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Empyrion - Galactic Survival

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Paingod
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Re: Empyrion - Galactic Survival

Post by Paingod » Mon Jul 01, 2019 11:00 am

coopasonic wrote:
Mon Jul 01, 2019 10:55 am
We recently learned that you can attach a core to a (core-less) structure and steal all the things. This should get us a capital vessel much more quickly. :twisted:
Yup. I love playing "Find the Core" with structures and crashed ships. If I can, I get some nice goodies. I'll even dig around for a while to try and uncover it.
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Hyena
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Re: Empyrion - Galactic Survival

Post by Hyena » Wed Jul 03, 2019 7:42 am

I've strip-mined entire structures in this way. Hundreds and thousands of components, minerals and items.
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Lorini
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Re: Empyrion - Galactic Survival

Post by Lorini » Sat Jul 06, 2019 9:59 am

Trying it yet again. I'm seeing reviewers with +2K hours in the game, gotta be something there. The start is so slow though!!!!
Steer into the drift.

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Apollo
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Re: Empyrion - Galactic Survival

Post by Apollo » Sat Aug 17, 2019 9:27 pm

I've got 427 hours in myself. I've got 79 games on my steam account, but Kerbal Space Program is the only game I have more hours in than Empyrion. Not bad for a game still in early access!

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Paingod
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Re: Empyrion - Galactic Survival

Post by Paingod » Mon Aug 19, 2019 6:58 am

Lorini wrote:
Sat Jul 06, 2019 9:59 am
Trying it yet again. I'm seeing reviewers with +2K hours in the game, gotta be something there. The start is so slow though!!!!
The game is a steady progression that starts with you being naked and alone after crash-landing and ends with you piloting a self-made capital ship around the star system to explore other worlds with smaller self-made ships.

It has a very deliberate pace that can be a bit of a slog, but always seemed fun.
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coopasonic
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Re: Empyrion - Galactic Survival

Post by coopasonic » Mon Aug 19, 2019 9:37 am

Lorini wrote:
Sat Jul 06, 2019 9:59 am
The start is so slow though!!!!
This is kind of hilarious to me. In Ark or Conan after a couple hours you are struggling to put together leather armor and build a wooden shelter. In Empyrion after a couple hours you are building a hovercraft and contemplating shotguns vs assault rifle for personal defense.
-Coop

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Re: Empyrion - Galactic Survival

Post by Lorini » Mon Aug 19, 2019 10:33 am

coopasonic wrote:
Mon Aug 19, 2019 9:37 am
Lorini wrote:
Sat Jul 06, 2019 9:59 am
The start is so slow though!!!!
This is kind of hilarious to me. In Ark or Conan after a couple hours you are struggling to put together leather armor and build a wooden shelter. In Empyrion after a couple hours you are building a hovercraft and contemplating shotguns vs assault rifle for personal defense.
That didn’t happen in my first couple of hours!!
Steer into the drift.

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Paingod
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Re: Empyrion - Galactic Survival

Post by Paingod » Mon Aug 19, 2019 11:24 am

Lorini wrote:
Mon Aug 19, 2019 10:33 am
coopasonic wrote:
Mon Aug 19, 2019 9:37 am
Lorini wrote:
Sat Jul 06, 2019 9:59 am
The start is so slow though!!!!
This is kind of hilarious to me. In Ark or Conan after a couple hours you are struggling to put together leather armor and build a wooden shelter. In Empyrion after a couple hours you are building a hovercraft and contemplating shotguns vs assault rifle for personal defense.
That didn’t happen in my first couple of hours!!
Me either, and I've logged hundreds of hours in the game. Granted, it's been a while, so maybe things things have changed.

Usually my first two hours in Empyrion are spent trying to make a basic shelter, survive wild animals, and hoping I stumble across a wreck with some useful items in it. I scavenge a lot of food items and get myself nicely sick on raw foods, too. IIRC, it takes a couple evenings of work to get to a point where I've got a hovercraft. I mean, you need a lot of different ores and fuel to power it, which takes a lot of drilling and refining.
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coopasonic
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Re: Empyrion - Galactic Survival

Post by coopasonic » Mon Aug 19, 2019 11:26 am

I've done the starting stuff a couple times in this game and a dozen or more times in various survival games, I can get to the interesting stuff pretty quickly. Also I said "after" a couple hours not in the first couple. That gives me a little leeway. :D
-Coop

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Sepiche
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Re: Empyrion - Galactic Survival

Post by Sepiche » Mon Aug 19, 2019 2:11 pm

I haven't played this in a few months, but last time I played at least there was a slightly more advanced start that gave you a crashed ship for a base and some extra starting resources to get things rolling faster.

