Fallout 4

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Bad Demographic
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Re: Fallout 4

Post by Bad Demographic »

I ran into an issue with the latest update. I just started the quest to settle the Starlight Drive In. Killed all the molerats and interacted with the workshop. The usual green settlement border appeared in the expected areas but when I move into the parking area (toward the radioactive water) I get dumped out of workshop mode. Apparently other people are having this problem, too.
I'm not sure if I should stop playing until this gets fixed or if it's safe to move on to other areas.
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Re: Fallout 4

Post by Rip »

In.

Will take me a while to get caught up on the thread but wanted poke mt head in.
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Re: Fallout 4

Post by Bad Demographic »

Hi Rip! I noticed you were playing this the other night. How are you liking it so far?
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Re: Fallout 4

Post by TheMix »

I told myself I'd set it aside for a year or so after playing it once. I'd wait for the DLCs to drop in price/bundle. And yet... I've been thinking about firing it up again - mostly to see if my rain issue was really fixed.

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Re: Fallout 4

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Personally, I'd be fine with turning off the rain - if it meant no more storms from the Glowing Sea.
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Re: Fallout 4

Post by Rip »

So far I really like it. I've never played Fallout though despite owning 3. My son played it.

Just starting to get the hang of it and I like most old dudes suck at the combat. Think I will have to figure out mods so I can get a VATS pause mod.

Can't wait to learn the crafting well though. Only thing I have done so far is put a longer barrel on the 10mm.

Playing a little reading the thread a little. I'm only on page 30 or so atm. Changed from keyboard to controller but may switch back. Was hoping it would make the combat less overwhelming but it didn't.

I hate getting swarmed by little flying creatures/bugs. I have taken to just swinging wildly with a tire iron and trying to back away hoping the dog will get them.

I'm sure I will have a lot more to comment on in a few more days of playing.
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Re: Fallout 4

Post by Bad Demographic »

I found the bugs to be killers early in the game - they tend to swarm you and they can fly above you so it's easier for them to get behind you. Later they will be easier to kill. Some of the companions are better at killing bugs than others. Also, when you have more hit points you will find them easier (just because it takes them more time to kill you).

If the combat is (too) hard, you can adjust the game settings to easy for individual fights.

Can you put a scope on your 10mm yet? With a scope you can stand back and shoot bugs (and other things), giving you time for multiple shots before they're on you.
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Re: Fallout 4

Post by Rip »

Bad Demographic wrote:I found the bugs to be killers early in the game - they tend to swarm you and they can fly above you so it's easier for them to get behind you. Later they will be easier to kill. Some of the companions are better at killing bugs than others. Also, when you have more hit points you will find them easier (just because it takes them more time to kill you).

If the combat is (too) hard, you can adjust the game settings to easy for individual fights.

Can you put a scope on your 10mm yet? With a scope you can stand back and shoot bugs (and other things), giving you time for multiple shots before they're on you.
I'm going to guess yes, since scope showed up as possible for the pipe gun I was just modding for a large mag. Still trying to wrap my head around what I should mod and what things I should scrap myself so the system doesn't do it wastefully for me.

Been spending a lot of time scavenging and scrapping at Sanctuary. Being careful to open all the safes first. Stuff that I can store like chairs and such I do and scrap everything else. Scrap fences that are down leave the rest standing. Can you not demolish the houses that aren't ruined?

Son and I swapping out son. Just let him clean the cave below the gas station. The area with the core had some radiation so I had him eat some rad resist stuff whatever it was. Of course he accidentally drank some water from the dang radioactive puddle down there but didn't hurt him too bad.

I want to figure out the food/weapon/settlement crafting stuff so that once I know what I am doing I can play on Survival which I will consider my "real" play-through. Just seems to take a lot of the kind of challenge I want by not having to sleep/eat.

In the end I am hoping to be able to field a guy that gets by on wits/crafting/teamwork instead of being a baddass wannabe SEAL or something.

I had no idea what SPECIAL/Perk stuff would end up being important so I went with this to start.

Str:1
Per:5
End:1
Chr:3
Int:10
Agi:4
Lck:4

With the book in my house I pushed Perception up to 6. First perk I picked was Scrapper. Planning to go Gun Nut or Fortune Finder next I think. I should probably grab Nerd Rage as often as I find myself in a predicament that could use it.
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Re: Fallout 4

Post by Bad Demographic »

I think my early perk points went into scrapper, either pistol or rifle (to do more damage), sneak and the perk that helps you find more ammo. But everybody plays differently.
Don't forget that you can use perk points to raise your SPECIAL stats.

