Amazon has whacked our affiliate account. Hosting Donations/Commitments $2063 of $1920 (Sept 13/18). In Hand $1466 (Lump sum payments minus paypal graft). Paypal Donation Link Here

Factorio, highly addictive game(alpha)

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
Teijok
Posts: 1
Joined: Thu Jan 09, 2014 5:17 am

Factorio, highly addictive game(alpha)

Post by Teijok » Thu Jan 09, 2014 6:11 am

Hi, I just want to inform a game that i was recently found. Factorio are insanely fun game. It's currently alfa. Game are very stable(no crashes for me) and there are lots of stuff added already.
If you like transport/logistic type of game i highly recommed to give a try.

Quote from homepage:
"Factorio is a 2D game about building and maintaining factories.

You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally show your combat skills in encounters with creatures who don't really like you."

User avatar
baelthazar
Posts: 3545
Joined: Thu Aug 09, 2007 10:12 am
Location: Ohio

Re: Factorio, highly addictive game(alpha)

Post by baelthazar » Thu Jan 09, 2014 3:30 pm

While this is clearly drive-by advertising, I will say that Factorio is quite an interesting alpha game. It has a sort of "Spacechem meets Dwarf Fortress" feel about it. Be warned, it is rough around the edges, but worth a try.

User avatar
Unagi
Posts: 17141
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Factorio, highly addictive game(alpha)

Post by Unagi » Thu Jan 09, 2014 3:32 pm

I just couldn't figure out if it was in alpha or alfa :)

User avatar
Rip
Posts: 26878
Joined: Tue Oct 12, 2004 9:34 pm
Location: Cajun Country!
Contact:
Rip’s avatar
Batman™: Arkham Origins

Re: Factorio, highly addictive game(alpha)

Post by Rip » Thu Jan 09, 2014 3:44 pm

Unagi wrote:I just couldn't figure out if it was in alpha or alfa :)
What are you talking about Alfalfa?

:lol:

User avatar
tgb
Posts: 30678
Joined: Sun Oct 17, 2004 10:33 pm
Location: Tucson, AZ

Re: Factorio, highly addictive game(alpha)

Post by tgb » Thu Jan 09, 2014 3:45 pm

Perhaps the designer is Alfalfa.

Image
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.

Freyland
Posts: 2066
Joined: Sat Jan 01, 2005 11:03 pm

Re: Factorio, highly addictive game(alpha)

Post by Freyland » Thu Jan 09, 2014 7:35 pm

Factorio, no girls allowed!
I don't remember where I read this, Cort, maybe it was in the last patch notes, but they said the UAZ really handles the best when... the wheels are actually touching the ground.
--RedF1ve

User avatar
Giles Habibula
Posts: 6604
Joined: Sun Oct 17, 2004 10:38 am
Location: Bismarck, North Dakota USA

Re: Factorio, highly addictive game(alpha)

Post by Giles Habibula » Thu Jan 09, 2014 7:36 pm

The OP is an

Image
"I've been fighting with reality for over thirty-five years, and I'm happy to say that I finally won out over it." -- Elwood P. Dowd

User avatar
Giles Habibula
Posts: 6604
Joined: Sun Oct 17, 2004 10:38 am
Location: Bismarck, North Dakota USA

Re: Factorio, highly addictive game(alpha)

Post by Giles Habibula » Thu Jan 09, 2014 7:47 pm

In the interest of posting something useful to the OP, Here's a link to the official site.

There is a demo there, and some art and screenshots.

