Amazon has whacked our affiliate account. Hosting Donations/Commitments $2063 of $1920 (Sept 13/18). In Hand $1466 (Lump sum payments minus paypal graft). Paypal Donation Link Here

No Man's Sky

If it's a video game it goes here.

Moderators: LawBeefaroni, Arcanis, $iljanus

Post Reply
User avatar
Kurth
Posts: 3218
Joined: Tue Jan 04, 2005 1:19 am
Location: Portland

Re: No Man's Sky

Post by Kurth » Mon Aug 06, 2018 10:53 am

Worked around the bugged quest line mentioned above: Deleted weapons specialist terminal at my base; flew to another planet in another system; built a small base and rebuilt the weapons specialist terminal at the new base; spoke to the armorer, and he gave me new coordinates for a depot on the new planet; destroyed the depot being careful to only use multitool weapons. Quest done!

That was a pain, but at least I’m moving forward again. Which leads me to another question. What’s a good strategy regarding ships and when to move on from your starting ship? I keep seeing abandoned ships which look like an upgrade but have ton is of stuff broken that would take forever to fix. I’ve also seen some ships in the million unit range that would be a small upgrade (5 additional inventory slots) over what I have now, but I’m not sure the modest upgrade is worth the price. Also, when I find an abandoned ship, my options are to buy it and add it to my collection or exchange my current ship for it. What does this mean? How can I have a collection of ships? The whole thing with multiple ships seems a little confusing.
The Net interprets censorship as damage and routes around it -- John Gilmore

User avatar
coopasonic
Posts: 15778
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish
coopasonic’s avatar
Offline

Re: No Man's Sky

Post by coopasonic » Mon Aug 06, 2018 11:30 am

Kurth wrote:
Mon Aug 06, 2018 10:53 am
That was a pain, but at least I’m moving forward again. Which leads me to another question. What’s a good strategy regarding ships and when to move on from your starting ship? I keep seeing abandoned ships which look like an upgrade but have ton is of stuff broken that would take forever to fix. I’ve also seen some ships in the million unit range that would be a small upgrade (5 additional inventory slots) over what I have now, but I’m not sure the modest upgrade is worth the price. Also, when I find an abandoned ship, my options are to buy it and add it to my collection or exchange my current ship for it. What does this mean? How can I have a collection of ships? The whole thing with multiple ships seems a little confusing.
In the context menu when you are on a planet you can summon any of your ships to your current location. When you get a freighter (and you will), in certain situations (I am not sure the circumstances exactly) you will find your other ships there. You will likely want different ships for different bonuses.

Explorer - longer warp range, usually comes with drive upgrades to reach special systems (red, yellow, blue)
Fighter - More damage
Hauler - More Capacity
Exotic - More Everything
Shuttle - ummm?

The value in the abandoned ships, is that you can repair the launch thruster and pulse engine and then fly it up to the space station and trade it for a ship in good condition. The damage to the abandoned ship does not detract from the trade in value.

Also, cargo capacity is not everything. Look at the class of the ship, which is an indicator of the stats of the ship S > A > B > C. Obviously you can see the stats if you go into the buy menu, but you can use your scanner to check the Type, Class, Cargo and Tech capacity without going into the menu. It makes ship shopping *much* easier.

As far as when to upgrade... that's a personal. I don't think there is a *best* choice. Basically I upgrade when I see an awesome ship that I must have and that I can afford. I have been waiting a LONG time for a fighter upgrade, which is what I fly 95% of the time. The price scales pretty quickly with higher class and cargo capacity.
-Coop

User avatar
Blackhawk
Posts: 26264
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana
Contact:
Blackhawk’s avatar
Online

Re: No Man's Sky

Post by Blackhawk » Mon Aug 06, 2018 11:19 pm

coopasonic wrote:
Mon Aug 06, 2018 11:30 am

Explorer - longer warp range, usually comes with drive upgrades to reach special systems (red, yellow, blue)
Fighter - More damage
Hauler - More Capacity
Exotic - More Everything
Shuttle - ummm?
Shuttle = Balanced


I'm about six jumps in. I landed my class C starter on an arid planet that is mostly ocean with a few specks of desert islands, and just found a Class A shuttle sitting there. This one I think I will repair and keep.
[This space left intentionally blank.]

