Subnautica - another stranded survival game..looks good.
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- Blackhawk
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Re: Subnautica - another stranded survival game..looks good.
Yeah, it's sort of a prequel for the events you see the aftermath of, which is cool.
The spoilers are mostly in that it shows some of the places and creatures you would otherwise encounter on your own.
The spoilers are mostly in that it shows some of the places and creatures you would otherwise encounter on your own.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Daehawk
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Re: Subnautica - another stranded survival game..looks good.
Maybe spoilers so will tag it. Just talking about what Ive made and found.
Spoiler:
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Lorini
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Re: Subnautica - another stranded survival game..looks good.
Well I may be out. The game is too intense for me, that's just the idiotic way I'm built. (Note, this is not a spoiler for 99.9% of game players).
Black Lives Matter
- jztemple2
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Re: Subnautica - another stranded survival game..looks good.
No judgement here, I myself can't do creepy horror games, they just freak me out. You might want to consider trying the Creative mode (or whatever it's called) since you can build subs and bases and enjoy yourself without too much stress.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Daehawk
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Re: Subnautica - another stranded survival game..looks good.
Im playing with food and water. Does it become a big hassle? Something thats always coming up to annoy you? Im not far in I could switch if its more fun to play without it. Im seeing a little of that now as the food rots and the water is only from the certain fish and Im out there doing that every now and then.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- jztemple2
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Re: Subnautica - another stranded survival game..looks good.
It's not really much of an inconvenience to got the route of having to gather food and water. I did it at night when it was too dark to do much else. I went for... (minor spoiler related to best fish for rations)Daehawk wrote: ↑Tue Jan 30, 2018 1:12 am Im playing with food and water. Does it become a big hassle? Something thats always coming up to annoy you? Im not far in I could switch if its more fun to play without it. Im seeing a little of that now as the food rots and the water is only from the certain fish and Im out there doing that every now and then.
Spoiler:
Spoiler:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Tao
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Re: Subnautica - another stranded survival game..looks good.
Food and Water;
So I was progressing pretty well tonight and everything was starting to look up, and then it wasn't
Spoiler:
Spoiler:
Spoiler:
Spoiler:
"Don't touch my stuff when I'm dead...it's booytrapped!" - Bender Bending Rodriguez
- Blackhawk
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Re: Subnautica - another stranded survival game..looks good.
Better food spoilers:
Fish:
Later fish:
Farming:
Later farming:
Water:
Water later on:
Fish:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Blackhawk
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Re: Subnautica - another stranded survival game..looks good.
Big spoiler here, be warned. I just successfully scanned...
...and survived.
Spoiler:
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Paingod
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Re: Subnautica - another stranded survival game..looks good.
I have issues with being on open water. In particular, deep water where I can't see the bottom. The ocean is great when I'm in a boat, but the thought of bobbing around in a life jacket scares the jeebus out of me. That said, this game creeps me out but I still enjoy it. Sometimes it's almost too much and running through areas where I know something that can kill me is lurking gives me the crawlies.
Things that might help:
Spoiler:
Black Lives Matter
2021-01-20: The first good night's sleep I had in 4 years.
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- Lorini
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Re: Subnautica - another stranded survival game..looks good.
The problem is that I had a flashback moment playing the game and it was really painful. I played Bioshock which was horror underwater and loved it. I think I will try creative, thanks for the suggestion.
Edit: Just tried it, yes this is what I want!!
Edit: Just tried it, yes this is what I want!!
Black Lives Matter
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Re: Subnautica - another stranded survival game..looks good.
It is far and away the most amazing thing I have seen so far in my Rift. Elite Dangerous is 2nd but it's not even a close second.Paingod wrote: ↑Tue Jan 30, 2018 8:48 amI have issues with being on open water. In particular, deep water where I can't see the bottom. The ocean is great when I'm in a boat, but the thought of bobbing around in a life jacket scares the jeebus out of me. That said, this game creeps me out but I still enjoy it. Sometimes it's almost too much and running through areas where I know something that can kill me is lurking gives me the crawlies.
Things that might help:
- I will never, ever play this in VR mode.
-
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Re: Subnautica - another stranded survival game..looks good.
How smooth is the VR experience in the game? I go scuba diving a few times per year and this sounds like a lot of fun.Cortilian wrote: ↑Tue Jan 30, 2018 11:18 amIt is far and away the most amazing thing I have seen so far in my Rift. Elite Dangerous is 2nd but it's not even a close second.Paingod wrote: ↑Tue Jan 30, 2018 8:48 amI have issues with being on open water. In particular, deep water where I can't see the bottom. The ocean is great when I'm in a boat, but the thought of bobbing around in a life jacket scares the jeebus out of me. That said, this game creeps me out but I still enjoy it. Sometimes it's almost too much and running through areas where I know something that can kill me is lurking gives me the crawlies.
