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BattleTech coming back via Kickstarter

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Kasey Chang
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Re: BattleTech coming back via Kickstarter

Post by Kasey Chang » Sat Jun 29, 2019 1:59 am

I am rather enjoying the "Mission Control" mod, which adds quite a bit of variability in the standard contract missions. You can see extra enemy lances, friendly lances, and so on. And they may even get added to objectives (though apparently, these dynamic objectives don't contribute to your payout).

Just had a mission where I was supposed to take out 3 base buildings and the base garrison. Then the objective also reads (destroy enemy lances 1 and 2). I was going Hmmmm... as I was playing my career save and I have a medium lance (Griffin, Dervish, Blackjack, and Trebuchet). My OTHER medium mechs are undergoing some enhancements and weapon upgrades.

Any way, turns out there's a friendly lance on the ground... Armored vehicles and mechs. But we are fighting three lances (mixed vehicles and lances), PLUS turrets around the objective. It got a bit messy, with so many units on the field... and it's the urban biome. I was able to take out the base buildings at long range, and only ate about 4-5 salvoes of LRM from turrets while I took out two mechs (a medium and a light) that came after me. The friendlies managed to attract all the defender's attention, leaving me unmolested to take out the base. I took out two turrets, and noticed there are several more that I can avoid. So I did that and went to look for mobile enemies. And with a little persistence, I took out all the objectives on the contract, the two other lances (mostly vehicles though).

220 days, 7.5 million in the bank.

234 days, 10.3 mil in the bank, didn't get any heavy mechs, but it's only a matter of time. I can field two full lances of mediums now, and a collection of light mechs in storage. Just got myself a piece of Orion, showed up as the target in "heavy bait" mission.

266 days, 4.5 mil in the bank, because I bought a Crusader (65 ton mech), then emptied most of my mech stockpile. Crusader is a brawler, no shock value (2xLRM15, 2 MLAS, 2 MG), it's for taking the enemy out limb by limb, not shock and awe. Now if I can piece together an Orion...

273 days, 7 mil in the bank. Made back most of the money after taking 1.5 skull and 2 skull missions. Finally got a true "three-way battle". Was supposed to fight a Capellan lance. Then Sumire said one of the mechs has a larger engine signature than expected. I'm like, "Oh S****". I'm already in mediums, that means I'm facing a heavy. And I did find a Crusader, plus 2 light mechs. Then a pirate lander dropped a lance of light mechs that want to fight us, calling us "free loot". And both my lance and the Capellan lance turned on them. It's kinda interesting how the battle turned out. I stayed at long range as I have the weapon mix for it, and I fired at whoever seems to be the least damaged, hoping to wear both sides down. And one of the Capellan light scouts end-run the pirate lance and decided to punch at my mediums. It's pretty hilarious. My return punch next turn left it armless. In the meanwhile, the rest of Capellan lance engaged the pirate lights and slaughtered them, with me contributing. The entire pirate lance went down. One of them try to rush my mediums, but a punch left it a wreck. That left one Capellan light, and the Capellance heavy alive. I surrounded the light and punched it to death, then rushed under forest cover to fire at the heavy. It tried to dodge around a hill, but my mechs split and caught it in a pincer, and it went down.

279 days, had another surprise mission. Was supposed to attacking a pirate lance. Then a second lance showed up... Comstar? It's a joint op between Comstar and Pirates? WTF? And they have a Crusader with them? F***! I brought 1 heavy and 3 mediums. I was facing 1 heavy, 5 mediums, and 2 lights. And they hit me from all sides. Griffin got hit in the head twice, but fortunately remained intact. My Crusader had a slug fest with the other Crusader, after we got rid of all the other mechs, though those LRM salvos really hurt. Lights keep running off, but I was able to chase it off again and again. My Crusader ran out of LRMs, leaving it with just SRMs and 2 MLAS. But other medium mechs was able to join in and we eventually took down the Crusader, ending the scenario. Was even able to salvage the Crusader, giving me my 2nd heavy mech. Though I can't really use LRMs, probably put L LAS instead. ALL four mechs were heavily damaged, and one pilot is going to medbay for 33 days, but we didn't lose any mechs or pilots.

