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Divinity: Original Sin 2

Posted: Wed Aug 26, 2015 11:25 am
by Lordnine
Divinity: Original Sin 2 just went up on Kickstarter. I am a huge fan of the original. It had the best co-op campaign I've ever seen in an RPG. This time around it sounds like they are taking that even a bit further with the option to throw a little competitiveness into the co-op.

The video on the site gives an example of needing to gain access to an area. Each player can attempt to tackle the quest in their own way, even if it conflicts with the other members of the party. The example they show actually has one member of the party framing another and landing them in jail. :lol:

I'm in!

Re: Divinity: Original Sin 2

Posted: Wed Aug 26, 2015 11:31 am
by baelthazar
Already backed at the early bird $25 level. Easy decision.

Re: Divinity: Original Sin 2

Posted: Wed Aug 26, 2015 2:17 pm
by Smoove_B
Crap. The $50 pledge includes a copy of the original. Might be time for me to finally jump on the bandwagon. :D

Re: Divinity: Original Sin 2

Posted: Wed Aug 26, 2015 2:25 pm
by Jag
Backed backed backed.

Re: Divinity: Original Sin 2

Posted: Wed Aug 26, 2015 3:50 pm
by ColdSteel
Got my Early Bird backing in right away. Figured I'd better move fast because about two thirds of the 10,000 available are already gone. No-brainer.


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Re: Divinity: Original Sin 2

Posted: Wed Aug 26, 2015 4:39 pm
by TiLT
I was in mere minutes after it launched. Hooray! :)

Re: Divinity: Original Sin 2

Posted: Wed Aug 26, 2015 7:41 pm
by Jolor
My first ever k/s. I like D:OS so have confidence in this one.

Re: Divinity: Original Sin 2

Posted: Wed Aug 26, 2015 8:19 pm
by Jaymann
Smoove_B wrote:Crap. The $50 pledge includes a copy of the original. Might be time for me to finally jump on the bandwagon. :D
That did it for me since I never got # 1. I'm in.

Re: Divinity: Original Sin 2

Posted: Wed Aug 26, 2015 8:54 pm
by Blackhawk
I still haven't finished the first. I really need to do that.

Re: Divinity: Original Sin 2

Posted: Thu Aug 27, 2015 12:21 am
by Tao
The $50 tier that offers both 1 and 2 is really tempting as the original has been on my wish list for quite some time. Does anyone know when you actually get the copy of DD:OS 1? Not sure it would be as worth it if you have to wait until next December for both copies.

Re: Divinity: Original Sin 2

Posted: Thu Aug 27, 2015 10:07 am
by Jaymann
Tao wrote:The $50 tier that offers both 1 and 2 is really tempting as the original has been on my wish list for quite some time. Does anyone know when you actually get the copy of DD:OS 1? Not sure it would be as worth it if you have to wait until next December for both copies.
Looks like if the ks is successful by Sep 30 they charge your card and you get your rewards.

Re: Divinity: Original Sin 2

Posted: Thu Aug 27, 2015 10:11 am
by Smoove_B
Yeah, I was just looking into it some more and I think it's going to be later than that. GameStop has Original Sin - Enhanced (what you get at that pledge level) with an end of October release date. The enhanced version of the game is going to be completely new - a different listing in STEAM and your save games won't transfer. It's free for existing owners, but if nothing else I now know not to buy and start the older game even if it's on super sale.

Re: Divinity: Original Sin 2

Posted: Thu Aug 27, 2015 10:36 am
by TiLT
Tao wrote:The $50 tier that offers both 1 and 2 is really tempting as the original has been on my wish list for quite some time. Does anyone know when you actually get the copy of DD:OS 1? Not sure it would be as worth it if you have to wait until next December for both copies.
It's December 2016 for Divinity: Original Sin 2, not December this year. You'll probably get the first one as soon as your pledge has been locked in (ie. the campaign is over) and the developers have received payment information from Kickstarter. It might take 2-3 weeks after the campaign, but this depends on how they choose to do it.

Re: Divinity: Original Sin 2

Posted: Thu Aug 27, 2015 11:12 am
by Exodor
$30 for the full game? OK, sure i can pay them now instead of in December 2016.

I never finished the first so at this point I'm just waiting for the "Enhanced Edition."

Re: Divinity: Original Sin 2

Posted: Thu Aug 27, 2015 11:42 am
by TiLT
Exodor wrote:$30 for the full game? OK, sure i can pay them now instead of in December 2016.

I never finished the first so at this point I'm just waiting for the "Enhanced Edition."
Huh, somehow I thought the Enhanced Edition was already out.