Things that might help:
- I will never, ever play this in VR mode.
Black Lives Matter
- Daehawk
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Re: Subnautica - another stranded survival game..looks good.
I love water. Ive swam in the middle of lakes, been out fishing in the gulf and ocean so far theres no land in sight, and been across bridges that were skyskraper high over long straights of water. But that said I do not like water at night. Something different. I do not like being in water at night and beside it gives me a weird feeling...even a pool if its not lit. If it's lighted I can swim in a pool at night.I have issues with being on open water. In particular, deep water where I can't see the bottom.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Daehawk
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Re: Subnautica - another stranded survival game..looks good.
Spoiler:
Spoiler:
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- jztemple2
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Re: Subnautica - another stranded survival game..looks good.
In response to above question regarding compass...
Spoiler:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- jztemple2
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Re: Subnautica - another stranded survival game..looks good.
How are you folks doing your mapping? By memory, scratch paper, graph paper? I started putting the beacons on points of interest and labeling them as such, but I realized that wasn't going to be very efficient. I'm now toying with the idea of laying them out in a grid pattern, like those used by archeologists, and then recording on paper the bearings of a point of interest from two or more beacons.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Archinerd
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Re: Subnautica - another stranded survival game..looks good.
Same way I do in real life. Wander around until I see something I recognize.jztemple2 wrote: ↑Tue Jan 30, 2018 11:17 pm How are you folks doing your mapping? By memory, scratch paper, graph paper? I started putting the beacons on points of interest and labeling them as such, but I realized that wasn't going to be very efficient. I'm now toying with the idea of laying them out in a grid pattern, like those used by archeologists, and then recording on paper the bearings of a point of interest from two or more beacons.
- Blackhawk
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Re: Subnautica - another stranded survival game..looks good.
Dae - they do not grow back. Only fish and some plants respawn. There is enough copper out there for several full bases, though. The idea is that once you consume the stuff in the shallows, you have to move on.
For mapping? I use beacons and memory. I don't need to remember every nook and cranny, just landmarks, entrances, and bases. I keep almost all of them turned off except the ones I want to go to. They're cheap to make, so I'm pretty free with them. If you want to map it yourself, consider this (super minor spoiler - gives the location of the two above-water featues.) Download via the 'full resolution' link at the bottom, print, and go.
Note that you can get your current coordinates with the F1 key. For whatever reason it is X, Z, Y with Z being depth.
For mapping? I use beacons and memory. I don't need to remember every nook and cranny, just landmarks, entrances, and bases. I keep almost all of them turned off except the ones I want to go to. They're cheap to make, so I'm pretty free with them. If you want to map it yourself, consider this (super minor spoiler - gives the location of the two above-water featues.) Download via the 'full resolution' link at the bottom, print, and go.
Note that you can get your current coordinates with the F1 key. For whatever reason it is X, Z, Y with Z being depth.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- jztemple2
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Re: Subnautica - another stranded survival game..looks good.
The map is something I've seen before but couldn't remember where. That thing about F1, gee, I wish I had found out about that about 49 hours agoBlackhawk wrote: ↑Wed Jan 31, 2018 12:01 am If you want to map it yourself, consider this (super minor spoiler - gives the location of the two above-water featues.) Download via the 'full resolution' link at the bottom, print, and go.
Note that you can get your current coordinates with the F1 key. For whatever reason it is X, Z, Y with Z being depth.
UPDATE: It also occurred to me that rather than trying to print out the map, I can just use Paint to mark it up electronically. First thing I found out... (very minor spoiler)
Spoiler:
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Blackhawk
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Re: Subnautica - another stranded survival game..looks good.
The pod can start in a number of places in the safe shallows.
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- Daehawk
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Re: Subnautica - another stranded survival game..looks good.
thanks jz about that item. From its graphical look it looked like the item lol.
BH lol ok.
And Im using my memory right now. I go up and look at the crashed ship and my pod then go the way I need to.
Ive been scanning all I can. The little fish are tough the way they dart. At least it doesn't take long on them. The one named after a certain Russian game took longer and it bit me The forest one.
I can make a trash can now. Thinking maybe I should build one because the area around my pod is looking like a dump.
BH lol ok.
And Im using my memory right now. I go up and look at the crashed ship and my pod then go the way I need to.