Day 292. Remind me to NEVER take another attack/defend again, no matter how good it sounds.

It was supposed to be a 1-skull mission... Martian surface, help pirates defend a base and take out the enemy base. They even have 2 mechs helping out (thanks to "mission control" mod). I sent in 1 heavy and 3 mediums. Figuring, how hard can it be as a 1 skull mission? Oh, boy. It's basically the equivalent of Zergling rush... A whole slew of light mechs basically bum-rushed me. It didn't help when my pilots started missing shots even at optimum range. Then my Centurion (w/ AC20) lost the arm with the AC (someone has AC5 and lots of LRMs) leaving it with just 2xLRM5. At this point, I was tempted to withdraw, or restart, but perhaps, just for grins, I decided to stick it out. I fired them from range, close-up, melee, chased them from behind... The attack wave was all stopped, which is when the Centurion lost the gun arm. Then the defenders rushed too. And I just can't kill them fast enough to stop the reinforcements from coming. Fortunately, being 1-skull, all the reinforcements are light mechs, except the final wave, which has a Hunchback (50-t medium). But again, can't kill them fast enough, not with my pilots keep missing shots. As for my two pirate friends? Locust bought it on the first turn when it ate an SRM salvo. The Griffin managed to survive the fight, by staying on a hill and just keep lobbing LRM and PPC salvos at whatever it can reach, but it kept overheating itself and may have died (caught in AI loop?). May have killed ONE mech. My lance killed 19 (5 waves). The fight lasted so long, I was out of LRMs and MG rounds. (My Crusader has 4 MGs sharing 1 ton of ammo, figured it'd be enough) ALL FOUR of my mechs suffered serious damage, but the keenest loss was the AC20++ (+4 acc). AND I lost 3 buildings out of 6. But I DID destroy the enemy base, wiped out all five waves, all pilots survived, no injuries, and all mechs survived. Payday was 500K with all the bonuses, and salvage wasn't bad, too bad I already have a full collection of light mechs I wanted.
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Re: BattleTech coming back via Kickstarter

Post by Kasey Chang » Fri Jul 05, 2019 11:16 am

809 days remain (so that would be 391 days in?)

Have a full complement of mediums and 2 heavies, need to take tougher assignments for access to bigger mechs.

Just had my toughest 3 way battle yet... and it's a 3-skull mission. I was supposed to be chasing down two assault mechs for the Marik's when a Steiner lance showed up, and they don't care who they have to shoot to kill those two mechs. Yes, f*** me. It turned out be 100 ton (OMG, must be Atlas) and 95 ton (Stalker). The Stiner lance turned out to be mediums (Wolverine, Vindicator, Phoenix Hawk, and Ostloc). I was deployed at the bad place between the two (aassaults to my 10 o'clock, and Steiner mechs on my 2 o'clock and I can't avoid contact. Nor do I have the firepower to wipe out both sides. This got VERY messy. At first the Steiner mechs just shot at the assault mechs across the map. I sat in the forest and retreated, but I don't want to get shot in the back, so backing up is slow progress. When the Steiner mechs engaged the Stalker and doing decently, I contributed a volley, taking out a sidepod on the Stalker. But when the Steiner mechs disengaged, the assault mechs started coming after me, while the Steiner Phoenix hawk entered the forest and started firing on me from the other side of the forest. F***! I've been pincer'ed. Determining the threat, I decided to concentrate on the Steiner mechs, but only to "lure" them back toward the assault mechs. Assault Stalker just went down after a combined effort. Steiner mechs split, half came after me in the forest, the other half shot at the remaining Atlas. I ended up splitting forces myself. One Crusader (65t) and Shadowhawk (55t) went after the Atlas, while my other Crusader and Wolverine took on the Steiner mechs. Atlas took multiple long range laser fire and LRM salvos from the Steiner mech, while my Crusader managed to take an alpha strike from the Atlas, which promptly overheated. The Shadowhawk and Crusader closed and started melee. Fortunately, both are armed with MGs and plenty of ammo. And together, they managed to take down the Atlas, as the Atlas never managed to land a solid volley on either of them after that, but both were worn down badly. Both lost one side chest and one arm. But Atlas went down. In the meanwhile, my other Crusader and my Trebuchet (50t LRM boat) played laser and missile tag with the Steiner Wolverine, after having taken down the Phoenix Hawk that bugged us earlier. Eventually the Crusader managed to land a volley on the Wolverine's head, ending that fight. That left ONE volley left in the Trebuchet, and there's still the Steiner Vindicator left. Fortunately, the Atlas had just went down and the four damaged mechs managed to take down the Vindicator, configured as LRM boat, which already ran out of missiles. The four mechs fired on it from all sides, and finally cored it.

