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Battlefleet Gothic: Armada ...Warhammer space strat

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Battlefleet Gothic: Armada ...Warhammer space strat

Post by Daehawk » Tue Jun 23, 2015 5:40 pm

E3 video

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Players will control fleets representing one of four factions and battle for control of the Gothic sector of space.[2] From the fastest frigates to the gigantic battleships, players will customize all aspects of their ships: weaponry, defense and support sub-systems, etc. each customization affecting the very performances of the ship and the special abilities available during battle.[3]

Experience and promotions will also be awarded to ships as they survive bouts of war.
Well this is a surprise...knew nothing of it....and still no good info. But wow....Im excited. From the video the interface looks like one of my all time favorite games...Nexus:The Jupiter Incident .

Maybe someone can do a cool Babylon 5 mod for it.

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo » Tue Jun 23, 2015 7:53 pm

I know nothing about the WH40K space battle stuff, but I'm certainly willing to take a look. WH40K is pretty awesome.

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by baelthazar » Wed Jun 24, 2015 10:41 am

Why would you take an amazing back-fiction like WH40K and make a Babylon 5 mod. That is like grinding Kobe steak into dog food! ;)

Looks great! I love all things 40K!

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by hepcat » Wed Jun 24, 2015 11:20 am

Because some folks consider the story behind Babylon 5 to be more interesting?

...myself included. :wink:
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by $iljanus » Wed Jun 24, 2015 12:48 pm

baelthazar wrote:Why would you take an amazing back-fiction like WH40K and make a Babylon 5 mod. That is like grinding Kobe steak into dog food! ;)

Looks great! I love all things 40K!
Hey, I'm all for purging the Xenos for The Emperor and all that but them's fighting words!
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That said, I'm going to read up more about this game. I like having ships gaining experience and perhaps someone will make a Babylon 5 mod for it. :P
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo » Wed Jun 24, 2015 1:20 pm

Go read a book, ya hippies.

Give me some good old fashioned space pew pew.

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by baelthazar » Wed Jun 24, 2015 7:01 pm

hepcat wrote:Because some folks consider the story behind Babylon 5 to be more interesting?

...myself included. :wink:
If by "interesting" you mean "unbelievably campy." :P

Also, what the hell was up with that Mantis creature in B5's first season? That thing seemed to be behind every criminal plot. Why did they let it stay on the station!?

But... wouldn't a show about a stationary space platform make a really crappy background for a dynamic space pew pew war over myriads of galaxies?

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by $iljanus » Wed Jun 24, 2015 10:21 pm

Just saw the video and it's quite pretty with the explosions and the fires and the pew pew. Glory to the Emperor indeed!
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Daehawk » Sat Mar 12, 2016 9:25 pm

Looking fun. Theres some vids out for Chaos and Imperium.

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Sepiche » Tue Mar 29, 2016 2:21 pm

Man, even in beta I'm loving this game. The campaign looks great, but the beta only has the first couple missions, so I've been sticking to the solo skirmish mode, but even that is enough to keep me engaged.

You start by creating an admiral and selecting your starting ships. You start at level 1 and with 3 light cruiser slots, but you get more slots for larger ships as you level up. In addition to your admiral leveling up, your ships can also level up individually where you can get equipment upgrades, crew bonuses, etc.

The battles are basically straight from the tabletop version.. you get a certain number of points to spend on selecting ships from your fleet to take into the battle, and as you level up your admiral the point cap goes up making for larger and larger battles. Battles range from starbase assaults to cruiser battles to battles where you are trying to steal data from the enemy flagship by boarding it. Some are more fun than others, but they definitely change up the strategy quite a bit.

Can't wait to see more of the campaign mode, which seems to have a turn based strategic meta game that ties the battles together, and can't wait to see the Eldar and Space Marine fleets.

Here's a nice taste of the action. This is one of my Mars class battlecruisers trying to finish off a traitorous Imperial Cruiser at close range.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by raydude » Thu Mar 31, 2016 7:58 am

So I tried the initial campaign mode again last night. I previously wasn't able to get to a point where the game would let me save - so I played through the first mission after becoming Admiral, hoping it would let me save after the mission. It did not. Can someone tell me when the game lets you save the campaign so I can figure out how much time to allocate to get there?