Image

But even the developers consistently misspell "alfa" right on the front page.
"I've been fighting with reality for over thirty-five years, and I'm happy to say that I finally won out over it." -- Elwood P. Dowd

User avatar
Isgrimnur
Posts: 59764
Joined: Sun Oct 15, 2006 12:29 am
Location: Dallas, TX
Contact:
Isgrimnur’s avatar
Snooze

Re: Factorio, highly addictive game(alpha)

Post by Isgrimnur » Thu Jan 09, 2014 8:05 pm

Overseas, 'alpha' is not pronounced the same in other languages. The NATO radio code for the phonetic alphabet is defined as 'alfa'.
Silver - 1k

User avatar
Giles Habibula
Posts: 6604
Joined: Sun Oct 17, 2004 10:38 am
Location: Bismarck, North Dakota USA

Re: Factorio, highly addictive game(alpha)

Post by Giles Habibula » Thu Jan 09, 2014 8:32 pm

Personally, I'm not going to buy until it hits the Buckwheat stage.
"I've been fighting with reality for over thirty-five years, and I'm happy to say that I finally won out over it." -- Elwood P. Dowd

User avatar
tgb
Posts: 30678
Joined: Sun Oct 17, 2004 10:33 pm
Location: Tucson, AZ

Re: Factorio, highly addictive game(alpha)

Post by tgb » Thu Jan 09, 2014 10:24 pm

Giles Habibula wrote:Personally, I'm not going to buy until it hits the Buckwheat stage.
Winnar.
I spent 90% of the money I made on women, booze, and drugs. The other 10% I just pissed away.

User avatar
Baroquen
Posts: 3447
Joined: Fri Oct 22, 2004 12:45 pm

Re: Factorio, highly addictive game(alpha)

Post by Baroquen » Thu Jan 09, 2014 10:30 pm

Giles Habibula wrote:Personally, I'm not going to buy until it hits the Buckwheat stage.
Well played. :clap:

User avatar
Lorini
Posts: 6551
Joined: Wed Oct 13, 2004 8:52 am
Location: Santa Clarita, California
lorini.a’s avatar
Offline

Re: Factorio, highly addictive game(alpha)

Post by Lorini » Mon Aug 11, 2014 12:35 pm

Anyone still playing this? I just bought it and am certainly going to need some help :)
Steer into the drift.

User avatar
jztemple2
Posts: 4198
Joined: Fri Feb 13, 2009 7:52 am
Location: Florida, USA

Re: Factorio, highly addictive game(alpha)

Post by jztemple2 » Wed Jan 28, 2015 6:00 pm

I found this old thread. What brought me to it was playing Infinifactory. Someone asked in the forum is this was a 3D version of Factorio, of which I'd never heard. Infinifactory was fun, but it leaned too much towards being a puzzle game and not enough to being a factory building game. So, anyone have a status report on Factorio? I've gone to their page and their forum and it sounds interesting. I've downloaded and played the demo and looked at that series of tutorial videos on YouTube. I'm just wondering what kind of shape it is in as far as long term playability.
"A plan is a list of things that go wrong. I like to keep my lists short. Just be ready." - Rico Rodriguez

User avatar
Unagi
Posts: 17141
Joined: Wed Sep 20, 2006 5:14 pm
Location: Chicago

Re: Factorio, highly addictive game(alpha)

Post by Unagi » Wed Jan 28, 2015 7:14 pm

Christ, I felt compelled to make the same alfa joke. :|

User avatar
Lorini
Posts: 6551
Joined: Wed Oct 13, 2004 8:52 am
Location: Santa Clarita, California
lorini.a’s avatar
Offline

Re: Factorio, highly addictive game(alpha)

Post by Lorini » Sun Feb 28, 2016 3:26 pm

Now that it's on Steam, is anyone playing this? The trailer is exactly what this game is, perfect.
Steer into the drift.

User avatar
Reemul
Posts: 2657
Joined: Wed Oct 13, 2004 4:39 pm
Location: Dorset, UK
Contact:

Re: Factorio, highly addictive game(alpha)

Post by Reemul » Sun Feb 28, 2016 4:25 pm

It's on my to buy list and now it's on steam I will probably give it a go soon

User avatar
GreenGoo
Posts: 40374
Joined: Thu Oct 14, 2004 10:46 pm
Location: Ottawa, ON

Re: Factorio, highly addictive game(alpha)

Post by GreenGoo » Sun Feb 28, 2016 4:36 pm

I'll keep it in mind when I'm in a building mood. It looks interesting.