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Paingod
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Re: Empyrion - Galactic Survival

Post by Paingod » Mon Aug 26, 2019 7:21 am

I fired this up to see how it felt. I haven't made it far, but ...
  • I love that the Hovercraft is accessible using just the Survival Constructor.
  • I don't care for the changes to the Motorcycle. It's too sluggish to get going and gets stuck on hills too easily now.
  • I really like using one cargo box to hold goods and directing my constructors to pull resources from that.
  • I like the new block designs for building.
  • I like that there's a spider nest 200m from where I settled. I need to investigate that. I've already been investigated by spiders. They were delicious.
  • I'm uncertain, but impressed, with the power of Hovercraft mining tools. One click blew a huge crater in the ground. That would have taken 30 seconds before.
  • There's a disconnect in the HV engine descriptions vs. function. The ones I'm using say they're not used for traversing water, but worked fine for it.
... and that's as far as I got in 3 hours. Basic tiny base with small fuel tank & generator, 4 large solar & 1 capacitor, small & large constructor, hovercraft, a couple crates, some loot (including the aforementioned HV mining tool), and a minigun on my roof with 1000 rounds in it. No drone attacks yet, but I'm ready. I expended the tutorial content pretty quickly, but see that there are a number of other missions - including faction missions, to get into after. I didn't get into digging in the ground for resources. Everything I made was with resources from surface rocks.

I think that with the way Survival Constructors and resource rocks are working, its easier to push through the initial slog. Making a HV without a base or bundles of research is a HUGE step up from before. I absolutely love having a safe platform to work from and not get freaked out by fauna finding me.

*Edit: 2019-08-27 - I thought I could just keep adding to my HV, but ended up with a monstrosity that could only waddle backwards with its nose in the air. It seems the "Green" HV engines will provide some thrust, while the "Blue" ones do not. Additionally, the Detection antenna weighs 500kg when a solid steel block weighs 8kg. In the end, I had to ride my motorcycle around looking for Promethium Ore, and finally found some on the surface of a radioactive wasteland, and was able to build a multitool. That, in turn, let me safely break down my HV and rebuild it properly with engines and thrusters. Now I've got that mining turret I found (but can't yet make) nestled up on the front underside, and I run it from my enclosed cockpit instead of getting out. The only downside is that my basic 3-engine, no frills HV could run for 800 minutes on 50% of one fuel tank. This one runs for 80 minutes on 40%. It's not so great for simple exploration anymore. It's time to start saving up for a SV.

I have noticed that the glass windows in the game seem much clearer and easier to see through. Maybe this means I can revisit my "RV" designs from before that I had to scrap because I couldn't see where I was flying? That'd be nice. I really wanted to make something that looked like the flying RV from Spaceballs, and when I stood up from the pilot's chair, I'd be inside instead of outside.

*Edit: 2019-08-28 - Base invasions aren't just drones anymore! Last night I was attacked by two dropships that landed and spit out 2-3 troopers each from a hostile faction. Those soldiers carried a lot of delicious ammunition and largely did nothing to my base... but their drop ships were basically immune to my minigun turret, and if I wasn't there to defend, my base would have been toast. I'll have to rethink base defending and see if I can set up turrets that just target soldiers on the ground with a turret in the sky for drones.

Faction missions are ... interesting and new. Well, okay, interesting for being new. Each faction has missions you can run and re-run to gain faction standing, often requiring Neutral standing or better to start them. Since one faction starts hostile, you need to find ways to make them happy - which usually means losing faction with the other two; assuming you want them all friendly. I don't know if it's worth it.

I've started rebuilding my HV as a mobile base of operations for the planet I'm on with a glass panel front, drill mount underneath, and minigun on top. It's 10m/s slower than a SV, but far more fuel efficient, defensive (it can fire at hostiles by itself) and generally useful for gathering resources. I wish I could find a way to build sexy HV's that didn't look like flying bricks. Every time I think about getting decorative, I think about how inefficient it is and how more bulk makes for harder navigation.

This game has a solid base and theme that might not need much more tweaking. I think what the dev should focus on now is AI and world events.
More than ever, now is the time to stand by the causes you believe in; donate and support to keep America great.
Reproductive Rights, Environmental Defense, Civil Liberties, LGBTQ Awareness, Immigration Rights
Currently playing: Elite: Dangerous, Darkest Dungeon

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Paingod
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Re: Empyrion - Galactic Survival

Post by Paingod » Thu Sep 05, 2019 6:56 am

Every one of my CV's ends up looking like Benny's SPACE SHIP! from the origina LEGO movie. :hawk: Just a conglomeration of parts and things sticking out. I really need to spend time working in the creative mode to make a nice blueprint instead of relying on whatever I can get done in space while watching my air bar run down.

It's super-helpful that there are some derelicts you can claim in space by adding a core to them, as well as some Alien ships you can fight through and find cores to destroy at the end. The combat isn't easy, though. The AI is compensated for by being hard to kill and doing high damage. The Alien ship near the trade station took several lives and something like 2000 ammo to clear out with a T2 Assault Rifle... but I've claimed it and pulled off most of the useful bits. It's far easier to accumulate steel and components to build with this way than to mine it.
More than ever, now is the time to stand by the causes you believe in; donate and support to keep America great.
Reproductive Rights, Environmental Defense, Civil Liberties, LGBTQ Awareness, Immigration Rights
Currently playing: Elite: Dangerous, Darkest Dungeon

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