Ive been scanning all I can. The little fish are tough the way they dart. At least it doesn't take long on them. The one named after a certain Russian game took longer and it bit me The forest one.
I can make a trash can now. Thinking maybe I should build one because the area around my pod is looking like a dump.
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Daehawk
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Re: Subnautica - another stranded survival game..looks good.
Can I put interior things in my pod or only a habitat?
--------------------------------------------
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
I am Dyslexic of Borg, prepare to have your ass laminated.
I guess Ray Butts has ate his last pancake.
http://steamcommunity.com/id/daehawk
"Has high IQ. Refuses to apply it"
- Blackhawk
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Re: Subnautica - another stranded survival game..looks good.
I'm not sure. The pod is only intended to be your home for the first couple of hours. It's there to get you on your feet and get you started.
And the only things I've ever, ever used the trash can for are a few seeds that were duplicates. Almost everything has a use.
And the only things I've ever, ever used the trash can for are a few seeds that were duplicates. Almost everything has a use.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Chaz
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Re: Subnautica - another stranded survival game..looks good.
Okay, I seem to have hit a wall and am quickly losing steam on this.
Spoiler:
I can't imagine, even at my most inebriated, hearing a bouncer offering me an hour with a stripper for only $1,400 and thinking That sounds like a reasonable idea.-Two Sheds
- Unagi
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Re: Subnautica - another stranded survival game..looks good.
My main suggestion would be to get a few Beacons made, that helped me get some of that breadcrumb thing going. Just having those waypoints on my screen helped me triangulate an understanding of my place on the map.
- Sepiche
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Re: Subnautica - another stranded survival game..looks good.
Yeah, you hit on the overarching imperative of Subnautica... when in doubt: explore. That thing you may not even know you need is just over that next hill. But that said, if you feel like you're getting stuck, there's no shame in checking out some of the maps online to give you a vague idea of the way the map is setup and which directions you should avoid going in.
If you don't mind some spoilers, here's my specific advice based on where you are in the story:
Spoiler:
- Paingod
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Re: Subnautica - another stranded survival game..looks good.
My process as well.
I tried to always have a couple with me so I could toss them on anything interesting, too. I often found myself gravitating back to the same places I had been over and over and had to push myself to go in different directions with deliberate intent.
The ocean is vast and multi-layered. A map works for the first layer, but might get confusing as you start getting under that.
Black Lives Matter
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- Unagi
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Re: Subnautica - another stranded survival game..looks good.
I had the same problem... for what ever reason, I'd promise to investigate the NW, but then just end up West - again. The Beacons help keep you honest with yourself as to if you are really hitting the whole map.
- jztemple2
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Re: Subnautica - another stranded survival game..looks good.
Regarding your comment on mapping, I found the suggestion made by Blackhawk worthwhile:
And as I mentioned above, rather than printing out the map, you can just alt-tab out of the game and use Paint (aka MS Paint) to edit the map electronically.Blackhawk wrote: ↑Wed Jan 31, 2018 12:01 am If you want to map it yourself, consider this (super minor spoiler - gives the location of the two above-water featues.) Download via the 'full resolution' link at the bottom, print, and go.
Note that you can get your current coordinates with the F1 key. For whatever reason it is X, Z, Y with Z being depth.
Also, if you really are just stuck stuck, trying this Steam Guide, Just Crash Landed, What Do I Do?. Just read down as far as you feel you need to, the author is pretty careful to avoid story spoilers but you might want to figure out some of the things on your own. Honestly, that guide got me motivated to give the game another try after getting frustrated trying to get into the Aurora.
My father said that anything is interesting if you bother to read about it - Michael C. Harrold
- Chaz
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Re: Subnautica - another stranded survival game..looks good.
Thanks, all. I went back and got
Spoiler:
I can't imagine, even at my most inebriated, hearing a bouncer offering me an hour with a stripper for only $1,400 and thinking That sounds like a reasonable idea.-Two Sheds
- Sepiche
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- Blackhawk
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Re: Subnautica - another stranded survival game..looks good.
Here's some input on things that advance the game. Any spoilers are going to be limited to the names of certain things or in tags.
1. Curiosity. Wander, look, notice.
2. Limits. When you start to hit a limit, there is a technology you are missing. 100 meters dive depth? There's a technology for that. 200 meter limit on the Seamoth? There's a tech for that. They are just being missed.
3. The radio. There's a radio in your pod, or you can build one in your base. If the radio is blinking, you have a message. This will usually give you coordinates to check something out. This is pushing you in the right direction - look around on your way to the location, look around the area you are sent to.
