Mass Effect: Andromeda

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Max Peck
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Re: Mass Effect: Andromeda

Post by Max Peck »

Grifman wrote:First gameplay trailer is out:

https://www.youtube.com/watch?v=NOIzH6UcoW4
And it's picked up about a million more views since the first time someone hereabouts linked to it. :coffee:

;)
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Re: Mass Effect: Andromeda

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Max Peck wrote:
Grifman wrote:First gameplay trailer is out:

https://www.youtube.com/watch?v=NOIzH6UcoW4
And it's picked up about a million more views since the first time someone hereabouts linked to it. :coffee:

;)
My bad, didn't look close enough! :oops:
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Re: Mass Effect: Andromeda

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Yes. Yes I am.
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Re: Mass Effect: Andromeda

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Re: Mass Effect: Andromeda

Post by rshetts2 »

EA has Mass Effect 2 for free here right now..... https://www.origin.com/usa/en-us/store/ ... rd-edition

You need an Origin account to download it but thats free as well.
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Re: Mass Effect: Andromeda

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Max Peck wrote: Yes. Yes I am.
WOO HOO!
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Re: Mass Effect: Andromeda

Post by Grifman »

Reading lots of complaints about the graphics/animations. It doesn't really matter to me, I'd play this on the old engine as I love the ME series, but for a new entry into the series, the graphics don't seem to match something like today's DXMD or ROTTR.
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Re: Mass Effect: Andromeda

Post by Skinypupy »

I've been replaying Dragon Age Inquisition lately, and the overall aesthetics between the two games are remarkably similar. Just swap out lasers for swords and you're 90% of the way there. :)
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Re: Mass Effect: Andromeda

Post by Grifman »

Skinypupy wrote:I've been replaying Dragon Age Inquisition lately, and the overall aesthetics between the two games are remarkably similar. Just swap out lasers for swords and you're 90% of the way there. :)
Well, it is using the same engine :)
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Re: Mass Effect: Andromeda

Post by Turtle »

Which is now Frostbite, the EA engine. They use a lot of the same effects now, and for a while Dragon Age Origins used a lot of stuff from Mass Effect, and vice versa. It's fine, and part of the Bioware style.

To be frank, I stopped listening to the masses complain about graphics and animations a long time ago. I think most people have a vision in their heads that's unobtainable by any kind of tech or studio, and it's all about the gameplay. It's like how there's a contingent complaining about Dawn of War 3 not being grim dark enough, which is the same stupid argument you saw from people about Diablo 3.

I remember the talking mannequins of ME1-3. They may look a little weird in MEA, but they're a far cry from the original trilogy and actually have complex expressions.
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Re: Mass Effect: Andromeda

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A look at the Tempest and Nomad

I really love the look of that Nomad. M<akes me wonder if we could build one for offroading now....minus the element zero core of course :) ....and that Tempest can do 13 light years a day?
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Re: Mass Effect: Andromeda

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"We have an entire galaxy to scout, recruits."

Is there any information out yet with regard to just how many explorable star systems there are in the game?
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Re: Mass Effect: Andromeda

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Max Peck wrote:"We have an entire galaxy to scout, recruits."

Is there any information out yet with regard to just how many explorable star systems there are in the game?
I'm hopeful is a small, better crafted galaxy then sprawling land that Dragon Age: Inquisition was. DA:I has some stunning locations but after a while it got overwhelming and many of the quests weren't very high quality. Crafting was way over done too with very little of it leading to meaningful RPG choices.