I'm on my 2nd playthrough, partly because there are lots of places I didn't explore very well and partly to get achievements. I had added the mod that disables settlement attacks (these quickly become annoying) and supposedly reduces how often Preston tries to send you on radiant quests. However, you stop getting achievements if you use mods (annoying because the Steam achievements don't affect anything in game). Now I've added stuff to allow me to get achievements even with mods. Those are the only mods I'm using although I'm considering adding the cabinet that holds robot models (looks just like the one for bobbleheads).
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Re: Fallout 4

Post by Blackhawk »

Rip wrote:
In the end I am hoping to be able to field a guy that gets by on wits/crafting/teamwork instead of being a baddass wannabe SEAL or something.

I had no idea what SPECIAL/Perk stuff would end up being important so I went with this to start.

Str:1
Per:5
End:1
Chr:3
Int:10
Agi:4
Lck:4
You can play that way, but you have to have a plan to pull it off. Remember that straight 4s - 5s is an average human being. You need a way to handle enemies. With a Strength of 1, you won't be able to wear much armor or carry much gear. Melee will also be nearly useless. With an Endurance of 1, you've set your health to the lowest possible level. Combat is going to kill you. You need to have a way to get around that. You could use stealth to sneak by, but your Agility is low. You could have badass followers to take the brunt of it for you, but with the low Charisma you probably won't have access to some of the perks you'd need for that. You could talk your way out of some big fights, but again - that's Charisma.

All you have is Intelligence. You could get the skills and perks to hack like mad with that, possibly control robots when they're available.

For what you described, I'd consider something more like...


Strength : 2
Perception : 4
Endurance : 3
Charisma : 6
Intelligence : 7
Agility : 3
Luck : 3

Then plan on bumping your Strength up to 3 (so you can improve your armor), Charisma up to 8 (so you can improve your followers), Intelligence up to 10, Agility to 5 (for Action Boy if you like VATS.) Also plan on pumping points into Endurance when you can afford them for the extra health and Agility if you can afford it for the extra sneaking and VATS.

You won't be a badass, but you'll be able to survive while taking advantage of followers and talking your way out of situations. You'll still be able to take a longer-ranged weapon or two and support your followers from a distance.

Also note that you can collect Bobbleheads, one for each stat, that will raise that stat permanently by 1.
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Re: Fallout 4

Post by Rip »

D.A.Lewis wrote:
Daehawk wrote:Also I set up my bobble head stand. Hope it isn't stolen. I also collect teddy bears and monkeys and such and Quantum Cola to decorate with. Im just wondering if someone will steal them. I made a big metal case for goods to store but Im worried they'll get into that as well.
The bobblehead stand is safe. It was safe in Fallout Vegas and I have no problems with my collection in this game. I did lose my collectable models however to theft. At first I thought it was theft and then I said no way, it had to be a clean up operation of the game - since the models were left on top of a regular office desk (I created). However, later I put some mutated fruits on top of the same desk, on another desk, on a shelf (I created) and on the floor. And three re-computer boots later the mutated fruits are still in position.

So the models were stolen - in Sanctuary.

I'm thinking of putting a machine gun turret in my collection room because yesterday when I came back from the wastelands, a quarter of my comic collection was on the floor.
Dude it is a socialist utopia. Those are our comic books, not yours.

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Re: Fallout 4

Post by Rip »

So the Nexus Mod Manager never wants to let me log in. I've downloaded some mods but not looking forward to installing them manually.

:x
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Re: Fallout 4

Post by Bad Demographic »

Rip wrote:So the Nexus Mod Manager never wants to let me log in. I've downloaded some mods but not looking forward to installing them manually.

:x
Sometimes I have to try a couple times to log in but usually I have no problem. It might help (in my case) that I stay logged in at Nexus.
I'm not sure you have to be logged in to Nexus for the mods to work.
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Re: Fallout 4

Post by Rip »

I figured out it is because the account verification isn't working. Both the auto and manual validation links send me to a page not found error on their forums. I thought maybe it was just flaky because I could login but I guess it deletes the account after a day and I can't post.

Lot of work just to use a silly mod manager.

Don't see any way to contact them without being able to get a validated account.

