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Factorio, highly addictive game(alpha)

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stessier
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Re: Factorio, highly addictive game(alpha)

Post by stessier » Fri Jun 15, 2018 11:23 am

Five hours until the weekend and I can start playing again!! It's Father's Day - that means I can hide in a room by myself for 40 of the next 48 hours, right?! :)
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Paingod
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Re: Factorio, highly addictive game(alpha)

Post by Paingod » Fri Jun 15, 2018 11:27 am

stessier wrote:
Fri Jun 15, 2018 11:23 am
Five hours until the weekend and I can start playing again!! It's Father's Day - that means I can hide in a room by myself for 40 of the next 48 hours, right?! :)
I hear it's what all the best fathers do!
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Re: Factorio, highly addictive game(alpha)

Post by stessier » Sat Jun 23, 2018 11:02 am

stessier wrote:
Sun Jun 03, 2018 12:02 am
And I finished the game! It took a mere 84:12:11. That is all playtime - no letting it run while I did other things. I think there might be room for me to improve. Just knowing what builds what will almost certainly make me faster in the next game.

Overall, I have 104 hours in the game so even if I never touch it again, I've certainly gotten my money's worth.
Second game complete - 43:29:53.

I took too long to realize I needed to bootstrap my way to Yellow science to get Logistics. Once I got that, things went quickly. Probably wasted about 10 hours.

Total time played - 157 hours. Not bad for $20.
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stessier
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Re: Factorio, highly addictive game(alpha)

Post by stessier » Thu May 09, 2019 1:08 pm

I've been trying to play a game where I only hand craft the minimum number of items required. I think it's like 144 or something like that. I think I messed up early on and crafted 2 or 3 of something instead of just 1. I've soldiered on, though, as it's kind of a fun thing to do. I've got 4 science, although it is very, very manual. I'm trying to redesign things so it all flows, rather than relying on me running around doing things. I'm making progress. It's still quite fun and addicting. 5 hours goes by in the blink of an eye... :oops:
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: Factorio, highly addictive game(alpha)

Post by The Meal » Thu May 09, 2019 5:41 pm

stessier wrote:
Thu May 09, 2019 1:08 pm
I've been trying to play a game where I only hand craft the minimum number of items required. I think it's like 144 or something like that. I think I messed up early on and crafted 2 or 3 of something instead of just 1. I've soldiered on, though, as it's kind of a fun thing to do. I've got 4 science, although it is very, very manual. I'm trying to redesign things so it all flows, rather than relying on me running around doing things. I'm making progress. It's still quite fun and addicting. 5 hours goes by in the blink of an eye... :oops:
I'm doing this achievement right now as well. 104 is the minimum number of hand-crafted items, and the achievement is fewer than 111. The achievement is named ironically: Lazy Bastard. It's anything but.

It's also a pretty fun way to play.
Not a pathological narcissist.

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Re: Factorio, highly addictive game(alpha)

Post by stessier » Mon May 13, 2019 11:56 am

I'm trying to do it without using trains. It's making for some really, really long pipelines and conveyor belts, but it's kind of interesting. I'm also making blue belts for the first time (well, the first time in any numbers - more than 10).

My current bottleneck/pressing issue is how few blue circuits I'm making. I thought I had expanded my refining correctly, but it turned out I had forgotten to put in a last piece of piping that connected all the new units to the main pipeline. Oops. Now I realize I'm going to need more oil to be pumped. I have a 1300% site located and subdued, but it's the last one in my visible area, which means I need to do some more exploring. I seem to use up those resources surprisingly quick.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Re: Factorio, highly addictive game(alpha)

Post by Paingod » Mon May 13, 2019 1:04 pm

The Meal wrote:
Thu May 09, 2019 5:41 pm
stessier wrote:
Thu May 09, 2019 1:08 pm
I've been trying to play a game where I only hand craft the minimum number of items required. I think it's like 144 or something like that. I think I messed up early on and crafted 2 or 3 of something instead of just 1. I've soldiered on, though, as it's kind of a fun thing to do. I've got 4 science, although it is very, very manual. I'm trying to redesign things so it all flows, rather than relying on me running around doing things. I'm making progress. It's still quite fun and addicting. 5 hours goes by in the blink of an eye... :oops:
I'm doing this achievement right now as well. 104 is the minimum number of hand-crafted items, and the achievement is fewer than 111. The achievement is named ironically: Lazy Bastard. It's anything but.

It's also a pretty fun way to play.
I enjoyed my Lazy Bastard run, but it's not one I'd repeat. :lol:
stessier wrote:
Mon May 13, 2019 11:56 am
I'm trying to do it without using trains. It's making for some really, really long pipelines and conveyor belts, but it's kind of interesting. I'm also making blue belts for the first time (well, the first time in any numbers - more than 10).
Trains are something I never quite got into. I actually forced myself to use a "Train" style map just to break the barrier. Until then, I'd barrel all my liquids and ship them via conveyor, and then send back the empty barrels on a return belt. Never bothered me to use conveyors over trains, but it felt a touch like I was using a crutch.
More than ever, now is the time to stand by the causes you believe in; donate and support to keep America great.
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Re: Factorio, highly addictive game(alpha)

Post by stessier » Mon May 13, 2019 1:12 pm

Paingod wrote:
Mon May 13, 2019 1:04 pm
stessier wrote:
Mon May 13, 2019 11:56 am
I'm trying to do it without using trains. It's making for some really, really long pipelines and conveyor belts, but it's kind of interesting. I'm also making blue belts for the first time (well, the first time in any numbers - more than 10).
Trains are something I never quite got into. I actually forced myself to use a "Train" style map just to break the barrier. Until then, I'd barrel all my liquids and ship them via conveyor, and then send back the empty barrels on a return belt. Never bothered me to use conveyors over trains, but it felt a touch like I was using a crutch.
Why did you bother to put the liquids in barrels? Seems way easier just to pipe it everywhere - less resources compared to building conveyors, barrels, and/or trains.

