Yes, if you're the kind of person who plays "Ironman Impossible" and finds it enjoyable, I imagine that there is a way to recover from the loss of a squad full of high-ranking troops.Zurai wrote:There absolutely is. Beaglerush plays Impossible (I think Ironman Impossible but I'm not 100% positive) on Twitch and he's had a few missions where he's lost almost everyone and I believe at least one actual TPK. He still keeps on trucking. Of course he's very, very good at the game, but it's still quite possible.NickAragua wrote:No way to recover from a total mission loss in X-Com though, especially later on in the game.
X-Com 2 confirmed...trailer
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Re: X-Com 2 confirmed...trailer
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Re: X-Com 2 confirmed...trailer
It's mostly equipment and strategy that get the kills, not soldiers. A skilled soldier makes the hit more probable - but a Rookie in Titan Armor with a SCOPE and Chitin Armor can take some abuse while it throws down plasma fire. I love to turn on "Not Created Equally" and will hire 10 Rookies in hopes of finding one or two with naturally high Aim stats (75-80). The cap is 80 to start, 55 at the bottom. A "perfect" Heavy Sq. that arrives with 83 Aim is better than a regular Heavy Colonel with 75 Aim in terms of hitting with that first shot. The Colonel will get a second shot if he doesn't move, but that's the biggest difference to me. The only problems I have are moving Snipers from Sq. to Corporal to get Squad Sight so they can hang back. It means a lot of trying to keep them up front and softening foes without destroying them so they can get a pistol shot in or toss a grenade.NickAragua wrote:Yes, if you're the kind of person who plays "Ironman Impossible" and finds it enjoyable, I imagine that there is a way to recover from the loss of a squad full of high-ranking troops.Zurai wrote:There absolutely is. Beaglerush plays Impossible (I think Ironman Impossible but I'm not 100% positive) on Twitch and he's had a few missions where he's lost almost everyone and I believe at least one actual TPK. He still keeps on trucking. Of course he's very, very good at the game, but it's still quite possible.NickAragua wrote:No way to recover from a total mission loss in X-Com though, especially later on in the game.
... but it really stinks to lose veterans because of their overall power. While the Rookie might shoot okay (since I throw out the ones with poor aim), what he lacks is a lot of defense skills - suppression, cover bonuses, smoke enhancements, lightning reflexes... all my soldiers are given the highest defense possible, making them harder to hit and needing less recovery time by default. Squaddies are going to get cycled into the hospital with frequency.
So while I think a group of 6 "good" Squaddies can take down a Sectopod, I'd probably expect to lose one or two in the process. Not so much with a group of Colonels. I suppose if I played Ironman, I'd pander to my "Good" squaddies and instead of throwing away the bad ones, they'd be on point.
![Very Happy :D](./images/smilies/icon/biggrin.gif)
I'll find out in my next playthrough. I'm determined to get the Achievement for Classic/Ironman once I'm done with my Impossible/Regular run, and then I have one left. I'm very glad there isn't an achievement for Impossible/Ironman, because I've become a load-a-holic and I really don't care for Impossible difficulty.
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Re: X-Com 2 confirmed...trailer
Moved back to Feb.
If it makes for a better game and leaves more time for playing everything else, I'm cool with that.
If it makes for a better game and leaves more time for playing everything else, I'm cool with that.
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Re: X-Com 2 confirmed...trailer
This is one of my most anticipated games, but as you mentioned, November is going to be crowded as hell. I'm still saddened. I just installed Xenonauts last night with the thought that this is just a few months away.tgb wrote:Moved back to Feb.
If it makes for a better game and leaves more time for playing everything else, I'm cool with that.
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Re: X-Com 2 confirmed...trailer
Here's a link directly to the delay story in case it moves off the front page.
RPS says wrote:“Hello, Commander. In light of our desire to ensure that the upcoming extraterrestrial reign of terror is a significant improvement on the gloriously successful incursions of 2012, this council of developers has convened to approve the activation of the XCOM 2 Delay Project. You have been chosen to spread word of this initiative. To oversee our first… and last* change to the release date. You may believe that releasing this year would have made all of your planet’s dreams come true but we are looking to the future. We urge you to keep that in mind as you proceed.”
