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UBOOT game - Kickstarter

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UBOOT game - Kickstarter

Post by Rip » Sun May 08, 2016 3:36 am


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Re: UBOOT game - Kickstarter

Post by Paingod » Mon May 09, 2016 8:56 am

Which, for anyone who is hesitant to click a link without a description, appears to be a U-Boat simulator with a cut-away view to see/interact with the crew on board.

It looks neat, but isn't up my alley enough to warrant an early purchase.
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Re: UBOOT game - Kickstarter

Post by hepcat » Mon May 09, 2016 9:35 am

That takes me back to my days playing Silent Hunter on my old PC. Looks interesting.
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Re: UBOOT game - Kickstarter

Post by Anonymous Bosch » Mon May 09, 2016 9:41 am

I found the vocals particularly offputting; a U-boat crew speaking with American accents just seems sloppy and half-assed.

Perhaps one of the stretch goals will be to implement some "Vee haff VAYS of making hyu tok!" vocal talent?
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Re: UBOOT game - Kickstarter

Post by Rip » Mon May 09, 2016 10:05 am

I prefer it when the audio is actually in German and subtitles are in english.

It helps me immerse myself. Wasn't long before I didn't need the subtitles in Silent Hunter. I knew what they were saying, I can still hear their voices to this day.

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Re: UBOOT game - Kickstarter

Post by GreenGoo » Mon May 09, 2016 10:15 am

I thought it might be a new boot loader.

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Re: UBOOT game - Kickstarter

Post by Rip » Tue May 10, 2016 2:58 am


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Re: UBOOT game - Kickstarter

Post by NickAragua » Tue May 10, 2016 10:36 am

Watching that trailer makes me want to go back and play Wolfpack. Just... before 1943. 1943 and after, it stops being fun - the allies get active sonar, so it's trivial from that side, and impossibly hard from the german side. Before that, as the allies, all you could do was "sprint and drift" then drop depth charges (and hedghehogs once you got access and you know the sub is at periscope depth or above) once you've detected the sub. Of course, playing the germans was its own challenge - any time you pop your periscope up, the allies were pretty merciless in blowing that thing off, at which point you're basically blind and have to surface every time you want to fire torpedoes. And you only have a limited number of torpedoes, so you have to trade off blowing up destroyers so they don't sink you vs blowing up merchantmen. And if you get a hull leak, forget it, you're done - either come up to the surface and get splattered by deck guns or stay under and slowly watch as your U-Boat sinks. The game didn't really simulate damage control. ::smirk:: I even remember the captains had their own individual AI - some would aggressively go after destroyers, others would try to stick to torpedoing cargo ships, others would slink off into the depths whenever they'd catch even a whiff of a destroyer and then there was the "by the book" captain, who took absolutely no initiative whatsoever. The destroyer captains too, some would aggressively seek out and chase subs, while others would try to stay with the convoy.

Now, as for the trailers: I'm not too thrilled with the idea of "Sims on a Sub". I hope the devs expand on the combat aspects of the game.

I also find it somewhat amusing that the developers are Poles.

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Re: UBOOT game - Kickstarter

Post by El Guapo » Tue May 10, 2016 10:40 am

NickAragua wrote:Watching that trailer makes me want to go back and play Wolfpack. Just... before 1943. 1943 and after, it stops being fun - the allies get active sonar, so it's trivial from that side, and impossibly hard from the german side. .
Pretty sure that was the case historically, as well.

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Re: UBOOT game - Kickstarter

Post by Isgrimnur » Tue May 10, 2016 10:41 am

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Re: UBOOT game - Kickstarter

Post by Rip » Tue May 10, 2016 10:45 am

It appears damage control is much better done in this game. I could be wrong but I got the impression that taking flooding damage isn't the death sentence we are used to.

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Re: UBOOT game - Kickstarter

Post by Canuck » Wed May 11, 2016 9:21 am

So this looks like a Silent Hunter The Sims game? Could be interesting.

