Daehawk wrote: ↑Mon Jan 15, 2018 1:19 am
Fuck this game is overwhelming. I have it on the baby setting and still getting my ass kicked. I put all my stuff into researching what it wanted then build what I need t ogo deploy scanners which get attacked. Im told to put a turret down....i put 4 down and move off.....enemy kills all 4 even though Im told to put 1. Then my trucks get killed and Im supposed to research aircraft and build those but I cant build many because I placed too many turrets...that didn't help anyways...so the entire mission is hosed. Back to a save. fuck it..just quit. And this is like the 3rd mission. I just dont seem to have fun with new games. If its over than 8 years I seem to enjoy it.
Things Im not enjoying at all....
Original Sin
Deserts of Kharak
Shadows of War
Might as well sell my pc. All I get from trying to game is angry. I just dont think sitting here feeling sick is helping me any.
The thing about Deserts is that the unit count is small and the amount of resources means you can't just "zerg" it, i.e. build some shit, let it get destroyed and then build some more. You have to preserve the units that you have. Not only that, but there is an emphasis on unit counters. Your turrets probably got destroyed at long range by the railguns. Railguns die quickly to your LAVs. Whenever I see railguns I get all my LAVs on it and kick the "turboboost" button or whatever it is that gets them to move faster.
I'm guessing this is the "Kalash Site" mission? What I did was take Rachel and some LAVs and AAVs and a support cruiser to the western most scanner site. Deploy the scanner and one turret.
While that's happening I build a few more LAVs and AAvs at a ratio of about 4 to 1 (4 LAVs to 1 AAV). Take the second group and move them all to the second site (with a baserunner) - the one that's closest to the first one. Move the support cruiser up to the second site once they are in position. Build a turret there.
Now you've got two scanner sites covered with one turret, a repair vehicle (Rachel and Support Cruiser), a few LAVs and AAvs at each site. Remember, Rachel also repairs. I forget if there is a button you can push or if the vehicles repair automatically, but if there is a button make sure you set it so they "auto repair".
The LAVs are your quick reaction force. If site 1 gets dicey then charge with the LAVs from site 2. If site 2 gets dicey charge the LAVs from site 1. In the meantime build your third force of LAVs and AAvs and a third support cruiser. Get to site 3 and build your scanner.
You don't really need a reserve force with the carrier. Set the power levels so that the carrier "offense" level is at the highest possible. If the enemy decides to attack your carrier then move your resource gathers out of the way and let the carrier kill them.
Use the strategic view early and often. It's helpful for knowing the big picture and knowing where the enemy is so you can counter by moving units before he gets into range. I also use strategic view to select my units, center on them, then switch down into tactical view. Much faster and easier than trying to navigate the map in tactical view.
And lastly, try to preserve your forces. Use the terrain. LAVs and AAvs hide behind hills to negate the range advantage of railguns. Once the railguns get close charge them with the LAVs. Once the railguns are down retreat back to the AAVs so both your AAVs and LAVs can mop up the rest.