User avatar
Lorini
Posts: 6551
Joined: Wed Oct 13, 2004 8:52 am
Location: Santa Clarita, California
lorini.a’s avatar
Offline

Re: Factorio, highly addictive game(alpha)

Post by Lorini » Sun Feb 28, 2016 4:50 pm

Share pics :). I suck suck suck at the game but I try anyway :).
Steer into the drift.

User avatar
Sepiche
Posts: 7886
Joined: Mon Feb 21, 2005 12:00 pm
Location: Olathe, KS

Re: Factorio, highly addictive game(alpha)

Post by Sepiche » Tue Mar 01, 2016 12:02 pm

I previously passed on this since it seemed similar to Spacechem, and I could never quite get into that game, and the screenshots/movies of massive production lines looked intimidating, but on a whim I picked this up the other day, and holy cats it's addictive!

I did the first 3 tutorial missions and then just dove into the sandbox game. At the moment I've got a thriving base and am about 50% of the way through the tech tree. I think the thing I like the most is the feeling of accomplishment you get first doing a task like mining manually, and then getting an automated system setup to do the same task. For me the big one was green science packs. I was having fun, but it was starting to get frustrating having to constantly be crafting green science kits, so I finally bit the bullet and started setting up the more advanced production lines I would need to produce them automatically. What a great feeling when I finally got everything working, and without any help from me all the science kits I would need would automatically be built and added into my science buildings.

My base has hit a minor crisis, as my current coal mine is running dry which is causing my steam generators to cut out. I have a massive new coal field ID'd and just need to get the mining units setup, get power to them, and get those resources back to base, but I'll probably have to get my generators restarted manually... just hope I have enough coal & iron to get the job done.

The aliens haven't given me too many problem yet. Occasionally they do a little damage to a turret, but I've got most of my perimeter covered with turrets loaded with AP ammo, and those have been plenty effective to far.
Last edited by Sepiche on Tue Mar 01, 2016 3:23 pm, edited 1 time in total.

User avatar
Lorini
Posts: 6551
Joined: Wed Oct 13, 2004 8:52 am
Location: Santa Clarita, California
lorini.a’s avatar
Offline

Re: Factorio, highly addictive game(alpha)

Post by Lorini » Tue Mar 01, 2016 3:21 pm

Yep it reminds me of Anno in that you always have something more to do to get things the way you want them. Link to beginner's guide.
Steer into the drift.

User avatar
Rip
Posts: 26878
Joined: Tue Oct 12, 2004 9:34 pm
Location: Cajun Country!
Contact:
Rip’s avatar
Batman™: Arkham Origins

Re: Factorio, highly addictive game(alpha)

Post by Rip » Tue Mar 01, 2016 3:27 pm

I couldn't wait for a sale. Son and I have been playing a few days.

Addictive.

User avatar
LordMortis
Posts: 60459
Joined: Tue Oct 12, 2004 11:26 pm

Re: Factorio, highly addictive game(alpha)

Post by LordMortis » Tue Mar 01, 2016 3:41 pm

And bought. :o

User avatar
Paingod
Posts: 10210
Joined: Wed Aug 25, 2010 8:58 am

Re: Factorio, highly addictive game(alpha)

Post by Paingod » Tue Mar 01, 2016 4:12 pm

I've got so many games to play through - but this has been wishlisted and I'll pick it up when I can. It looks like something I'd enjoy.
More than ever, now is the time to stand by the causes you believe in; donate and support to keep America great.
Reproductive Rights, Environmental Defense, Civil Liberties, LGBTQ Awareness, Immigration Rights
Currently playing: Project Zomboid, BattleTech

User avatar
LordMortis
Posts: 60459
Joined: Tue Oct 12, 2004 11:26 pm

Re: Factorio, highly addictive game(alpha)

Post by LordMortis » Tue Mar 01, 2016 5:18 pm

Played the first two tutorial missions or scenario missions or whatever. I'd like to slow the game down to my snail speed but I think I'm going to really dig on this... And I think I'm really going to need to learn even the basic components of the game a lot more... And I think I'm going to need to learn they UI a lot better. Even "E" for inventory is not intuitive to me and I'm not sure that I like that the game doesn't pause when the Inventory is open but I imagine that is to make the same game for MP as for SP.