User avatar
Kurth
Posts: 3218
Joined: Tue Jan 04, 2005 1:19 am
Location: Portland

Re: No Man's Sky

Post by Kurth » Mon Aug 06, 2018 11:36 pm

coopasonic wrote:
Mon Aug 06, 2018 11:30 am
Kurth wrote:
Mon Aug 06, 2018 10:53 am
That was a pain, but at least I’m moving forward again. Which leads me to another question. What’s a good strategy regarding ships and when to move on from your starting ship? I keep seeing abandoned ships which look like an upgrade but have ton is of stuff broken that would take forever to fix. I’ve also seen some ships in the million unit range that would be a small upgrade (5 additional inventory slots) over what I have now, but I’m not sure the modest upgrade is worth the price. Also, when I find an abandoned ship, my options are to buy it and add it to my collection or exchange my current ship for it. What does this mean? How can I have a collection of ships? The whole thing with multiple ships seems a little confusing.
In the context menu when you are on a planet you can summon any of your ships to your current location. When you get a freighter (and you will), in certain situations (I am not sure the circumstances exactly) you will find your other ships there. You will likely want different ships for different bonuses.

Explorer - longer warp range, usually comes with drive upgrades to reach special systems (red, yellow, blue)
Fighter - More damage
Hauler - More Capacity
Exotic - More Everything
Shuttle - ummm?

The value in the abandoned ships, is that you can repair the launch thruster and pulse engine and then fly it up to the space station and trade it for a ship in good condition. The damage to the abandoned ship does not detract from the trade in value.

Also, cargo capacity is not everything. Look at the class of the ship, which is an indicator of the stats of the ship S > A > B > C. Obviously you can see the stats if you go into the buy menu, but you can use your scanner to check the Type, Class, Cargo and Tech capacity without going into the menu. It makes ship shopping *much* easier.

As far as when to upgrade... that's a personal. I don't think there is a *best* choice. Basically I upgrade when I see an awesome ship that I must have and that I can afford. I have been waiting a LONG time for a fighter upgrade, which is what I fly 95% of the time. The price scales pretty quickly with higher class and cargo capacity.
Thanks for all this info. Very helpful. Not to be dense, but am I right that if you fix up an abandoned ship on a planet and fly it up to a station to trade it in, you have to abandon your current ship on the planet? So, to see value in that, you need to make sure your current ship is worth less than the ship you are fixing up, right?
The Net interprets censorship as damage and routes around it -- John Gilmore

User avatar
Blackhawk
Posts: 26264
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana
Contact:
Blackhawk’s avatar
Online

Re: No Man's Sky

Post by Blackhawk » Tue Aug 07, 2018 12:57 am

Blackhawk wrote:
Mon Aug 06, 2018 11:19 pm



I'm about six jumps in. I landed my class C starter on an arid planet that is mostly ocean with a few specks of desert islands, and just found a Class A shuttle sitting there. This one I think I will repair and keep.
As soon as I got it into space, I got a call that I responded to and was given a freighter. No idea what to do with it, but it's mine.
[This space left intentionally blank.]

User avatar
Paingod
Posts: 10214
Joined: Wed Aug 25, 2010 8:58 am

Re: No Man's Sky

Post by Paingod » Tue Aug 07, 2018 7:26 am

Blackhawk wrote:
Tue Aug 07, 2018 12:57 am
As soon as I got it into space, I got a call that I responded to and was given a freighter. No idea what to do with it, but it's mine.
Keep the launch fuel filled and use it as a portable chest that you call when you need to unload inventory?
More than ever, now is the time to stand by the causes you believe in; donate and support to keep America great.
Reproductive Rights, Environmental Defense, Civil Liberties, LGBTQ Awareness, Immigration Rights
Currently playing: City of Heroes (Homecoming), Project Zomboid

User avatar
coopasonic
Posts: 15778
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish
coopasonic’s avatar
Offline

Re: No Man's Sky

Post by coopasonic » Tue Aug 07, 2018 10:06 am

Kurth wrote:
Mon Aug 06, 2018 11:36 pm
Thanks for all this info. Very helpful. Not to be dense, but am I right that if you fix up an abandoned ship on a planet and fly it up to a station to trade it in, you have to abandon your current ship on the planet? So, to see value in that, you need to make sure your current ship is worth less than the ship you are fixing up, right?
Nope, you can keep your current ship as well. Any time you are in the Compare menu for ships you have the option to trade or add.
coopasonic wrote:
Mon Aug 06, 2018 11:30 am
In the context menu when you are on a planet you can summon any of your ships to your current location. When you get a freighter (and you will), in certain situations (I am not sure the circumstances exactly) you will find your other ships there.
-Coop

