New From Sid Meier - Beyond Earth

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Jeff V
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Re: New From Sid Meier - Beyond Earth

Post by Jeff V »

Second from the highest. I won my last 6 pre-patch games at that level.
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Re: New From Sid Meier - Beyond Earth

Post by Nightwish »

That's the thing, at least in CIV5, it has nothing to do with AI but with fixed modifiers. If you were only fighting a single war, they wouldn't give up either.
I can't help but feel like the computer is playing a completely different game when playing or watching an LP, so you just have to follow the same path over and over every time you play and hope doesn't pick completely op rationalism. I don't play enough to be anywhere near the top levels, but even then it's easy to see the flaws.
I also can't understand how Firaxis can use such simple tricks and be safe from the criticisms that are pounded on other developers. Although it doesn't affect me personally, since, again, I don't play enough to select higher difficulty levels, but it at least kills the joy of watching an LP.
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Re: New From Sid Meier - Beyond Earth

Post by Lorini »

Jeff V wrote:Second from the highest. I won my last 6 pre-patch games at that level.
Too high in the stratosphere for me to help, carry on :)
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Re: New From Sid Meier - Beyond Earth

Post by JetFred »

I'm sure when I buy it, I'll play on "let the wookie win" difficulty. The wookie being me.
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Re: New From Sid Meier - Beyond Earth

Post by Jeff V »

I think I will try one more time, but keep restarting the game until I get a starting location with my back against the sea. These last few games I've been getting starting locations in the middle of a content and soon surrounded by neighbors. Or maybe just do archipelago worlds.
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Re: New From Sid Meier - Beyond Earth

Post by NickAragua »

Really tempted to buy it for 25 bucks on steam now. Been playing the 'free weekend' and it's a lot of fun. The only complaint I really have about it is the long load times in the beginning without any kind of feedback, and the one crash I had.
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Re: New From Sid Meier - Beyond Earth

Post by NickAragua »

Well, pulled the trigger on this one. Maybe I'll crank the difficulty up a notch and see if it gets any harder, because the #3 difficulty above from easiest apparently allows me to slide right through a standard-size game to an "emancipation victory" in a weekend's worth of gaming. After finishing the first game, I have no doubt that I'll come back.

Some observations:
- As usual, the other civs are super aggressive in colonizing. I had to start several wars with the African guys to stop them from encroaching on my continent. Every time I did, I would not only blow up their outpost but then they would beg for peace and give me one of their cities on a completely different continent. Did it twice, too. Suckers. The Australians tried to horn in on my continent too, but I decided to let them because they looked more powerful and we were good friends besides. When they started the war (after I had built my Emancipation Gate), they regretted it as I wound up getting a hold of all the cities they'd built on my continent.

- I like the spying mechanism. Assign your agents to cities, have them do missions or counterintelligence. No BS with moving "spy units" around or whatever.

- The trade route mechanism is a little bit annoying but manageable once you find the trade route summary screen.

- The 'health' mechanic I'm undecided on, but maybe I'll have more opinions after a few more games.

- There's a crapload of fiction, but it's all buried in the civilopedia.
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Re: New From Sid Meier - Beyond Earth

Post by Jeff V »

Health doesn't have the same crippling effect as unhappiness in Civ 5. It is difficult to come by early, which is annoying since some of the early culture benefits require positive health to be useful. Just past mid-game, it becomes abundant, and aside from realizing certain bonuses, doesn't appear to do much else.
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Re: New From Sid Meier - Beyond Earth

Post by NickAragua »

Is there a way to stop another faction from attacking an outpost with which you're trading? Other than blowing their units up, that is. Didn't look like there was really any kind of diplomatic option available.
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Re: New From Sid Meier - Beyond Earth

Post by JetFred »

I have but one advocate.
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Re: New From Sid Meier - Beyond Earth

Post by Jeff V »

JetFred wrote:Sid Meier's Starships
Different game, different thread.
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Re: New From Sid Meier - Beyond Earth

Post by Sudy »

So... I tried this for an hour during the free weekend and didn't like it. It felt like a somewhat passable mod for Civ5. Worth maybe $10, but not $30. I was tremendously excited for this when first announced, but I didn't have the cash to pick it up at release, and the lukewarm reviews tempered my subsequent interest.

So I bought it. :?

The sci-fi theme just suckered me in. I love the music, and the setting. It reminds me of Interstellar. Apart from what I've read in this thread, it doesn't seem bad. It's just... re-skinned Civ5. Good thing I love Civ5....

