Island Dog wrote: ↑Fri Jun 29, 2018 2:14 pm
New dev journal today! Did you know that Star Control: Origins takes place in a living universe that's simulated many times per second?
What does the "Freedom to Fail" philosophy mean? We don't force you to follow a linear path in Star Control: Origins and you're free to do crazy stuff - you're just not free from consequences.
Still looking forward to this more and more. I think I can get past the planets pretty quickly once I start playing.
But have you guys considered getting the Starflight IP and doing it a good turn as well? the way you scanned, landed on, and mined planets in that game on the Sega Genesis is still my most favorite way to mine minerals in a space game.
Theres some mineral scanning and mining in this video below. You start wit ha low level scanner but as you make money you can upgrade it to find more abundant mineral deposits and increase your cargo hold too.
Re: [Stardock] Star Control
Posted: Tue Jul 17, 2018 12:05 pm
by ColdSteel
Daehawk wrote: ↑Mon Jul 16, 2018 3:19 pm
But have you guys considered getting the Starflight IP
Huh what about that. First Ive heard of it. Thank you. Now I can settle back into waiting on Star Control first..
Re: [Stardock] Star Control
Posted: Mon Jul 23, 2018 4:40 pm
by Island Dog
New dev journal! Brad talks about the effort to create user friendly apps like Adventure Studio, the City Crafter, and the Ship Designer, so that people can create compelling stories to share.
Hey Island Dog, is there any update on bringing folks into the Not-fleet battles Beta? I just realized I purchased the Founders Edition almost two years ago, and was curious. Thanks!
Re: [Stardock] Star Control
Posted: Thu Jul 26, 2018 2:19 pm
by Island Dog
Fleet Battles Beta 3 is here!
New ships, weapons, and maps, plus a brand new feature: scavenge, which will let you power up your ships during battle.
Formix wrote: ↑Thu Jul 26, 2018 6:07 am
Hey Island Dog, is there any update on bringing folks into the Not-fleet battles Beta? I just realized I purchased the Founders Edition almost two years ago, and was curious. Thanks!
You can signup here. Let me know your Steam name after you do.
Re: [Stardock] Star Control
Posted: Thu Jul 26, 2018 8:14 pm
by Daehawk
Is the beta just for pre orders? I hate that type beta but I see why you do it a little bit. keeps it small and to the ones who want it the most.
Re: [Stardock] Star Control
Posted: Fri Jul 27, 2018 3:41 pm
by Island Dog
Daehawk wrote: ↑Thu Jul 26, 2018 8:14 pm
Is the beta just for pre orders? I hate that type beta but I see why you do it a little bit. keeps it small and to the ones who want it the most.
The Fleet Battles beta is available to anyone who pre-orders. The beta for the main part of the game is private and letting in select players who are interested.
Daehawk wrote: ↑Thu Jul 26, 2018 8:14 pm
Is the beta just for pre orders? I hate that type beta but I see why you do it a little bit. keeps it small and to the ones who want it the most.
The Fleet Battles beta is available to anyone who pre-orders. The beta for the main part of the game is private and letting in select players who are interested.
Alright, fine. Go ahead and select to Beta me up, I'll take one for the team.
Re: [Stardock] Star Control
Posted: Sun Jul 29, 2018 7:14 am
by Formix
Thanks IslandDog! That would be Formix889.
Re: [Stardock] Star Control
Posted: Mon Jul 30, 2018 5:27 pm
by Island Dog
Formix wrote: ↑Sun Jul 29, 2018 7:14 am
Thanks IslandDog! That would be Formix889.
Wait...you mean the voice of our ship and the character we see if we see ourselves interacting with aliens is a female? We are forced to play a girl character?
Re: [Stardock] Star Control
Posted: Tue Aug 14, 2018 5:59 am
by raydude
I read that for Starflight 3 they were going to make an all female genetically modified crew.
Re: [Stardock] Star Control
Posted: Tue Aug 14, 2018 7:47 am
by Paingod
raydude wrote: ↑Tue Aug 14, 2018 5:59 amI read that for Starflight 3 they were going to make an all female genetically modified crew.
If humans can master the genome and cloning, men become obsolete... which kind of makes good sense, from an evolutionary standpoint. Men tend to be more destructive and power-mad. If you want to build a cooperative, you need lots of people willing to cooperate with less ego.
Re: [Stardock] Star Control
Posted: Tue Aug 14, 2018 8:58 am
by Daehawk
There was an all female species in the first two games. Cant recall the 3rd...probably.
Re: [Stardock] Star Control
Posted: Tue Aug 14, 2018 10:55 pm
by baelthazar
Daehawk wrote: ↑Tue Aug 14, 2018 8:58 am
There was an all female species in the first two games. Cant recall the 3rd...probably.
The Syreen. They were beautiful in SC2 and... well... horrifying in SC3.
Adam will be portraying a rogue mercenary commander of the Menkmack who pursues the player on behalf of a mysterious client.
Said Adam: “Great stories matter, and I’m looking forward to being part of the story the Stardock team is telling with Star Control: Origins.”
“Adam has played so many unforgettable characters and earned millions of fans worldwide. We’re thrilled to have an artist of his caliber join the talented team at Stardock to deliver our biggest and best game yet,” said Brad Wardell, CEO of Stardock.
Re: [Stardock] Star Control
Posted: Wed Aug 15, 2018 3:44 pm
by Island Dog
Wooooo!