Speaking of campaign - I went in thinking that it would be like Homeworld, in that if you lose the flagship you lose the game. I actually lost the frigate and my flagship just before killing the traitor ship, and thought it was all over when my flagship blew up. Imagine my surprise when my Admiral character starts giving his victory speech. I was thinking "Did you teleport to safety before blowing up? Or were you not even on the flagship?" In any case, that was overshadowed by the fact that I still could. not. save. my. game!

Still liking it though. For the Emperor!

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Zarathud » Thu Mar 31, 2016 8:17 am

Orcs in Spaaaaaaacccccceeeee!!!
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by tgb » Thu Mar 31, 2016 9:17 am

My understanding is that saving during the campaign isn't implemented, but will be at release. Which is why I've been holding off.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Sepiche » Thu Mar 31, 2016 10:40 am

raydude wrote: Can someone tell me when the game lets you save the campaign so I can figure out how much time to allocate to get there?
No saving because only the first two missions are in the beta. Play through those and you're done with the campaign for the moment.

I'm sure the final release will have saving anywhere.

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by LordMortis » Thu Mar 31, 2016 10:50 am

Can anyone download the beta or is pay to play? Is this TBS or realtime?

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Zarathud » Thu Mar 31, 2016 11:15 am

Realtime with slo mo in between a strategic layer. With the classic art style for cutscenes. Fun, but damn those Orcs in the second mission.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Sepiche » Thu Mar 31, 2016 11:30 am

Zarathud wrote:Realtime with slo mo in between a strategic layer. With the classic art style for cutscenes. Fun, but damn those Orcs in the second mission.
Orcs take a little getting used to. Their main weaknesses are their poor turning, inaccurate guns, and poor firing arcs. You can either try to pick them apart at range, or get in close and maneuver behind them, but getting close also exposes you to their strong boarding attacks.

Even as imperials who usually do better at close range I tend to try to keep my distance except for some of my Space Marine aligned ships that I've speced out for boarding.

And as long as you leave some energy in the maneuvering gauge, it's usually not to hard to get away from their ramming attempts as their ships run out of energy pretty fast and are extra poor at turning when they boost.

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo » Thu Mar 31, 2016 12:01 pm

Sepiche's endorsement has pretty much sealed the deal. I will be picking this up at some point, it's just a question of when.

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Sepiche » Wed Apr 20, 2016 1:10 pm

Full release of this is around noon tomorrow... can't wait!

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Zenn7 » Thu Apr 21, 2016 11:10 pm

Sepiche wrote:Full release of this is around noon tomorrow... can't wait!
And it's so good that several hours later, no one who got it has commented on it??? Leaving us poor souls who are living vicariously through your awe-inspiring comments on the game hanging? :pop:

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Daehawk » Thu Apr 21, 2016 11:28 pm

Must be busy playing. You might find some Lets Plays on YouTube.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Little Raven » Fri Apr 22, 2016 2:37 am

This game....is really, really cool. I'm only a little way into the campaign, but it's EVERYTHING I wanted from it so far. Great cutscenes, great atmosphere, and my ships look so very, VERY badass....
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by tgb » Fri Apr 22, 2016 3:08 am

But can you save mid mission?

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by storz » Fri Apr 22, 2016 8:49 am

tgb wrote:But can you save mid mission?

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I don't think you can save mid mission, but mission so far are short enough to play, plus you have the slow time key at your disposal to check out the gorgeous space porn :horse:

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo » Fri Apr 22, 2016 11:02 am

Little Raven wrote:This game....is really, really cool. I'm only a little way into the campaign, but it's EVERYTHING I wanted from it so far. Great cutscenes, great atmosphere, and my ships look so very, VERY badass....
Lol.

I think my pants just got tighter.

It's too expensive for me to dive in yet though. I'm not saying it's overpriced, I'm saying that I hold onto my dollars a lot tighter these days.

I'm glad it's good. I don't have any experience with the table top game, but I do like space combat and I do like WH40K.

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by IceBear » Fri Apr 22, 2016 1:30 pm

I can confirm that when I brought up the menu in mission there wasn't a save or load option. Not sure if there's a quick save/load, but as mentioned, the missions are fairly short so far (though I just got the Chapter 1 cutscreen so think the first 3-5 missions were just tutorial (though it was only the first couple that held my hand)

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Stuie » Fri Apr 22, 2016 11:23 pm

So from what I've seen, this is basically fight > upgrade > repeat and a thin veneer of a story. Am I missing something? Is there any sort of depth to the strategic layer?

