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X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 11:02 am
by Daehawk
http://www.ign.com/articles/2015/06/01/ ... -ign-first
AdventFuture.org. On it, a supposedly utopian near-future government called the Advent Administration offered a better life for citizens through genetic enhancement, while hackers subversively replaced text and images revealing that Advent isn’t as benevolent as it seems
Enlarge Image

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 11:19 am
by coopasonic
Instant "In"

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 11:30 am
by baelthazar
So it *was* a new X-Com. Strange though, since the focus of the website was on a corporation. I'm guessing that this will have an X-Com apocalypse story of human corporations being secretly influenced and run by extraterrestrial overlords. I hope to see mutating humans and other fun design elements.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 11:31 am
by Freyland
Looks great, and I'm sure to be "in" as well, but none of it really makes sense. Even with just today's technology we could find an underground base that was spewing forth flying troop carriers, and with the amount of psych power demonstrated by the aliens in #1 they shouldn't have any trouble identifying trouble-makers entering a populated area. Also, it seemed out of place to have a convenient dark alley right smack in the middle of an otherwise well-lit, newly made, well-monitored city.

Just nit-picking, I'm glad they are making the game. I wonder why PC exclusive?

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 11:34 am
by NickAragua
The trailer wasn't that great, but I'll be in my bunk anyway.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 11:52 am
by tgb
I was going to post something snarky about holding off after Civ V and Civ:BE, but who am I kidding?

Day One for sure.

Is Jake Solomon still at Firaxis, and is this his baby? That would seal the deal.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 12:03 pm
by NickAragua
The IGN article says yes. I'm not familiar with the guy's other work but his work on Enemy Unknown/Within was phenomenal, so I trust his work on the sequel without reservation.

Ah, who am I kidding, I'd buy it on release day at full price even if it was just a shitty underwater re-skin.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 1:25 pm
by Stuie
NickAragua wrote:The IGN article says yes. I'm not familiar with the guy's other work but his work on Enemy Unknown/Within was phenomenal, so I trust his work on the sequel without reservation.

Ah, who am I kidding, I'd buy it on release day at full price even if it was just a shitty underwater re-skin.
I wanted so bad to like that game when it came out, but the lobsterman hiding in a corner on the penultimate level finally did me in. Took me what seemed like hours to find him. I played the final level and then never went back. Terror from the Deep indeed.

Anyway, I still have to play the Enemy Within add-on... so I can wait for XCOM 2. I'm sure I'll jump onboard though, especially if Jake Solomon is leading the effort again. He seems to really care.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 1:32 pm
by Pyperkub
I'm encouraged that the press release isn't trying to trumpet multiplayer. For XCOM, it would be interesting to have some TBS tactical MP, but completely ancillary to the primary game. The fact that they aren't blasting anything about trying to shoehorn MP in is a very good thing, IMHO.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 1:44 pm
by Grifman
procedurally generated maps

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 1:45 pm
by Grifman
But I won the freaking war! What a retcon! :)

Looks great, I'm interested what changes they can bring to their prior version of XCom. What's really cool is that the original sold enough to warrant a sequel. That's good news for TB tactical gameplay.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 1:47 pm
by Pyperkub
Grifman wrote:But I won the freaking war! What a retcon! :)

Looks great, I'm interested what changes they can bring to their prior version of XCom. What's really cool is that the original sold enough to warrant a sequel. That's good news for TB tactical gameplay.
That was just a simulation. You never finished the Long War ;)

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 2:00 pm
by baelthazar
Stuie wrote:
NickAragua wrote:The IGN article says yes. I'm not familiar with the guy's other work but his work on Enemy Unknown/Within was phenomenal, so I trust his work on the sequel without reservation.

Ah, who am I kidding, I'd buy it on release day at full price even if it was just a shitty underwater re-skin.
I wanted so bad to like that game when it came out, but the lobsterman hiding in a corner on the penultimate level finally did me in. Took me what seemed like hours to find him. I played the final level and then never went back. Terror from the Deep indeed.

Anyway, I still have to play the Enemy Within add-on... so I can wait for XCOM 2. I'm sure I'll jump onboard though, especially if Jake Solomon is leading the effort again. He seems to really care.
In Terror from the Deep there was ALWAYS a Lobsterman hiding in the corner. In. Every. Level. This is why I never finished the game.

So, we apparently lost the XCOM war and now the aliens have set up a false utopian New World Order. I have always thought that there needed to be a game where you played the "resistance" and used covert ops and mobility to fight a much larger power. So this looks like a Day One!