Re: Divinity: Original Sin 2

Posted: Fri Aug 28, 2015 11:24 am
by ColdSteel
Wow, I really like all of their stretch goals. I especially like the Undead Origins goal. I sure hope they hit them all. They just passed the $850,000 stretch goal.

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$700,000 Stretch Goal: Strategist Mode

Akin to Divinity: Original Sin- Enhanced Edition's Tactician Mode, Original Sin 2 will feature a brand new difficulty called Strategist Mode. Rest assured this difficulty tier will consist of much more than a simple numbers game. Yes, your enemies will hit harder, but that is far from all! Each and every fight in the game will be redesigned for Strategist Mode so that enemies are smarter, often come in greater numbers and use a host of skills and tactics they won't use in lower difficulty modes. If we reach this stretch goal, the fights in Original Sin 2 will receive this epic treatment from the get-go.

$850,000 Stretch Goal: Pick a Skill Tree, I
Divinity: Original Sin is rife with spectacular skills, and besides the many new ones we've already planned for Original Sin 2, we want to add even more unique skills to the repertoire. We have quite a list and will let our the backers pick a brand new skill tree, featuring at least 16 skills each, from among a host of new proposals when the campaign ends. New proposals, you say! Such as?

Well, here are a few to tickle your imagination:

Polymorpher - As a polymorpher, your body is your oyster. Grow sharp-as-swords horns, poisonous tentacles (with the bonus of further reach) or even wings that allow you to dash and dive across the battlefield. You can even change completely into - what? Something monstrous, that's for sure...

Trap Master - Craft mines, place them in strategic positions and lure the unwitting enemy (or "ally") into your traps! At higher levels you'll be able to toss your deathtraps into groups of foes; taunt them so that they run blindly into your snares, and even craft bombs that you can sneak into an enemy's pocket. Tick. Tock. BOOM!

Bard - Inspire your allies to perform even greater feats of magic and carnage, then pacify, confuse or lull to sleep your enemies with songs and music. Of course, you don't have to be the party's unwavering champion. You can also weave lies into your tales, which can influence the attitude of NPCs in various ways. Sing your own praises and see them cheers you; paint your friends as cowards and see them be hailed with contempt!

Unarmed Combatant - This is for the hands-on fighters that don't want to dance around their targets, but get down and dirty by going for chokeholds and body throws. Wrestle your foes with bare fists, or go for some extra piercing power with vicious knuckles and claws.

Summoning Master - To be able to summon allies is a very powerful skill, but as a master you'll be able to summon more than one extra ally. Other skills will include redirecting incoming damage to your summons; sacrificing them to heal you, or blowing them up to wreak havoc among massed enemies.

Juggernaut - If you want to role play a bloodthirsty maniac that thrives on gore and pain, this is the one to get. Get stronger as your health drops; swing mighty great-swords or dual-wield axes; drown your enemies in spilled blood. You can even sacrifice your own hitpoints in return for massive, area-shattering blows. Beware of friendly fire though - if you even care, that is.

Guardian - A born protector, this sword 'n' board wielding warrior prioritizes a strong defense over offense. Your shield will become a wall behind which you -and your allies- can close in on the enemy unharmed. Your provocations will also turn your foes' attention toward you, but that's ok because other skills include becoming nigh invulnerable for brief amounts of time.

Alchemist - The powers of alchemy become as weapons in your hands! Throw potions like grenades; coat your weapons with poisons and curses; control clouds of steam, lightning, miasma and more; bask in the vastly superior effects of every potion you can get your hands on!

$1,000,000 Stretch Goal: Racial Skills

In Divinity: Original Sin 2, your unique origins will radically change the way you experience the world around you. Of course, since combat is one of the central ways in which you’ll engage with this world, it’s only sensible that your origins and your skillset should intertwine.

When we reach the $1M mark, we’ll develop a set of race-specific skills, abilities, and talents reflective of each race’s background and strengths.

Imagine: a Wood Elf able to summon an army of shambling trees; a Lizard recalling the devastating powers of his draconic ancestors; a Dwarf with the authority of the Empress; a human so good at pickpocketing, he can even catch his own party mates unawares...

$1,200,000 Stretch Goal: Undead Origins

In Original Sin 2, no longer will you have to be human all too human alone. You can be a dwarf too, an elf, yes even a proud lizard! But if we reach this stretchgoal, you'll be able to tell the tales of the dead with undead origins! That's right: at this point we will add the undead as a playable race, complete with origin stories. Let us give you an example! Imagine, if you will, a story that goes something like this:

Adelard has been a warrior since his early teens, first in the armies of the Divine; later as a sword for hire. There wasn't a force in the world that could best him, or so he thought! Because one day an orc with a temper did a number on him and his crew, and he ended up dead in the grass, speared through the heart.