4. Build stuff. Some radio signals are triggered by building a certain thing in your base (indicating to the game that you have reached a certain point and are ready for the next step.) For example:
How to find the most important blueprints:
1. Fragments. Point your scanner at everything lying on the sea bed that doesn't look natural or is in a wreck. If the cursor changes, scan it.
2. Scan everything else. If it is an object, a plant, a rock, a fish, whatever, scan it.
3. Sample things. Pick up fish. Knife plants. Some blueprints come from having stuff in your inventory.
4. Data boxes. They look like squished chests and give you a complete blueprint.
Where to find 1 and 4, above:
1. Fragments can be found anywhere, and some are fairly common in certain areas. Once you hit the wall that Chaz has, look for bits on the sea floor in the grassy plateaus and in the mushroom forest. You'll find the plateau right alongside the Aurora, and you'll find the mushroom forest right next to that (it isn't in a cave - the pink mushroooms in the cave were something else.)
2. Both fragments and data boxes will be more tightly concentrated around wrecks. Those are spots where large chunks of the Aurora landed. What I recommend is to explore during daylight so you can see, travel high, and look down. If you see anything that looks like a section of hull or wreckage, you want to explore it. Tips on exploring below in spoiler tags:
3. You can also frequently find data boxes with vital blueprints in crashed pods. The radio beacons will send you to many of these.
Now, some bonus tips.
Time capsules:
Tablets and ion cubes.
Non-spoiler: keep these.
Mild spoiler:
Very specific spoilers for the vehicle upgrade console:
Very specific spoilers for the modification station:
Second spoiler on the mod station.
Some commentary. This game is designed around the idea of a lot a blind exploration, and gives you very little direction. If you aren't having fun, give yourself a spoiler and look up where to find an item on the wiki. It is only a spoiler in that it gives you a direction for your exploration.
I refer to zones by name. F1 shows you both map coordinates and zone names. For quick reference, the early zones are:
~Safe shallows - the pretty blue shallow area your escape pod was in. There are a couple of these.
~Kelp forest - tall kelp growths and stalkers.
~Grassy plateau - sand and red grass, sand sharks, reefbacks.
~Mushroom forest - really, really tall things that look like massive trees made out of shelf fungus. Cool glowing rays.
1. Curiosity. Wander, look, notice.
2. Limits. When you start to hit a limit, there is a technology you are missing. 100 meters dive depth? There's a technology for that. 200 meter limit on the Seamoth? There's a tech for that. They are just being missed.
3. The radio. There's a radio in your pod, or you can build one in your base. If the radio is blinking, you have a message. This will usually give you coordinates to check something out. This is pushing you in the right direction - look around on your way to the location, look around the area you are sent to.
4. Build stuff. Some radio signals are triggered by building a certain thing in your base (indicating to the game that you have reached a certain point and are ready for the next step.) For example:
Spoiler:
1. Fragments. Point your scanner at everything lying on the sea bed that doesn't look natural or is in a wreck. If the cursor changes, scan it.
2. Scan everything else. If it is an object, a plant, a rock, a fish, whatever, scan it.
3. Sample things. Pick up fish. Knife plants. Some blueprints come from having stuff in your inventory.
4. Data boxes. They look like squished chests and give you a complete blueprint.
Where to find 1 and 4, above:
1. Fragments can be found anywhere, and some are fairly common in certain areas. Once you hit the wall that Chaz has, look for bits on the sea floor in the grassy plateaus and in the mushroom forest. You'll find the plateau right alongside the Aurora, and you'll find the mushroom forest right next to that (it isn't in a cave - the pink mushroooms in the cave were something else.)
2. Both fragments and data boxes will be more tightly concentrated around wrecks. Those are spots where large chunks of the Aurora landed. What I recommend is to explore during daylight so you can see, travel high, and look down. If you see anything that looks like a section of hull or wreckage, you want to explore it. Tips on exploring below in spoiler tags:
Spoiler:
Now, some bonus tips.
Time capsules:
Spoiler:
Non-spoiler: keep these.
Mild spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
I refer to zones by name. F1 shows you both map coordinates and zone names. For quick reference, the early zones are:
~Safe shallows - the pretty blue shallow area your escape pod was in. There are a couple of these.
~Kelp forest - tall kelp growths and stalkers.
~Grassy plateau - sand and red grass, sand sharks, reefbacks.
~Mushroom forest - really, really tall things that look like massive trees made out of shelf fungus. Cool glowing rays.
Last edited by Blackhawk on Wed Jan 31, 2018 3:31 pm, edited 1 time in total.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Blackhawk
- Posts: 43811
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Subnautica - another stranded survival game..looks good.
