Yes, that's what I did. I finally decided to just go ahead and bite the micromanagement bullet and turned on manual updating for most of the state and private ship designs. So I spent hours tweaking and redoing all the designs for these ships. It works great, but it means every time I get enough new tech, I have to go in and update all those designs. It takes a lot of time but boy it's sure fun being able to design your own ships because you can try out some crazy stuff.Sepiche wrote:You can leave on the general design automation, but to change to hydrogen: edit the design to what you want, then on the design screen click on Automatic under the upgrade column for that ship. That means the AI will leave that ship alone and you'll have to make any future upgrades yourself, but custom designs are worth the extra time to maintain.
I dumped the escort and frigate designs altogether because I'm not using those classes for escort missions. Instead I just designed the private ships to be able to defend themselves or run away fast. I'm using destroyers in the exploration ship role and that's working well. They can defend themselves pretty well against most space critters and they carry extra scanning equipment. I have another destroyer variation I use for system defense in the traditional destroyer role. I just got cruisers so I designed a normal fighting cruiser and then a variation cruiser that's a carrier cruiser, it has 3 fighter bays and not much else for weaponry. I'm not sure how effective it will be but it'll sure be fun to find out.
One of my destroyer exploration ships just found a field of abandoned ships (loaded with giant kaltors, of course) and it looks like 2 of them are capital ships. That part of the game is a lot of fun. Just got to run some constructors over there now to repair them and see what I've got. I guess this game has its hooks back into me again. This time the tiny font issue is a lot better than before so I anticipate I'll be playing it a lot. It really is so much better than the other 4x games out there. I'm hoping Codeforce makes enough on the Steam release to decide to do DW2 with a better engine and a scaling UI. If so, I wonder if they'll use Unity like most indies are these days.