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Little Raven » Sat Apr 23, 2016 12:15 am

There's a LITTLE strategic depth to the campaign, in the sense that you have to decide which worlds to defend and which to let fall...each type of world giving small bonuses. But it's pretty minimal. The campaign is basically just window dressing for the battles.

That said, the battles are COOL. I'm starting to get the hang of it now, and it's glorious to see your ships slowly improve.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine » Sun Apr 24, 2016 4:34 pm

So far I’m loving the campaign in this. It is dripping with 40k Lore and is the best I’ve seen it portrayed since Dawn of War II. One thing that surprised me is that the campaign appears to branch based on how well you do in missions.

In one of the early missions you have to defend an Inquisitors ship. The first time I attempted the mission the Inquisitor didn’t warp out when he was supposed to and the mission failed. A little cutscene played about how the artifact that was on his ship fell into the hands of chaos. This made me wonder if it was scripted to fail that mission (which would have annoyed me) so I reloaded just to see.

This time the Inquisitor warped out successfully and a whole different cutscene played informing me that we now have a powerful relic and no one knows what it does. (yay? :lol: )

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Daehawk » Sun Apr 24, 2016 9:53 pm

Remember if you buy now on Steam you get two more factions...the Space Marine faction and one thats not been announced yet.

In the WH40k story does the humans seem to be stagnant in their research and tech? They can no longer make even the older ship designs and their religion doesn't seem to even allow new stuff to be researched.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by IceBear » Mon Apr 25, 2016 5:40 am

Correct...constant millenia of war does that...though I am pretty sure it's not just the humans that are stagnant.

In the Battletech 3025 setting it was the same thing...they really didn't know how to make new mechs other than what the surviving factories could pump out. That's why jumpships were offlimits for being attacked as if they were destroyed then humanity would no longer be able to travel the stars. Of course as they advanced the time line they changed that but that was originally the fluff reason given for some of the mechanical rules

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Daehawk » Mon Apr 25, 2016 6:05 am

You'd think after all that time and no one really knowing what they were fighting about that they would stop the fighting and work together to open up trade and travel. What good does it do to fight until you cant get off your own planet hahah.

I dont own Gothic...wish I had the money...but Im considering a replay of some of my older Warhammer stuff. I want to play the better stuff so Im thinking Dawn of War 1 & 2.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by baelthazar » Mon Apr 25, 2016 8:15 am

The reason that humanity stagnated is a little more complicated that just generations of war. Around 23-24K the Dark Age of Technology made way for the Age of Strife when the Warp became unstable, Psykers appeared on every human world, and mutations and demonic possession plagued humanity. The warp was the only conduit for trade and travel, so when it became unable to be easily traversed, supplies and exports got cut off, famine hit Sol, and planets were isolated and became independent. Heresy and Chaos worship became rampant. Much of this was due to the birth of the last Chaos God Slaanesh, an event which would sunder even the powerful Eldar.

In the interim, humanity decayed, lost the STC tech to create the great ships and Titans, and experienced a dark age. The Emperor, able to traverse the warp due to his special abilities, then led a Crusade, using Space Marines bred from his geneseed, to recover the worlds lost in the age of strife and to combat chaos.

All the races, with the exception of the Orks, are stagnant due to this time period. The Tau are better and the Necron were sleeping, but the Eldar and Humans are only pale imitations of what they once were.

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Daehawk » Mon Apr 25, 2016 9:02 am

The Tau always struck me as a pretty powerful race is few in number.

I never quiet understood the Emperor. My understanding is he is thousands of years old now. In my mind he is encased in a machine that keeps him alive in some way but unable to travel. Like his mind works but thats it. Am I wrong in that? Is he special as like a God or something? I know they refer to him as that.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Freyland » Mon Apr 25, 2016 9:37 am

I thought it was the extreme decadence of the Eldar that led to the birth of Slaanesh, not the other way around.
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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo » Mon Apr 25, 2016 10:26 am

Daehawk wrote:The Tau always struck me as a pretty powerful race is few in number.