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 2:01 pm
by GreenGoo
coopasonic wrote:Instant "In"
Ditto.

Nothing says defending earth from an alien invasion like a giant sword strapped to your back.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 2:17 pm
by $iljanus
X Com (the reboot) was one of those rare games that I played a second time, when Enemy Within was released. As long as the same core group of developers are working on this I'll be glad to throw my money at the screen when it's time to buy.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 2:31 pm
by Brian
Count me in. I've played X-Com/Enemy Within all the way through four times now.

I'd play a fifth time to get the "Played from each starting location" achievement but I can't remember which one of the locations I haven't played yet. :oops:

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 3:31 pm
by Pyperkub
If I play again, it will be with the Long War mod.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 3:36 pm
by Isgrimnur
Brian wrote:Count me in. I've played X-Com/Enemy Within all the way through four times now.

I'd play a fifth time to get the "Played from each starting location" achievement but I can't remember which one of the locations I haven't played yet. :oops:
It says "Played" and not "Won"? Sounds like it would be about 15 minutes worth of work.

*Edit: Nope. "Win the game from each of the 5 starting locations."

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 3:38 pm
by Brian
It's either Europe or North America.

I think.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 3:40 pm
by Brian
Besides, I just started Skyrim so that'll keep me busy for a while.

(I bought it a couple years back on a Steam sale, played it through the escape from the execution/dragon and just never went back to it.)

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 3:54 pm
by NickAragua
Someone needs to make a "keep track of which continents we've won from" mod.

As for TFTD, I think I managed to power through it once. Maybe twice? Whatever, I had a lot of time on my hands as a teenager. Those lobstermen always hid in one or two specific corners (that looked like alien changing rooms). Also, you could kind of spot them if you moved around a little with the motion tracker.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 4:11 pm
by El Guapo
Why were lobstermen such cowards?

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 4:14 pm
by Daehawk
I had more fun with the other Xcom game than this type one. But years ago it would have been different. Then again I am having more fun with the tablet game. The touch screen interface is made for this type game.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 4:36 pm
by NickAragua
El Guapo wrote:Why were lobstermen such cowards?
They were probably afraid of the slow, squishy humans with little pop guns that could barely dent their carapace.

That and the level design and AI pathfinding were pretty awful.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 6:02 pm
by Lassr
Image

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 6:06 pm
by baelthazar
El Guapo wrote:Why were lobstermen such cowards?
I equipped all my men with drawn butter.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 6:54 pm
by tgb
Now I'm tempted to reinstall EW and the Long War mod just to get my chops back by November.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 7:52 pm
by GreenGoo
El Guapo wrote:Why were lobstermen such cowards?
Because half my guys were equipped with industrial drills.

That's one aspect of TFTD I liked. Melee combat.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 8:34 pm
by Butterknife
I'll be buying day one as well. I played through vanilla, then played through again with the expansion. I want more!

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 10:21 pm
by Brian
GreenGoo wrote:
El Guapo wrote:Why were lobstermen such cowards?
Because half my guys were equipped with industrial drills.
And some lemon butter.

Re: X-Com 2 confirmed...trailer

Posted: Mon Jun 01, 2015 10:58 pm
by Kraken
Grifman wrote:
procedurally generated maps
Oh HELL yeah!

I played the first one three times. The scripted ending made even three games seem like a lot. I don't mind if the story always ends the same way, but I do mind that the map and enemies are always exactly the same. Major win if they can add enough variability to the ending to make it worth replaying. Heck, even just having 3 or 4 alternate scripts would do the trick.

Re: X-Com 2 confirmed...trailer

Posted: Tue Jun 02, 2015 5:54 am
by Chrisoc13
In for sure, but a bit bummed that it is PC only. I'm sure they will take full advantage of the strengths of making it PC only and that's good. While I have a great PC gaming rig I prefer to game on my Xbox one for a variety of reasons (mostly comfort to be honest) and only use my PC for PC exclusives.

Despite wishing it was multi-platform I do look forward to playing this.

Re: X-Com 2 confirmed...trailer

Posted: Tue Jun 02, 2015 10:15 am
by Newcastle
Day 1 purchase for me to. Still find myself firing up Xcom when no other game appeals to me. Looking forward to it. I tried Long War a few times, but its way too long. I like the character class designs in em though.

Re: X-Com 2 confirmed...trailer

Posted: Tue Jun 02, 2015 10:22 am
by El Guapo
GreenGoo wrote:
El Guapo wrote:Why were lobstermen such cowards?
Because half my guys were equipped with industrial drills.