That is how he was found by a necromancer, who, impressed by the muscle on Adelard's dead body, decided to resurrect him and use him as a puppet-warrior to do his bidding. But there is something different about undead Adelard. Unlike any other victim of necromancy, he remembers who is and he knows what he has become.

Horrified, disoriented, he flees from his vile enslaver and sets out on a journey home, a journey which he realises will be fraught with danger. He may be more or less welcome among the scattered bands of Black Ring, but his travels will take him through Divine Order territory where he'll be forced to mask himself or be challenged by every Magister he meets.

All he longs for now is the comfort of home, a place where he will be welcome; where he can learn to live, perhaps, with this waking nightmare. But with each step closer to his goal, doubt and fear assail him more and more. What will they say? His wife; his mother; his brother... For who is Adelard now?

$1,350,000 Stretch Goal: Pick a Skill Tree, II

With all the fantastic skills we've dreamt up, we'll need plenty of manpower to implement them. At this mark, we'll again open up a vote to let the backers decide which other of the skill trees listed at the $700,000 tier you would like to see in the game. Voting will be done by backers after the campaign ends.

$1,500,000 Stretch Goal; The Hall of Echoes

Some Rivellonians live in fear of it; some write songs of it; others still are sent there far before their time. When we reach $1,500,000, we'll send you to the Hall of Echoes, land of the dead.

You, unique among the living, will be able to travel to and from this spirit world, where you'll uncover mysteries never before discovered by mortal eyes. You'll gain access to occult wonders, and you'll come face to face with those you've lost-- and those you've dispatched.

The best part - you'll be able to make this your home base!

Re: Divinity: Original Sin 2

Posted: Fri Aug 28, 2015 10:37 pm
by Daehawk
Angry Joe has a preview of it. Looks really good too.

https://www.youtube.com/watch?v=63-ws3_jhx0

Re: Divinity: Original Sin 2

Posted: Fri Sep 04, 2015 10:23 am
by ColdSteel
Woohoo! They just hit $1.2 million a few minutes ago and made the Undead Origins stretch goal. I'm really looking forward to this one. I always enjoy RPGs that have undead as a playable class. It's not all that common, especially in recent years. Larian are likely to do some crazy stuff with this and I can't wait.

Re: Divinity: Original Sin 2

Posted: Thu Sep 10, 2015 10:19 am
by ColdSteel
$1.35 million stretch goal met. Only the Hall of Echoes one left now.

Re: Divinity: Original Sin 2

Posted: Thu Sep 10, 2015 4:29 pm
by Smoove_B
If you read through the update, they list some bullet point information from a Q&A session they held. This one made me laugh:
Chris Avellone won't be a stretch goal, the man is too stretched already

Re: Divinity: Original Sin 2

Posted: Fri Sep 11, 2015 10:42 am
by ColdSteel
New stretch goals announced. Can't say I'm thrilled about some of them, especially the "romance" one. Dear god, just say no to that one. I actually wouldn't mind missing the goals past the first new one.
$1,650,000 – Dedicated mod tool support!

We'll hire a team that will be dedicated to making the editor as intuitive as possible, and who will help the community build all kinds of new awesomeness.

$1,750,000 – Love/Hate!

We’ll dedicate more scripters and writers to expand on the dynamic relationship system we’re building. Intense rivalry! Friendship and enmity! And... as so many of you have been asking for it… romance!

$1,850,000 – Metamorphosis... Mask of the Shapeshifter!

Imagine you get a mask that lets you change your shape. One moment you're a lizard, the next an ordinary human, with completely different dialog options (and visuals of course). By expanding on our tag system, we’ll let you assume different roles in the game with the same character. This will open completely different play styles. Don't want any competition? Don't want companions? Become a lone wolf with a very special mask...

$2,000,000 – Dungeon Master Mode!

Building on the work of the mod team, we'll make an in-game version of the editor that allows dungeon-masters to unleash their fantasies on budding adventurers, adjusting and controlling the dungeon while the other players are playing!

Re: Divinity: Original Sin 2

Posted: Fri Sep 25, 2015 11:23 am
by Smoove_B
Smoove_B wrote:If you read through the update, they list some bullet point information from a Q&A session they held. This one made me laugh:
Chris Avellone won't be a stretch goal, the man is too stretched already
Heh. This morning's update totally changed that.