I feel just putting conveyors everywhere is like cheating. Planning an efficient train layout is a challenge. :)
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
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Running____2014: 1300.55 miles____2015: 2036.13 miles____2016: 1012.75 miles____2017: 1105.82 miles____2018: 1318.91 miles

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Re: Factorio, highly addictive game(alpha)

Post by Paingod » Mon May 13, 2019 1:34 pm

stessier wrote:
Mon May 13, 2019 1:12 pm
Paingod wrote:
Mon May 13, 2019 1:04 pm
stessier wrote:
Mon May 13, 2019 11:56 am
I'm trying to do it without using trains. It's making for some really, really long pipelines and conveyor belts, but it's kind of interesting. I'm also making blue belts for the first time (well, the first time in any numbers - more than 10).
Trains are something I never quite got into. I actually forced myself to use a "Train" style map just to break the barrier. Until then, I'd barrel all my liquids and ship them via conveyor, and then send back the empty barrels on a return belt. Never bothered me to use conveyors over trains, but it felt a touch like I was using a crutch.
Why did you bother to put the liquids in barrels? Seems way easier just to pipe it everywhere - less resources compared to building conveyors, barrels, and/or trains?
I thought I had read something about pump power dropping off at some point, with liquids only going so far without a pump to push them along. Simply using barrels at each end felt like a fair solution. I never had a clog in production because of it. I just had a lot of barrels moving around.
More than ever, now is the time to stand by the causes you believe in; donate and support to keep America great.
Reproductive Rights, Environmental Defense, Civil Liberties, LGBTQ Awareness, Immigration Rights
Currently playing: Project Zomboid, BattleTech

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stessier
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Re: Factorio, highly addictive game(alpha)

Post by stessier » Mon May 13, 2019 1:46 pm

Paingod wrote:
Mon May 13, 2019 1:34 pm
stessier wrote:
Mon May 13, 2019 1:12 pm
Paingod wrote:
Mon May 13, 2019 1:04 pm
stessier wrote:
Mon May 13, 2019 11:56 am
I'm trying to do it without using trains. It's making for some really, really long pipelines and conveyor belts, but it's kind of interesting. I'm also making blue belts for the first time (well, the first time in any numbers - more than 10).
Trains are something I never quite got into. I actually forced myself to use a "Train" style map just to break the barrier. Until then, I'd barrel all my liquids and ship them via conveyor, and then send back the empty barrels on a return belt. Never bothered me to use conveyors over trains, but it felt a touch like I was using a crutch.
Why did you bother to put the liquids in barrels? Seems way easier just to pipe it everywhere - less resources compared to building conveyors, barrels, and/or trains?
I thought I had read something about pump power dropping off at some point, with liquids only going so far without a pump to push them along. Simply using barrels at each end felt like a fair solution. I never had a clog in production because of it. I just had a lot of barrels moving around.
I'll have to look into that. I have pipes a couple hundred units long and haven't seen any issues, but maybe it could be flowing faster/more efficiently and I don't realize it.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
Global Steam Wishmaslist Tracking
Running____2014: 1300.55 miles____2015: 2036.13 miles____2016: 1012.75 miles____2017: 1105.82 miles____2018: 1318.91 miles

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stessier
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Re: Factorio, highly addictive game(alpha)

Post by stessier » Mon May 13, 2019 2:59 pm

Research shows why we are both right! :)

My pumping is done using underground pipes. Underground pipes are counted as 2 (one at each end). Significant degradation in fluid flow is noticed after about 150 segments. That would be something like 1500 considering underground pipes cover 10 squares. So that's why I haven't noticed anything significant yet. If it goes long enough, though, I definitely will (and can be easily remedied with a few small pumps).
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
Global Steam Wishmaslist Tracking
Running____2014: 1300.55 miles____2015: 2036.13 miles____2016: 1012.75 miles____2017: 1105.82 miles____2018: 1318.91 miles

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Paingod
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Re: Factorio, highly addictive game(alpha)

Post by Paingod » Mon May 13, 2019 3:32 pm

My antiquated Factorio knowledge feels vindicated!
More than ever, now is the time to stand by the causes you believe in; donate and support to keep America great.
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Re: Factorio, highly addictive game(alpha)

Post by The Meal » Mon May 13, 2019 4:34 pm

I'm not yet at the train stage of my Lazy Bastard run (I amplified the resources but not their frequency for my starting map conditions). I am going nuts with use of logistics bots, however.

Trains are a fun thing that the game does right. If you enjoy Factorio but haven't dabbled with them yet, this is something fun that the game holds for your future.
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Re: Factorio, highly addictive game(alpha)

Post by stessier » Tue May 14, 2019 8:52 am

I just got Logistics Bots (have had construction bots for quite a while). I only have 65 flying around right now and it's already made a world of difference. Get a few hundred more up and running and I'll really be able to start cranking out some science.
I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. - Vaarsuvius
Global Steam Wishmaslist Tracking
Running____2014: 1300.55 miles____2015: 2036.13 miles____2016: 1012.75 miles____2017: 1105.82 miles____2018: 1318.91 miles

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