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Re: New From Sid Meier - Beyond Earth

Post by GreenGoo »

Sudy Nym wrote:
So I bought it. :?
Heh.

My son took it for a test drive over the weekend. I watched a couple of turns. It looked damn sexy. I have no idea about how it plays. I will be picking it up eventually, but not yet.
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Re: New From Sid Meier - Beyond Earth

Post by Sudy »

My initial frustration is that the fundamentals are extremely similar to Civ's. E.g., "gold" has been replaced by "energy". :roll: And the interface is largely redesigned, even though the mechanics are so darned similar to Civ5. So I'm a bit annoyed to have to relearn how to access everything.

But Civ is still Civ, in the awesome sense. Considering the 365 hours I have logged in Civ5, I'm sure I'll get more than my $30 CAD's worth out of Beyond Earth.

I saw a commercial on late night TV. It said, "Forget everything you know about slipcovers." So I did. And it was a load off my mind. Then the commercial tried to sell me slipcovers, and I didn't know what the hell they were. -- Mitch Hedberg
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Re: New From Sid Meier - Beyond Earth

Post by Jeff V »

Sudy Nym wrote:Considering the 365 hours I have logged in Civ5, I'm sure I'll get more than my $30 CAD's worth out of Beyond Earth.
Noob.

While it took several expansions to make Civ 5 as awesome as it is, I just don't see BE having the staying power. Take the tech tree, for example. We understand everything in the Civ tech tree -- it's all based on real development throughout history. In BE, it's a lot of made up shit. The back story in SMAC helped gloss over this, but in BE, it is nakedly apparent.
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Re: New From Sid Meier - Beyond Earth

Post by Grifman »

Greenman Gaming has this for $19.99 if anyone is interested.
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Re: New From Sid Meier - Beyond Earth

Post by Grifman »

FYI, there's supposed to be a big patch coming that's going to change a lot of things.
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Re: New From Sid Meier - Beyond Earth

Post by Smoove_B »

Grifman wrote:Greenman Gaming has this for $19.99 if anyone is interested.
$16 if you use SAVE20-APRILM-AYDEAL
Maybe next year, maybe no go
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Re: New From Sid Meier - Beyond Earth

Post by ydejin »

Grifman wrote:FYI, there's supposed to be a big patch coming that's going to change a lot of things.
Any ETA?
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Re: New From Sid Meier - Beyond Earth

Post by Grifman »

Smoove_B wrote:
Grifman wrote:Greenman Gaming has this for $19.99 if anyone is interested.
$16 if you use SAVE20-APRILM-AYDEAL
Thanks for that reminder. For that, I think I will pick it up.
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Re: New From Sid Meier - Beyond Earth

Post by Grifman »

ydejin wrote:
Grifman wrote:FYI, there's supposed to be a big patch coming that's going to change a lot of things.
Any ETA?
No, I've not heard anything regarding a date. From what I've read, they are calling this Beyond Earth 2.0:

http://www.rockpapershotgun.com/2015/03 ... ond-earth/
While perfectly serviceable, Firaxis’ sci-fi themed strategy spin-off proved far too reluctant to step out of Civ V’s shadow for my tastes, and I haven’t been at all tempted to go back. Conventional wisdom had it that an add-on might add the verve and variety it needs, but it turns out there’s a 2.0 update planned which may (or may not) get Beyond Earth back into orbit.

Details on exactly what the update will do, but Firaxis revealed it – and most importantly their reasons for doing it – at a GDC talk last week, as reported on by Polygon. Lead devs David McDonough and Will Miller bandied around terms such as “a little bit of lack of ambition,” “pulled our punches a little bit”, and “conservative”, all of which ring true and which they partially ascribe to reverence to Civs past and partially to not having a widespread beta test with which to gather player feedback.
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Re: New From Sid Meier - Beyond Earth

Post by Kraken »

$16 is tempting but I still have a few unplayed Wishmaslist games, so I have no reason to bite until I'm actually ready to play it. Maybe the 2.0 patch will make me ready sooner.
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Re: New From Sid Meier - Beyond Earth

Post by TiLT »

Grifman wrote:No, I've not heard anything regarding a date. From what I've read, they are calling this Beyond Earth 2.0:

http://www.rockpapershotgun.com/2015/03 ... ond-earth/
While perfectly serviceable, Firaxis’ sci-fi themed strategy spin-off proved far too reluctant to step out of Civ V’s shadow for my tastes, and I haven’t been at all tempted to go back. Conventional wisdom had it that an add-on might add the verve and variety it needs, but it turns out there’s a 2.0 update planned which may (or may not) get Beyond Earth back into orbit.

