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[Stardock] Star Control

If it's a video game it goes here.

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Island Dog
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Re: [Stardock] Star Control

Post by Island Dog » Mon Jul 09, 2018 3:32 pm

jztemple2 wrote:
Fri Jun 29, 2018 2:42 pm
Island Dog wrote:
Fri Jun 29, 2018 2:14 pm
New dev journal today! Did you know that Star Control: Origins takes place in a living universe that's simulated many times per second?

https://www.stardock.com/games/article/489725/

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Please keep posting these journal links. I'm really enjoying learning more about the background of the game :wub:
Thanks! :)

And here's this weeks....

This week’s dev diary talks about how we created a variety of planets so that every world you explore feels unique and exciting. :)

https://www.stardock.com/games/article/ ... ny-planets

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Re: [Stardock] Star Control

Post by Island Dog » Wed Jul 11, 2018 1:13 pm

Another dev journal out today!

What does the "Freedom to Fail" philosophy mean? We don't force you to follow a linear path in Star Control: Origins and you're free to do crazy stuff - you're just not free from consequences. ;)

https://www.stardock.com/games/article/489927/

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Re: [Stardock] Star Control

Post by Island Dog » Mon Jul 16, 2018 3:14 pm

New week so we have a new dev journal from Brad out today! :)

Have you ever wanted to create your own stories and play them out in a video game? Now you can, with Star Control: Origins' Adventure Studio!

https://www.stardock.com/games/article/489938/

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Re: [Stardock] Star Control

Post by Daehawk » Mon Jul 16, 2018 3:19 pm

Still looking forward to this more and more. I think I can get past the planets pretty quickly once I start playing.

But have you guys considered getting the Starflight IP and doing it a good turn as well? the way you scanned, landed on, and mined planets in that game on the Sega Genesis is still my most favorite way to mine minerals in a space game.

Theres some mineral scanning and mining in this video below. You start wit ha low level scanner but as you make money you can upgrade it to find more abundant mineral deposits and increase your cargo hold too.

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Re: [Stardock] Star Control

Post by ColdSteel » Tue Jul 17, 2018 12:05 pm

Daehawk wrote:
Mon Jul 16, 2018 3:19 pm
But have you guys considered getting the Starflight IP
No need for that. Starflight 3: Universe (made by the original developer) is on the way.
https://www.youtube.com/watch?v=SMxU3lNwfjw
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Re: [Stardock] Star Control

Post by Daehawk » Tue Jul 17, 2018 1:49 pm

Huh what about that. First Ive heard of it. Thank you. Now I can settle back into waiting on Star Control first..
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Re: [Stardock] Star Control

Post by Island Dog » Mon Jul 23, 2018 4:40 pm

New dev journal! Brad talks about the effort to create user friendly apps like Adventure Studio, the City Crafter, and the Ship Designer, so that people can create compelling stories to share.

https://www.stardock.com/games/article/490013/

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Re: [Stardock] Star Control

Post by Formix » Thu Jul 26, 2018 6:07 am

Hey Island Dog, is there any update on bringing folks into the Not-fleet battles Beta? I just realized I purchased the Founders Edition almost two years ago, and was curious. Thanks!

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Re: [Stardock] Star Control

Post by Island Dog » Thu Jul 26, 2018 2:19 pm

Fleet Battles Beta 3 is here!

New ships, weapons, and maps, plus a brand new feature: scavenge, which will let you power up your ships during battle.

https://www.stardock.com/games/article/489966/


https://youtu.be/wETa6T3Fqis

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Re: [Stardock] Star Control

Post by Island Dog » Thu Jul 26, 2018 2:20 pm

Formix wrote:
Thu Jul 26, 2018 6:07 am
Hey Island Dog, is there any update on bringing folks into the Not-fleet battles Beta? I just realized I purchased the Founders Edition almost two years ago, and was curious. Thanks!
You can signup here. Let me know your Steam name after you do. :)

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Re: [Stardock] Star Control

Post by Daehawk » Thu Jul 26, 2018 8:14 pm

Is the beta just for pre orders? I hate that type beta but I see why you do it a little bit. keeps it small and to the ones who want it the most.
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Re: [Stardock] Star Control

Post by Island Dog » Fri Jul 27, 2018 3:41 pm

Daehawk wrote:
Thu Jul 26, 2018 8:14 pm
Is the beta just for pre orders? I hate that type beta but I see why you do it a little bit. keeps it small and to the ones who want it the most.
The Fleet Battles beta is available to anyone who pre-orders. The beta for the main part of the game is private and letting in select players who are interested. :)

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Re: [Stardock] Star Control

Post by morlac » Fri Jul 27, 2018 9:35 pm

Island Dog wrote:
Fri Jul 27, 2018 3:41 pm
Daehawk wrote:
Thu Jul 26, 2018 8:14 pm
Is the beta just for pre orders? I hate that type beta but I see why you do it a little bit. keeps it small and to the ones who want it the most.
The Fleet Battles beta is available to anyone who pre-orders. The beta for the main part of the game is private and letting in select players who are interested. :)
Alright, fine. Go ahead and select to Beta me up, I'll take one for the team.