Re: [Stardock] Star Control
Posted: Tue Aug 21, 2018 8:43 am
by Island Dog
This week's dev journal takes a look at the UI design process for Star Control: Origins!
I guess I missed this somewhere... the ship to ship combat, is it player controlled button mashing? I'm too old and slow for that. I'm happy with how combat works in GalCiv3 and I might be able to handle some timed player input, but fast paced button banging is going to be too much I'm afraid.
Re: [Stardock] Star Control
Posted: Tue Aug 28, 2018 1:35 pm
by Island Dog
This week's dev journal talks all about the lore in Star Control: Origins!
jztemple2 wrote: ↑Tue Aug 21, 2018 1:24 pm
I guess I missed this somewhere... the ship to ship combat, is it player controlled button mashing? I'm too old and slow for that. I'm happy with how combat works in GalCiv3 and I might be able to handle some timed player input, but fast paced button banging is going to be too much I'm afraid.
jztemple2 wrote: ↑Tue Aug 21, 2018 1:24 pm
I guess I missed this somewhere... the ship to ship combat, is it player controlled button mashing? I'm too old and slow for that. I'm happy with how combat works in GalCiv3 and I might be able to handle some timed player input, but fast paced button banging is going to be too much I'm afraid.
You're going to have a bit of button mashing.
That's where you lost me, too. The cranky old man demographic is slipping away!
Re: [Stardock] Star Control
Posted: Tue Aug 28, 2018 3:55 pm
by Daehawk
Im ok with it as long as its not against youngsters Ill stomp on AI fine.
Re: [Stardock] Star Control
Posted: Tue Aug 28, 2018 5:55 pm
by Redfive
There was plenty of button mashing in SC 2... and I don't think it was really that difficult, but it was also 20+ years ago. Heck, that was with a joystick too--a modern controller would have been a breeze.
Can't wait for this one though.
Re: [Stardock] Star Control
Posted: Tue Aug 28, 2018 7:19 pm
by Kraken
If there's a demo I'll see if combat is fun or frustrating. Do companies even make demos anymore?
Re: [Stardock] Star Control
Posted: Tue Aug 28, 2018 8:00 pm
by Isgrimnur
Starter editions are a thing, Steam has free weekends, and there are still the rare demos.
Re: [Stardock] Star Control
Posted: Tue Aug 28, 2018 9:57 pm
by jztemple2
Would be cool if they released just a demo of the combat system. Everything else looks fine to me.
Re: [Stardock] Star Control
Posted: Tue Aug 28, 2018 10:59 pm
by NickAragua
As I recall, Star Control 1 and 2 had a very simple, top-down system where you'd fight other ships one on one (the less said about SC3's system the better). It was more or less rock-paper-scissors, except with twenty varieties of each. You could also turn control over to the bot, but it would almost always lose.
About 90% of the time, I just went for the Spathi Eluder with its B.U.T.T. missiles. With the exception of faster craft, the Eluder could basically kite anything and win most of the time. Had to weave sometimes, especially vs the Kohr-Ah ships. Special cases included Arilou vs Mycon, and Pkunk vs final boss. Utwig Jugger was pretty good too, but I could never time the shield right. Earthling Cruiser was ok vs Druuge as I recall. And ZoqFotPik vs... absolutely nothing ever. Nothing says "winner" like melee-range weapons, slow speed, weak hull and no active defenses.
Eventually, you could upgrade your flagship to the point where it would wipe the floor with anything you fought, skill or no skill.
I forgot the whole point of this rant, which is that combat wasn't *that* twitchy. You needed two buttons and the arrow keys (some ships did special stuff when you pressed both buttons together). Hopefully the new incarnation sticks to a similar formula.
Re: [Stardock] Star Control
Posted: Tue Aug 28, 2018 11:01 pm
by GreenGoo
Redfive wrote: ↑Tue Aug 28, 2018 5:55 pm
There was plenty of button mashing in SC 2... and I don't think it was really that difficult, but it was also 20+ years ago. Heck, that was with a joystick too--a modern controller would have been a breeze.
Can't wait for this one though.
It's not much of a game without the inter-species ship combat. Hell, the first SC was only combat.
Re: [Stardock] Star Control
Posted: Tue Aug 28, 2018 11:15 pm
by Daehawk
I grew up on Asteroids so the combat was fine for me. I stuck with the Earth Cruiser unless I lost it then I dont recall what I used.
Re: [Stardock] Star Control
Posted: Wed Aug 29, 2018 12:34 am
by Redfive
Spathi Eluder FTW!
Re: [Stardock] Star Control
Posted: Wed Aug 29, 2018 12:37 am
by jztemple2
Daehawk wrote: ↑Tue Aug 28, 2018 11:15 pm
I grew up on Asteroids so the combat was fine for me. I stuck with the Earth Cruiser unless I lost it then I dont recall what I used.
I always sucked at Asteroids, so you can understand my hesitation
Daehawk wrote: ↑Tue Aug 28, 2018 11:15 pm
I grew up on Asteroids so the combat was fine for me. I stuck with the Earth Cruiser unless I lost it then I dont recall what I used.
I always sucked at Asteroids, so you can understand my hesitation
Without having any actual knowledge, I would expect that there is an easy setting that would make the combat pretty manageable. I hope it's there, anyway.