I never quiet understood the Emperor. My understanding is he is thousands of years old now. In my mind he is encased in a machine that keeps him alive in some way but unable to travel. Like his mind works but thats it. Am I wrong in that? Is he special as like a God or something? I know they refer to him as that.
I just read some warhammer40k bible fluff stuff and the emperor is basically a spirit/pile of psychic energy stuck in a high tech sarcophagus. He's fed like a hundred psychers a day to absorb their psychic energy and keep the warp beacons running (amongst other things). I'm no expert, but I had recently read about the emperor so this should be pretty close.

He is immortal in that his thoughts/power are still around doing their thing. His body is long dead (although preserved, I think, like a mummy). He is deified, and his psychic power is pretty much godlike, but he's not a god in the typical sense. He's treated literally as such by less sophisticated worlds, but the the more knowledgeable worlds treat him as the supreme ruler.

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine » Mon Apr 25, 2016 11:27 am

The Emperor is a point of contention. The problem is most of the 40k lore is written from the perspective of the faithful Imperium, which says the Emperor is very much alive as a watchful and protective psychic entity. If you read the lore of Chaos, the Eldar or even of some of the more independent Space Marine chapters, it paints a very different picture.

I always liked the interpretation that the Emperor is truly dead. The psykers are sacrificed as a way to keep the psychic beacon on Sol functioning, which is used for warp travel. It’s also a way to ensure the Imperium isn’t overrun with powerful and dangerous unsanctioned psykers. The Inquisition uses the façade of the Emperor to keep humanity in line. There is even some text to support the idea that technology hasn’t decayed quite as much as it seems and that it is merely kept in secret for the ruling class. The idea being that some of the "faith" based powers are actually nanotechnology.

I don’t believe there is a 100% completely accurate answer, more of which faction you choose to align with. It’s one of the things I like about 40k, no one is really good or telling the truth. I remember when I first heard about the Tau and they seemed really nice and out of place among the other races. And then I discovered that their Ethereals use a kind of pheromone based mind control to keep their population loyal and happy. For the greater good!

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by GreenGoo » Mon Apr 25, 2016 12:48 pm

Lordnine wrote:The Emperor is a point of contention. The problem is most of the 40k lore is written from the perspective of the faithful Imperium, which says the Emperor is very much alive as a watchful and protective psychic entity. If you read the lore of Chaos, the Eldar or even of some of the more independent Space Marine chapters, it paints a very different picture.
The fluff I read said his body died, but he was kept alive in the Golden Throne. So some sort of spirit doohicky. So his consciousness exists and can impact the universe through psychic energy (he keeps the beacon running apparently) but he's not alive in any traditional sense. There are those that claim to communicate with him, but that isn't proof of anything.

But I'm no WH40K scholar and the doc I read was clearly a poor translation from German, so who knows what the original one in English said (assuming it was written in English first, then translated to German, then back to English).

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by Lordnine » Mon Apr 25, 2016 1:23 pm

There is also always the problem of Games Workshop likes to rework the backstory of things. For example, the newest codex for Necrons completely redid their lore, and in my opinion, made them a lot less interesting.

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Re: Battlefleet Gothic: Armada ...Warhammer space strat

Post by baelthazar » Mon Apr 25, 2016 2:14 pm

Freyland wrote:I thought it was the extreme decadence of the Eldar that led to the birth of Slaanesh, not the other way around.
It was, but moral decadence rather than scientific decadence. The hedonism of the Eldar (which they fell prey to because they had, like drug addicts, become inured to regular existence) built up over millennium to birth Slaanesh. The repentant left to become the Eldar in their craftworlds. The ones in the pocket dimension of Commoraugh were unaffected and became Dark Eldar. Many other Eldar had their souls stripped by Slaanesh's birth and died. The Eye was created as part of the birth pangs of Slaanesh. It also was connected to the massive warp storms that isolated humanity.

Re: The Emperor. Chaos says he is a corpse. It is likely that he is dead or slowly dying. As to his age, according to Imperial doctrine he is 40K years old and was born in like Neolithic time because Earth's most powerful shamans foresaw the birth of Slaanesh and sacrificed themselves to create an immortal human demigod. He does not age, is naturally like a Space Marine (strong, huge, handsome) but also something of a Psyker. He supposedly was dormant on Earth until the closer to the age of strife and Age of Empire, although they say he may have been connected to notable religious figures and leaders throughout Earth's history. Again, this is the Imperial line. If you read Horus's viewpoint, you may find contradictions.

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