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Stellaris: New Paradox Sci Fi Grand Strategy

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Lorini
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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by Lorini » Thu Jun 06, 2019 9:27 am

I have 67 hours played in this game and still can't get into it. Maybe one day it'll click for me.
Steer into the drift.

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Hrdina
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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by Hrdina » Fri Jun 07, 2019 11:56 pm

Sepiche wrote:
Thu Jun 06, 2019 1:31 am
Pro tip: If you find a habitable world wrapped in a shield with an advanced race on it. Think really carefully before you open it.
Hold my beer while I open up this here shield...
Conform or be cast out!

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by Sepiche » Wed Jun 12, 2019 12:54 pm

Had a great moment during a coop game with a couple of friends of mine...

I had a scientist working on a dig site, and it seemed to be taking forever with the end not being until chapter 6, well after the original scientist working on it had died and a new one taken his place. I finally completed it though and found...
Spoiler:
... a fully upgraded, fallen empire level titan :shock:

It clocks in at 7.5k combat strength, making it about 7 times stronger than my main battle fleet as of the time I found it. It is surprisingly susceptible to getting beaten up by large formations of semi advanced corvettes due to it's large guns, but the navies it's facing off against now are usually a handful of cruisers and destroyers with a small flock of corvettes. My perdition beam makes short work of the heavier ships, and my escort fleet helps with the corvettes.
We've gone on an expansion spree since finding it, but we just ran into a fanatical purifier than shows as equivalent to me in strength that we'll probably have to have a proper war with soon. :horse:

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by Lassr » Sun Jun 16, 2019 12:17 pm

I just stated a new game and there are so many changes from the last time I played. I have no idea what I am doing now. Frustrating. And hell, it's 3500 to build a starbase now? So I am stuck in the beginning game unable to do anything but survey. It'll take years to get enough alloys to build a starbase when I am earning 15 per month.
The only reason people get lost in thought is because it's unfamiliar territory.

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Sepiche
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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by Sepiche » Sun Jun 16, 2019 1:54 pm

Lassr wrote:
Sun Jun 16, 2019 12:17 pm
And hell, it's 3500 to build a starbase now?
Where are you seeing that starbases cost 3500? Building one to claim a system adjacent to one of yours should cost ~100 alloys and somewhere around 50 - 100 influence.

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by Lassr » Sun Jun 16, 2019 4:32 pm

Sepiche wrote:
Sun Jun 16, 2019 1:54 pm
Lassr wrote:
Sun Jun 16, 2019 12:17 pm
And hell, it's 3500 to build a starbase now?
Where are you seeing that starbases cost 3500? Building one to claim a system adjacent to one of yours should cost ~100 alloys and somewhere around 50 - 100 influence.
Click picture. Notice lack of resources to build outpost.
Enlarge Image
The only reason people get lost in thought is because it's unfamiliar territory.

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by Lassr » Sun Jun 16, 2019 4:37 pm

I loaded a game I had started several weeks back and I had built several outposts, now if I continue the game each outpost is 3500 alloys.
The only reason people get lost in thought is because it's unfamiliar territory.

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by Lassr » Sun Jun 16, 2019 4:45 pm

It appears one of my MODS no longer was working correctly. If I load no MODS then it was 100 alloys to build an outpost. I think it was the mod reducing station maintenance. I'll test that theory shortly.
The only reason people get lost in thought is because it's unfamiliar territory.

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by NickAragua » Fri Jun 21, 2019 10:12 pm

All right fellas, honest question time. Paradox is having a sale. Considering buying Utopia, Apocalypse, Distant Stars, Synthetic Dawn since they're half price. Total $30.

Any especially negative thoughts about any of those DLCs?

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by LordMortis » Fri Jun 21, 2019 10:19 pm

NickAragua wrote:
Fri Jun 21, 2019 10:12 pm
All right fellas, honest question time. Paradox is having a sale. Considering buying Utopia, Apocalypse, Distant Stars, Synthetic Dawn since they're half price. Total $30.

Any especially negative thoughts about any of those DLCs?

I'm not sure I've gotten my money's worth in content from the DLC. OtOH, they kinda make up for it in that they keep revamping the game. Of all of the Parardox DLC money printing games I've played, I'd say my money has felt least wasted on Stellaris.

... I'm trying to figure out if I pay for the season pass thingie for BattleTech, which is cheaper than buying the DLC.

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by Sepiche » Fri Jun 21, 2019 10:40 pm

NickAragua wrote:
Fri Jun 21, 2019 10:12 pm
All right fellas, honest question time. Paradox is having a sale. Considering buying Utopia, Apocalypse, Distant Stars, Synthetic Dawn since they're half price. Total $30.

Any especially negative thoughts about any of those DLCs?
I think they all add a lot of fun elements to the game and are all worth it if you like the game and can afford it.

In order of importance though (IMHO):
- Utopia: Adds ascension perks to the game, as well as habitats, megastructures, and hive minds making it one of the denser expansions
- Distant worlds: Fleshes out the early expansion events quite a bit, and adds leviathans, but nothing too major
- Synthetic Dawn: Adds machine races. I like playing as one so this rates higher for me, but probably not important for a new player or someone uninterested playing machines
- Apocalypse: Adds titans and planet destroying weapons. A lot of fun, but not vital for playing the game

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by NickAragua » Mon Jun 24, 2019 10:45 am

Went ahead and picked it all up, fired up a game, with my usual "science lizard" species. Surrounded by hostile jerks, but I've already vassalized one (after three wars), working on the other. There sure are a lot of new mechanics in this game since I last played, it's pretty crazy. But my favorite element, exploring the galaxy and researching ancient mysteries, is still there.

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by Sepiche » Fri Oct 25, 2019 11:42 am

New DLC came out yesterday along with some recent announcements.

New DLC is lithovore (mineral eating) races. Nothing massively game changing, but support for new empires that eat rocks and have a variety of new abilities based around that. I'm currently playing a devouring hive lithovore race known in the game as a terravore... they get the usual hive bonuses as well as the ability to damage planets with new blockers in exchange for getting big influxes of resources.

They also announced the next major expansion: Federations. It will be a large revamp of the entire diplomatic system focusing on fleshing out the mechanic for federations, and introducing some galactic council mechanics later in the game.

Really looking forward to that as, next to a covert operations system, a revamp of diplomacy was something I've been really hoping for.

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by ChuckB » Sat Oct 26, 2019 2:20 am

Sepiche wrote:
Fri Oct 25, 2019 11:42 am
They also announced the next major expansion: Federations. It will be a large revamp of the entire diplomatic system focusing on fleshing out the mechanic for federations, and introducing some galactic council mechanics later in the game.

Really looking forward to that as, next to a covert operations system, a revamp of diplomacy was something I've been really hoping for.
Agree. This will likely get me back into the game, as I find the IMO missing diplomatic system in Stellaris its biggest issue

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Re: Stellaris: New Paradox Sci Fi Grand Strategy

Post by Sepiche » Thu Nov 14, 2019 8:03 pm

New Dev diary is out today with details of the new origin mechanics and some of them sound like a blast.

Among other things you can start as the vassal of a fallen empire, on a shattered ringworld, or on a habitat orbiting the ruins of your homeworld. Sounds like some will definitely be more challenging than others which is a cool way to customize the difficulty a bit more.

I suspect the expansion will be out before the holidays, but no official announcement yet.

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