User avatar
coopasonic
Posts: 15778
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish
coopasonic’s avatar
Offline

Re: No Man's Sky

Post by coopasonic » Tue Aug 07, 2018 10:12 am

Paingod wrote:
Tue Aug 07, 2018 7:26 am
Blackhawk wrote:
Tue Aug 07, 2018 12:57 am
As soon as I got it into space, I got a call that I responded to and was given a freighter. No idea what to do with it, but it's mine.
Keep the launch fuel filled and use it as a portable chest that you call when you need to unload inventory?
You don't need to call it to unload inventory. You can always send stuff to the freighter (if there is room), but you have to be on the freighter to access the stuff you have stored there.

The freighter can server as a mobile base. I prefer a planet-side base for easy access to common base building resources (various forms of ferrite). Once you have a teleporter in your base it is very convenient. The freighter also gives you some more valuable missions and lets you send your frigates out on missions.. but then you have to maintain your fleet of frigates. I was done with that the second time they came home damaged.

I generally just use mine for long term storage.
-Coop

infinitelurker
Posts: 134
Joined: Sun Oct 28, 2007 12:10 am

Re: No Man's Sky

Post by infinitelurker » Tue Aug 07, 2018 5:16 pm

coopasonic wrote:
Tue Aug 07, 2018 10:12 am

... The freighter also gives you some more valuable missions and lets you send your frigates out on missions.. but then you have to maintain your fleet of frigates. I was done with that the second time they came home damaged.

I generally just use mine for long term storage.

So I just picked this up last week too, and am generally lost, but not as bad as those first few hours. I got the freighter, and a frigate, and after one mission the frigate had damage. So, after trying, and failing, to figure out how to fix it from my fleet command center, I end up having to fly over to it. Once there, I'm then required to do several multi-minute treks around this monster ship, up and down huge ladders, just to find out what is broken and even better, find out that I don't have the resources needed! WTF. Am I being dense and missing a way to do this at one or two higher levels of abstraction, or do I not really have crews on these damn things that can fix it if I provide the resources?

Other than that, I've been having fun, albeit with a strong dose of not really knowing how best to proceed most of the time.
-something witty-

User avatar
coopasonic
Posts: 15778
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish
coopasonic’s avatar
Offline

Re: No Man's Sky

Post by coopasonic » Tue Aug 07, 2018 5:20 pm

The ridiculousness of the repairs is why I am not bothering with it any more. They bring back OK money, but the repairs are obnoxious and there are easier ways to get money (if you are willing to put the effort in to get the necessary recipes).
-Coop

User avatar
Blackhawk
Posts: 26264
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana
Contact:
Blackhawk’s avatar
Online

Re: No Man's Sky

Post by Blackhawk » Tue Aug 07, 2018 8:45 pm

I think I'm starting hit a wall for that very reason. There are just too many elements that feel like busy work, either because of the high amounts of resources (500 chromatic metal to fix one item on my ship, and there are three of them that need fixed, which means finding 3,000 copper...) or because the interface makes it so difficult to do things. Recharging is a pain. Inventory management is a pain. Trying to click on anything with a mouse is a pain. Navigating the galaxy map is an instant headache.

It comes down to this: I can't wait to explore. I want to see what's on the next planet, warp to the next star system, live an exciting sci-fi adventure.

But first I need to spend three hours shooting rocks.
[This space left intentionally blank.]

User avatar
ChuckB
Posts: 1419
Joined: Mon May 16, 2005 5:36 pm

Re: No Man's Sky

Post by ChuckB » Tue Aug 07, 2018 10:20 pm

So, I bought the game (for PS4) upon launch and actually liked it, didn't think it was great but enjoyed its elements and the feeling of vastness.

Now I'm trying to get back into the game after the last patch(es) and seriously, WTF is wrong with this game? I now restarted the game 15(!) times and 13 times it places me on an either toxic or nuclear hellhole planet with no chance of survival beyond around 5 mins and the last time the game wants me to start on a freezing hellhole of under -60 Celsius - again, I'm dead after around 5 mins.

I mean, I get all the procedural stuff and that this may happen from time to time but every single time? Restarting takes a while, so this is no fun at all.

User avatar
Blackhawk
Posts: 26264
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana
Contact:
Blackhawk’s avatar
Online

Re: No Man's Sky

Post by Blackhawk » Tue Aug 07, 2018 10:35 pm

That's pretty normal. Use your scanner. Find sodium (NA.) It's going to be yellow plants. "Use" them, don't mine them. You use the sodium to recharge your suit.
[This space left intentionally blank.]