:grund:
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Re: Fallout 4

Post by Rip »

Why is Kansas horny in August?
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Re: Fallout 4

Post by jztemple2 »

Rip wrote:Why is Kansas horny in August?
It's "corny", dammit, "corny". And "High as a kite on the Fourth of July", not "pushing a spike to the north of your thigh"
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Re: Fallout 4

Post by Rip »

jztemple2 wrote:
Rip wrote:Why is Kansas horny in August?
It's "corny", dammit, "corny". And "High as a kite on the Fourth of July", not "pushing a spike to the north of your thigh"
Well horny makes the song better. I was right there with high as a kite, but I have no interest in a woman as corny as Kansas in August.

:D
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Re: Fallout 4

Post by Suitably Ironic Moniker »

"It's not wooly. Nobody gets wooly, women get weary, they don't get wooly. Nobody's got stress, they're wearing a dress, goddamn I hate people who get the words wrong"!
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Re: Fallout 4

Post by Daehawk »

Did anyone get those little mini Fallout 4 figures? Its like the ones they gave away at the expo but you had to buy them after the game came out. They look interesting.
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Re: Fallout 4

Post by Grifman »

Rip wrote:
Bad Demographic wrote:I found the bugs to be killers early in the game - they tend to swarm you and they can fly above you so it's easier for them to get behind you. Later they will be easier to kill. Some of the companions are better at killing bugs than others. Also, when you have more hit points you will find them easier (just because it takes them more time to kill you).

If the combat is (too) hard, you can adjust the game settings to easy for individual fights.

Can you put a scope on your 10mm yet? With a scope you can stand back and shoot bugs (and other things), giving you time for multiple shots before they're on you.
I'm going to guess yes, since scope showed up as possible for the pipe gun I was just modding for a large mag. Still trying to wrap my head around what I should mod and what things I should scrap myself so the system doesn't do it wastefully for me.
The system does not scrap wastefully. You get the same amount of junk resources either way. This was an early misconception but was disproven a long time ago.
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Re: Fallout 4

Post by Rip »

Grifman wrote:
Rip wrote:
Bad Demographic wrote:I found the bugs to be killers early in the game - they tend to swarm you and they can fly above you so it's easier for them to get behind you. Later they will be easier to kill. Some of the companions are better at killing bugs than others. Also, when you have more hit points you will find them easier (just because it takes them more time to kill you).

If the combat is (too) hard, you can adjust the game settings to easy for individual fights.

Can you put a scope on your 10mm yet? With a scope you can stand back and shoot bugs (and other things), giving you time for multiple shots before they're on you.
I'm going to guess yes, since scope showed up as possible for the pipe gun I was just modding for a large mag. Still trying to wrap my head around what I should mod and what things I should scrap myself so the system doesn't do it wastefully for me.
The system does not scrap wastefully. You get the same amount of junk resources either way. This was an early misconception but was disproven a long time ago.
Good to know. Tossing stuff on the floor and scrapping it is a PIA. ;)

Been having a lot of fun so far.

I want to get through to were I feel comfortable with knowing what I can handle and can't and then do a survival game back from the start. I'm expecting it to really rock. Found a mod that gave me traditional V.A.T.S. because I like to take my time and think about what body parts to target. I only use it when in a gunslinger situation or a horde of ghouls overwhelming me.

My character is fast, I'm not.
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Re: Fallout 4

Post by Bad Demographic »

You might also consider the mod that stops settlement attacks. You can't fast travel in survival mode, can you? I've seen a few people complain that they have to run from settlement to settlement because of settlement attacks. Seems to me that could take some of the fun out of the game.
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Re: Fallout 4

Post by TheMix »

That or REALLY focus on settlement protection. I had all my settlements protected by wood walls and lots of turrets (especially rockets). Generally by the time I showed up the attackers were all/mostly dead.

That said, I'm definitely leaning towards getting that mod for my next playthrough. I just got tired of the announcements. And I actually didn't have that many. If you have strong security, you get less attacks. I think I read that. Plus, it seemed to work out that way.

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Re: Fallout 4

Post by Bad Demographic »

TheMix wrote:That or REALLY focus on settlement protection. I had all my settlements protected by wood walls and lots of turrets (especially rockets). Generally by the time I showed up the attackers were all/mostly dead.