Lots to like and lots to learn.

User avatar
Rip
Posts: 26878
Joined: Tue Oct 12, 2004 9:34 pm
Location: Cajun Country!
Contact:
Rip’s avatar
Batman™: Arkham Origins

Re: Factorio, highly addictive game(alpha)

Post by Rip » Tue Mar 01, 2016 5:39 pm

There is a mod that allows you to adjust the speed settings to whatever you like. It is on my list of the first mods I want to check out. I too prefer a much slower pace so I can think as I build without feeling rushed.

User avatar
Tampa_Gamer
Posts: 718
Joined: Tue Aug 02, 2005 8:08 am

Re: Factorio, highly addictive game(alpha)

Post by Tampa_Gamer » Tue Mar 01, 2016 5:44 pm

"Gone Gold/OO" effect got me, my son and I have been playing this as well and have added it to our growing list of family co-op games. Highly addictive, kind of reminds me a bit of my favorite game of all time M.A.X. (first one not second).

Would be curious to know what mods people are using (primarily graphics/GUI helper ones rather than game changing ones). Since mods are so easy to use (simply drop them in the appropriate user/appdata subfolder), we are using the following (downloaded from the developer website mods subforum):

(1) Advanced Logistic System (tracks all of the items in process/storage, etc.)
(2) EvoGUI (displays time of day, players logged in, pollution level and other GUI items that will eventually probably be added to the game)
(3) Speed Buttons (control game speed - also can do this through console but easier with buttons)
(4) Turrets Range (have not used in game yet, but allows tech to be researched and item built to show turret ranges - helpful for setting up bases)
(5) YARM (helps keep track depletion of resource areas you have discovered/mining)
(6) WaiTex (better textures mod) - new version about to come out in next few days

User avatar
Sepiche
Posts: 7886
Joined: Mon Feb 21, 2005 12:00 pm
Location: Olathe, KS

Re: Factorio, highly addictive game(alpha)

Post by Sepiche » Tue Mar 01, 2016 5:44 pm

LordMortis wrote:Played the first two tutorial missions or scenario missions or whatever. I'd like to slow the game down to my snail speed but I think I'm going to really dig on this... And I think I'm really going to need to learn even the basic components of the game a lot more... And I think I'm going to need to learn they UI a lot better. Even "E" for inventory is not intuitive to me and I'm not sure that I like that the game doesn't pause when the Inventory is open but I imagine that is to make the same game for MP as for SP.

Lots to like and lots to learn.
I started pretty much the same way in sandbox mode... not even knowing how to get a power grid setup, but I was able to stumble through it without any major problems.

And normally not being able to pause would be a killer for me, but the main thing seems to be that the aliens kind of scale to how far along you are, so early on it'll just be an alien here or there you can kill yourself. As long as you are a little proactive and eventually start setting up turrets as you start churning out more pollution, you should be fine for when the aliens start massing up a little more.

That and everything just seems to kind of progress organically. I didn't start out with a plan for how to setup all these elaborate production lines, but rather I would hit a point in the game where I would think "Boy, I'm really spending a lot of my time doing X now... maybe I should try to automate that.". Sometimes that automation takes a bit, or would be crippled a bit by my lack of planning, but the way things work in the game it tends to be flexible enough that you can make do. If don't play Primal all night tonight I'll try to post a screenshot of my base so people can see that random and haphazard can still work. :P

User avatar
Sepiche
Posts: 7886
Joined: Mon Feb 21, 2005 12:00 pm
Location: Olathe, KS

Re: Factorio, highly addictive game(alpha)

