Almost to 200 day point. Managed to salvage Trebuchet and Phoenix Hawk, along with Dervish earlier, so I can basically field two medium lances, but so far, no heavy mechs. I can comfortably take out twice my number.
Did "clear the map of hostiles", on the polar map here you have to run up this valley onto a plateau on top of a peak, and enemies are on the other side? Decided to let them come to me, and that proved to be the right decision, as I have boulders and whatnot to hide behind if I need a break, and enemies are funneled into limited approach routes. Ended up engaging two lances, both mixed mediums and lights. Was able to take two out and barely got hit. Then keep getting blasted by LRMs, clearly there's a Trebuchet (or similar LRM boat) in the area. But can't see it. Decided to just keep taking out the scout mechs I can see, and kept rotating the mechs for the front, thus spread out the damage. In the end, one showed red damage in 3 spots, but no lost limb on any mech.
Did a "defend base" with four mediums, and managed to save all buildings. I sent three mechs toward the vanguard location (expected attack), let's call that North, while leaving one mech, Blackjack for long range fire, on the opposite side of the base (South). The vanguard came at me with just light mechs, and with 3 mediums, three went down quickly, but one light refused to die. Then an LRM salvo from a perpendicular direction signaled the arrival of the second wave, this time from the east. Blackjack ran over and contributed, while the two mechs that are not engaged also rushed over, leaving Vindicator to deal with the light scout to north, now in melee range. (In base defense, the trick is you need to split fire on all enemies, so they go 'aggro' on you instead of the base buildings.) I split fire among the three mechs I saw, as I happened to have 3 mechs in the area (one had to use jumpjet to just get in range). Each of the attacks hit and took off a limb. Then ANOTHER LRM salvo hit the base. The second wave has a Shadowhawk hanging back. Fortunately, the damage to the building is not too extensive. Next turn, the fourth mech finally destroyed the scout mech, and turned east to engage. The three enemy mechs decided to gang up on the Centurion that was closest to them. Centurion took out one scout, but was hit multiple times and lost a leg, and has a scout that jumped behind it. My fourth mech that just took out the scout to the north jumped and took a super long-range shot to the east, and shot the scout in the back, where the armor is practically non-existent, and the PPC bolt gutted the scout. Fortunately, the Centurion was able to get back up before anyone else had a shot. The Shadowhawk earlier was engaged by multiple mechs and gutted. One last scout decided to kick the Centurion just as it got up. Centurion counterpunched and Scout went kaboom, ending the mission.
Almost 7 mil in the bank, upgrades to Argo are continuing. Will stay on 2 skull planet for now. That last mission put multiple mechs in the shop. Taking pirate missions against local government is like free pirate rep. Should probably forgo payment just to see extra rep. Can use it later for black market access discount.