User avatar
Paingod
Posts: 10214
Joined: Wed Aug 25, 2010 8:58 am

Re: No Man's Sky

Post by Paingod » Wed Aug 08, 2018 7:35 am

ChuckB wrote:
Tue Aug 07, 2018 10:20 pm
Now I'm trying to get back into the game after the last patch(es) and seriously, WTF is wrong with this game? I now restarted the game 15(!) times and 13 times it places me on an either toxic or nuclear hellhole planet with no chance of survival beyond around 5 mins and the last time the game wants me to start on a freezing hellhole of under -60 Celsius - again, I'm dead after around 5 mins.
Every time I tried restarting, it was on a lethal planet. The best planet I ever landed on after getting off the first one required no environmental protection, but still needed Oxygen for some reason - despite looking like a thriving green utopia. Can't just let me relax, eh?

Priority 1: Fix your scanner (harvest Ferrite, I think).
Priority 2: Find Sodium, using the scanner. Grab it quick. Use it to recharge your Environmental protections.
Priority 3: Find Oxygen, using the scanner. Less urgent.
Priority 4, 5, 6, 7: Find more Sodium.
Priority 8: Find your crashed ship.
Priority 9: Prepare to grind.
Blackhawk wrote:
Tue Aug 07, 2018 8:45 pm
I think I'm starting hit a wall for that very reason. There are just too many elements that feel like busy work, either because of the high amounts of resources (500 chromatic metal to fix one item on my ship, and there are three of them that need fixed, which means finding 3,000 copper...) or because the interface makes it so difficult to do things. Recharging is a pain. Inventory management is a pain. Trying to click on anything with a mouse is a pain. Navigating the galaxy map is an instant headache.

It comes down to this: I can't wait to explore. I want to see what's on the next planet, warp to the next star system, live an exciting sci-fi adventure.

But first I need to spend three hours shooting rocks.
This exact feeling is why I moved on after a couple play sessions. I got exactly far enough to see that I'd be doing the same things forever just to "advance" the game - but "advancing" means doing the same thing with a slightly fancier name each time. I'm very glad I got it on sale, but GOG apparently doesn't do refunds unless the game is busted - not just unfun.
More than ever, now is the time to stand by the causes you believe in; donate and support to keep America great.
Reproductive Rights, Environmental Defense, Civil Liberties, LGBTQ Awareness, Immigration Rights
Currently playing: City of Heroes (Homecoming), Project Zomboid

User avatar
Exodor
Posts: 16457
Joined: Tue Oct 12, 2004 11:10 pm
Location: Portland, OR

Re: No Man's Sky

Post by Exodor » Wed Aug 08, 2018 9:41 am

Blackhawk wrote:
Tue Aug 07, 2018 8:45 pm
I think I'm starting hit a wall for that very reason. There are just too many elements that feel like busy work
I came to the same conclusion - fun, but FAR too much grinding and busy work that keeps me from playing the parts of the game I enjoy.

I'll shelve it for now and hope they improve it with a few patches.

User avatar
Kurth
Posts: 3218
Joined: Tue Jan 04, 2005 1:19 am
Location: Portland

Re: No Man's Sky

Post by Kurth » Wed Aug 08, 2018 10:57 am

coopasonic wrote:
Tue Aug 07, 2018 10:06 am
Kurth wrote:
Mon Aug 06, 2018 11:36 pm
Thanks for all this info. Very helpful. Not to be dense, but am I right that if you fix up an abandoned ship on a planet and fly it up to a station to trade it in, you have to abandon your current ship on the planet? So, to see value in that, you need to make sure your current ship is worth less than the ship you are fixing up, right?
Nope, you can keep your current ship as well. Any time you are in the Compare menu for ships you have the option to trade or add.
coopasonic wrote:
Mon Aug 06, 2018 11:30 am
In the context menu when you are on a planet you can summon any of your ships to your current location. When you get a freighter (and you will), in certain situations (I am not sure the circumstances exactly) you will find your other ships there.
Got it! I was having issues because I was using the context menu from my ship, and the “summon vehicles” command is only present when you’re on foot. Found it now, and I now have all my collected ships parked at my base. Now, on to figuring out farming. Had fun collecting coprite poo last night, so, off to a good start.
The Net interprets censorship as damage and routes around it -- John Gilmore

User avatar
Paingod
Posts: 10214
Joined: Wed Aug 25, 2010 8:58 am

Re: No Man's Sky

Post by Paingod » Wed Aug 08, 2018 11:08 am

Exodor wrote:
Wed Aug 08, 2018 9:41 am
Blackhawk wrote:
Tue Aug 07, 2018 8:45 pm
I think I'm starting hit a wall for that very reason. There are just too many elements that feel like busy work
I came to the same conclusion - fun, but FAR too much grinding and busy work that keeps me from playing the parts of the game I enjoy.