Details on exactly what the update will do, but Firaxis revealed it – and most importantly their reasons for doing it – at a GDC talk last week, as reported on by Polygon. Lead devs David McDonough and Will Miller bandied around terms such as “a little bit of lack of ambition,” “pulled our punches a little bit”, and “conservative”, all of which ring true and which they partially ascribe to reverence to Civs past and partially to not having a widespread beta test with which to gather player feedback.
This sounds great. Thanks for the update. I'm really looking forward to trying this game again, as it has so much potential going for it. It's not like I disliked the first version either.
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Re: New From Sid Meier - Beyond Earth

Post by ydejin »

TiLT wrote:
Grifman wrote:No, I've not heard anything regarding a date. From what I've read, they are calling this Beyond Earth 2.0:

http://www.rockpapershotgun.com/2015/03 ... ond-earth/
While perfectly serviceable, Firaxis’ sci-fi themed strategy spin-off proved far too reluctant to step out of Civ V’s shadow for my tastes, and I haven’t been at all tempted to go back. Conventional wisdom had it that an add-on might add the verve and variety it needs, but it turns out there’s a 2.0 update planned which may (or may not) get Beyond Earth back into orbit.

Details on exactly what the update will do, but Firaxis revealed it – and most importantly their reasons for doing it – at a GDC talk last week, as reported on by Polygon. Lead devs David McDonough and Will Miller bandied around terms such as “a little bit of lack of ambition,” “pulled our punches a little bit”, and “conservative”, all of which ring true and which they partially ascribe to reverence to Civs past and partially to not having a widespread beta test with which to gather player feedback.
This sounds great. Thanks for the update. I'm really looking forward to trying this game again, as it has so much potential going for it. It's not like I disliked the first version either.
+1

I was thinking of firing it up again, but seems like the best move is to wait until the 2.0 update. Thanks for the intel Grifman.
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Re: New From Sid Meier - Beyond Earth

Post by Grifman »

Good news and bad news.

Good news they are patching the game:
We’re preparing another update for Civilization: Beyond Earth. This update has two major purposes: Further balance updates and improvements to the game, and laying the groundwork for integration with Sid Meier’s Starships.

Both the Starships and Beyond Earth teams have been interested in the idea of having two separate games able to pass information between them, and what that might mean for players. This is our first experiment with this cross-game connectivity. We’re handling this through my2K. If you log into your my2K account within Starships or Beyond Earth, then we will be able to establish a connection between the two games. If you don't already have a my2K account, you'll need to create one. For now, this system works for Beyond Earth and Starships, but may extend to future titles as well. The first time you log into your my2K account from Beyond Earth, you will get an exclusive map: the Glacier planet. The my2K system has been used on other 2K titles previously, including Firaxis’ Haunted Hollow.

Along with this connectivity, we’ve added “Incoming Transmission” to the main title screen of the game. Key information and updates about the game will appear in this menu location.

In terms of game balance, the Wonders have undergone major revisions. One of the most consistent pieces of feedback the team received was that certain Wonders were built only rarely, and players reported that some felt like marginal upgrades over other resource buildings. The Beyond Earth team took a general cost pass on all the Wonders in the game, and changed the effects of most of them. Complete notes on the changes are below.

Additional gameplay balance changes were made as a result of the changes to the Wonders, but also in response to systems reported as too powerful. Trade routes in particular have undergone two important changes. First of all, trade routes are still one of the primary resource generators for a given city. Now, trade routes will be unlocked primarily through city population. Constructing a Trade Depot allows trade routes to be built and gives the city one trade route slot. Other trade routes now unlock at population thresholds. This prevents players from using small cities as massive trade hubs during the middle- and late-game. Secondly, there is now an “auto-renew route” option, as requested by many players.

Friendly aliens no longer prevent citizens from working plots, much to the joy of Harmony factions, who understand that nothing tills the soil quite like Siege Worms, and that Wolf Beetles are the mascots for many Academies.

The team also took the opportunity to fix bugs, adjust the AI, and add user interface changes.

We’d like to thank you for your continued feedback on Beyond Earth, and we hope that you enjoy these updates.