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Re: UBOOT game - Kickstarter

Post by Daehawk » Wed May 11, 2016 1:27 pm

Seems like part uboat attack sim and part uboat management sim. 10 or 20 years ago this is what I wanted. I always wanted a crew to manage with detailed cutaway damage control. Now though my tastes have changed so Im more meh on so many games I would have died for in the days past. Looks fun though. Hope it sees the support it deserves.
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Re: UBOOT game - Kickstarter

Post by Rip » Sun Dec 31, 2017 11:11 am

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Re: UBOOT game - Kickstarter

Post by tgb » Sun Dec 31, 2017 12:21 pm

It looks good but it also looks like the "down time" is heavy on the micro-management.
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Re: UBOOT game - Kickstarter

Post by jztemple2 » Sun Dec 31, 2017 4:35 pm

A bit weird, the sub is under air attack and as the camera moves through the passageway we see one sailor just sitting on the edge of his bunk. I don't think this would be his action station. And I wouldn't have put up with that crap on my boat :D
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Re: UBOOT game - Kickstarter

Post by jztemple2 » Sat Mar 02, 2019 3:59 pm

Somewhat off topic, but since it was posted on Facebook by Playway, who are the publishers of the UBOAT PC game, there is also a Uboot - The Board Game coming out soon. There are already downloadables on the site for rules and a tactical guide, plus a Google Play app is now available that is apparently needed to play the game. I'm not sure if the computer version and the board game version are related, but it seems worth giving it a look if you are interested.

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Re: UBOOT game - Kickstarter

Post by Daehawk » Sat Mar 02, 2019 4:18 pm

Video from Oct last year.

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Re: UBOOT game - Kickstarter

Post by jztemple2 » Fri Mar 08, 2019 11:12 pm

UBOAT - Official Trailer, a five minute look at the start of a sandbox patrol and then a lot of visuals from inside the sub. Very cool.

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Re: UBOOT game - Kickstarter

Post by em2nought » Sat Mar 09, 2019 8:29 am

jztemple2 wrote:
Sat Mar 02, 2019 3:59 pm
Somewhat off topic, but since it was posted on Facebook by Playway, who are the publishers of the UBOAT PC game, there is also a Uboot - The Board Game coming out soon. There are already downloadables on the site for rules and a tactical guide, plus a Google Play app is now available that is apparently needed to play the game. I'm not sure if the computer version and the board game version are related, but it seems worth giving it a look if you are interested.

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Oh, that looks nifty! :mrgreen:
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Re: UBOOT game - Kickstarter

Post by MonkeyFinger » Sat Mar 09, 2019 11:04 am

I wonder if they model this situation in either one of the games? :think:
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Re: UBOOT game - Kickstarter

Post by em2nought » Sat Mar 09, 2019 9:05 pm

MonkeyFinger wrote:
Sat Mar 09, 2019 11:04 am
I wonder if they model this situation in either one of the games? :think:
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Re: UBOAT game - Kickstarter

Post by jztemple2 » Wed Mar 13, 2019 10:58 pm

First of all, the game is called UBOAT, just so folks don't go searching for the wrong thing. And update from the developer, New Minimum and Recommended requirements
Hi!

We recently benchmarked the game on a range of hardware and set the final requirements on the Steam page.

While performance will definitely be changing during further Early Access development, we will always be trying to keep the game playable with decent FPS on these specs below.

We also did some clever engineering here and there to improve the performance on low specs for the upcoming version B101. It will land in the hands of the beta testers soon!

Take care!
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Minimum:

OS: Windows 7 64 Bit / Windows 8 64 Bit / Windows 10 64 Bit
Processor: Core i3 3.1 GHz or AMD Phenom II X3 2.8 GHz
Memory: 6 GB RAM
Graphics: GeForce GTX 560 1GB (720p Low), GeForce GTX 750 Ti 2GB (1080p Low) or AMD equivalents
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX compatible

Recommended:

OS: Windows 7 64 Bit / Windows 8 64 Bit / Windows 10 64 Bit
Processor: Intel Quad Core i7 3770K or AMD Ryzen 5 1600X
Memory: 8 GB RAM
Graphics: GeForce GTX 1060 6 GB (1080p High), GeForce GTX 1070 8GB (1080p Extreme) or AMD equivalents
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX compatible
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