I'll shelve it for now and hope they improve it with a few patches.
If someone just released a mod that made it so you harvested and carried 10x the amount you do now with each click/harvest/mine, the game might start to feel streamlined. Click one Sodium plant, get 240 Sodium. Clean out one Copper vein, get 1400 Copper. Carry piles of up to 2500 or 5000. Shift refining to be 10x faster to accommodate, too... but keep the existing costs of things. Refilling your environmental suit - 30. Rebuilding parts of a broken ship - 2500 Chromatic Metal.

As it stands, it has staggering MMO grinding built into a Single Player experience.
More than ever, now is the time to stand by the causes you believe in; donate and support to keep America great.
Reproductive Rights, Environmental Defense, Civil Liberties, LGBTQ Awareness, Immigration Rights
Currently playing: City of Heroes (Homecoming), Project Zomboid

User avatar
coopasonic
Posts: 15778
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish
coopasonic’s avatar
Offline

Re: No Man's Sky

Post by coopasonic » Wed Aug 08, 2018 12:15 pm

I see all the repetition, but for some reason it doesn't really bother me. I am still seeing interesting new things and I spend very little time doing annoying things. I like hunting for various upgrades and discovering new creatures and then slaughtering them. MY backpack is at 37 or 38 regular slots and I think 9 cargo slots now, plus freighter storage, base storage and ship storage... I got room.
-Coop

User avatar
Exodor
Posts: 16457
Joined: Tue Oct 12, 2004 11:10 pm
Location: Portland, OR

Re: No Man's Sky

Post by Exodor » Wed Aug 08, 2018 12:21 pm

The biggest problem I have is lack of information.

For example, the frigate repairs. It's bad enough I have to travel to 4 different points on my frigate to repair it but I have no idea what materials I need to perform the repair until I visit each of those 4 locations. Some sort of management view from the freighter that shows me the damage and the materials necessary to perform the repair would be helpful. Having only a single location on the damaged frigate to visit would be better. Just being able to perform the repairs remotely from the freighter would be best.

I get that they want the frigate missions to have a cost in both time and materials but there are much better ways to implement that system.

And that's just one example. I'm constantly running into situations where I need materials to repair things with no way of knowing what I need beforehand and not enough inventory space to just carry everything that might be required.

User avatar
Blackhawk
Posts: 26264
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana
Contact:
Blackhawk’s avatar
Online

Re: No Man's Sky

Post by Blackhawk » Wed Aug 08, 2018 1:04 pm

Paingod wrote:
Wed Aug 08, 2018 11:08 am

If someone just released a mod that made it so you harvested and carried 10x the amount you do now with each click/harvest/mine, the game might start to feel streamlined. Click one Sodium plant, get 240 Sodium. Clean out one Copper vein, get 1400 Copper. Carry piles of up to 2500 or 5000. Shift refining to be 10x faster to accommodate, too... but keep the existing costs of things. Refilling your environmental suit - 30. Rebuilding parts of a broken ship - 2500 Chromatic Metal.

As it stands, it has staggering MMO grinding built into a Single Player experience.
Interesting. I may look to see if I can get something comparable, but toned down (maybe double stack sizes and 3x resources.)

I kept thinking that this game felt like they'd added extra grind for microtransactions ("Chromatic Metal Shipment, only 400 Atlas Coins!"), because the grind really doesn't add much to the gameplay.
[This space left intentionally blank.]

User avatar
Blackhawk
Posts: 26264
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana
Contact:
Blackhawk’s avatar
Online

Re: No Man's Sky

Post by Blackhawk » Thu Aug 09, 2018 9:24 am

Ok, I'm done. I decided to give it a go with mods. I put in mods to increase stack size, mining speed, clean up the HUD and graphics (no weird glowy effect on everything), and so forth. It really did improve the game. I still had to search for the resources, but I didn't have to spend ten minutes shooting rocks when i found them.