Post by Sepiche » Tue Mar 01, 2016 10:08 pm

Enlarge Image

User avatar
LordMortis
Posts: 60459
Joined: Tue Oct 12, 2004 11:26 pm

Re: Factorio, highly addictive game(alpha)

Post by LordMortis » Wed Mar 02, 2016 10:26 am

I need time to play and learn now. :(

I enjoyed my taste yesterday but now I'm like "my weekends are too full to play." :(

User avatar
noxiousdog
Posts: 23139
Joined: Tue Oct 12, 2004 11:27 pm
Contact:

Re: Factorio, highly addictive game(alpha)

Post by noxiousdog » Fri Mar 04, 2016 4:29 pm

This and Fortresscraft are taking all of my free time.
My continuing adventures of learning to play piano. - Now Playing Moonlight Sonata

Amazon Kindle Book Loaning Thread

"To wield Grond, the mighty hammer of the Federal Government, is to be intoxicated with power beyond what you and I can reckon (though I figure we can ball park it pretty good with computers and maths). Need to tunnel through a mountain? Grond. Kill a mighty ogre? Grond. Hangnail? Grond. Spider? Grond (actually, that's a legit use, moreso than the rest)." - Peacedog

User avatar
LordMortis
Posts: 60459
Joined: Tue Oct 12, 2004 11:26 pm

Re: Factorio, highly addictive game(alpha)

Post by LordMortis » Sat Mar 05, 2016 12:14 pm

It took a ton of tearing down and rebuilding and tearing down and rebuilding...

But I think I finally have gear automation where I want it. And now on to conveyor belt automation.

User avatar
LordMortis
Posts: 60459
Joined: Tue Oct 12, 2004 11:26 pm

Re: Factorio, highly addictive game(alpha)

Post by LordMortis » Sat Mar 05, 2016 4:07 pm

I got to automating green science and all hell has broken loose with my production. I can't upgrade my fast enough and my layout for my infrastructure is way too small and now I've hit my power limit as well and lots of my production is still deteriorating.

I have no idea where to go from green science yet but it appears as though I'm going to have build a second factory with better planning and upgraded stuff. Does the green science tech train get me something better than steam power, I hope?

How do you destroy stuff you no longer need?

And I have like no wood to scavenge for poles. That might end up the real death of me.

I might have to call it a long false start and take lessons learned for a much much much bigger infrastructure plan, and make sure I start somewhere with a forest or a lot more scrap wood.

I am having a hoot. $20 well spent. It's old timey sim city made fun again.

How do I screen capture my factory before retiring it? I really need to learn all of the hot keys.

User avatar
baelthazar
Posts: 3545
Joined: Thu Aug 09, 2007 10:12 am
Location: Ohio

Re: Factorio, highly addictive game(alpha)

Post by baelthazar » Sun Mar 06, 2016 9:59 am

If it is the Steam version, I think F12 will take a screenshot.

User avatar
Sepiche
Posts: 7886
Joined: Mon Feb 21, 2005 12:00 pm
Location: Olathe, KS

Re: Factorio, highly addictive game(alpha)

Post by Sepiche » Sun Mar 06, 2016 5:02 pm

LordMortis wrote:I got to automating green science and all hell has broken loose with my production. I can't upgrade my fast enough and my layout for my infrastructure is way too small and now I've hit my power limit as well and lots of my production is still deteriorating.

I have no idea where to go from green science yet but it appears as though I'm going to have build a second factory with better planning and upgraded stuff. Does the green science tech train get me something better than steam power, I hope?

How do you destroy stuff you no longer need?

And I have like no wood to scavenge for poles. That might end up the real death of me.

I might have to call it a long false start and take lessons learned for a much much much bigger infrastructure plan, and make sure I start somewhere with a forest or a lot more scrap wood.

I am having a hoot. $20 well spent. It's old timey sim city made fun again.

