Paingod wrote: ↑
Thu Jul 11, 2019 11:54 am
I think I struck a nerve. I didn't mean to.
Oh, no, sorry, I didn't mean to give that impression.
I just wanted to be clear that you get to choose the way you play. If you like that sort of thing, I'm not going to tell you to stop (there are ways to avoid griefers and such which we regularly employ) just so long as you are aware of what's actually happening.
I had never seen it before, and the game told me to.
Which is what I assumed and why so many new/low-level players end up doing this.
Out of curiosity, what does it take to destroy the shipment? Is it destroying the vehicle, or hitting the cargo?
Generally, if you destroy the vehicle that's being used to transport the cargo, that's all it takes. Some mission vehicles are tougher than others to destroy but a few require very little effort.
This is also good to know for the day when I eventually get there, if I do, that I'll be putting a lot of cash and time at risk.
When you get to the point where you start accumulating cash, there are all sorts of guides out there for making money but here's a real quick rundown:
(Note: This is for money making efforts only. For things like running heists [which are a ton of fun] we can discuss at a later time)
Buy these properties as soon as possible: Motorcycle Club (don't invest anything into upgrading it if you don't want as it has little to no effect on money making), Cocaine Lockup, Meth Lab, Conterfeit Cash Operation. When possible, buy all of the upgrades on the Lockup, Lab, and Conterfeit Op. This will help you to produce product faster using fewer resources as well as limit the number of law enforcement raids on your properties.
Next, buy a Nightclub and get as many of the upgrades (to the production side, don't spend a lot on the nightclub itself if you don't have to) as you can.
The Nightclub allows you to build stock from your other properties (Coke and Meth labs, conterfeit op, Hangar, etc) passively so you don't have to invest money/effort into that side of the operation.
Eventually you should also purchase a Hangar and Bunker so that you can pull in stock from those operations as well. The Bunker and the Biker properties (Coke and Meth labs, etc) have the added bonus of generating their own product which you can sell as well as generating product for the Nightclub warehouse.
Try to buy the least expensive properties when you can but definitely try to keep them all in close proximity to reduce the amount of travel time you spend going from one to the next. Mine are almost all in a straight line so I can quickly hit each one to replenish supplies (which they need to produce product)
When the time comes to make the delivery missions, get some help. Our regular group (Myself, Blackhawk, Bad Demographic and her husband) all provide assistance/support making the deliveries and keeping them safe. It's possible but very difficult to solo these things (impossible in some cases) so put together a crew.
Blackhawk and I have already offered to help out so please feel free to use that. Also, join us some night and get a feel for what's involved by joining our crew on a few missions. If you know when you might be playing next, let us know ahead of time and maybe we can join you.
For an idea of just how difficult it can be....Over the course of the last couple days, I have lost nearly $5 million dollars in shipments due to bad luck, mission specific vagaries, or poor decision making.
1. I was making a delivery mission (Value: $1.58 Million) where I had to fly a cargo plane under the radar in the heaviest fog I'd ever seen in the game. At night.
I ended up flying the full shipment right into the ocean. Boom. Mission failed.
2. Making another delivery (Value: $2.1 Million) in a truck and missed a turn. Tried to get back on track and ended up getting stuck in a traffic pile-up while NPC bad guys tried to destroy the cargo. In an effort to clear the traffic jam (gotta love GTA physics) a chain reaction explosion caused enough damage to my deliver truck that it too eventually exploded. Mission failed.
3. Twice during Bunker delivery missions we had three players but the mission specified we had to deliver four vehicles making multiple stops each. The three of us were unable to make all of the drops resulting in the loss of approximatly $800,000 in product.
4. During a drug delivery mission (again requiring multiple vehicles making 5 stops each that had to be done inside a time limit) a low-level player RPGd my vehicle. The monetary loss was negligible but see my story above about angering a player with access to helicopter gunships and armored APCs.
5. During a particularly difficult resupply mission, somebody used the Orbital Laser Cannon to nuke us. Killed all of us and failed the mission. Given how expensive it is to purchase and fire that thing, it's only ever used for griefing.
Are there other things the game will direct me to do that I shouldn't do?
Unless you are specifically playing a deathmatch style game, just try not to go around killing other players.
Or do, if that's your thing. Like I said, we have ways around that sort of thing.