Then I spent four hours trying to figure out bugs. First, I finally found a planet I wanted for my base. That was good. When I returned to my freighter, though, my entire crew had changed from Korvax to Gek. I liked the Korvax crew! Then all of my ships disappeared, which took a while to solve. Then I finally started building my base. All I had was wood floors. I needed to follow the quest to check my base computer to unlock new blueprints. Ok, I checked my computer. Nothing. Huh? I check the quest marker. The marker to check my base computer is in the middle of my freighter. After trying a half a dozen things, I ended up spending a huge stack of warp cells and jumping clear back to my starting planet, deleting the base computer there, then jumping to a random system that I'd never been to in the middle of nowhere where my quest marker had moved, building a base computer there, checking it to get one blueprint, deleting that base computer, then warping a bunch more times to get back to my new base. By the time I got there, I just didn't want to play anymore.

I uninstalled. I may try again if they ever patch it up more, but this is the third time I've said that for similar reasons. It's a shame. I really like the concept of this game, but it just has so many idiotic design decisions.
[This space left intentionally blank.]

User avatar
wonderpug
Posts: 9560
Joined: Tue Oct 19, 2004 4:38 pm
Location: Albuquerque, NM

Re: No Man's Sky

Post by wonderpug » Thu Aug 09, 2018 9:42 am

Your experiences are mirroring mine. I actually liked the day 1 game more than most, got an enjoyable dozen hours out of it, and I was excited to jump back in and try out all the new additions. Still too much time searching for and shooting at rocks; not enough time feeling like I'm going on a space adventure.

User avatar
Dave Allen
Posts: 694
Joined: Wed Oct 13, 2004 2:12 am
Location: New London, CT

Re: No Man's Sky

Post by Dave Allen » Wed Aug 15, 2018 5:01 am

Awaiting the metallic minions, mining update. Hopefully it includes cartography++ :|
Jesus said, "Do not be afraid of those who kill the body but cannot kill the soul. Rather, be afraid of the One who can destroy both soul and body."[Matt 10:28] God can totally destroy us.

Jesus also said, "For my Father's will is that everyone who looks to the Son and believes in him shall have eternal life, and I will raise them up at the last day.”[John 6:40] Eternal life is conditional.

His disciple John wrote, "Whoever has the Son has eternal life; whoever does not have the Son of God does not have eternal life. [1 John 5:12] Eternal life is optional.

User avatar
GreenGoo
Posts: 40395
Joined: Thu Oct 14, 2004 10:46 pm
Location: Ottawa, ON

Re: No Man's Sky

Post by GreenGoo » Wed Aug 15, 2018 5:58 am

My son has returned to it after having purchased it day 1. He was less disappointed than most with the original game, but eventually gave up on it. He spent about 15 minutes yesterday telling me about how far it has come and how much he is currently enjoying it. We didn't go into details so I can't offer anything more than that.

User avatar
Kurth
Posts: 3218
Joined: Tue Jan 04, 2005 1:19 am
Location: Portland

Re: No Man's Sky

Post by Kurth » Thu Aug 16, 2018 10:38 am

GreenGoo wrote:
Wed Aug 15, 2018 5:58 am
My son has returned to it after having purchased it day 1. He was less disappointed than most with the original game, but eventually gave up on it. He spent about 15 minutes yesterday telling me about how far it has come and how much he is currently enjoying it. We didn't go into details so I can't offer anything more than that.
My son (15) just started getting into it, too. He and I played for a couple hours last night. I dropped into his game and we explored his planet together. Super fun.
The Net interprets censorship as damage and routes around it -- John Gilmore

User avatar
GreenGoo
Posts: 40395
Joined: Thu Oct 14, 2004 10:46 pm
Location: Ottawa, ON

Re: No Man's Sky

Post by GreenGoo » Thu Aug 16, 2018 4:52 pm

For reference, my son is 14.

User avatar
Lorini
Posts: 6551
Joined: Wed Oct 13, 2004 8:52 am
Location: Santa Clarita, California

Re: No Man's Sky

Post by Lorini » Thu Aug 16, 2018 8:48 pm

It's way too slow for me, you folks have fun.
Steer into the drift.

User avatar
Paingod
Posts: 10214
Joined: Wed Aug 25, 2010 8:58 am

Re: No Man's Sky

Post by Paingod » Fri Aug 17, 2018 8:25 am

Lorini wrote:
Thu Aug 16, 2018 8:48 pm
It's way too slow for me, you folks have fun.
I'm of the same mind, wherein slow = grind.