[LOCALIZATION]
- Added support for Simplified Chinese

[WONDERS]
- General cost pass on all Wonders
- Xenodrome - Provides a small positive influence to alien opinion each turn, and negative alien opinion recovers twice as quickly
- Panopticon - Gives +1 unit sight and +5 anti-orbital strike range on city
- Mass Driver - Gives +1 city strike range and +25% city strike damage
- Gene Vault - Gives free worker to new cities
- Ectogenesis Pod - Gives 1 Food per 4 pop in its city
- Quantum Computer - Gives free orbital unit maintenance and +50% orbital unit duration
- Drone Sphere - Gives +50% speed to worker builds and explorer expeditions
- Cynosure - Gain +1 Science for every 3 population in its city
- Ansible - Affinity XP is gained 25% faster
- Stellar Codex - +8 Orbital Coverage range
- Master Control - Free Maintenance and +1 Movement for Workers
- Precog Project - Military Units can achieve two additional levels of Veterancy
- Human Hive - City immune to Covert Operations
- Holon Chamber - Gain Science equivalent to 10% of global Energy income each turn
- Archimedes Lever - Any hostile unit within 2 tiles of the city suffers 10 attrition damage per turn
- Memetwork - All Affinity Level requirements for buildings, units, and wonders reduced by 1
- New Terran Myth - +2 Culture from Trade Routes
- Markov Eclipse - Military Units attack at full strength even when damaged
- Promethean - City no longer produces Unhealth
- Nanothermite - All air, ranged, and city bombard attacks 25% stronger
- Xenomalleum - +5 Titanium, Petroleum, and Geothermal resource
- Xenonova - Penalties due to Unhealth reduced by 50%
- Bytegeist - All Virtue Tier synergy bonuses require one less point to complete
- Armasail - City suffers 50% less damage from ranged attacks
- Deep Memory - +1 Culture for every 3 Population in every City
- Tectonic Anvil - +5 Production from Canyons
- Crawler - +25% Production for buildings and wonders
- Daedelus Ladder - All City Yields +10%
- Resurrection Device - Benefits from positive Health effects increased by 50%

[GENERAL BALANCE]
- Domination victory is now won by controlling all original player capitals including your own.
- Veterancy Promotions: All combat boost promotions add +10% strength
- Veterancy Promotions: All unit heal promotions starting at level 4 heal 75 hp
- Veterancy Promotions: Adding level 5 and 6 unit veterancy promotions to work with Precog Project
- Virtues: Replaced Applied Aesthetics virtue with Applied Metasociology virtue - City Intrigue decreases faster when an Agent is present
- Virtues: Settler Clans virtue now gives +1 population in new cities
- Trade Routes: Trade route slots now primarily unlocked based on city population. Trade Depot allows building trade routes and gives 1 slot, all others unlock at population thresholds
- Trade Routes: Added option to auto-renew Trade Routes
- Covert Ops: Lowered intrigue level required for affinity covert ops
- Friendly aliens no longer prevent city citizens from working plots

[UI]
- Added tech filters for Units and Orbital categories
- Victory progress tooltips show explicit status of quest objectives
- Re-enabling yield for canyon plots (2 production, not improvable)
- Added "Incoming Transmission" on main menu for in-game messaging

[AI]
- Fixed an issue where Victory Wonders could be built by AI in captured territory, and not be able to be interacted with
- Fixed an issue that could cause the AI to not aggressively target rival planetary Wonders
- Fixed an issue where non-Harmony AI players were not clearing Miasma properly
- AI is now more selective about desiring alliances
- AI will now form alliances to counter a strong shared neighbor.

[OTHER]
- Added my2K functionality to title, allowing cross-game connectivity and unlocks with other Firaxis titles (starting with Sid Meier's Starships), along with other future perks
- Added Glacier map that unlocks when signing in to my2K for the first time

[BUGS]
- Fixed an issue where Covert Ops panel could go blank in the middle of a game, or after a coup
- Fixed an issue where AI aircraft city UI was displaying in Fog of War
- Fixed an issue where resource pods and relics where not placing properly on the Taigon map type
- Fixed an issue with the Growth Potential quest failing when the AI would destroy a target station
- Fixed an issue where an AI leader would sometimes propose an offer that they would not accept when you agreed
- Fixed an issue where a player might not be able to restart a Victory wonder (like the Beacon) if a Victory wonder was attacked after the countdown had started
- Fixed an issue that was causing the skeleton to not drop when a Worm was killed (still only a chance, but now works properly
- Fixed an issue that was causing Xenomass under an existing alien nest to not be counted when the nest turned friendly
- Fixed misc crashes as reported by Steam error reporting
- Additional misc bug fixes
Bad news is that they are releasing a new $30 DLC that has a number of enhancements that I would have thought would have been in a free 2.0 release:
2K Announces Sid Meier’s Civilization®: Beyond Earth™ – Rising Tide Expansion Pack

Extensive addition for sci-fi entry to award-winning Civilization franchise introduces aquatic gameplay, an overhauled diplomacy system, hybrid Affinities and more!

