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BattleTech coming back via Kickstarter

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Re: BattleTech coming back via Kickstarter

Post by Zenn7 » Fri Mar 15, 2019 1:40 am

NickAragua wrote:
Tue Mar 12, 2019 1:02 pm
You will very occasionally find stores that sell spoilerguns and ammo (look for systems with "star league" keywords), and they sometimes come up as rewards for flashpoints.

I used my spoilermech non-stop, and the combination of it being super tough plus having slower, ground-bound mechs to attract fire meant that I was rarely at risk of losing it.

Then I just about rage-quit when I lost the spoilergun during a flashpoint. Thankfully, it came up as a flashpoint reward. In fact, a ++ version.
No flashpoints for me yet, don't own that DLC. From the description of the flashpoints you all have provided so far, doesn't sound that exciting. Not buying it today, but is there anything else about that DLC that makes it more worthwhile that I actually should buy it some day?

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Re: BattleTech coming back via Kickstarter

Post by NickAragua » Fri Mar 15, 2019 9:49 am

Basically, the flashpoints are self-contained stories (although some flashpoints follow from others, depending on your decisions) involving the major inner sphere powers (or not, in some cases). They're basically multi-stage high-risk-high-reward contracts. The main thing about them is that your dialog choices actually make a difference, as opposed to what happens in the main campaign. You also see consecutive deployments (no time to repair between missions), and the flashpoint missions are hand-crafted. I think I saw about 20 total, but there are more - to access a few of them you need to be allied with a major inner sphere power, and it takes a while to "grind out the rep".

Flashpoint also adds three mechs: Hatchetman, Crab, Cyclops. The Hatchetman is... uh... slow. The Crab is a 50-tonner, and the Cyclops fills out the assault bracket a little.

The main reasons to get Flashpoint would be in anticipation of the next DLC, "Urban Combat" (which will probably have more flashpoints), and the possibility of user-made flashpoints (so far, only one has been made, but you never know...)

Honestly, I'd wait for a sale, though.

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Re: BattleTech coming back via Kickstarter

Post by Archinerd » Fri Mar 15, 2019 11:47 am

NickAragua wrote:
Fri Mar 15, 2019 9:49 am

Honestly, I'd wait for a sale, though.
Agreed. What it adds is nice but it doesn't really add anything necessary.

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Re: BattleTech coming back via Kickstarter

Post by UsulofDoom » Mon Mar 18, 2019 11:33 pm

Why are prices so bad to sell? It's only 10% of the buy cost. Does this change?
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Re: BattleTech coming back via Kickstarter

Post by Paingod » Tue Mar 19, 2019 7:00 am

I don't think I ever saw prices get better or worse. 10% is a horrible sell rate. I pretty much keep everything with periodic house cleanings - but those are never thought of as "For Profit" sales.
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