Air Naval Operations

Post by Vincenzo_Beretta » Tue Oct 14, 2014 3:11 pm

tgb wrote:No one is telling you to lie, but no one asked for your opinion or a link to your review, either.
Nor, in my understanding, did the contrary happen.
You joined this forum (as you have others, apparently) for the sole purpose of bashing the game and developers.
No. They are two different things. If a game deserves bashing, then a truthful opinion will bash it. If the developers of a game deserve bashing, then an honest person will bash them. If the two things, by coincidence, happen together, they may look as one and the same - but, as I said, it is only a coincidence.

Then, in my experience, it often happens that the bashed game is made by the same developers. Not everybody likes to look into a mirror, or to have a mirror held in front of him. There is even a scientific name for this: Catoptrophobia. AFAIK, it is valid for "psychological mirrors" too. In fact, many have joined this forum specifically to ignore a game review and simply bash two game reviewers.
Whether or not you are correct, that sort of thing is frowned on around here.
Around here you frown on correct things too?
If it were within my power to do so, I would ban both yourself and Herman (assuming you aren't one and the same)
That was the idea sprung off the mind of someone in need of rest. Don't worry about that.
and lock the thread. Unfortunately, I'm not a mod.
Don't worry: it will happen soon - adding a "trophy" to the sites where "See!!!!!! They Were banned there too!!!!!!!" the developers like so much to brand around (along with assorted random lies) instead of talking about the shortcomings and the problems of their game. Catoptrophobia, remember?

Oh, I almost forgot: Herman posted his video-review. Then Dopamine arrived and offended him in every possible way. Who started drifting this thread from talking about the game to being forced to defend yourself from lies and offences again?

Regards,

Vincenzo

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Re: Command: Modern Air Naval Operations

Post by LawBeefaroni » Tue Oct 14, 2014 3:24 pm

Herman Hum wrote:
LawBeefaroni wrote:You're not discussing the game here, you're re-posting your revew/tract from elsewhere, pretty much verbatim. That's not a horrible offense in and of itself, but considering that the game is over a year old it really looks like you have a axe to grind with it or a dev or a community. There are plenty of places to fight that flamewar on the internet. This isn't one of them.
The situation is slightly confusing. The v1.0 game originally came out in Sept 2013. Vincenzo's original review on Amazon.com is for v1.03

A newer version of the game v1.05 came out in Sept 2014 on the Steam platform. Vincenzo re-reviewed the v1.05 game and posted to Amazon.com and it has been re-posted here, too. The original v1.03 review was probably only meant as a reference and for comparison. I hope this clarifies things.
No, I understood that part just fine. I'm saying that it's a whole lot of effort for a year-plus-old game that he doesn't seem to like at all.

Herman Hum wrote: I cross-post new scenario announcements for Harpoon all the time. Am I in violation of OO guidelines?
I don't think anyone would care as long as you don't try to pass off a crosspost as earnest discussion.



I'm not really interested in getting into a meta discussion here, I know imported drama when I see it. If anyone really hates the game so danged much, why continue to waste time on it? Move on. There are plenty of games out there.
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"No scientific discovery is named after its original discoverer." -Stigler's Law of Eponymy, discovered by Robert K. Merton

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Re: Command: Modern Air Naval Operations

Post by ImLawBoy » Tue Oct 14, 2014 4:02 pm

We welcome new members to the site. I think it's pretty clear that you've made your feelings about this game known here, but if you wish to discuss other games/issues/whatever, please feel free to stick around and become a part of our community. If your intent is only to come here and post about this game and your distate for it and/or its developers, then your job is done. If you continue to post with this sole intent, we will bust out the ban-stick. I sincerely hope you don't let it come to this, but our tolerance for those who are only about stirring controversy is pretty low (Rip excluded ;) ).
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Re: Command: Modern Air Naval Operations

Post by Herman Hum » Tue Oct 14, 2014 4:32 pm

LawBeefaroni wrote:If anyone really hates the game so danged much, why continue to waste time on it?
Because I hold out hope that someday it won't be a waste of time. There aren't many, but there are games that have had very long and painful gestation periods. One notable example is Point of Attack 2, by HPS Simulations. (Another might be World in Flames.) The game was quite horrible for years and years. However, HPS spent the time and effort to fix it and make it work to its current condition. Sadly, most of their player base drifted away before the game was close to its present state. The game did not improve because folks only told the developers what they wanted to hear. The dedicated few told them what was wrong and HPS, to their credit, did not try to muzzle them. Instead, they kept fixing the game.

Every time MNO puts out an official patch, I immediately try it to see what has been fixed and if any improvements have been made. Unfortunately, to date, I do not see much change so I put the game back on the shelf each time. This doesn't mean I won't stop checking and hoping because I like the genre, even if it leaves me crestfallen in the end.

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