Join the conversation on Twitter using the hashtag #RisingTide


New York, NY – May 18, 2015 – 2K and Firaxis Games today announced Sid Meier’s Civilization®: Beyond Earth™ – Rising Tide, the expansion pack for 2014’s turn-based strategy title, Civilization: Beyond Earth, is currently in development for Windows-based PC. Created by Firaxis Games, Rising Tide will enhance the Beyond Earth experience by adding a variety of new gameplay capabilities and providing near limitless ways for players to create a new future for humanity on an alien planet. The expansion pack is currently scheduled for release in fall 2015.

Rising Tide will expand Beyond Earth to new frontiers on the planet’s surface and across its seas, adding more choices and diplomatic options as players build “one more turn” toward a new vision for humanity’s future. New aquatic gameplay will explore the oceans for colonization by dramatically extending the play space, while an overhauled diplomacy system will provide players with additional layers of dynamic choices and options to shape the diplomatic landscape while engaging with the AI and one another.

“Firaxis Games has an impressive track record of delivering robust and innovative expansions that radically change player experience while adding extensive replay value,” said Sarah Anderson, SVP of Marketing at 2K. “Rising Tide is no exception, offering new features and overhauled gameplay systems that will challenge players embarking on a quest for planetary domination.”

“Rising Tide builds upon the lore of Beyond Earth, breaking away the historical boundaries of the original franchise and furthering mankind’s search for a new home in outer space,” said Sid Meier, director of creative development at Firaxis Games. “Whether colonizing the planet’s oceans, acquiring new Affinities or meeting exotic new leaders, aliens and units for the first time, Rising Tide offers more ways for players to write their own stories on a new world.”

Key features of Rising Tide include:

• Building floating settlements and accessing natural resources hidden beneath the seas of the alien planet, while alien beasts with unique abilities inhabit the water and challenge players in distinctive ways;
• Shaping the diplomatic landscape by upgrading traits, changing diplomatic relationships, and leveraging the benefits of your allies, all with political capital;
• Unlocking a dynamic set of Diplomatic Traits while activating different combinations in response to the changing world;
• Playing as one of four new factions, including the Al Falah, a group of nomad explorers descended from wealthy and resilient Middle Eastern states;
• Investing in multiple Affinities to unlock hybrid Affinity units and upgrades for the first time;
• Collecting and combining alien relics via a new Artifact System that unlocks powerful benefits;
• Exploring one of two new biomes, Primordial world, an untamed biome rife with volcanic activity and indicative of a chaotic landscape still forming in the new world.

Sid Meier’s Civilization: Beyond Earth – Rising Tide is not yet rated by the ESRB and will be available for Windows PC in fall 2015 for $29.99. For more information on Rising Tide, please visit become a fan on Facebook, follow Civilization on Twitter and subscribe to Civilization on YouTube.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.
IMO, the enhanced diplomacy and more uniqueness to the factions should have been in the 2.0. I'll also note that when the press asked them about 2.0 in light of this release, Firaxis had nothing to say.

Sorry guys, I won't pay $30 for a DLC, much less one that includes things that should have been fixed in the basic game.
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Re: New From Sid Meier - Beyond Earth

Post by Lee »

I only played through one game, but enjoyed it enough. I will buy the expansion I am sure, but will wait for a Steam sale in a year or so. The biggest disappointment for me is the lack of talk about 2.0. Between Starships and this news (or lack thereof), I am starting to become skeptical about Firaxis.
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Re: New From Sid Meier - Beyond Earth

Post by Grifman »

When asked about 2.0, Firaxis said, "We have nothing more to say." :( Very disappointed here.
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Re: New From Sid Meier - Beyond Earth

Post by hepcat »

Grifman wrote:
Sorry guys, I won't pay $30 for a DLC, much less one that includes things that should have been fixed in the basic game.
Ditto.
He won. Period.
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Re: New From Sid Meier - Beyond Earth