I was serious when I said that if resources were available at 10x the speed, it'd be a lot more fun. I just haven't gone back to try and make it that way with mods yet.
More than ever, now is the time to stand by the causes you believe in; donate and support to keep America great.
Reproductive Rights, Environmental Defense, Civil Liberties, LGBTQ Awareness, Immigration Rights
Currently playing: City of Heroes (Homecoming), Project Zomboid

User avatar
Blackhawk
Posts: 26264
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana
Contact:
Blackhawk’s avatar
Online

Re: No Man's Sky

Post by Blackhawk » Fri Aug 17, 2018 9:56 am

I'm honestly OK with some grind. I find it relaxing. In something like WoW or Subnautica, I love to put on some music or a podcast, grind, and just zone out for a while. There are a couple of problems with NMS's grind, though.

One, the grind itself isn't interesting. It isn't about shooting a rock. It's about needing to stand in one place and shoot 40 rocks. Other games tend to balance resource grinds so that the time is spent discovering the materials, not harvesting them. Exploring is fun. Discovering that thing you've been searching for is fun. Standing there for 20 minutes holding down the harvest button is not fun.

Two games. In each you want to build a new room for your base. In one, you spend half an hour exploring the countryside, looking for the particular type of material you're looking for based on visual clues. You have interesting experiences as you explore, then finally find what you need (which is exciting), then spend 30 seconds harvesting it and head back to build your room. In NMS, you mark your resource, walk straight to it, spend 15 minutes shooting dozens of small plants/rocks, walk for two minutes and repeat. You eventually shoot a hundred or so rocks in 30 minutes and can build your room. That's not interesting. In both cases you spend 30 minutes getting what you need for your project. One is fun, the other is tedious.

The threat also isn't interesting. Other games put dangerous things in your way. You sometimes have to fight, you sometimes get driven off and have to come back. That's interesting. It's based on your level, it's based on your skill. In NMS, if you get into a fight, it's probably Sentinels, and you have no good option for fighting them. They show up, you have to just stand there until they leave. If you fight, you're going to have to go hide and wait for all of the reinforcements to go away. They're annoying and frustrating, interrupting gameplay rather than accenting it.
[This space left intentionally blank.]

User avatar
coopasonic
Posts: 15778
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish
coopasonic’s avatar
Offline

Re: No Man's Sky

Post by coopasonic » Fri Aug 17, 2018 10:22 am

I have 115 hours played. Probably 50 of those hours being after the NEXT patch. You have me questioning why I continue to play the game and how I enjoy it. NMS is *clearly* flawed. The main quests (Base building and Atlas Path) are incredibly buggy. The game loop is incredibly repetitive. I just keep going, completing quests and looking for recipes so I can finish setting up a farm to make me lots of money so I can... ummm... well, whatever comes after that.
-Coop

User avatar
Paingod
Posts: 10214
Joined: Wed Aug 25, 2010 8:58 am

Re: No Man's Sky

Post by Paingod » Fri Aug 17, 2018 10:43 am

I don't judge people for where they find their Zen Garden. Be it a small patch of white sand on your desk, a Tibetan monastery on a mountain, or clicking on ore over and over in NMS.

This particular garden just isn't my speed.
More than ever, now is the time to stand by the causes you believe in; donate and support to keep America great.
Reproductive Rights, Environmental Defense, Civil Liberties, LGBTQ Awareness, Immigration Rights
Currently playing: City of Heroes (Homecoming), Project Zomboid

User avatar
Blackhawk
Posts: 26264
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana
Contact:
Blackhawk’s avatar
Online

Re: No Man's Sky

Post by Blackhawk » Fri Aug 17, 2018 11:01 am

Paingod wrote:
Fri Aug 17, 2018 10:43 am
I don't judge people for where they find their Zen Garden. Be it a small patch of white sand on your desk, a Tibetan monastery on a mountain, or clicking on ore over and over in NMS.

This particular garden just isn't my speed.
Exactly that. What one person finds tedious, another finds entertaining. I can't for the life of me enjoy a roguelike or psuedo-retro NES-style pixel graphics. Differn't strokes.
[This space left intentionally blank.]

