Sounds like you have some good plans - good luck with the rebuild!Paingod wrote: ↑Tue Oct 13, 2020 7:47 am I'm a week into my current play, first since the last major release. I'm really enjoying the newer visuals and revamped research tree, but I'm a little miffed that all of those machine gun turrets I threw around like candy are no longer used up in Military research. Walls? Really?
Also, there's an absurd focus on regular Engines as they're now a raw ingredient for research, yet are produced at a snail's pace.
I've finally achieved "Logistics" last night and tore down my entire base to rebuild it. I reached a point of unsustainable mess just as I rolled into the Manufacturing (purple) research, so it's overdue. I have four satellite bases producing oil, oil, stone, and iron to ship home and need to set up a Copper mine finally as my initial vein has just 20k left in it. Having little interest in balancing nuclear energy, I outfit each satellite with solar arrays around the perimeter and have 36MW of power output from just my panels at peak daylight (almost the equivalent of one Reactor). My boilers are on standby and ready to add another 36MW in a pinch and fill in the gaps in a spike.
I've reached the point now where I usually struggle - moving from "single input" of each resource to "multiple inputs". Having just one belt of Iron and Copper coming in looks really slick, but the reality is that it has a cap. As such, I'm planning to try and make multiple smaller satellites that all handle different productions with similar needs, sending the resulting goods back "home" to my main base for final processing into research and further production. It's going to take more railway planning than I've ever done. Same for Logistics. I've only ever done basic Requester/Passive Provider logistics and need to go beyond that to expand.
I have beaten the game before with my antiquated methods, but producing a single rocket is a massive undertaking that requires several minutes of waiting and watching.
I'm still playing the same game I mentioned above. I'm up to 20 reactors in 2 installations of 5x2. I only use about half of my power output at the moment, but that can spike with my walls get assaulted and my lasers start going off. That is pretty rare though - I've pushed my walls out far enough that pollution doesn't come anywhere close to them. A nuclear powered train driving from one end of my base to the other takes 3 minutes in a straight line with nothing else on the tracks to slow it down. I think that is the biggest reason to go the nuclear route - yeah, the energy is cheap and constant, but the boost to vehicle speeds is enormous!
I've launched 39 rockets. My current science bottleneck is Blue Science because of the engines. Before working on that, though, I'm expanding my Red Circuit production. I survived on 50 yellow factories for way too long. My first step was to expand copper coil production - 400 yellow factories later, I'm in good position there (although they chew through a ton of copper - gonna have to expand copper plating soon). Next is a massive Green Circuit expansion and then I can finally get the Red Circuits built out. Incidentally, I'm strictly logistic robot based for these places. I have 4600 robots in the copper coil area alone - it's a thing of beauty when a copper train arrives at the same time a train rolls out with a full load of coils. The SWARM!
Edit: Only 400 factories, not 4000.