Mass Effect is supposed to have crafting too and I hope they have learned from their experience with DA. Yeah, I'd take a smaller galaxy if it a really interesting place.
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Re: Mass Effect: Andromeda

Post by NickAragua »

I really wish they'd stop putting "crafting systems" into otherwise good games. Unless it's "blacksmith simulator", in which case, fair enough. Look, I'm an ultimate badass galaxy saving hero, I don't need to be collecting boar testicles and turning them into leather shoulderpads.
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Re: Mass Effect: Andromeda

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NickAragua wrote:I really wish they'd stop putting "crafting systems" into otherwise good games. Unless it's "blacksmith simulator", in which case, fair enough. Look, I'm an ultimate badass galaxy saving hero, I don't need to be collecting boar testicles and turning them into leather shoulderpads.
I fully agree with a game like Andromeda. Totally un needed and sometimes tedious. In ME2 I got SO sick of scanning for my upgrade stuff. I dont mind upgrading weapons but prefer the way it was done in ME3.
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Re: Mass Effect: Andromeda

Post by Scoop20906 »

Daehawk wrote:
NickAragua wrote:I really wish they'd stop putting "crafting systems" into otherwise good games. Unless it's "blacksmith simulator", in which case, fair enough. Look, I'm an ultimate badass galaxy saving hero, I don't need to be collecting boar testicles and turning them into leather shoulderpads.
I fully agree with a game like Andromeda. Totally un needed and sometimes tedious. In ME2 I got SO sick of scanning for my upgrade stuff. I dont mind upgrading weapons but prefer the way it was done in ME3.
Hmmm, I don't even remember weapons upgrades in ME3 and thats probably a good thing. Things like that should just organically work.
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Re: Mass Effect: Andromeda

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This entire time Ive been thinking that the reason the other species have planets is because the Human one got lost. But what if its like some of those episodes of the Star Trek shows? Its supposedly been a few hundred years that they slept as they made their way to Andromeda. What if in that time the Milky Way races improved their tech which is normal and simply made better drive tech and surpassed the sleeper ships. Built ships faster than them and passed them up?
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Re: Mass Effect: Andromeda

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New cinematic trailer. I don't need an army. I've got a Krogan.

Andromeda Initiative: Pathfinder and Team Briefing.
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Re: Mass Effect: Andromeda

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Re: Mass Effect: Andromeda

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That was a fun video.
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Re: Mass Effect: Andromeda

Post by coopasonic »

jztemple2 wrote:New gamplay video from the developers: MASS EFFECT Andromeda | Combat | Official Gameplay Series - Part 1
Looks a bit too frantic for my tastes, but I'm sure I'll figure out a way to enjoy it anyway. :twisted:
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Re: Mass Effect: Andromeda

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Re: Mass Effect: Andromeda

Post by jztemple2 »

coopasonic wrote:
jztemple2 wrote:New gamplay video from the developers: MASS EFFECT Andromeda | Combat | Official Gameplay Series - Part 1
Looks a bit too frantic for my tastes, but I'm sure I'll figure out a way to enjoy it anyway. :twisted:
I was thinking the same thing regarding the combat, it looks more like Borderlands.
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Re: Mass Effect: Andromeda

Post by storz »

Amazon is running a promotion, if you are prime member, you can pre-order the game for $47.99 (PC, PS4 or XB1), physical copy only. I think GMG is about the same price, but GMG EA keys are not from EA directly I heard, so may not getting the pre-order bonus if order from GMG.
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Re: Mass Effect: Andromeda

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MINIMUM SYSTEM REQUIREMENTS

OS: 64-bit Windows 7, Windows 8.1 and Windows 10
PROCESSOR: Intel Core i5 3570 or AMD FX-6350
MEMORY: 8 GB RAM
VIDEO CARD: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
HARD DRIVE: At least 55 GB of free space
DIRECTX: DirectX 11
RECOMMENDED SYSTEM REQUIREMENTS

OS: 64-bit Windows 7, Windows 8.1 and Windows 10
PROCESSOR: Intel Core i7-4790 or AMD FX-8350
MEMORY: 16 GB RAM
VIDEO CARD: NVIDIA GTX 1060 3GB, AMD RX 480 4GB
HARD DRIVE: At least 55 GB of free space
DIRECTX: DirectX 11

origin.com
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Re: Mass Effect: Andromeda

Post by jztemple2 »