Re: Divinity: Original Sin 2

Posted: Fri Sep 25, 2015 12:14 pm
by Cylus Maxii
And we just passed 1,650,000 and got mod support. Yay!

Re: Divinity: Original Sin 2

Posted: Tue Sep 29, 2015 8:23 am
by ColdSteel
Last day of the Kickstarter.

Re: Divinity: Original Sin 2

Posted: Thu Oct 01, 2015 11:33 am
by Cylus Maxii
Glad to see this just peaked 2 million before it closed. I am looking forward to the DM mode and all the other goodies. This is gonna be a great one!

Re: Divinity: Original Sin 2

Posted: Thu Oct 01, 2015 12:09 pm
by Lordnine
Now the hard part of waiting almost two years for it to come out. :lol:

Re: Divinity: Original Sin 2

Posted: Thu Oct 01, 2015 1:00 pm
by Stuie
Cylus Maxii wrote:Glad to see this just peaked 2 million before it closed. I am looking forward to the DM mode and all the other goodies. This is gonna be a great one!
Sweet!! I hadn't seen that. Just saw the credit card get charged and didn't think to check where they landed overall.

Re: Divinity: Original Sin 2

Posted: Thu Oct 01, 2015 2:08 pm
by Jaymann
I got charged too, so when do I get my
copy of Divinity: Original Sin - Enhanced Edition?

Re: Divinity: Original Sin 2

Posted: Thu Oct 01, 2015 2:26 pm
by Smoove_B
From the FAQ:
If we back the Original Sin Pack, do we have to wait until December 2016 to get a key for Divinity: Original Sin - Enhanced Edition?

No. Don’t worry, if you back the Original Sin Pack, (or any pack that includes a copy of Divinity: Original Sin - Enhanced Edition) you'll get your key for the Enhanced Edition as soon as it's released, which is planned for October of this year.

Re: Divinity: Original Sin 2

Posted: Thu Oct 01, 2015 2:36 pm
by Jaymann
Smoove_B wrote:From the FAQ:
If we back the Original Sin Pack, do we have to wait until December 2016 to get a key for Divinity: Original Sin - Enhanced Edition?

No. Don’t worry, if you back the Original Sin Pack, (or any pack that includes a copy of Divinity: Original Sin - Enhanced Edition) you'll get your key for the Enhanced Edition as soon as it's released, which is planned for October of this year.
Well, it is now October!!

Re: Divinity: Original Sin 2

Posted: Thu Oct 01, 2015 2:41 pm
by Smoove_B
The internets suggest a 10/27 release date (it's also coming out for the current console generation), so there you go.

Re: Divinity: Original Sin 2

Posted: Thu Oct 01, 2015 2:46 pm
by naednek
meant to back (would be my first) and forgot :( Wanted the original plus the sequel. GRRR

Re: Divinity: Original Sin 2

Posted: Thu Oct 01, 2015 2:58 pm
by Smoove_B
Technology really wants to help you. Let it.

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Re: Divinity: Original Sin 2

Posted: Wed Aug 31, 2016 9:37 pm
by Jaymann
Early access (at least for backers) starts September 15.

Re: Divinity: Original Sin 2

Posted: Sun Sep 11, 2016 2:25 am
by Jolor
Jaymann wrote:Early access (at least for backers) starts September 15.
EA keys are up!

Re: Divinity: Original Sin 2

Posted: Sun Sep 11, 2016 10:46 am
by Lee
Would love to hear your impressions when you get a chance Jolor. Especially keen to hear if they messed with combat too much.

Re: Divinity: Original Sin 2

Posted: Sun Sep 11, 2016 1:43 pm
by IceBear
The EA keys are up but you can't actually play it until the 15th (if I understand correctly)

Re: Divinity: Original Sin 2

Posted: Sun Sep 11, 2016 8:36 pm
by Jolor
IceBear wrote:The EA keys are up but you can't actually play it until the 15th (if I understand correctly)
Correct. Just the keys being released so the game can download upon (early) availability. I've never played a pre-release game so am quite interested to see what the experience is like.

Re: Divinity: Original Sin 2

Posted: Wed Sep 14, 2016 4:02 pm
by IceBear
Downloading it now...not sure when I'll get to play

Re: Divinity: Original Sin 2

Posted: Wed Sep 14, 2016 4:21 pm
by Cylus Maxii
How did you get the EA keys? I was a backer for the Kickstarter Collector's Edition. This is a boxed set with two copies.

EDIT - NVM, figured it out. They are digital downloads, even with the boxed set.