February 5, 2016
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Re: X-Com 2 confirmed...trailer
I had been toying with reinstalling the Long War mod over the last couple of weeks and firing up a new game, but figured I'd wait since 2 was so close.coopasonic wrote:This is one of my most anticipated games, but as you mentioned, November is going to be crowded as hell. I'm still saddened. I just installed Xenonauts last night with the thought that this is just a few months away.tgb wrote:Moved back to Feb.
If it makes for a better game and leaves more time for playing everything else, I'm cool with that.
![Ugh :grund:](./images/smilies/icon_e_banghead.gif)
Now with Nobunaga's Ambition just a couple of days away, and Attila:TW sitting in my backlog, I may continue to hold off.
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Re: X-Com 2 confirmed...trailer
Aaargh, but it just would have gone in my backlog anywaytgb wrote:Moved back to Feb.
If it makes for a better game and leaves more time for playing everything else, I'm cool with that.
![Smile :)](./images/smilies/icon/smile.gif)
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Re: X-Com 2 confirmed...trailer
That's good news; xmas releases are notoriously...unpolished, to be polite. I much prefer companies who list the release date as "when it's ready."
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Re: X-Com 2 confirmed...trailer
looks like it'll be a birthday gift for me now.tgb wrote:Moved back to Feb.
The only reason people get lost in thought is because it's unfamiliar territory.
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Re: X-Com 2 confirmed...trailer
I always prefer the "Let it bake" option to the "Let's see if this gives everyone food poisoning" approach.Kraken wrote:That's good news; xmas releases are notoriously...unpolished, to be polite. I much prefer companies who list the release date as "when it's ready."
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Re: X-Com 2 confirmed...trailer
I stumbled across his videos today and I have to say he's pretty damn good. He puts a lot of thought into every move and nothing is frivolous. He's going Long War, on Impossible/Ironman I think. Watching him play makes me less fearful of doing a Classic/Ironman run for my next play after Impossible/Normal. It's a matter of patience over rushing. I'll simply have to accept that Meld is a luxury and a MEC is expensive and not required. I rely heavily on my Support MEC units to push forward and provide defensive bonuses to the team as they move up.Zurai wrote:Beaglerush plays Impossible (I think Ironman Impossible but I'm not 100% positive) on Twitch and he's had a few missions where he's lost almost everyone and I believe at least one actual TPK. He still keeps on trucking. Of course he's very, very good at the game, but it's still quite possible.
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Re: X-Com 2 confirmed...trailer
Watching that link and he just moved up a person to stand in the same square as another person. WTH? Is that something that was added with the expansion? Or part of the mod? I've never seen that.
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Re: X-Com 2 confirmed...trailer
It's kind of a bug. When someone is using suppression fire, they're technically occupying one square but animate to stand just to the side of it while they lay down suppression fire. This way they don't lose their cover bonuses, but it still looks like they're being badass. Since they're not actually in that square, you can put another soldier there.TheMix wrote:Watching that link and he just moved up a person to stand in the same square as another person. WTH? Is that something that was added with the expansion? Or part of the mod? I've never seen that.
On Impossible mode I've become very liberal with explosives. The only thing you lose by blowing up aliens are the Weapon Fragments, and it's really worth it throughout the game. It's a survival mechanic and is absolutely required to make it out alive. I've had more than one mission where my Heavy with Danger Zone, Shredder Rockets, and Rocketeer saves me from a miserable fate - namely triggering three pods right at the beginning of a mission.
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Re: X-Com 2 confirmed...trailer
Hey, take the XCom talk to the XCom thread! I keeping checking here for news on XCom 2 and all I get is you all talking about the original ![Smile :)](./images/smilies/icon/smile.gif)
![Smile :)](./images/smilies/icon/smile.gif)
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Re: X-Com 2 confirmed...trailer
Agreed. Oh and I really liked Enemy Unknown. I played it all the way through more times than I have played through anything else except possibly Jagged Alliance 2.Grifman wrote:Hey, take the XCom talk to the XCom thread! I keeping checking here for news on XCom 2 and all I get is you all talking about the original
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Re: X-Com 2 confirmed...trailer
PCGamer article, out 4 hours ago. Nothing really new, but a good read on features.Grifman wrote:Hey, take the XCom talk to the XCom thread! I keeping checking here for news on XCom 2 and all I get is you all talking about the original
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Re: X-Com 2 confirmed...trailer
The pre-order is 80 freakin' dollars.