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Re: [Stardock] Star Control

Post by Formix » Sun Jul 29, 2018 7:14 am

Thanks IslandDog! That would be Formix889.

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Re: [Stardock] Star Control

Post by Island Dog » Mon Jul 30, 2018 5:27 pm

Formix wrote:
Sun Jul 29, 2018 7:14 am
Thanks IslandDog! That would be Formix889.
Sorry the link didn't post before. Could you signup here: https://steamcommunity.com/app/271260/d ... 946091286/

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Re: [Stardock] Star Control

Post by Island Dog » Mon Jul 30, 2018 5:28 pm

This week's dev journal contains a ton of never-before-seen concept art, design insight, and more!

https://www.stardock.com/games/article/490112

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Re: [Stardock] Star Control

Post by Island Dog » Mon Aug 06, 2018 2:43 pm

This weeks dev journal is out!

Learn about the design, the physics, and the inspiration that has gone into all of the vessels that you'll see in Star Control: Origins!

https://www.stardock.com/games/article/490207/

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Re: [Stardock] Star Control

Post by Island Dog » Mon Aug 13, 2018 3:14 pm

Check out this weeks dev journal which is part 2 of the Aliens of Star Control!

https://www.stardock.com/games/article/490381/

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Re: [Stardock] Star Control

Post by Daehawk » Mon Aug 13, 2018 5:13 pm

Wait...you mean the voice of our ship and the character we see if we see ourselves interacting with aliens is a female? We are forced to play a girl character?
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Re: [Stardock] Star Control

Post by raydude » Tue Aug 14, 2018 5:59 am

I read that for Starflight 3 they were going to make an all female genetically modified crew.

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Re: [Stardock] Star Control

Post by Paingod » Tue Aug 14, 2018 7:47 am

raydude wrote:
Tue Aug 14, 2018 5:59 am
I read that for Starflight 3 they were going to make an all female genetically modified crew.
If humans can master the genome and cloning, men become obsolete... which kind of makes good sense, from an evolutionary standpoint. Men tend to be more destructive and power-mad. If you want to build a cooperative, you need lots of people willing to cooperate with less ego.
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Re: [Stardock] Star Control

Post by Daehawk » Tue Aug 14, 2018 8:58 am

There was an all female species in the first two games. Cant recall the 3rd...probably.
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Re: [Stardock] Star Control

Post by baelthazar » Tue Aug 14, 2018 10:55 pm

Daehawk wrote:
Tue Aug 14, 2018 8:58 am
There was an all female species in the first two games. Cant recall the 3rd...probably.
The Syreen. They were beautiful in SC2 and... well... horrifying in SC3.

https://www.youtube.com/watch?v=hH57VFpUGj8

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Re: [Stardock] Star Control

Post by Daehawk » Wed Aug 15, 2018 10:19 am

Adam Baldwin joins the cast
Adam will be portraying a rogue mercenary commander of the Menkmack who pursues the player on behalf of a mysterious client.

Said Adam: “Great stories matter, and I’m looking forward to being part of the story the Stardock team is telling with Star Control: Origins.”

“Adam has played so many unforgettable characters and earned millions of fans worldwide. We’re thrilled to have an artist of his caliber join the talented team at Stardock to deliver our biggest and best game yet,” said Brad Wardell, CEO of Stardock.
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Re: [Stardock] Star Control

Post by Island Dog » Wed Aug 15, 2018 3:44 pm

Wooooo!

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Re: [Stardock] Star Control

Post by Island Dog » Tue Aug 21, 2018 8:43 am

This week's dev journal takes a look at the UI design process for Star Control: Origins! :)

https://www.stardock.com/games/article/490476

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Re: [Stardock] Star Control

Post by jztemple2 » Tue Aug 21, 2018 1:24 pm

I guess I missed this somewhere... the ship to ship combat, is it player controlled button mashing? I'm too old and slow for that. I'm happy with how combat works in GalCiv3 and I might be able to handle some timed player input, but fast paced button banging is going to be too much I'm afraid.
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Re: [Stardock] Star Control

Post by Island Dog » Tue Aug 28, 2018 1:35 pm

This week's dev journal talks all about the lore in Star Control: Origins!

https://www.stardock.com/games/article/490632/

jztemple2 wrote:
Tue Aug 21, 2018 1:24 pm
I guess I missed this somewhere... the ship to ship combat, is it player controlled button mashing? I'm too old and slow for that. I'm happy with how combat works in GalCiv3 and I might be able to handle some timed player input, but fast paced button banging is going to be too much I'm afraid.
You're going to have a bit of button mashing. ;)

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Re: [Stardock] Star Control

Post by Kraken » Tue Aug 28, 2018 3:51 pm

Island Dog wrote:
Tue Aug 28, 2018 1:35 pm
jztemple2 wrote:
Tue Aug 21, 2018 1:24 pm
I guess I missed this somewhere... the ship to ship combat, is it player controlled button mashing? I'm too old and slow for that. I'm happy with how combat works in GalCiv3 and I might be able to handle some timed player input, but fast paced button banging is going to be too much I'm afraid.
You're going to have a bit of button mashing. ;)
That's where you lost me, too. The cranky old man demographic is slipping away!