How do I screen capture my factory before retiring it? I really need to learn all of the hot keys.
I also got to the point in my first game where I could technically have continued, but I would have had to practically scrap my base and rebuild it to get things working smoothly. At that point I just started a new game, and restarted a few times until I had a good starting spot. I also upped the size and amount of resource spots, which is I think a good thing to do when you're still learning the game.

My new base is running much more smoothly, although I've gotten far enough with it I'm running into some other problems that I'm sure I will correct in my next game, but I think I have everything I need to beat it with my current setup now.

User avatar
LordMortis
Posts: 60459
Joined: Tue Oct 12, 2004 11:26 pm

Re: Factorio, highly addictive game(alpha)

Post by LordMortis » Mon Mar 07, 2016 10:14 am

Sepiche wrote:I also got to the point in my first game where I could technically have continued, but I would have had to practically scrap my base and rebuild it to get things working smoothly. At that point I just started a new game, and restarted a few times until I had a good starting spot. I also upped the size and amount of resource spots, which is I think a good thing to do when you're still learning the game.

My new base is running much more smoothly, although I've gotten far enough with it I'm running into some other problems that I'm sure I will correct in my next game, but I think I have everything I need to beat it with my current setup now.

I looked at the Wiki and there is some beautiful engineering work going on there that I doubt I would ever have dreamed of.

I also don't get how the right side/left side of conveyor belt works.

User avatar
Sepiche
Posts: 7886
Joined: Mon Feb 21, 2005 12:00 pm
Location: Olathe, KS

Re: Factorio, highly addictive game(alpha)

Post by Sepiche » Mon Mar 07, 2016 11:44 am

LordMortis wrote:I also don't get how the right side/left side of conveyor belt works.
It took me a bit to figure out how to exploit that, and it's somewhat situational, but basically by default items get added to the right side of a belt, but inserters will always add items to the opposite side of the belt than their on, so you can use this to also insert items onto the left side of a belt. The biggest advantage of that is being able to cut in half the number of belts you need to input good into some assemblers by putting 2 items on one belt.

You can also control what side an item is on the belt by feeding one belt with another from the right direction.

User avatar
LordMortis
Posts: 60459
Joined: Tue Oct 12, 2004 11:26 pm

Re: Factorio, highly addictive game(alpha)

Post by LordMortis » Mon Mar 07, 2016 12:01 pm

Sepiche wrote:It took me a bit to figure out how to exploit that, and it's somewhat situational, but basically by default items get added to the right side of a belt, but inserters will always add items to the opposite side of the belt than their on, so you can use this to also insert items onto the left side of a belt. The biggest advantage of that is being able to cut in half the number of belts you need to input good into some assemblers by putting 2 items on one belt.
I think I understood this though the logic wasn't full for me.
You can also control what side an item is on the belt by feeding one belt with another from the right direction.

That helps to explain things I didn't understand at all!

If I get back to the game this weekend this will help a lot... Though Battle Bros sort snatched the shinieness from this game quickly. Never buy two games in one week.

User avatar
Lorini
Posts: 6551
Joined: Wed Oct 13, 2004 8:52 am
Location: Santa Clarita, California
lorini.a’s avatar
Offline

Re: Factorio, highly addictive game(alpha)

Post by Lorini » Mon Mar 07, 2016 1:14 pm

I would highly suggest Negative Root's new Beginner tutorial series as well. I'm following along as he does it.
Steer into the drift.

User avatar
LordMortis
Posts: 60459
Joined: Tue Oct 12, 2004 11:26 pm

Re: Factorio, highly addictive game(alpha)

Post by LordMortis » Mon Mar 07, 2016 1:43 pm

Lorini wrote:I would highly suggest Negative Root's new Beginner tutorial series as well. I'm following along as he does it.
I watched the first couple of episodes based on your earlier post, which is what got me to buy the game, but his approach doesn't really work for my learning style. I don't absorb anything he says or does. That and either is production is poor or my youtube/ISP is unhappy with posts. He voice and images get out of synch and youtube images sometimes hang while the video keeps playing.

Post Reply