I might have paid that back around 2000 or so, but there is no way I'm getting involved at that price. Hell, I just passed on Enemy Within (again!) and it was only 9 bucks recently.
I might have paid that back around 2000 or so, but there is no way I'm getting involved at that price. Hell, I just passed on Enemy Within (again!) and it was only 9 bucks recently.
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Re: X-Com 2 confirmed...trailer
I just got an email from Green Man Gaming and they are offering 23% off for the pre-order. I don't think that's enough to entice me right now.
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Re: X-Com 2 confirmed...trailer
I'll preorder it. But I am still playing Xcom 1, and everything I have seen on this one has me excited about it. ![Smile :)](./images/smilies/icon/smile.gif)
![Smile :)](./images/smilies/icon/smile.gif)
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Re: X-Com 2 confirmed...trailer
If I know Grennman, they'll have it on sale the week of release. No reason to tie up money now. Besides, I just reinstalled Enemy Within and started a new Long War game, so that should take me up to February anyway.
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Re: X-Com 2 confirmed...trailer
23% off on GMG with this code currently:
SAVE23-WITHGM-GSEP15
SAVE23-WITHGM-GSEP15
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Re: X-Com 2 confirmed...trailer
The pre-order on Steam is $60.GreenGoo wrote:The pre-order is 80 freakin' dollars.
![Confused :?](./images/smilies/icon/confused.gif)
Is $80 a Collector's Edition or something?
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Re: X-Com 2 confirmed...trailer
Was 80 bucks when I posted it.
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Re: X-Com 2 confirmed...trailer
1 Canadian Dollar equals 0.75 US Dollar, so 80 loonies is... $60USD.
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Re: X-Com 2 confirmed...trailer
Yep, that's what it looks like. Good catch.coopasonic wrote:1 Canadian Dollar equals 0.75 US Dollar, so 80 loonies is... $60USD.
For years steam used to report in $US for me. I guess I don't always notice the change.
In the past I could pretend I was paying 5 bucks and if I didn't look too closely on my credit card statement, I could maintain that illusion. Now they're shoving it in my face. If their goal was to keep me from spending money, it's working.
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Re: X-Com 2 confirmed...trailer
It seems to be up to the publisher to set the price in CAD, so in some cases we get a better (or worse) deal than if we paid in USD. Firaxis/2K is taking the current exchange rate and rounding up, while n-Space/Digital Extreme has priced Sword Coast Legends at CAD$40 (or $60 for the deluxe edition), which appears to be the same as it is in USD. Guess which game I bought at full price and which one I'll buy on sale (eventually)...GreenGoo wrote:Yep, that's what it looks like. Good catch.coopasonic wrote:1 Canadian Dollar equals 0.75 US Dollar, so 80 loonies is... $60USD.
For years steam used to report in $US for me. I guess I don't always notice the change.
In the past I could pretend I was paying 5 bucks and if I didn't look too closely on my credit card statement, I could maintain that illusion. Now they're shoving it in my face. If their goal was to keep me from spending money, it's working.
![Smile :)](./images/smilies/icon/smile.gif)
"What? What? What?" -- The 14th Doctor
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Re: X-Com 2 confirmed...trailer
No, Steam explicitly switched to displaying prices in the localized currency. It was an announced policy change. If there are anomalies then I'd say it's just a glitch.
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Re: X-Com 2 confirmed...trailer
Yes, I know that Steam is charging prices in CAD. My point is that while XCOM 2 happens to be priced at about (just over, actually) the exchange rate between USD and CAD, not all games are priced that way. That probably means that the publishers are setting the price in CAD, rather than Steam doing a conversion from the US pricing. If the price was being converted, it would change as the exchange rate fluctuates from day to day and would be an arbitrary-looking value rather than a nice round $79.99. For example, at the moment USD$1 == CAD$1.32580, so a converted price of USD$59.99 would be CAD$79.54 (which is the sort of thing we used to see in our credit card statements back when Steam charged prices in USD).GreenGoo wrote:No, Steam explicitly switched to displaying prices in the localized currency. It was an announced policy change. If there are anomalies then I'd say it's just a glitch.
A couple of other examples: GTAV is CAD$69.99 and USD$59.99; Mad Max is currently CAD$59.99 (it was CAD$66.49 when I bought it on 31 Aug) and USD$59.99.
