You're confusing the story of these settings with the smaller stories made for the tabletop game. They are different. In Warhammer Fantasy, Chaos has always been, and will always be (especially now that the setting is finished. Know who "won"? Chaos did.) the main enemy of humanity. Orcs are a constant threat and a constant bother, but they're not that level of enemy. The Skaven aren't even acknowledged to be real by the Empire (any observations are shut down as heresy or as mutant sightings), which says a lot about how much of an enemy they are considered to be. The vampire counts barely register as a blip on the radar for the majority of the Empire. Chaos affects everyone. It has ravaged the Empire twice, and will do so one final time before destroying the world. There is no enemy even close to it in scale. Sure, other armies are important in the tabletop game, but they aren't anywhere close to equal in the story itself.baelthazar wrote:I kind of have to disagree here. If you ask 100 different table top Warhammer fans what enemy is the "main enemy" or what army is indispensable, you would likely get a myriad of answers. I, for one, would prefer to have a Skaven army (and they are certainly an enemy of the Empire). The Vampire Counts (which are one of the armies in the game without DLC) are also a main enemy of the "living" factions (like the Dwarves and the Empire). Orcs and Goblins are also in and also main enemies of the forces of good. So not everyone would agree that Chaos is key. That would be like saying that Chaos was the key enemy in Warhammer 40K when Tyrannids, Necron, Orks, Eldar, Dark Eldar, and sometimes Tau all square off against the Empire.TiLT wrote:To be clear, I would have been far less annoyed at this (but still annoyed) if they were holding back something like, say, a Lizardman army, or an undead army. Those are secondary to Warhammer Fantasy and could more easily be seen as a bonus. Chaos however is the main enemy of the Empire, and this game indeed takes place in that Empire.
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Chaos in a Warhammer game is a good comparison to Germany in a WW2 game. They are the main enemy. Anything else is incidental distractions. Leaving them out is such an assholish thing to do that it leaves me flabbergasted.
The same isn't true for WH40k. Chaos is unlikely to win in the end there. An organization like the Inquisition might claim that Chaos is the main enemy, but the metaplot indicates that the actual threat comes from the Tyranids and the Necrons. But here too, almost every army is equal in importance in the tabletop game, disregarding Games Workshop's fetish for Space Marines.