Oh, one more tip, no spoilers.
As you deploy beacons and get radio signals, and as you run your scanner room, your interface will get really crowded. It can all be toggled.
Toggle beacons/signals/vehicles/pod by bringing up the PDA. It's one of the tabs. You can toggle individual icons, all icons, or change their colors.
Toggle scanner data by either turning off the scanner (click the big 'X' in the middle of the scanner room screen, which also saves energy) or by simply popping the chip out of its slot in your inventory. This is pretty vital if you're like me and have half a dozen scanner rooms in different parts of the world.
As you deploy beacons and get radio signals, and as you run your scanner room, your interface will get really crowded. It can all be toggled.
Toggle beacons/signals/vehicles/pod by bringing up the PDA. It's one of the tabs. You can toggle individual icons, all icons, or change their colors.
Toggle scanner data by either turning off the scanner (click the big 'X' in the middle of the scanner room screen, which also saves energy) or by simply popping the chip out of its slot in your inventory. This is pretty vital if you're like me and have half a dozen scanner rooms in different parts of the world.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
- Sepiche
- Posts: 8112
- Joined: Mon Feb 21, 2005 12:00 pm
- Location: Olathe, KS
Re: Subnautica - another stranded survival game..looks good.
Wow, I had no idea that's how Time capsule's work... very cool. I've found 2 so far... one had some higher tier resources, but one had two ion batteries and a stasis rifle. I've been using that stasis rifle a lot, and it's still at 97% charge.
Only thing I'd add to wreck exploration is sometimes you might also need:
Only thing I'd add to wreck exploration is sometimes you might also need:
Spoiler:
- Blackhawk
- Posts: 43811
- Joined: Tue Oct 12, 2004 9:48 pm
- Location: Southwest Indiana
Re: Subnautica - another stranded survival game..looks good.
Good point. I think I have only had one wreck outside of the Aurora that required one, so I forgot about it.
(˙pǝsɹǝʌǝɹ uǝǝq sɐɥ ʎʇıʌɐɹƃ ʃɐuosɹǝd ʎW)
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- Posts: 1590
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Re: Subnautica - another stranded survival game..looks good.
I also diveBiyobi wrote: ↑Tue Jan 30, 2018 6:32 pmHow smooth is the VR experience in the game? I go scuba diving a few times per year and this sounds like a lot of fun.Cortilian wrote: ↑Tue Jan 30, 2018 11:18 amIt is far and away the most amazing thing I have seen so far in my Rift. Elite Dangerous is 2nd but it's not even a close second.Paingod wrote: ↑Tue Jan 30, 2018 8:48 amI have issues with being on open water. In particular, deep water where I can't see the bottom. The ocean is great when I'm in a boat, but the thought of bobbing around in a life jacket scares the jeebus out of me. That said, this game creeps me out but I still enjoy it. Sometimes it's almost too much and running through areas where I know something that can kill me is lurking gives me the crawlies.
Things that might help:
- I will never, ever play this in VR mode.
The smoothness is OK. It is better than it was last summer when I last played in VR. I fired it up yesterday and got nauseous after about 15 mins. This doesn't happen in Elite or Star Trek or Project Cars. They do still have some frame rate issues. Not sure if they will ever fix them. To bad because the visuals are unreal
- Chaz
- Posts: 7381
- Joined: Sat Oct 16, 2004 7:37 am
- Location: Southern NH
Re: Subnautica - another stranded survival game..looks good.
Again, thanks for the input all. Between the Steam guide, the wiki, a map with the wrecks, and the coordinates, I found another few deeper wrecks that had some of the blueprints I was looking for. Now I've got some more material collecting to do, and a bunch of options about what to do as far as what to build and where to do it. Then I can get back to exploring some of those deeper spots in a more directed manner. Neat!
I can't imagine, even at my most inebriated, hearing a bouncer offering me an hour with a stripper for only $1,400 and thinking That sounds like a reasonable idea.-Two Sheds
- El Guapo
- Posts: 41304
- Joined: Sat Jul 09, 2005 4:01 pm
- Location: Boston
Re: Subnautica - another stranded survival game..looks good.
Late to this thread, but just going by the title I am going to guess that this game takes place on dry land.
Black Lives Matter.
- Chaz
- Posts: 7381
- Joined: Sat Oct 16, 2004 7:37 am
- Location: Southern NH
Re: Subnautica - another stranded survival game..looks good.
It does, but only in small amounts.
I can't imagine, even at my most inebriated, hearing a bouncer offering me an hour with a stripper for only $1,400 and thinking That sounds like a reasonable idea.-Two Sheds