The net result is I got 1 piece of Atlas D, 1 piece of Stalker, and misc salvage (I already have a Wolverine) which is probably more than I expected out of that mission at the cost of one hurt mechwarrior, 4 badly damaged mechs.

-----

I had to remove "Mission Control" as it seems to cause the missions to stop loading at the dropship screen. The spinner just go infinite spin. This doesn't happen without Mission Control mod loaded. Too bad, I'd miss the variances.
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Re: BattleTech coming back via Kickstarter

Post by gbasden » Fri Jul 05, 2019 5:59 pm

I just got really lucky and managed to get an AC20 hit to the head on a King Crab. Best assassinate mission ever!

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Re: BattleTech coming back via Kickstarter

Post by Kasey Chang » Fri Jul 05, 2019 9:49 pm

I'm sure folks have seen /u/edmonedmon 's Youtube videos on Battletech game tactics, but this game, where he took down a lance of heavies and assault, with 4 light mechs, in ONLY FIVE TURNS, is definitely a classic.

https://www.youtube.com/watch?v=fjPkn18 ... e=youtu.be
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Re: BattleTech coming back via Kickstarter

Post by Paingod » Mon Jul 08, 2019 7:05 am

Kasey Chang wrote:
Fri Jul 05, 2019 9:49 pm
I'm sure folks have seen /u/edmonedmon 's Youtube videos on Battletech game tactics, but this game, where he took down a lance of heavies and assault, with 4 light mechs, in ONLY FIVE TURNS, is definitely a classic.

https://www.youtube.com/watch?v=fjPkn18 ... e=youtu.be
Dude has 1000 subscribers. I hadn't seen him before; :D

His "tactic" is pretty simple: Take Lights that pack in as many Small weapons (MG's) and Medium Lasers and use these to core larger Mechs from behind. Rely on your speed to protect you while you move up. I've liked that one a lot, but tend to move up to bigger Mechs with Knockdown weapons in order to try and injure pilots and maximize salvage.
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Re: BattleTech coming back via Kickstarter

Post by LordMortis » Wed Jul 17, 2019 10:24 am

Got a weird email form Paradox. I bought BattleTech on launch day
This is Tactical 'Mech Combat

Thank you for purchasing BATTLETECH. It's time to take command over your band of mercenaries and to join an intergalactic war.
So, where do I play BATTLETECH?
If you're on a PC, you can play BATTLETECH directly through Paradox own games launcher - hassle free and no third party dependencies! Or you could try Steam or GoG.
What does this mean all this time later?

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Re: BattleTech coming back via Kickstarter

Post by Paingod » Wed Jul 17, 2019 10:34 am

LordMortis wrote:
Wed Jul 17, 2019 10:24 am
What does this mean all this time later?
That they let an intern near their mail system.
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Re: BattleTech coming back via Kickstarter

Post by Kasey Chang » Thu Jul 18, 2019 9:35 am

They think you need a reminder to play your own game?