That said, I'm definitely leaning towards getting that mod for my next playthrough. I just got tired of the announcements. And I actually didn't have that many. If you have strong security, you get less attacks. I think I read that. Plus, it seemed to work out that way.
Yeah, I've put walls and turrets around my settlements (this time). I've temporarily turned off the "no settlement attacks" to see if my defenses are set up right. And I experimented with wall setup - leaving an opening for traders/provisioners but making an inner wall or corridor for them to go around and setting up turrets to cover the "corridor". I'm hoping that it makes a "kill zone" that keeps attackers from getting into the main part of a settlement. Of course, that won't help with Institute attacks, so I have a couple of other turrets scattered around and I arm the heck out of my settlers.
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Re: Fallout 4

Post by TheMix »

In my game I put up a big gate and a door next to it. Unfortunately, it doesn't help much since the settlers are incapable of closing the doors/gates. :grund:

However, I did discover that you can use the big stairs with a square platform-base to reach above the walls to either side of the gate. Then I attach a platform to the top of the stairs. That allows me to put turrets on either side of the gate, and have them outside the walls for better coverage. Just put a generator inside the walls and run a line. I found that to be pretty effective.

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Re: Fallout 4

Post by Combustible Lemur »

Supposedly if your defense is more than double your combined food and water the settlement won't be attacked or won't take damage.
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Re: Fallout 4

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Re: Fallout 4

Post by Blackhawk »

Good. That's the last one. Now I wait a few months for Bethesda to release a final patch, plus give the modders time to take advantage of the new content (and to fix the mods broken by it and the patch), then I'll be ready to play again. Hopefully November or December.

Of course, I still need to get the Season Pass. Hopefully it will go on sale at some point. $50 is a pretty huge investment for me.
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Re: Fallout 4

Post by Bad Demographic »

I'm hoping Far Harbor will go on sale (Labor Day?). Not sure if I'm interested in Nuka World; not really interested in the other DLCs.
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Re: Fallout 4

Post by Z-Corn »

Nuka-World installed for me today when I fired it up but I just started Far Harbor so it will be a while before I get to it...
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Re: Fallout 4

Post by dbt1949 »

I didn't even know about it, but I see now it's there.
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Re: Fallout 4

Post by Sepiche »

It's pretty fun so far. The overall story hasn't really grabbed me yet, but exploring the park is a blast. Great level design, and lots of cool stuff to find.
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Re: Fallout 4

Post by Sepiche »

Finished up Nuka World over the break, and I loved it on the whole.

The overall story was nothing fancy, and being more or less forced to back the raiders to do the tour quest was a little annoying, but the level design and exploration was so strong it was still a blast all the way through.
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Re: Fallout 4

Post by Wilhelm »

I played Fallout 4 through the Far Harbor expansion, and had a great time. I've been too busy to pick it back up to check out the new stuff (The Vault and the Amusement Park I believe) but I think I see some free time in the near future. I'll be devoting some of it to FO4.
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Re: Fallout 4

Post by Doomboy »

Dagurn it, I can't remember how to rotate things in the builder. I can make them move close and far with the wheel, but no buttons seem to rotate them.... Someone help!!!!!
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Re: Fallout 4

Post by Bad Demographic »

Doomboy wrote:Dagurn it, I can't remember how to rotate things in the builder. I can make them move close and far with the wheel, but no buttons seem to rotate them.... Someone help!!!!!
Are you talking about doing something like changing the orientation of a bed? On the pc I think it's left mouse and right mouse. On a console, maybe the shoot button and the aim button? (that's just a guess)
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Re: Fallout 4

Post by Doomboy »

Hmm. I could have sworn I tried those. The left mouse places the item, doesn't it? And right mouse seems to do nothing. Maybe I didn't, and will have to give that a try.

Definitely with the computer keyboard and mouse. No controllers for first person games for me.
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Re: Fallout 4

Post by Max Peck »

Doomboy wrote:Hmm. I could have sworn I tried those. The left mouse places the item, doesn't it? And right mouse seems to do nothing. Maybe I didn't, and will have to give that a try.

Definitely with the computer keyboard and mouse. No controllers for first person games for me.
If you go into workshop mode and select an object, then the mouse buttons will let you rotate it.
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Re: Fallout 4

Post by stimpy »

Have a code for the Prima eGuide for Fallout 4.
PM me if you want it.
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Re: Fallout 4

Post by Bad Demographic »

I recently finished Far Harbor. I thought it was really well done.
The settlement areas are large - maybe on a par with Starlight Drive-In or thereabouts.
There are some new things you can build (a barn, fish racks, etc.), some new critters and weapons.
The story line was good and, thankfully, did not require you to destroy the other factions (although you could).
There's a new companion with a helpful perk - especially useful on the island.
The story is set up for Nick Valentine although you can probably use one of the other companions. I used Nick.
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