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Re: [Stardock] Star Control

Post by Daehawk » Tue Aug 28, 2018 3:55 pm

Im ok with it as long as its not against youngsters :) Ill stomp on AI fine.
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Re: [Stardock] Star Control

Post by Redfive » Tue Aug 28, 2018 5:55 pm

There was plenty of button mashing in SC 2... and I don't think it was really that difficult, but it was also 20+ years ago. Heck, that was with a joystick too--a modern controller would have been a breeze.

Can't wait for this one though.
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Re: [Stardock] Star Control

Post by Kraken » Tue Aug 28, 2018 7:19 pm

If there's a demo I'll see if combat is fun or frustrating. Do companies even make demos anymore?

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Re: [Stardock] Star Control

Post by Isgrimnur » Tue Aug 28, 2018 8:00 pm

Starter editions are a thing, Steam has free weekends, and there are still the rare demos.
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Re: [Stardock] Star Control

Post by jztemple2 » Tue Aug 28, 2018 9:57 pm

Would be cool if they released just a demo of the combat system. Everything else looks fine to me.
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Re: [Stardock] Star Control

Post by NickAragua » Tue Aug 28, 2018 10:59 pm

As I recall, Star Control 1 and 2 had a very simple, top-down system where you'd fight other ships one on one (the less said about SC3's system the better). It was more or less rock-paper-scissors, except with twenty varieties of each. You could also turn control over to the bot, but it would almost always lose.

About 90% of the time, I just went for the Spathi Eluder with its B.U.T.T. missiles. With the exception of faster craft, the Eluder could basically kite anything and win most of the time. Had to weave sometimes, especially vs the Kohr-Ah ships. Special cases included Arilou vs Mycon, and Pkunk vs final boss. Utwig Jugger was pretty good too, but I could never time the shield right. Earthling Cruiser was ok vs Druuge as I recall. And ZoqFotPik vs... absolutely nothing ever. Nothing says "winner" like melee-range weapons, slow speed, weak hull and no active defenses.

Eventually, you could upgrade your flagship to the point where it would wipe the floor with anything you fought, skill or no skill.

I forgot the whole point of this rant, which is that combat wasn't *that* twitchy. You needed two buttons and the arrow keys (some ships did special stuff when you pressed both buttons together). Hopefully the new incarnation sticks to a similar formula.

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Re: [Stardock] Star Control

Post by GreenGoo » Tue Aug 28, 2018 11:01 pm

Redfive wrote:
Tue Aug 28, 2018 5:55 pm
There was plenty of button mashing in SC 2... and I don't think it was really that difficult, but it was also 20+ years ago. Heck, that was with a joystick too--a modern controller would have been a breeze.

Can't wait for this one though.
It's not much of a game without the inter-species ship combat. Hell, the first SC was only combat.

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Re: [Stardock] Star Control

Post by Daehawk » Tue Aug 28, 2018 11:15 pm

I grew up on Asteroids so the combat was fine for me. I stuck with the Earth Cruiser unless I lost it then I dont recall what I used.
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Re: [Stardock] Star Control

Post by Redfive » Wed Aug 29, 2018 12:34 am

Spathi Eluder FTW!
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Re: [Stardock] Star Control

Post by jztemple2 » Wed Aug 29, 2018 12:37 am

Daehawk wrote:
Tue Aug 28, 2018 11:15 pm
I grew up on Asteroids so the combat was fine for me. I stuck with the Earth Cruiser unless I lost it then I dont recall what I used.
I always sucked at Asteroids, so you can understand my hesitation :roll:
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Re: [Stardock] Star Control

Post by Redfive » Wed Aug 29, 2018 12:40 am

jztemple2 wrote:
Wed Aug 29, 2018 12:37 am
Daehawk wrote:
Tue Aug 28, 2018 11:15 pm
I grew up on Asteroids so the combat was fine for me. I stuck with the Earth Cruiser unless I lost it then I dont recall what I used.
I always sucked at Asteroids, so you can understand my hesitation :roll:
Without having any actual knowledge, I would expect that there is an easy setting that would make the combat pretty manageable. I hope it's there, anyway.
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