Post by Exodor »

hepcat wrote:
Grifman wrote:
Sorry guys, I won't pay $30 for a DLC, much less one that includes things that should have been fixed in the basic game.
Ditto.
Yep. I paid full price for the base game and played through twice. I'll be waiting for a deep discount before I buy the expansion.
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Re: New From Sid Meier - Beyond Earth

Post by JetFred »

Grifman wrote:
Sorry guys, I won't pay $30 for a DLC, much less one that includes things that should have been fixed in the basic game.
No, but I would pay $5 on top of the roughly $15 I paid for the game. So into the queue it goes, waiting for a sale like everything else these days.
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Re: New From Sid Meier - Beyond Earth

Post by RMC »

Yeah, I love these games, but for 30 bucks, I want a ton more content than what I see there. And some of that content should be free, if you ask me.
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Re: New From Sid Meier - Beyond Earth

Post by El Guapo »

Grifman wrote:When asked about 2.0, Firaxis said, "We have nothing more to say." :( Very disappointed here.
Seems like they badly botched the PR part of this, at the very least. I imagine that there would be a significant internal company debate whether to make substantial additions and changes via a big (free) patch or whether to bundle those into a paid expansion, and I don't begrudge a company deciding to do the latter.

However, promising a big free patch and then later (apparently) turning that into an expensive expansion pack seems like the worst possible option.
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Re: New From Sid Meier - Beyond Earth

Post by Lee »

Could it be Firaxis is hurting on cash? Their last big game was XCom which was what, 2-3 years ago? If Beyond Earth didn't do well, and I am guessing Starships flopped, they could be desperate for some cash flow. Maybe they decided they had to charge for an expansion just to get some cash coming in the door? I have no idea obviously, it just seems strange that the 2.0 talk seems to be gone and now they are going to offer a high priced expansion for an unpopular game.
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Re: New From Sid Meier - Beyond Earth

Post by Grifman »

Lee wrote:Could it be Firaxis is hurting on cash? Their last big game was XCom which was what, 2-3 years ago? If Beyond Earth didn't do well, and I am guessing Starships flopped, they could be desperate for some cash flow. Maybe they decided they had to charge for an expansion just to get some cash coming in the door? I have no idea obviously, it just seems strange that the 2.0 talk seems to be gone and now they are going to offer a high priced expansion for an unpopular game.
Firaxis is just a studio of 2K. They're not low on cash unless 2K is and I don't think that's a problem.
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Re: New From Sid Meier - Beyond Earth

Post by tgb »

Just speculation of course, but it's entirely possible Firaxis intended to follow through and include all the good stuff in a free 2.0 patch as previously announced, but it was 2K that put the kabosh on that idea.

Not that it matters - If I wanted to pay $80 for a game that should cost $40 I'd look to Matrix.
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Re: New From Sid Meier - Beyond Earth

Post by Lorini »

Shrug, the Civ V DLC's all still cost $30. I'll be buying this DLC as well. They've been doing this pricing since forever.
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Re: New From Sid Meier - Beyond Earth

Post by Butterknife »

I bought the Civ 5 DLC at full price on day one, all of it. I spent easily $130+ on it, and I played it and loved it so much that I still think it was worth it.

Beyond Earth is no Civ 5. I loved the base game of Civ 5, but Beyond Earth was a big disappointment. I am unwilling to throw good money after bad. I'm unwilling to pay for patches, even from my favorite developer. I will be holding out for a sale on this one, assuming it gets good word of mouth and actually improves Beyond Earth significantly. If not, I will wait for the inevitable second $30 expansion to fix the game.
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Re: New From Sid Meier - Beyond Earth

Post by Jeff V »

Since I'll just be starting to get some quality time on Gal Civ 3 by fall, this can wait until several price drops (perhaps a holiday blow-out sale).
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Re: New From Sid Meier - Beyond Earth

Post by $iljanus »

I usually don't mind paying for DLC for good games but the original release just bored me so much that I don't feel like rewarding Fraxis with my dollars at the moment. If they gave the DLC to current owners for free I'd be more inclined to buy other DLC on the future (assuming it made the game fun of course)
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Re: New From Sid Meier - Beyond Earth

Post by Kraken »

I've never felt more than a mild urge to play this game, thanks in large part to this thread. I'd thought that a major patch might tip me into some enthusiasm, but this latest announcement makes me inclined to wait for a gold or platinum bundle, even if that's a couple of years down the road.
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