User avatar
Lorini
Posts: 6551
Joined: Wed Oct 13, 2004 8:52 am
Location: Santa Clarita, California

Re: No Man's Sky

Post by Lorini » Sat Aug 18, 2018 8:45 am

Paingod wrote:
Fri Aug 17, 2018 10:43 am
I don't judge people for where they find their Zen Garden. Be it a small patch of white sand on your desk, a Tibetan monastery on a mountain, or clicking on ore over and over in NMS.

This particular garden just isn't my speed.
Yes same here. I just need more. I don't even mind grinding, hell I play Disagaea which has to be the grindiest game in all of video game history. But you progress faster in Disgaea than in this game.
Steer into the drift.

User avatar
Dave Allen
Posts: 694
Joined: Wed Oct 13, 2004 2:12 am
Location: New London, CT

Re: No Man's Sky

Post by Dave Allen » Sun Aug 19, 2018 10:27 pm

Blackhawk wrote:
Fri Aug 17, 2018 9:56 am
Standing there for 20 minutes holding down the harvest button is not fun.
Maybe this mod would help?
Jesus said, "Do not be afraid of those who kill the body but cannot kill the soul. Rather, be afraid of the One who can destroy both soul and body."[Matt 10:28] God can totally destroy us.

Jesus also said, "For my Father's will is that everyone who looks to the Son and believes in him shall have eternal life, and I will raise them up at the last day.”[John 6:40] Eternal life is conditional.

His disciple John wrote, "Whoever has the Son has eternal life; whoever does not have the Son of God does not have eternal life. [1 John 5:12] Eternal life is optional.

User avatar
coopasonic
Posts: 15778
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish
coopasonic’s avatar
Offline

Re: No Man's Sky

Post by coopasonic » Mon Aug 20, 2018 9:45 am

I "finished" the game yesterday... I am not sure if what I would post would be spoilers or not so skipping details, basically you get NG+ with pretty much everything but your base in a new Galaxy... I am not sure if I will keep playing at this point. I think I have around 50 hours since the NEXT update (130 hours total) and maybe that is enough... though I have really just gotten to the point where I can afford nicer ships.
-Coop

User avatar
Blackhawk
Posts: 26264
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana
Contact:
Blackhawk’s avatar
Online

Re: No Man's Sky

Post by Blackhawk » Mon Aug 20, 2018 9:48 am

Are you sure that it isn't just a different spot in the same galaxy? I thought there was only one, but that it was so massive that it would never be fully explored.
[This space left intentionally blank.]

User avatar
coopasonic
Posts: 15778
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish
coopasonic’s avatar
Offline

Re: No Man's Sky

Post by coopasonic » Mon Aug 20, 2018 10:00 am

Blackhawk wrote:
Mon Aug 20, 2018 9:48 am
Are you sure that it isn't just a different spot in the same galaxy? I thought there was only one, but that it was so massive that it would never be fully explored.
Nope. When you finish the storyline or make it to the center you have an option to go to a new galaxy.
Spoiler for those show don't know what the game actually is:
Spoiler:
The option is to reboot/restart the simulation.
There appear to be 256 known, reachable galaxies.
-Coop

User avatar
coopasonic
Posts: 15778
Joined: Fri Mar 04, 2005 11:43 pm
Location: Dallas-ish
coopasonic’s avatar
Offline

Re: No Man's Sky

Post by coopasonic » Wed Aug 22, 2018 11:35 am

coopasonic wrote:
Mon Aug 20, 2018 9:45 am
I "finished" the game yesterday... I am not sure if what I would post would be spoilers or not so skipping details, basically you get NG+ with pretty much everything but your base in a new Galaxy...
I kept playing. When you build a base in the new galaxy and build storage containers, they come filled with the stuff you have in them in your old base.

That was a relief.
-Coop

User avatar
Smoove_B
Posts: 39229
Joined: Wed Oct 13, 2004 12:58 am
Location: Kaer Morhen

Re: No Man's Sky

Post by Smoove_B » Mon Oct 29, 2018 10:53 am

Introducing The Abyss, a free new update for No Man's Sky. Featuring a reimagining of underwater gameplay focusing on some of the eerier elements of No Man’s Sky, and The Dreams of the Deep a dark story about a stranded freighter crew.


User avatar
Blackhawk
Posts: 26264
Joined: Tue Oct 12, 2004 9:48 pm
Location: Southwest Indiana
Contact:
Blackhawk’s avatar
Online

Re: No Man's Sky

Post by Blackhawk » Mon Oct 29, 2018 11:00 am

No Man's Subnautica: Now with 47% more e-nunc-i-a-tion!
[This space left intentionally blank.]

Post Reply