Well, my i7-4770K and GTX 780 fall closer to the recommended than the minimum, and that's the situation with Ghost Recon Wildlands too, so I guess I can work around it.
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Re: Mass Effect: Andromeda

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I have a i7 2600k, 16 gig , and gtx 770 and I know it will play it on max settings. No idea why they always list settings like that.
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Re: Mass Effect: Andromeda

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Preordered from Amazon. $50.87 with tax. It is a digital copy only for PC.
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Re: Mass Effect: Andromeda

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Got mine from GMG for about $46.
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Re: Mass Effect: Andromeda

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Grifman wrote:Got mine from GMG for about $46.
no tax?
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Re: Mass Effect: Andromeda

Post by Daehawk »

Showing $47.99 to me.
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Re: Mass Effect: Andromeda

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Daehawk wrote:Showing $47.99 to me.
You are late for the deal :)
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Re: Mass Effect: Andromeda

Post by Grifman »

Scoop20906 wrote:
Grifman wrote:Got mine from GMG for about $46.
no tax?
No tax.
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Re: Mass Effect: Andromeda

Post by storz »

Since I had some dineros from Amazon visa cash back thing, I pre-ordered it through Amazon for a physical copy for $40 and change. :horse:
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Re: Mass Effect: Andromeda

Post by jztemple2 »

More info: BioWare reveals file size for Mass Effect: Andromeda, plus a Day One patch
It's next month. This is not a drill. Next month, Mass Effect: Andromeda will finally grace us with its presence—and boy, is it an imposing presence.

If you're going to be playing on a PS4 or an Xbox one, you'll need somewhere between 45 GB to 60 GB of free space (though it shouldn't extend past either of those extremes). If you're a PC player, the file size is looking to be about 55 GB. It's hefty either way, but we can't really be surprised what with all the bragging about 4k BioWare has been doing lately.

BiOWare also confirmed that while a good part of the team is still working hard on the Day One patch, the game very recently went gold—which, if you're unfamiliar, means that the initial development of the game has completed.

I'm going to say that again. Completed.
55 GB :shock:
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Re: Mass Effect: Andromeda

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jztemple2 wrote:More info: BioWare reveals file size for Mass Effect: Andromeda, plus a Day One patch
It's next month. This is not a drill. Next month, Mass Effect: Andromeda will finally grace us with its presence—and boy, is it an imposing presence.

If you're going to be playing on a PS4 or an Xbox one, you'll need somewhere between 45 GB to 60 GB of free space (though it shouldn't extend past either of those extremes). If you're a PC player, the file size is looking to be about 55 GB. It's hefty either way, but we can't really be surprised what with all the bragging about 4k BioWare has been doing lately.

BiOWare also confirmed that while a good part of the team is still working hard on the Day One patch, the game very recently went gold—which, if you're unfamiliar, means that the initial development of the game has completed.

I'm going to say that again. Completed.
55 GB :shock:
Me and my 1TB SSD are fine with that! :)
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Re: Mass Effect: Andromeda

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Poor Smoove.
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Re: Mass Effect: Andromeda

Post by Newcastle »

I really, really need to stop checking in on this thread. My intention was to wait on this to go on sale in november....ugh...must...resist....OO pre-release forum effect... :(
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Re: Mass Effect: Andromeda

Post by jztemple2 »

You won't be able to wait till November :wink: ... article from Blues News, Mass Effect Andromeda Promises "Totally Softcore Space Porn"
BioWare responds to a couple of fan questions following a post a few weeks ago on the BioWare Social Network Fan Forums revealing an "M" ESRB rating for Mass Effect Andromeda (thanks VG247). The rating says the game includes partial nudity and strong sexual content, and Aaryn Flynn tweets a reply to a query about this, saying "Yes it's totally softcore space porn." When asked if he was trolling his followers, he follows up with a tweet saying simply, "Oh I'm not."
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Re: Mass Effect: Andromeda

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:coffee: 'Mass Effect Andromeda' Lead Designer On the Influence of the Original Game

bits and bytes:

During the presentation before we got to play today, you folks mentioned that you wanted to emphasize "seamless space exploration." That didn't jump out at me when I was playing. What should I have been looking for?
Spoiler:
A lot of it has more to do with how we built it technically. But as far as experientially, we wanted it to be more or less what you had in Mass Effect 3. You have a simple map where you can choose where you want to go and see what's out there and find anomalies. But we wanted that to be much more immersive. If you look at Mass Effect, especially 2 and 3, you're moving the little ship across the map. It does the job, it gets you there, but you're under no illusion that you're actually flying through space. We wanted to sell that vision, that idea of space a lot more strongly. So when you choose a destination in [Mass Effect Andromeda], you're actually looking out that window, seeing your course correct, and then flying to that spot. If it's another star system, you go to warp and you see the crazy lines, but if it's within the same system, you'll just see yourself fly there. You'll fly past moons and stars en route to your destination.
I'm nonetheless noticing an emphasis on wandering and exploration after playing for a little while. It's evocative of the first Mass Effect.
Spoiler:
One of our big taglines – in fact it's at the top of my design doc – is "fulfill the promise of Mass Effect 1." We wanted to take everything that was good about Mass Effect 1, and everything that wasn't so good but was at least headed in a good direction... like the Mako. Let's be honest, it wasn't a very good car to drive, but it was cool, it had its moments. Let's take that idea, that concept, and make it better, expand upon it, build upon it. We tried to do that across a lot of different areas. The idea of exploring those uncharted worlds? We wanted you to feel that excitement about not knowing what's over the horizon that you felt in Mass Effect 1, but be able to offer a lot more content and variety and interesting stuff than we could've back then.
It looks like you've embraced granularity when it comes to some of the game's mechanics, particularly in combat and character advancement.
Spoiler:
When you play most RPGs – and this isn't specifically Mass Effect, but most RPGs, period – you have that class choice at the beginning. That's something that I've always felt is pretty daunting for a lot of players that are new to the franchise or RPGs in general, and it also makes you commit to something you don't necessarily understand. It's very much like a sort of blind, "Uh, I don't know what a Sentinel is, but it's a cool word. Let me take that!"

Because RPGs tend to be such big games, and Mass Effect is no exception, you might be 15, 20 hours in, and you go, "Eh, I don't know about that build I chose." That's a pretty big cost. So we wanted to give you a lot more freedom from the get-go and to not be locked in a choice, not have to make that blind decision up front before you even understand the game. We wanted you to have, as you say, granular elements to mix and match, between the crafting system, the skills you buy for your squadmates, the skills you buy for yourself, the way you choose to use the profile system, and of course guns and armor – you have so many ways to build a unique character that's going to have interesting synergies between different parts. Your game, my game, and his game will all be pretty dramatically different even if all three of us went, "I want to be a vanguard!"

You should probably still have a different game than I did because I chose to make the crazy gun that has infinite ammo but overheats when I use it too much, and you have the Black Widow [sniper rifle] that shoots sticky grenades.
I noticed something called the Explorer profile when I was playing. It stood out amongst a bunch of class names that I'm familiar was from Mass Effect. What is it?
Spoiler:
There are seven kinds of profiles, and each of them has six ranks of progression as you invest more and more in them. Six of them are the classes you're familiar with from the trilogy. The seventh one, explorer, is if you spend your points between all three trees, which wasn't a possibility in the trilogy.

Bluntly, in most RPGs, if you spread your points around, you will suck. We were taught to min-max. But a lot of players, especially new to the genre, they do just that because they want to check it out, they want to explore. And then they get punched in the face for it! We don't want to punch you in the face – the game's all about exploring! Not just the planets, but also the game systems and the story. If you spread your points around, we unlock [the Explorer profile] that is going to balance your character for that crazy hybrid build that you've made. It gives you defensive bonuses, it gives you offensive bonuses, it gives you a couple of movement-based things, so like, your evade turns into a biotic teleport.
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