"What? What? What?" -- The 14th Doctor
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Re: X-Com 2 confirmed...trailer
Ah, I misunderstood. Sorry about that.
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Re: X-Com 2 confirmed...trailer
No worries, I just thought it was worth noting that in some cases we are getting as much as a ~25% discount relative to US prices given the current exchange rates. It's also interesting that Canadian purchases don't appear to be region-locked so far as I can see... ![Whistle :whistle:](./images/smilies/eusa/whistle.gif)
![Whistle :whistle:](./images/smilies/eusa/whistle.gif)
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Re: X-Com 2 confirmed...trailer
Since that code is good for 23% off an entire order, I took advantage of it to preorder X-Com 2 and Fallout 4 as well as finally picking up GTA V.Sepiche wrote:23% off on GMG with this code currently:
SAVE23-WITHGM-GSEP15
It's just too bad that my PC is incapable of running GTA V and likely won't run Fallout 4 either.
Good thing I'm planning on putting together a new PC next month.
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Re: X-Com 2 confirmed...trailer
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Re: X-Com 2 confirmed...trailer
Dang, was gonna post that same video. ![Smile :)](./images/smilies/icon/smile.gif)
I really am liking the look of the character creator and weapon modder.
![Smile :)](./images/smilies/icon/smile.gif)
I really am liking the look of the character creator and weapon modder.
"Don't believe everything you read on the internet." - Abraham Lincoln
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Re: X-Com 2 confirmed...trailer
I'm impressed that they have expanded the customizer as much as they have. When the original X-Com DLC was released, I lol'd at the idea of spending cash so my sniper could be bright pink. I still lol at the idea of shelling out cash just for skins and colours and models (vanity items in a single player game just seems too weird). But now that I have the customization DLC, I use it often. Not as much as many people, but all my support are white, all my assault are red, and my heavies, mecs and snipers are random each game (random as in all my heavies are the same colour, but what that colour is varies between games).Brian wrote:Dang, was gonna post that same video.
I really am liking the look of the character creator and weapon modder.
Customizing your soldiers adds a ton of visual appeal and emotional attachment to the units that was completely missing before. And while I don't need any of those things (the game is fantastic already) they certainly put the cherry on top.
So the X-Com 2 customizations seem to be taking this to a whole other level, and I think that's pretty cool.
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Re: X-Com 2 confirmed...trailer
I do much the same thing.
Heavy are red, sniper is black, medic is white, support is orange, and I like to make my rookies a light blue.
Heavy are red, sniper is black, medic is white, support is orange, and I like to make my rookies a light blue.
"Don't believe everything you read on the internet." - Abraham Lincoln
- coopasonic
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Re: X-Com 2 confirmed...trailer
unable to contain anticipation... I was happy it was pushed back when I was anticipating so many games, but now I need it. Now.
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Re: X-Com 2 confirmed...trailer
Red shirt rookies for me.
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Re: X-Com 2 confirmed...trailer
Ha! Great minds think alike.... (and so do we!).
My snipers are black.
My support are white.
My assault are green (mostly).
My heavies are red.
I think I also went with a blue for my rookies.
The named additions were usually something different. The two heavies ended up being pinkish on the last run.
My snipers are black.
My support are white.
My assault are green (mostly).
My heavies are red.
I think I also went with a blue for my rookies.
The named additions were usually something different. The two heavies ended up being pinkish on the last run.
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- Lassr
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Re: X-Com 2 confirmed...trailer
GMG still has 23% off so I ordered XCOM2 today.
My color scheme most of the time:
Red=Medics
Purple=Heavy
Yellow or White=Snipers
Assault=Green
Rookie=No color for first mission then Blue until they advance a rank in which they get the color above
My color scheme most of the time:
Red=Medics
Purple=Heavy
Yellow or White=Snipers
Assault=Green
Rookie=No color for first mission then Blue until they advance a rank in which they get the color above
The only reason people get lost in thought is because it's unfamiliar territory.
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- Jag
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Re: X-Com 2 confirmed...trailer
GMG is legit, but don't hold your breath for release day keys. They buy them in bulk (unless they state they are an authorized distributor), so if the demand is high, it may take a few days. They will refund you if you email them though. I had that issue with Battlefront. I ended up buying it even cheaper from Origin Mexico. ![Very Happy :D](./images/smilies/icon/biggrin.gif)
![Very Happy :D](./images/smilies/icon/biggrin.gif)