That's one aspect of TFTD I liked. Melee combat.
I dislike it when games set at modern or futuristic technology levels have melee combat as a widely viable tactic. There's a reason why melee combat is generally not a thing in modern warfare - you can't win if the other guy can kill you from 50 feet while you have to run that distance before you can kill them. It's not a big deal, it's just something that disrupts immersion a bit for me.

I did like it when a villain in the original Deus Ex game drew a vibro-sword on me, I promptly shot her in the face, and she died. That's how your typical ranged-melee conflict should resolve itself.

The one exception is lightsabers, because The Force.

Re: X-Com 2 confirmed...trailer

Posted: Tue Jun 02, 2015 10:31 am
by GreenGoo
El Guapo wrote:
GreenGoo wrote:
El Guapo wrote:Why were lobstermen such cowards?
Because half my guys were equipped with industrial drills.

That's one aspect of TFTD I liked. Melee combat.
I dislike it when games set at modern or futuristic technology levels have melee combat as a widely viable tactic.

The one exception is lightsabers, because The Force.
And I'm the opposite. I want melee combat as much as possible. I want magic melee combat, with backflips, joint locks, pressure points, leg sweeps, etc, etc.

I'm playing Arkham City right now and I'm in awe at how many animations they've put into the game. I'm still finding new ones depending on how the enemy is positioned/attacking.

In TFTD, I'm just happy that the game rewards me with massive damage if I manage to tactically get my guys in range for a HTH attack.

After playing TFTD, going back to the original X-com, all my scouts had stun sticks instead of ranged weapons. A stun stick is a devastating weapon in the early game. I often had to throw out tons of live aliens because my alien containment building took too long to finish.

Melee combat for the win!

Re: X-Com 2 confirmed...trailer

Posted: Tue Jun 02, 2015 10:55 am
by NickAragua
GreenGoo wrote:
El Guapo wrote:
GreenGoo wrote:
El Guapo wrote:Why were lobstermen such cowards?
Because half my guys were equipped with industrial drills.

That's one aspect of TFTD I liked. Melee combat.
I dislike it when games set at modern or futuristic technology levels have melee combat as a widely viable tactic.

The one exception is lightsabers, because The Force.
And I'm the opposite. I want melee combat as much as possible. I want magic melee combat, with backflips, joint locks, pressure points, leg sweeps, etc, etc.

I'm playing Arkham City right now and I'm in awe at how many animations they've put into the game. I'm still finding new ones depending on how the enemy is positioned/attacking.

In TFTD, I'm just happy that the game rewards me with massive damage if I manage to tactically get my guys in range for a HTH attack.

After playing TFTD, going back to the original X-com, all my scouts had stun sticks instead of ranged weapons. A stun stick is a devastating weapon in the early game. I often had to throw out tons of live aliens because my alien containment building took too long to finish.

Melee combat for the win!
Starship Troopers wrote:"If you load a mudfoot down with a lot of gadgets that he has to watch, someone a lot more simply equipped — say with a stone ax — will sneak up and bash his head in while he is trying to read a vernier."

Re: X-Com 2 confirmed...trailer

Posted: Tue Jun 02, 2015 1:33 pm
by Daehawk

Re: X-Com 2 confirmed...trailer

Posted: Tue Jun 02, 2015 1:47 pm
by Greybriar
After watching the trailer, I will probably buy XCOM 2 on the day it is released.

Re: X-Com 2 confirmed...trailer

Posted: Tue Jun 02, 2015 2:39 pm
by Cylus Maxii
In. So completely in.

Re: X-Com 2 confirmed...trailer

Posted: Tue Jun 02, 2015 3:10 pm
by ydejin
Freyland wrote:Looks great, and I'm sure to be "in" as well, but none of it really makes sense. Even with just today's technology we could find an underground base that was spewing forth flying troop carriers, and with the amount of psych power demonstrated by the aliens in #1 they shouldn't have any trouble identifying trouble-makers entering a populated area. Also, it seemed out of place to have a convenient dark alley right smack in the middle of an otherwise well-lit, newly made, well-monitored city.

Just nit-picking, I'm glad they are making the game. I wonder why PC exclusive?
That was my thinking as well. If someone has complete control of space, there is no way a troop ship is flying around and isn't going to spotted and tracked back to base. And that flying base should be a sitting duck.

However, it is Science Fiction so you could come up with some handwavy stealth technology.