(If you bought it off Paradox, use their own launcher. Else, use whatever client you bought it off)
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Re: BattleTech coming back via Kickstarter

Post by Kasey Chang » Sat Jul 20, 2019 11:58 am

Battle log, deployment date (redacted) on planet (redacted)

"DAAAAARIIIIIIUUUUUSSSS! You blind motherf***er! You dropped us right next to an enemy lance!", TEST9 yelled over the primary channel.

I was too busy turning my Stalker around, even as the other three mechs in my lance spun and opened fire on the enemy short lance.

I can't hear Darius' reply over the weapons firing, but the flashing status updates on the board indicated that I am facing THREE lances, not just one. Great, just great.

Undertaker's Thunderbolt got the PPC shot off first, the bolt connected with the hostile Trebuchet, as it rocked back under the hit, while laser scored and melted armor. Reaper's Trebuchet J opened fire and laser scored the hostile Vulkan, then the LRM salvo arrived, removing even more armor. TEST9's Ostloc got the laser salvo off against the hostile Dragon, but half of the shots missed. All three friendlies rushed the enemy mechs.

Then it's finally my turn, as I got the Stalker turned around, and when the crosshairs aligned on the enemy Dragon, I initiated a full alpha strike. Every laser fired, followed by a full salvo of SRMs and LRMs. And for a moment, the enemy Dragon was covered in explosions, and I can see an arm flying off, just as the enemy Vulcan jumped behind a building and disappeared from sight, leaving its lancemates to face us. I initiated a full run against the enemy, but this is an assault mech, and its speed can be best described as "leisurely".

Then the LRM barrage hit all around us. Every friendly mech took hits, and they came from well to the east. Reaper's Trebuchet was rocked by multiple salvos from the rear even as it took more hits from the hostile Dragon in front. One of the rear hits disabled a laser, but the LRM rack is still intact. Reaper fired back even as the hostile Trebuchet backed away. I ordered everyone to fire on the Dragon instead. Both I and TEST9 fired. And this salvo stripped all weapons from the Dragon.

Just as the Vulcan jumped back into the fray by jumping on a building and started shooting at us again, then another hostile mech to the east did the same. Judging by the PPC bolt I was probably facing a vindicator. I called for my lance to hug the buildings, hoping it'll absorb some of the LRM barrage, as I concentrate on wiping out the short lance. Dragon has no weapons left so it's a "mission kill", unless it wants to melee or act as spotter. Vulcan is too light to pose much of a threat, but again, it can direct LRM salvos. Primary threat is the Trebuchet, so I ordered that as the priority target. Ostloc charged in first to melee, followed by my Trebuchet, but the hostile Trebuchet ran away before my Thunderbolt can reach it.

That left me to deal with the enemies to the east. I fired a few weapons at the building one of the hostiles were standing on, dropping it, and the mech, causing a good amount of leg damage, but the weaponless Dragon decided to melee me. And this is where the armless design of Stalker is worth some cursing. Fortunately, damage to me was minimal. Thunderbolt and Stalker fired back and cored the Dragon, while Ostloc and Trebuchet managed to chase down the other Trebuchet, but it's clear my Trebuchet had taken more serious hits and I should let him rest and sit out the rest of this battle.

From there on the battle is straightforward. If enemy mech was on a building, I bring down the building (with mech on it) and this usually causes massive leg damage on the hostile mech, much easier than actually shooting at the legs. More than half of the remaining hostiles are vehicles. But my aggressive pursuit of the reinforcement lance (which was the three mechs that almost surprised us) left them confused. They never managed to coordinate their attacks and thus we were able to defeat them all.

And Darius got to wear the dunce hat at the mess for the next 24 hours.
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